Distributed Computing
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Transcript of Distributed Computing
Distributed Computing
Process Management Scheduling Synchronization Deadlock
Message Passing Send/receive Publish/subscribe (message bus)
Remote Procedure Calls Stub/skeleton Registration
Scheduling
Explicit The application programmer is responsible for assigning a
computer to the schedulable unit
Transparent The OS seamlessly assigns a computer to the schedulable unit Normally this is the only computer which executes the work until
it is completed
Load Balancing Migrate processes to improve performance The cost of migration is steep!
Process Migration Transfer of sufficient amount of the state of a process from
one machine to another The process executes on the target machine
Load sharing Move processes from heavily loaded to lightly load systems Load can be balanced to improve overall performance
Communications performance Processes that interact intensively can be moved to the same node Move process to where the data reside when the data is large
Availability Long-running process moves when its machine will be down
Initiation of Migration
Operating system When goal is load balancing
Process When goal is to reach a particular resource
Hardware Data Another process
What is Migrated? Must destroy the process on the source system and create it on
the target system Process control block and any links must be moved
What is Migrated?
Eager (all):Transfer entire address space No trace of process is left behind If address space is large and if the process does not need
most of it, then this approach my be too expensive Precopy: Process continues to execute on the
source node while the address space is copied Pages modified on the source during precopy operation
have to be copied a second time Reduces the time that a process is frozen and cannot
execute during migration
What is Migrated?
Eager (dirty): Transfer only that portion of the address space that is in main memory and have been modified Additional virtual pages are transferred on demand Source machine is involved for the life of the process
Copy-on-reference: Pages are only brought over on reference Variation of eager (dirty) Has lowest initial cost of process migration
Negotiation of Migration
Migration policy is responsibility of Starter utility Starter utility is also responsible for long-term
scheduling and memory allocation Decision to migrate must be reached jointly by two
Starter processes (one on the source and one on the destination)
Eviction
System evict a process that has been migrated to it If a workstation is idle, process may have been
migrated to it Once the workstation is active, it may be necessary to
evict the migrated processes to provide adequate response time
Synchronization
Time-stamped messages Each message contains local time of its source Time of receipt is combined with the time stamp to
determine relative order of activities What if local times are out of synch? Use a virtual time stamp
Lamport, Ricart algorithms Semaphore without shared memory
More complicated than we are prepared to address in an undergraduate course
Distributed Mutual Exclusion (DME)
Uses timed stamped messages Lamport's timestamp, Ricart's algorithm
Assumptions The system consists of n processes; each process Pi
resides at a different processor Each process has a critical section that requires mutual
exclusion Requirement
If Pi is executing in its critical section, then no other process Pj is executing in its critical section
Time-Stamping
Each system on the network maintains a counter which functions as a clock
Each site has a numerical identifier When a message is received, the receiving system
sets is counter to one more than the maximum of its current value and the incoming time-stamp (counter)
Time-Stamping
If two messages have the same time-stamp, they are ordered by the number of their sites
For this method to work, each message is sent from one process to all other processes Ensures all sites have same ordering of messages For mutual exclusion and deadlock all processes must
be aware of the situation
DME: Fully Distributed Approach When process Pi wants to enter its critical section, it
generates a new timestamp, TS, and sends the message request (Pi, TS) to all other processes in the system. TS = MAX(TS_ARRAY) + 1 Like bakery algorithm
When process Pj receives a request message, it may reply immediately or it may defer sending a reply back
When process Pi receives a reply message from all other processes in the system, it can enter its critical section
After exiting its critical section, the process sends reply messages to all its deferred requests
DME: Fully Distributed Approach The decision whether process Pj replies immediately to a
request(Pi, TS) message or defers its reply is based on three factors: If Pj is in its critical section, then it defers its reply to Pi
If Pj does not want to enter its critical section, then it sends a reply immediately to Pi
If Pj wants to enter its critical section but has not yet entered it, then it compares its own request timestamp with the timestamp TS
If its own request timestamp is greater than TS, then it sends a reply immediately to Pi (Pi asked first)
Otherwise, the reply is deferred
Benefits of Fully Distributed Approach Freedom from deadlock is ensured Freedom from starvation is ensured, since entry to the
critical section is scheduled according to the timestamp ordering. The timestamp ordering ensures that processes are served in a first-come, first served order.
The number of messages per critical-section entry is
2 x (n – 1)
This is the minimum number of required messages per critical-section entry when processes act independently and concurrently
Three Undesirable Consequences The processes need to know the identity of all other
processes in the system, which makes the dynamic addition and removal of processes more complex
If one of the processes fails, then the entire scheme collapses This can be dealt with by continuously monitoring the state of all
the processes in the system Processes that have not entered their critical section must
pause frequently to assure other processes that they intend to enter the critical section This protocol is therefore suited for small, stable sets of
cooperating processes
Deadlock Prevention
Circular-wait condition can be prevented by defining a linear ordering of resource types
Hold-and-wait condition can be prevented by requiring that a process request all of its required resource at one time, and blocking the process until all requests can be granted simultaneously
Deadlock Avoidance
Distributed deadlock avoidance is impractical Every node must keep track of the global state of the
system The process of checking for a safe global state must be
mutually exclusive Checking for safe states involves considerable
processing overhead for a distributed system with a large number of processes and resources
Distributed Deadlock Detection
Each site only knows about its own resources Deadlock may involve distributed resources
Centralized control – one site is responsible for deadlock detection
Hierarchical control – lowest node above the nodes involved in deadlock
Distributed control – all processes cooperate in the deadlock detection function
Message Passing
Send/Receive paradigm Works much the same as in single system Can be synchronous or asynchronous
Publish/Subscribe Agents publish (broadcast) messages to “subjects” Agents subscribe to subjects Normally asynchronous, with little fault tolerance
Sockets
Defined as an “endpoint for communication” Concatenation of IP Address + Port All Ports < 1024 are considered “well-known”
- TELNET uses port 23
- FTP uses port 21
- HTTP server uses port 80
Remote Procedure Calls (RPC)
Sockets are considered low-level.
RPCs offer a higher-level form of communication
Client makes procedure call to “remote” server using ordinary procedure call mechanisms
Remote Method Invocation (RMI)
Java’s OO version of RPCs
A thread may invoke a method on a remote object
An object is considered “remote” if it resides in a separate Java Virtual Machine
RPC versus RMI
RPC’s Support Procedural Programming Style
RMI Supports Object-Oriented Programming Style
Parameters to RPCs are Ordinary Data Structures
Parameters to RMI are Objects
Stubs and Skeletons
“Stub” is a proxy for the remote object – resides on client
The stub “marshalls” the parameters and sends them to the server
“Skeleton” is on server side Skeleton “unmarshalls” the parameters and delivers
them to the server
Marshalling Parameters Local (non-remote) objects
are passed by copy using object serialization
Remote objects are passed by reference Remote objects are
declared by specifying an interface that extends java.rmi.Remote
Every method must throw java.rmi.RemoteException
CORBA
RMI is Java-to-Java Technology CORBA is middleware that allows heterogeneous
client and server applications to communicate Interface Definition Language (IDL) is a generic
way to describe an interface to a service a remote object provides
Object Request Broker (ORB) allows client and server to communicate through IDL.
Internet InterORB Protocol (IIOP) is a protocol specifying how the ORBs can communicate.