Distributed Computing

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Distributed Computing Introduction to Operating Systems: Module 17

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Introduction to Operating Systems: Module 17. Distributed Computing. Distributed Computing. Process Management Scheduling Synchronization Deadlock Message Passing Send/receive Publish/subscribe (message bus) Remote Procedure Calls Stub/skeleton Registration. Scheduling. Explicit - PowerPoint PPT Presentation

Transcript of Distributed Computing

Distributed Computing

Introduction to Operating Systems: Module 17

Distributed Computing

Process Management Scheduling Synchronization Deadlock

Message Passing Send/receive Publish/subscribe (message bus)

Remote Procedure Calls Stub/skeleton Registration

Scheduling

Explicit The application programmer is responsible for assigning a

computer to the schedulable unit

Transparent The OS seamlessly assigns a computer to the schedulable unit Normally this is the only computer which executes the work until

it is completed

Load Balancing Migrate processes to improve performance The cost of migration is steep!

Process Migration Transfer of sufficient amount of the state of a process from

one machine to another The process executes on the target machine

Load sharing Move processes from heavily loaded to lightly load systems Load can be balanced to improve overall performance

Communications performance Processes that interact intensively can be moved to the same node Move process to where the data reside when the data is large

Availability Long-running process moves when its machine will be down

Initiation of Migration

Operating system When goal is load balancing

Process When goal is to reach a particular resource

Hardware Data Another process

What is Migrated? Must destroy the process on the source system and create it on

the target system Process control block and any links must be moved

What is Migrated?

Eager (all):Transfer entire address space No trace of process is left behind If address space is large and if the process does not need

most of it, then this approach my be too expensive Precopy: Process continues to execute on the

source node while the address space is copied Pages modified on the source during precopy operation

have to be copied a second time Reduces the time that a process is frozen and cannot

execute during migration

What is Migrated?

Eager (dirty): Transfer only that portion of the address space that is in main memory and have been modified Additional virtual pages are transferred on demand Source machine is involved for the life of the process

Copy-on-reference: Pages are only brought over on reference Variation of eager (dirty) Has lowest initial cost of process migration

Negotiation of Migration

Migration policy is responsibility of Starter utility Starter utility is also responsible for long-term

scheduling and memory allocation Decision to migrate must be reached jointly by two

Starter processes (one on the source and one on the destination)

Eviction

System evict a process that has been migrated to it If a workstation is idle, process may have been

migrated to it Once the workstation is active, it may be necessary to

evict the migrated processes to provide adequate response time

Synchronization

Time-stamped messages Each message contains local time of its source Time of receipt is combined with the time stamp to

determine relative order of activities What if local times are out of synch? Use a virtual time stamp

Lamport, Ricart algorithms Semaphore without shared memory

More complicated than we are prepared to address in an undergraduate course

Distributed Mutual Exclusion (DME)

Uses timed stamped messages Lamport's timestamp, Ricart's algorithm

Assumptions The system consists of n processes; each process Pi

resides at a different processor Each process has a critical section that requires mutual

exclusion Requirement

If Pi is executing in its critical section, then no other process Pj is executing in its critical section

Time-Stamping

Each system on the network maintains a counter which functions as a clock

Each site has a numerical identifier When a message is received, the receiving system

sets is counter to one more than the maximum of its current value and the incoming time-stamp (counter)

Time-Stamping

If two messages have the same time-stamp, they are ordered by the number of their sites

For this method to work, each message is sent from one process to all other processes Ensures all sites have same ordering of messages For mutual exclusion and deadlock all processes must

be aware of the situation

DME: Fully Distributed Approach When process Pi wants to enter its critical section, it

generates a new timestamp, TS, and sends the message request (Pi, TS) to all other processes in the system. TS = MAX(TS_ARRAY) + 1 Like bakery algorithm

When process Pj receives a request message, it may reply immediately or it may defer sending a reply back

When process Pi receives a reply message from all other processes in the system, it can enter its critical section

After exiting its critical section, the process sends reply messages to all its deferred requests

DME: Fully Distributed Approach The decision whether process Pj replies immediately to a

request(Pi, TS) message or defers its reply is based on three factors: If Pj is in its critical section, then it defers its reply to Pi

If Pj does not want to enter its critical section, then it sends a reply immediately to Pi

If Pj wants to enter its critical section but has not yet entered it, then it compares its own request timestamp with the timestamp TS

If its own request timestamp is greater than TS, then it sends a reply immediately to Pi (Pi asked first)

Otherwise, the reply is deferred

Benefits of Fully Distributed Approach Freedom from deadlock is ensured Freedom from starvation is ensured, since entry to the

critical section is scheduled according to the timestamp ordering. The timestamp ordering ensures that processes are served in a first-come, first served order.

The number of messages per critical-section entry is

2 x (n – 1)

This is the minimum number of required messages per critical-section entry when processes act independently and concurrently

Three Undesirable Consequences The processes need to know the identity of all other

processes in the system, which makes the dynamic addition and removal of processes more complex

If one of the processes fails, then the entire scheme collapses This can be dealt with by continuously monitoring the state of all

the processes in the system Processes that have not entered their critical section must

pause frequently to assure other processes that they intend to enter the critical section This protocol is therefore suited for small, stable sets of

cooperating processes

Deadlock in Resource Allocation

Mutual exclusion Hold and wait No preemption Circular wait

Deadlock Prevention

Circular-wait condition can be prevented by defining a linear ordering of resource types

Hold-and-wait condition can be prevented by requiring that a process request all of its required resource at one time, and blocking the process until all requests can be granted simultaneously

Deadlock Avoidance

Distributed deadlock avoidance is impractical Every node must keep track of the global state of the

system The process of checking for a safe global state must be

mutually exclusive Checking for safe states involves considerable

processing overhead for a distributed system with a large number of processes and resources

Distributed Deadlock Detection

Each site only knows about its own resources Deadlock may involve distributed resources

Centralized control – one site is responsible for deadlock detection

Hierarchical control – lowest node above the nodes involved in deadlock

Distributed control – all processes cooperate in the deadlock detection function

Message Passing

Send/Receive paradigm Works much the same as in single system Can be synchronous or asynchronous

Publish/Subscribe Agents publish (broadcast) messages to “subjects” Agents subscribe to subjects Normally asynchronous, with little fault tolerance

Sockets

Defined as an “endpoint for communication” Concatenation of IP Address + Port All Ports < 1024 are considered “well-known”

- TELNET uses port 23

- FTP uses port 21

- HTTP server uses port 80

Remote Procedure Calls (RPC)

Sockets are considered low-level.

RPCs offer a higher-level form of communication

Client makes procedure call to “remote” server using ordinary procedure call mechanisms

Remote Method Invocation (RMI)

Java’s OO version of RPCs

A thread may invoke a method on a remote object

An object is considered “remote” if it resides in a separate Java Virtual Machine

RPC versus RMI

RPC’s Support Procedural Programming Style

RMI Supports Object-Oriented Programming Style

Parameters to RPCs are Ordinary Data Structures

Parameters to RMI are Objects

Stubs and Skeletons

“Stub” is a proxy for the remote object – resides on client

The stub “marshalls” the parameters and sends them to the server

“Skeleton” is on server side Skeleton “unmarshalls” the parameters and delivers

them to the server

Marshalling Parameters Local (non-remote) objects

are passed by copy using object serialization

Remote objects are passed by reference Remote objects are

declared by specifying an interface that extends java.rmi.Remote

Every method must throw java.rmi.RemoteException

CORBA

RMI is Java-to-Java Technology CORBA is middleware that allows heterogeneous

client and server applications to communicate Interface Definition Language (IDL) is a generic

way to describe an interface to a service a remote object provides

Object Request Broker (ORB) allows client and server to communicate through IDL.

Internet InterORB Protocol (IIOP) is a protocol specifying how the ORBs can communicate.

Cobra Model

Registration Services

Registration Service Allows Remote Objects to “register” Their Services.

RMI, CORBA Require Registration Services