DiVE Virtual Reality Lab - Duke Universitypeople.duke.edu/~djzielin/slides/CMAC_9_14_2017.pdf ·...

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David J. Zielinski DiVE Virtual Reality Lab CMAC Rendezvous 9/14/2017 1

Transcript of DiVE Virtual Reality Lab - Duke Universitypeople.duke.edu/~djzielin/slides/CMAC_9_14_2017.pdf ·...

Page 1: DiVE Virtual Reality Lab - Duke Universitypeople.duke.edu/~djzielin/slides/CMAC_9_14_2017.pdf · Some Academic VR Research Questions Can we utilize VR to train for real world tasks?

David J. Zielinski

DiVE Virtual Reality LabCMAC Rendezvous

9/14/2017

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Page 2: DiVE Virtual Reality Lab - Duke Universitypeople.duke.edu/~djzielin/slides/CMAC_9_14_2017.pdf · Some Academic VR Research Questions Can we utilize VR to train for real world tasks?

DiVE Lab Personel

Dr. Regis KopperAssistant Research Professor of Mechanical Engineering and Materials ScienceDirector of the Duke immersive Virtual Environment (DiVE).

David J. ZielinskiResearch and Development Engineer for the DiVE

Joanne GrosshansAdministrative assistant for the DiVE

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Page 3: DiVE Virtual Reality Lab - Duke Universitypeople.duke.edu/~djzielin/slides/CMAC_9_14_2017.pdf · Some Academic VR Research Questions Can we utilize VR to train for real world tasks?

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Media Hype (1992,1999)

History of VR

Ivan Sutherlandfirst HMD (1968)

https://en.wikipedia.org/wiki/Hype_cycle

Now?

Trough of Disillusionment2000s

Oculus acquired by Facebook for $2B (2014)

Page 4: DiVE Virtual Reality Lab - Duke Universitypeople.duke.edu/~djzielin/slides/CMAC_9_14_2017.pdf · Some Academic VR Research Questions Can we utilize VR to train for real world tasks?

DiVE Lab Facilities

Duke immersive Virtual EnvironmentEstablish 2005, Upgraded 2015

OculusCV-1

HTCVIVE

MicrosoftHololens

Zspace

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Consumer VR Devices

Page 5: DiVE Virtual Reality Lab - Duke Universitypeople.duke.edu/~djzielin/slides/CMAC_9_14_2017.pdf · Some Academic VR Research Questions Can we utilize VR to train for real world tasks?

VR Display Device Trade-offs?

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CAVE-type systems (Duke DiVE)Collaboration See own body (presence, motor tasks)Reduced sickness

Consumer VR Devices (HTC Vive, Oculus)Translational (expand outside the lab)Affordable

Page 6: DiVE Virtual Reality Lab - Duke Universitypeople.duke.edu/~djzielin/slides/CMAC_9_14_2017.pdf · Some Academic VR Research Questions Can we utilize VR to train for real world tasks?

Santa Chiara VR (Spring 2017)

Prof. Caroline Bruzelius, Elisa Castagna, Andrea Basso, Lucas Giles

6Add in lost choir screen

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Maurizio Forte, Emmanuel Shiferaw,Cheng Ma ,Regis Kopper, Nicola Lercari

Dig@IT: Virtual Reality in ArchaeologyBass Connections (2016)

DiVE version (2017)

Çatalhöyük

Page 8: DiVE Virtual Reality Lab - Duke Universitypeople.duke.edu/~djzielin/slides/CMAC_9_14_2017.pdf · Some Academic VR Research Questions Can we utilize VR to train for real world tasks?

Yuchen Zhao CMAC Masters Student 8

study effects of tangible objects on the VR experience of a historical artifact museum

HTC Vive HMD + Leap Motion (finger tracking), Unity

Virtual Reality Touch Museum

Page 9: DiVE Virtual Reality Lab - Duke Universitypeople.duke.edu/~djzielin/slides/CMAC_9_14_2017.pdf · Some Academic VR Research Questions Can we utilize VR to train for real world tasks?

ClassesISS 320S: Introduction to Programming and User Interface Design in Unity 3D (Fall)

ME 555.05: Virtual Reality Systems Research and Design (Spring)

ISS 320S Final Projects Fall 2016https://youtu.be/S6MFgpLoT4Y

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David J. [email protected]

DiVE Open HousesThursday 5pm-6pm

Thank you for your Attention!

Page 10: DiVE Virtual Reality Lab - Duke Universitypeople.duke.edu/~djzielin/slides/CMAC_9_14_2017.pdf · Some Academic VR Research Questions Can we utilize VR to train for real world tasks?

Bonus Slides

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Page 11: DiVE Virtual Reality Lab - Duke Universitypeople.duke.edu/~djzielin/slides/CMAC_9_14_2017.pdf · Some Academic VR Research Questions Can we utilize VR to train for real world tasks?

Some Academic VR Research Questions

What causes / reduces simulator sickness?

How can users interact with virtual worlds in novel ways?

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Page 12: DiVE Virtual Reality Lab - Duke Universitypeople.duke.edu/~djzielin/slides/CMAC_9_14_2017.pdf · Some Academic VR Research Questions Can we utilize VR to train for real world tasks?

Some Academic VR Research Questions

What causes / reduces simulator sickness?

How can users interact with virtual worlds in novel ways?

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The Effects of Rest Frames on Simulator Sickness Reduction

Zekun Cao M.S. Thesis (2017)

"Specimen box: A tangible interaction technique for world-fixed virtual reality displays".

David J. Zielinski, Derek Nankivil, Regis Kopper. IEEE 3DUI. (2017)

Page 13: DiVE Virtual Reality Lab - Duke Universitypeople.duke.edu/~djzielin/slides/CMAC_9_14_2017.pdf · Some Academic VR Research Questions Can we utilize VR to train for real world tasks?

Some Academic VR Research Questions

Can we utilize VR to train for real world tasks?

Can we use VR to study task learning in more controlled setting?

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Page 14: DiVE Virtual Reality Lab - Duke Universitypeople.duke.edu/~djzielin/slides/CMAC_9_14_2017.pdf · Some Academic VR Research Questions Can we utilize VR to train for real world tasks?

Some Academic VR Research Questions

Can we utilize VR to train for real world tasks?

Can we use VR to study task learning in more controlled setting?

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Marksmanship in Virtual Reality (now with EEG!)

Hrishikesh Rao, Jillian Clements, Greg Appelbaum, Marc Sommer, Regis Kopper, David Zielinski, Nick Potter(2016-present)