Disruptive Innovation: how do you use these theories to manage your IT?
-
Upload
mark-madsen -
Category
Technology
-
view
1.623 -
download
0
Transcript of Disruptive Innovation: how do you use these theories to manage your IT?
Disruptive Innovation: Past, Present, Future (how to use these theories to manage your IT) February, 2016
Mark Madsen - @markmadsen - http://ThirdNature.net
© Third Nature
Innovation: The Cargo Cult of Management Consulting
© Third Nature Max Gurvitz
© Third Nature
The go-to innovation company is Google
You can’t get fired for doing what everyone else did (but you can get fired for not getting the results they did)
© Third Nature
If you do what google did you could:
Make a data center out of shipping containers.
▪ That didn’t work out.
Build your own servers.
▪ Made out of “razor blades and hate”
▪ Start fires in the data center
Build your own environmental cooling data center
▪ Generating fog and rain inside the data center
As Dan Luu noted, at least copy current engineering practices rather than things done in 1999.
By the way, are you using MapReduce?
© Third Nature
Saying there’s a process you can follow to be innovative is like saying there’s a recipe that will make you a chef.
© Third Nature
You keep using that word.
I do not think it means
what you think it means.
Innovation?
© Third Nature
Innovation is not “add new features”
© Third Nature
“Better experiences, not more features.” Roland Rust
“When technology
delivers basic needs,
user experience
dominates”
Don Norman
© Third Nature
Value is not in the product, it’s in the practice
Innovation is not a characteristic of things
© Third Nature
Innovation is change. Change is often not appreciated.
© Third Nature
Paradox: Innovation becomes best practice
Innovation isn’t reproducible. Only the conditions that permit it are
© Third Nature
HOW DOES THE MARKET WORK AND WHAT IS HAPPENING TO OUR TECHNOLOGIES?
© Third Nature
Commoditization of Computing Technology is the Driver
“There is no reason anyone
would want a computer in
their home.”
Ken Olson, CEO of DEC, 1977
“…by 2008 we will be producing
one billion transistors for every
man, woman and child on earth”
Semiconductor Industry Association, 2007
© Third Nature
How significant is the computing improvement?
1900 1910 1920 1930 1940 1950 1960 1970 1980 1990 2000
1010
10 9
10 8
107
106
105
104
103
102
101
10
10-1
01-2
10-3
10-4
10-5
10-6
Ca
lc
ula
tio
ns p
er se
co
nd
p
er $
10
00
Data: Ray Kurzweil, 2001
10,000 X improvement
DW architecture and
methods start here in
the mid 80s Term “BI” coined
Mechanical Relay Vacuum tube Transistor Integrated circuit
© Third Nature
Don’t worry about performance, just buy more hardware
10,000 X performance
improvement, soon 100K
© Third Nature
There are always limits
“If the automobile had followed
the same development as the
computer, a Rolls-Royce would
today cost $100, get a million
miles per gallon, and explode
once a year killing everyone
inside.”
Robert Cringely
Time
Anything
Reality
© Third Nature
RIP Moore’s Law. Data is growing faster than compute. This forces an architectural shift.
© Third Nature
We’ve reached another generational technology shift
1900 1910 1920 1930 1940 1950 1960 1970 1980 1990 2000
1010
10 9
10 8
107
106
105
104
103
102
101
10
10-1
01-2
10-3
10-4
10-5
10-6
Ca
lc
ula
tio
ns p
er se
co
nd
p
er $
10
00
Mechanical Relay Vacuum tube Transistor Integrated circuit
Data: Ray Kurzweil, 2001
Multicore and networked
parallelism is the next wave
© Third Nature
What’s different?
Parallelism
We’re not getting more CPU power, but more CPUs.
There are too many CPUs relative to other resources, creating an imbalance in hardware platforms.
Most software is designed for a single worker, not high degrees of parallelism and won’t scale well.
© Third Nature
Reality: you must assume distributed architecture
Why by default? Because the upgrade between single node and distributed is a major change to designs. It carries new component linkages and complexities. A new ecosystem.
The future holds cloud provisioning, software-defined environments and a lot less single-server provisioning.
Slide 21 Copyright Third Nature, Inc.
(a) Scaling up with a larger server (b) Scaling out with many small servers (aka “++ungood)” (aka “the future”)
The future is already here, it just isn’t evenly distributed yet.
© Third Nature
An important cloud computing benefit
Scalability is free (if you have the right software)
If your task requires 10 units of work, you can decide when you want the results:
10 servers, 1 unit of time
Cost is the same. Not true of the conventional IT model
Time
1 server, 10 units of time
X X
© Third Nature
We are in a transitional phase in IT architecture
Then State of Practice Now, forward
Architecture Timeshare Client/server Cloud
Data Core TXs All TXs, some events, docs
All data
Rate of change Slow Rapid Continuous
Uses Few Many Everything
Latency Daily+++ < daily to minutes
Immediate
Data platform Uniprocessor SMP, cluster Shared nothing
© Third Nature
Majority use of computing over time
1930s-1950s: Calculate
1960s-1980s: Automate
1990s-2010s: Informate
2010s+: Analyze and Actuate
Computing technology has become a tool of observation
Ris
ing
org
aniz
atio
na
l co
mp
lexity
© Third Nature
Evolution of data
50s-60s: data as product
70s-80s: data as byproduct
90s-00s: data as asset
2010s +: data as substrate
The real data revolution is in business structure and processes and how they use information.
© Third Nature
Not hype: another round of infrastructure change
Mainframe c/s cloud
Batch online event driven
Infrastructure takes a long time.
Value is driven by new capabilities used to do new things, less by doing old things better or cheaper
© Third Nature
Disruption Time
The Internet forced a new architectural evolution.
IT has had a hard time keeping up, and new entrants in many markets are taking advantage of the new architecture to change how IT work is done.
Any time you have a backlog of resisted innovations, the pressure will eventually force wholesale change.
© Third Nature
UNDERSTANDING INNOVATION AND COMMODITIZATION PROCESSES*
This is how things change.
An amalgam of Everett Rogers, Yochai Benkler, Geoffrey Moore, Clayton Christensen, Stephen Gould, Eric von Hippel and others.
aka I like S curves
*the very short version
© Third Nature
COMMODITIZATION
© Third Nature
Four phases of technology commoditization
Early adopters
show results
Market
growth
Innovation
Development
Maturation
Saturation
Time
Early mainstream
starts to pay attention
Mainstream buy-in
This axis could be considered market penetration, adoption, product maturity
Invention /
discovery
© Third Nature
Time
Characteristics of software as it evolves
Innovation
Unique
Custom built
High value
High cost
Differentiator
Not well understood
High rate of change
Few vendors
© Third Nature
Time
Oddity known
Focus on integration not
building, customizable
products
High value
Lowered costs or
cost/speed/fit tradeoffs
Point of competition
Better understood
Slowed rate of change
Growing then shrinking
vendor count
Characteristics of software as it evolves
Maturation
© Third Nature
Time
Ubiquitous
Configurable product
High to low value*
Low cost
Barrier to entry
Purpose and limitations well
understood
Negligible rate of change
Few, large vendors
Characteristics of software as it evolves
Saturation
© Third Nature
Time
Compete on
differentiating
value
Vendor strategies (in general) vary by phase
Maturation
Compete on
product &
features
Compete on
process
Saturation Innovation
Market
growth
© Third Nature
Should you be a first mover or fast follower?
Time
Little product
substitution is
possible here.
Few competitive
bids or RFPs.
Maturation
Uncertain
tradeoffs here.
Competitive
bids for unlike
products. Early
it’s less “what
feature” and
more “how to
accomplish my
task”, later it’s
the opposite.
Predictable
cost and
feature
comparison
until practices
change. That
change can
take a long
time to occur.
Saturation Innovation
Market
growth
© Third Nature
Time
Few product
choices
The vendor landscape changes over time
Many, expanding
product choices
Many, contracting
product choices
Relatively few
product choices
Market
growth A particularly
dangerous time
to pick vendors
© Third Nature
We see this pattern in evolutionary processes
Sa
tura
tio
n, co
mp
etitio
n, e
nv.
co
nstr
ain
ts Evolution in most complex
systems goes through periods
of rapid change followed by
periods of general stability,
referred to as “punctuated
equilibrium”
Invertebrates
Vertebrates
Bacteria
Insects
Innovation – Adaptive radiation – Selection – Convergence
3.5b Bacteria (Cell)
2.5b Sponge (Body)
0.7b Clams (Nerves)
0.5b Trilobites (Brains)
0.1b Mammals
Timing
© Third Nature
The same model can be applied to technology
Sa
tura
tio
n, co
mp
etitio
n, e
nv.
co
nstr
ain
ts
Copyright Third Nature, Inc.
Innovation – Adaptive radiation – Selection – Convergence
© Third Nature
With a long view a pattern emerges
Evolution in most complex systems goes through periods of rapid change followed by periods of general stability, referred to as “punctuated equilibrium”
New technologies take the place of old, establishing new ecosystems which are in turn disrupted by newer technologies and ecosystems.
Chaotic Stable Chaotic Stable Chaotic
Time
© Third Nature
Activities, products and practices evolve over time
Source: Simon Wardley
© Third Nature
Technology doesn’t just fulfill a need. It generates new needs and new problems. Business practices and technology co-evolve.
© Third Nature
As practices evolve based on new capabilities…
A new level of complexity develops over top of the older, now better understood processes, leading to new needs.
© Third Nature
Evolution and the Salaman-Story Paradox
Source: Simon Wardley
© Third Nature
Evolution and the Salaman-Story Paradox
”Survival requires efficient exploration of current competencies and ‘coherence, coordination and stability’; whereas innovation requires discovery and development of new competencies and this requires the loosening and replacement of these erstwhile virtues”
Source: Simon Wardley
© Third Nature
As a technology moves from emerging to commodity the nature of acquiring, using and managing it should change
Generate
options
Innovation
Novel practice
Maximize value
Maturation
Standardize /
minimize choice
Acquisition
Best practice
Minimize costs
Saturation Innovation
e.g. BI which went from many tools to a few vendors, now being
disrupted by new technologies and capabilities
Constrain
choices
Adaptation
Good practice
Optimize
© Third Nature
In terms of technology, we are in a tough position because the ecosystem is in a disjoint state
Maturation Saturation Innovation
Big data and
analytics is here
BI / DW is here
© Third Nature
ADOPTION: ENOUGH ABOUT THE ADOPTEES, WHAT ABOUT ADOPTERS?
The Enterprise IT Adoption Cycle
Wardley IT adoption reality
Adoption cycle graphic © 2012 Simon Wardley and CC BY-SA 3.0
****
© Third Nature
The Incredible Rate of Technology Change
Big data?
OMG!
© Third Nature
The Incredible Rate of Technology Change
We told you about
it in 2004…
© Third Nature
Time
Adoption
Rate
Some Innovation Adoption Theory
End of Life New innovation Time
Adoption
Rate
End of Life New innovation
© Third Nature
Adopter Categories
Innovators Late
Majority
Early
Majority
Early
Adopters
Laggards
© Third Nature
Ability to adopt is governed by people & organizations
Innovators Late
Majority
Early
Majority
Early
Adopters
Late adopters
People here tend to view a technology as a means to capitalize on future opportunities*
e.g. big new projects, process change
People here tend to view technology as a means to resolve present problems.
e.g. more focused projects, process improvement
Copyright Third Nature, Inc.
*adopter status is based on the person/org and a given technology, it’s not a blanket statement
© Third Nature
Slowing it down: innovation is gated by ability to adopt
No technology stands
entirely alone – these
dependencies slow
adoption, stretching
the maturation phase.
This ecosystem effect
is what creates
technology regimes
that can last decades.
Copyright Third Nature, Inc.
Younger companies
have a relative
advantage when it
comes to absorbing
new infrastructure.
© Third Nature
Time
Cumulative
Adoption
Market Adoption
Hard work
Tipping point
© Third Nature
Product
Maturity
Some Ideas Aren’t That Good
End of Life Time New innovation
Some ideas aren’t that
good, like object
databases in the 1990s
© Third Nature
These Curves Can Explain a Lot
Time
Product
Maturity
Analyst revenue
predictions
Executive interest “Gartner Gap”
© Third Nature
The “experts” often have a foreshortened view
“Open source is not worth paying attention to.”
A Gartner analyst talking about the database and analytics market, January, 2006.
Where the analysts are on the
adoption curve
© Third Nature
Crossing the Chasm (1991)
© Third Nature
Geoffrey Moore’s Ideas
Built on Rogers’ ideas, extended them to tech marketing and product management. The original focus was on the development of technology (gray).
Just say no
Stick with the proven
Stick with the herd
Stay ahead of
the herd
Just try it
© Third Nature
Core BI / DW technology is mainstream-stable
The data management market has many segments, some new, some mature, some being rejuvenated.
Platforms (this
should scare
everyone)
Databases* Reporting
&
ETL and DI
Analytics
© Third Nature
Product evolution in software markets
PC
1 2 3
4 5 6 Image: Geoffrey Moore, Dealing With Darwin”
© Third Nature
INNOVATION
© Third Nature
Innovation and Commoditization
This section isn’t really a summary
© Third Nature
Image: Harvard Business Review, “Skate to Where the Money Will Be”
Theory of Disruptive Innovation
i.e. you don’t pay attention and do
what you always did and the other guy
eats your market from below
© Third Nature
Disproving Christensen
a) 9% of the cases fit the model
b) Disruptive innovation <> success; banks disruptively innovated debt products and we know how that turned out
c) The model fails to predict failure too:
In 2007, Christensen told Business Week that “the prediction of the theory would be that Apple won’t succeed with the iPhone,” adding, “History speaks pretty loudly on that.” In its first five years, the iPhone generated a hundred and fifty billion dollars of revenue. In the preface to the 2011 edition of “The Innovator’s Dilemma,” Christensen reports that, since the book’s publication, in 1997, “the theory of disruption continues to yield predictions that are quite accurate.”
d) Oh
© Third Nature
Types of innovation
Incremental or “sustaining”
▪ Incremental is based on existing concepts, framing; smaller changes within the same general framework
Disruptive
▪ Based on new concepts, science, principles; requires new knowledge, skills; over time has significant consequences to market
Architectural – the third path
▪ Changes how the parts are related. It devalues advantage of experience, knowledge, usefulness of prior knowledge, but doesn’t affect the existing knowledge. (Christensen missed this one)
© Third Nature
Adoption and decline – everything gets old
For most businesses, nearly 80% of IT budget is dedicated to basic infrastructure
…and more than 60% of IT labor cost goes to keep things running, i.e. basic operations and support.
Strategic
Commodity
© Third Nature
It Wasn’t Always This Way
As technologies mature and spread to competitors, they cease to be differentiators. Unfortunately, this is what packaged software vendors do to your “best practice.”
Commodity Commodity
The old advantages becomes the new focus of cost reduction.
For example, your data warehouse.
Strategic Strategic
© Third Nature
Adoption and decline
Rarely does anyone talk about the core problem: preexisting conditions
You have something new. How does it affect the old?
▪ Replaces it?
▪ Adds something new?
▪ Overlaps it, forcing you to make hard decisions about what parts to keep, change, throw away?
The heart of this problem is the process of architecture: integrating changes to systems over time. The integration is not purely technical, it’s practices of use, operation, deployment.
© Third Nature
Most data tech is a commodity, a cost of doing business
© Third Nature
Adopting new things: there’s a problem with your budget
© Third Nature
How IT strategies evolved with commoditization
Time
Equipment
Expensive: outsource to reduce equipment cost
Labor
Affordable: insource for control, innovation
Dirt cheap: outsource to reduce labor cost
76
© Third Nature
The cost flip in the business intelligence world
Cost factors traded positions 1990 - 2010
Equipment
Software
77
Cost
Labor
For small to mid-sized organizations it’s very affordable
© Third Nature
TCO and BI
What can you control?
▪ Labor effort is almost identical across BI products.
▪ Hardware use by BI tools is similar across products.
▪ You can negotiate the software costs.
3 Year BI TCO Cost Categories
Source: Third Nature Open Source cost study
© Third Nature
BI Market: Cost is normally driven out by commodities, not increased
79
© Third Nature
This is an old problem
BI tools are better, but the model being applied in most organizations is not different from the past.
Slide 81 November 2010 Mark Madsen
If BI is a commodity, why does it cost so much?
Processes Applications Data Integration Storage EDM / BRM Delivery Consumers
Purchasing
Distribution
Manufacturing
Sales &
Service
ERP Data warehouse
ODS
Stream db / cache
Content store
Identify
Analyze
Debt<10% of Income Debt=0%
Good
Credit
Risks
Bad
Credit
Risks
Good
Credit
Risks
Yes
YesYes
NO
NONO
Income>$40K
Predict
Batch ETL
EII
SCM
SFA
CRM ESB
EDR
Monitor
Explore
Data mart
Low-lat ETL
BP
M /
Work
flow
BRE
CEP
Prescribe
Data services
Transaction services
Manual feedback
Automated feedback
© Third Nature
Lessons to take from this
1. Business intelligence is still expensive for many organizations, with the largest proportion of cost being labor.
2. Business intelligences is not a technology problem, or the failure rate and costs wouldn’t be so high.
3. BI tools being a commodity does not make BI a commodity.
4. Architecture has an outsized impact on your ability to adopt and adapt.
5. What you remove is as important as what you add.
82
© Third Nature
WHAT CAN YOU DO KNOWING HOW THE MARKET EVOLVES?
© Third Nature
Questions to ask
Why innovate?
▪ Usual answer: profit
▪ Proper answer: solve a problem
Innovation for what?
▪ A product or service you are selling to customers
▪ Internal products and services, how you run your business or department
© Third Nature
Reinforcing relationships resist change, despite radical technology and practice shifts
Note how only one third is tech
ArchitecturalRegime
Methodology Technology
Organization
Organization defines where the work is done and the roles.
Technology defines what work can be done in a given area. Methodology
defines how work is done and what that work is.
Slide 85
© Third Nature
Designing for data: monolithic vendor technology-based classifications of the ecosystem won’t help
These types of eye charts provide a categorization of what’s available, not what you need. They ignore the contexts of use that are most important.
86
© Third Nature
It’s tough making it decisions in a turbulent market
Maturation Saturation Innovation
If you’re here you probably
don’t want to be making
long term technology or
vendor commitments.
© Third Nature
Today: repeating the experience of the 80s & 90s
This is the turbulent
phase of the market
as it goes through
rapid development,
then product and
service changes.
Copyright Third Nature, Inc.
The Internet combined with commodity computing is forcing a new
architectural evolution, already well underway.
Maturation Saturation Innovation
© Third Nature
Time
Rule of thumb: when a product is in phase…
Maturation Saturation Innovation
Market
growth
Build Integrate Buy
© Third Nature
Methods change too, one size doesn’t fit all
Maturation Saturation Innovation
Agile &
exploratory
methods
6 Sigma &
efficiency
methods
© Third Nature
How procurement decisions are made
Deliberation ▪ Actions are consciously
chosen. Don’t attribute to malice what you can attribute to stupidity, and don’t attribute to stupidity what you can attribute to laziness.
Rationality ▪ People make logical
decisions. Sure they do.
Order ▪ System are understandable
and the results of actions predictable.
© Third Nature
90% of
EVERYTHING
is crap
“Sturgeon’s Revelation”
© Third Nature
“Choose Boring Technology”
You only get so many chances to make big changes at a company. Don’t waste them.
You can spend X time focusing on the goal and worry less about the known tech, or you can spend X time learning the new tech and less time focusing on the goal.
The important thing is not the choice of tech, it’s knowing when the time is right to make a new tech choice.
© Third Nature
Beware unintended consequences
Unintended consequences
© Third Nature
In other words… Software is like puppies. Getting a puppy is easy, raising one is hard.
“The short term benefits of using a new [type of] database exceed the long term cost of operating it.”
Dan Mckinley
© Third Nature
Where does innovation come from?
“It has long been assumed that product innovations are typically developed by product manufacturers. …it now appears that this basic assumption is often wrong.”
Eric von Hippel
© Third Nature
How to find “innovative” solutions
N.W.A. Answer: steal them from somewhere else.
© Third Nature
Being innovative and culture
Myth of process – there is no “process for innovation”, only principles and exceptions
e.g. “It’s best to work in small teams, keep them crowded and foster serendipitious connections.” – Eric Schmidt
It depends on creative problem solving, and solving problems people care about.
Removing deviance removes change, so you have to be careful about best practices.
© Third Nature
No silver bullet
It’s culture-dependent, and creative and messy and idiosyncratic and slow and hard, no process, just survival bias and heuristics and principles.
© Third Nature
“The future, according to some scientists, will be exactly like the past, only far more expensive.” ~ John Sladek
© Third Nature
Further Reading
Further Reading:
Manager’s Theories About Innovation, Salaman & Storey, 2002 Democratizing Innovation, Eric von Hippel, http://web.mit.edu/evhippel/www/books/DI/DemocInn.pdf Sources of Innovation, Eric von Hippel, http://web.mit.edu/evhippel/www/sources.htm The Wealth of Networks, Yocahi Benkler An introduction to value chain mapping, http://blog.gardeviance.org/2015/02/an-introduction-to-wardley-value-chain.html
The diffusion of infrastructure dependent technologies: A simple model http://www.dime-eu.org/files/active/0/vanderVoorenAlkemade.pdf
Architectural innovation: the reconfiguration of existing product technologies and the failure of established firms http://dimetic.dime-eu.org/dimetic_files/HendersonClarkASQ1990.pdf
What the Gospel of Innovation Gets Wrong http://www.newyorker.com/magazine/2014/06/23/the-disruption-machine
How Useful Is the Theory of Disruptive Innovation? http://sloanreview.mit.edu/article/how-useful-is-the-theory-of-disruptive-innovation/
Slide 101
© Third Nature
Image Attributions
Thanks to the people who supplied the images used in this presentation: indonesian angry mask phone - Erik De Castro Reuters.jpg
egg_face1.jpg - http://www.flickr.com/photos/sally_monster/3228248457
chicken_head2.jpg - http://www.flickr.com/photos/coycholla/4901760905
snail1.jpg - http://flickr.com/photos/7147684@N03/1037533775/ wheat_field.jpg - http://www.flickr.com/photos/ecstaticist/1120119742/
© Third Nature
About Third Nature
Third Nature is a consulting and advisory firm focused on new and
emerging technology and practices in information architecture, analytics,
business intelligence and data management. If your question is related to
data, analytics, information strategy and technology infrastructure then
you‘re at the right place.
Our goal is to help organizations solve problems using data. We offer
education, consulting and research services to support business and IT
organizations as well as technology vendors.
We specialize in information strategy and architecture, so we look at
emerging technologies and markets, evaluating how technologies are
applied to solve problems.
© Third Nature
About the Presenter
Mark Madsen is president of Third Nature, a technology research and consulting firm focused on business intelligence, analytics and performance management. Mark is an award-winning author, architect and former CTO whose work has been featured in numerous industry publications. During his career Mark received awards from the American Productivity & Quality Center, TDWI, Computerworld and the Smithsonian Institute. He is an international speaker, contributing editor at Intelligent Enterprise, and manages the open source channel at the Business Intelligence Network. For more information or to contact Mark, visit http://ThirdNature.net.