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    Dishonored: FAQ/Walkthrough by GHouseSwag

    Version: 1. ! "ast #$dated: %1&'1'%( ! View/Download )riginal File

    Hosted by

    *eturn to Dishonored +,- FAQs Guides

    Would you re0oend this FAQ2 3es

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    '''''''''''''''''''''''''''''D7SH)4)*8D 9)9 &;'''''''''''''''''''''''''''''''

    '''''''''''''''''''''''''''''''''WA"

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    Version 1.

    =his ay be not be re$rodu0ed under any 0ir0ustan0es e?0e$t @or $ersonal

    $riBate use. 7t ay not be $la0ed on any web site or otherwise distributed

    $ubli0ly without adBan0e written $erission. #se o@ this guide on any other

    web site or as a $art o@ any $ubli0 dis$lay is stri0tly $rohibited and a

    Biolation o@ 0o$yright.

    All tradearks and 0o$yrights 0ontained in this do0uent are owned by their

    res$e0tiBe tradeark and 0o$yright holders.

    '''''''''''''''''''

    ''''' =able '''''

    ''''' o@ -ontents '''''

    '''''''''''''''''''

    67ntrodu0tion

    6Hints =i$s

    6-a$aign Walkthrough

    ',rolouge

    '>ission 1

    '>ission %

    '>ission &

    '>ission C

    '>ission

    '>ission ;

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    '>ission E

    '>ission

    '>ission (

    '8$ilogue

    6A0hieBeent Guide

    '>ission S$e0i@i0 A0hieBents

    '-o$lete ,lay =hrough A0hieBeents

    '-olle0tible A0hieBeents

    'Side Quest A0hieBeents

    ')ther A0hieBeents

    6*une one -har "o0ations

    6lue$rint "o0ations

    6S$e0ial A0tions

    '>ission 1

    '>ission %

    '>ission &

    '>ission C

    '>ission

    '>ission ;

    '>ission E

    '>ission

    '>ission (

    6S$e0ial =hanks

    6Version History

    6-onta0t >e

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    ''' 557ntrodu0tion55 '''

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    Dishonored is a Bery good gae oBerall. =he 0ontrols work Bery well with the

    oBeent and its si$le and easy to swit0h wea$ons and $owers. =he world o@

    Dishonored is designed in a way that you 0an get around easily but you 0ant

    0rawl a0ross eBerything like you 0an in the Assassins -reed gaes. =he gae is

    Bery stea$unk though thats not the only style in the gae. 7t is set in the

    tie $eriod o@ the 7ndustrial *eBolution with a little agi0 thrown in. 7ts

    not an o$en world like Skyri or Fallout & but ea0h leBel does haBe a large

    aount o@ e?tra s$a0e @or you to e?$lore. 8?$loring these areas is entirely

    o$tional but 0an reBeal interesting things su0h as 0ool books to read and

    eBen notes telling you where to @ind treasure 3oull also @ind lots o@ A7

    $layers to talk to. Soe will giBe you issions and soe will Iust tell you

    little $robles in their li@e. 4o atter i@ youre going @or a stealth run or

    killing eBerything in sight Dishonored has a lot o@ 0ool s0enery that will

    ake you want to slow down and sell the roses. )r in this 0ase $lague rats.

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    ''' 55Hints =i$s55 '''

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    'link o@ten. 4o not with your eyes link is one o@ the $owers in the

    gae. 7ts kind o@ like tele$orting. Although it isnt a0tually aJuired until

    you 0o$lete the @irst ission its sa@e to say that you wont haBe an easy

    tie with the gae i@ you dont use this $ower to your adBantage. 7t 0an be

    used to Jui0kly s0ale buildings or si$ly to get behind a guard that would

    otherwise see you a$$roa0h.

    'Dont kill eBery guard you see. 8Ben i@ you think that theres no other

    way take a se0ond to look around. #sing blink 0an alost always giBe you a

    way around guards and the $ossesion skill will allow you to s0urry $ast the

    A7 $layers without being dete0ted.

    '"ook around. =his 0ant be stressed enough. etween roo@to$s waterways

    rats and @ish there are 0ountless ways around guards and se0urity systes.

    =he obBious 0hoi0e isnt always the best way.

    'SaBe a lot. As soeone who hardly eBer saBes 7 0an tell you @ro

    e?$erien0e how Bital this is. 7ts really @rustrating to hal@ to re$lay %

    inutes o@ gae$lay oBer again when it 0ould haBe been $reBented with one saBe.

    '#se your bone 0hars. While Kguards will iss a little ore o@ten with

    $istolsK ight not see hel$@ul its better to haBe it eJui$$ed than to haBe

    it sitting in your inBentory 0olle0ting dust. 7 would re0oend eJui$$ing

    whateBer you get then swa$$ing the 0hars out @or better ones as you 0olle0t

    the.

    '-hoose your $ath. =he gae a0tually does a $retty good Iob at telling you

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    about di@@erent ways o@ doing the issions. Fro di@@erent entran0es to

    buildings to lethal and non'lethal ways o@ taking out your targets theres

    always ore than one way to do soething.

    '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

    ' HaBe a ti$ you dont see here2 Send e an eail at lu0asgrathouseLyahoo.0o '

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    555 WA*474G =H7S WA"

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    '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

    ''' ,rologue '''

    '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

    =he gae starts with soe wis$y 0louds blowing by the 0aera and a woan

    talking about how a solution @or the $lague ust be @ound and she and a girl

    naed 8ily are an?iously awaiting your return. =his s0ene will slowly @ade

    and the gae begins. 3ou o$en your eyes and see that you are in a dinghy being

    lowered @ro a u0h larger shi$ $resuably a whaling shi$ as thats what ost

    o@ the 0ity o@ Dunwall runs on. =he two other en in the boat will begin

    talking about the $lague as you slowly oBe towards a looing stru0ture. 3ou

    enter this stru0ture giant doors 0lose behind you and they raise the boat u$

    by letting water @ill the $it you are in. )n0e at the to$ you will be able to

    oBe your 0hara0ter +-orBo Atano @or the @irst tie. "eaBe the boat and head

    @or the doorway. All the A7 $layers in the gae haBe about @iBe things they 0an

    say to you so @eel @ree to talk to the guards. >ost o@ the will si$ly tell

    you that the 8$ress is waiting to see you so head a0ross the bridge. 3ou will

    be sto$$ed hal@way by the little girl 8ily who is Juite e?0ited to see you

    again. She asks you to $lay hide and seek with her and you 0an either $lay

    or 0hoose to head straight @or the 8$ress. 7 would suggest $laying the gae

    as it tea0hes you how to sneak around and how to lean @ro behind 0oBer to s$y

    on your eneies +in this 0ase a little girl.

    A@ter the gae return to where you were +si$ly @ollow 8ily i@ you 0ant

    reeber and you will be sto$$ed yet again by two en one $ainting the other.

    A@ter this little 0ut s0ene you 0an head u$ to the 8$ress where yet again

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    soeone will sto$ you and talk to you. =his tie it is the *oyal S$yaster.

    )n0e hes done talking to you head u$ to the 8$ress. She will hold out her

    hand @or a letter. GiBe her the letter by looking at her and $ressing 9. She

    will be0oe Bery sad dro$ the letter and talk about how none o@ the

    surrounding 0ities haBe a 0ure @or the rat $lague and that the 0ity o@ Dunwall

    will be blo0kaded to $reBent the s$read o@ this disease. 4eedless to say the

    8$ress is u$set. Sudenly she will noti0e the absense o@ the guards and 8ily

    will noti0e $eo$le on the roo@ o@ the building to your le@t. =hese $eo$le are

    assassins and they will use blink to tele$ort oBer to the area you are

    standing. 4ow you ust $rote0t your 8$ress

    =his is the @irst 0obat o@ the gae and its a0tually Juite easy. 7@ you are

    going @or the -lean Hands a0hieBeent +0o$lete the gae without killing

    anyone then you 0ant kill these assassins. Si$ly blo0k their atta0ks by

    $ressing * and a@ter a oent they will go away. 7@ you arent going @or this

    a0hieBeent @eel @ree to $o$ a @ew $istol shots o@@ and swing away. )n0e you

    haBe de@eated the three assassins a 0ut s0ene will start. =he 8$ress will

    thank you @or saBing her and 8ily then another assassin will a$$ear. He will

    use his agi0 $owers to $ush you u$ against a $illar. 3ou are then hel$less as

    you wat0h another an a$$ear kill the 8$ress and kidna$ 8ily. 3ou will then

    0rawl to the 8$ress and she will tell you with her dying breath to @ind and

    $rote0t 8ily. A@ter she dies the guards the High )Berseer and the *oyal

    S$yaster will a$$roa0h and a00use you o@ being the assassin. 3ou haBe Iust

    been D7SH)4)*8D

    '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

    ''' >ission 1 ' D7SH)4)*8D '''

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    !7tes to be @ound !

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    !*unes ' !

    !one -hars ' !

    !)utsider Shrines ' !

    !SokoloB ,aintings ' !

    !-oins ' 11 !

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    A@ter a 0ut s0ene de$i0ting the toruture that 0orBo went through and the High

    )Berseer and the *oyal S$yaster aditting to haBing the 8$ress assassinated

    you wake u$ in a 0ell in -oldridge ,rison si? onths a@ter the assassination.

    A guard will tell you that the eal by the door to the 0ell is @ro a K@riendK

    Go oBer and eat the bread and you will dis0oBer a note underneath along with

    a key. =his note is @ro KA FriendK. 7t tells you that you should get to the

    interrogation roo sa@e and steal the tied e?$losiBe use it to blow the door

    o@@ the $rison and es0a$e into the sewers. 7t also entions there is a wea$on

    le@t @or you outside your 0ell. )n0e youBe read the note unlo0k the door and

    leaBe your 0ell. Dire0tly a0ross the hall is a table with a sword and a @ew

    0oins. ,i0k the u$ and go to the le@t. 4ot too @ar @ro the table will be

    three guards in another hallway. =wo will be towards the iddle talking about

    your e?e0ution toorow and a third will be right at the entran0e to this

    hallway. =ake out the 0losest guard +* @or non'lethal *= @or lethal. >ake

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    sure to hold 9 to 0arry hi. Du$ hi out o@ sight and take out the other two

    guards. =aking out guards lethally or non'lethally will $reBent the @ro

    s$otting you later. Also i@ a guard @inds an un0on0ious or dead body it does

    4)= 0ount towards the Ghost and -lean Hands a0hieBeents. As long as they dont

    see you youre good. >oBe into the roo at the end o@ the hall grab the

    $istol and the health eli?ir o@@ the ra0k on the wall and oBe into the roo

    on the le@t. =here will be a ledge to 0lib u$ oBe 0lose to it and hold A.

    Do the sae again to get to the se0ond @loor o@ this roo. )n the book0ase

    dire0tly in @ront o@ you will be soe @ood and anotherhealth eli?ir. 3ou 0an

    0arry ten o@ the at a tie so ake sure you $i0k the u$ +although in a

    stealth run through you shouldnt need the too o@ten. ,i0k u$ the $istol ao

    and the 0oins @ro the wea$on ra0k and grab soe ore @ood o@@ the book0ase i@

    you need it. Grab the 0oins o@@ the 0ontrol $anel in the 0orner and head

    through the door. 7@ you haBnt been dete0ted yet there will be a guard right

    outside the door @a0ing away. =ake hi out and grab the key hes 0arrying.

    >oBe le@t towards the iron bar door that has a sign reading K3A*DK aboBe it

    unlo0k it with the key and oBe in. Head down the walkway. When you get to the

    @irst turn there will be a guard walking away @ro down the last $art o@ this

    walkway. oBe u$ behind hi and take 0are o@ hi. Fro there oBe down the

    stairs on the le@t and into the interrogation roo again on the le@t. >oBe

    through the roo itsel@ into a ba0k roo and o$en the sa@e to @ind the tied

    e?$losiBe. Grab it and leaBe the roo. Head straight when you leaBe the

    interrogation roo towards the guard who will be walking into the large

    0ourtyard a$$ro$riatly 0alled K3A*DK.

    Follow the guard down the stairs. When you rea0h the botto oBe to the right

    $ast the $illar and hide behind the u$right etal sheets. "ean out to look at

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    the two guards 0onBerse. When the guards s$lit u$ one will oBe to the right

    and one will oBe into the @ar 0orner. Follow the one that goes to the right

    staying out o@ sight and get behind the large etal bo? with a $i0ture o@ a

    strange looking wol@ on the side. >oBe around this bo? towards the stairs

    and take hi out. 3ou dont haBe too but the two guards in this yard will

    0oe running when you set o@@ the e?$losiBe so its better to $lay it sa@e.

    =he guard in the o$$osite 0orner will oBe soe but wont a0tually turn

    @ully around towards you so getting behind hi should be easy enough.

    )n0e you haBe taken the out oBe u$ the etal stairs. =here will be a guard

    @a0ing away. Dont take hi out Iust yet as another guard will se you.

    7nstead oBe to the right and get behind the u$right etal sheets. )n0e the

    two guards @inish 0onBersing the guard that isnt inside the little roo will

    oBe o@@ to the right. >oBe to the ne?t set o@ etal sheets wait @or hi to

    @a0e away @ro you and take hi out.

    4e?t oBe to the right and look through the door to see a guard. Dont worry

    he 0ant see you. )n0e he oBes o@@ enter the roo and take hi out. ,eer

    through the keyhole o@ the door in this roo to see the other guard. When he

    isnt looking enter the roo and take hi out. Go ba0k to the $reBious roo

    and $ull the leBer. =his will o$en the giant etal door nearby +you 0ant iss

    it its huge. =here will be a guard @a0ing away right on the other side o@

    the door to the le@t and another guard @arther into the roo u$ the stairs

    and to the right. Wait @or the guard at the to$ o@ the stairs to oBe out o@

    sight then Jui0kly take out the guard by the door. >oBe u$ the stairs and

    take out the se0ond guard. 7@ you are $laying a no kill run through ake sure

    you dont a00identally kill a guard by 0losing hi in the giant etal door or

    leaBing the too 0lose to where you will $lant the e?$losion.

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    3ou 0an $lay it sa@e and take the two guards out o@ the roo and then 0lose

    the etal door +theres another swit0h at the to$ o@ the stairs and to the

    le@t or you 0an Iust $ull the sae swit0h that o$ened it. 3ou should haBe

    ore than enough tie to get ba0k into the roo. )n0e youre ready $lant the

    e?$losiBe on the door and stand well ba0k. )n0e its blown Jui0kly oBe out

    the door go to the le@t iediatly a@ter e?iting through it and @all o@@ into

    the water.

    )n0e in the water swin to the other side o@ the riBer and to the right. 3ou

    should 0oe u$ on a little 0leared area with an o$ening in the wall. Head down

    that hallway to the right and enter Dunwall Sewers.

    4ow that youre out o@ the $rison you no longer need to take out eBery guard

    you soe a0ross +although theres only @our you need to worry about. Head

    through the iron door and youll noti0e another with soe bo?es on the side.

    *ead the note attat0hed to the bo?es to dis0oBer that your annonyous @riend

    has le@t you soe gear dee$er in the sewers and that you should @ind where

    they du$ into the riBer and eet Sauel who will take you to eet your

    K@riendK. -lib u$ the bo?es and onto the to$ o@ the etal bars. >oBe along the

    to$ and you will hear two guards talking about your es0a$e. =his 0onBorsation

    will be di@@erent de$ending on how any $eo$le you kill in your es0a$e. When

    you get to a 0ertain $oint they will o$en the doors below you and iediatly

    get atta0ked by the grou$ o@ rats below you. *ats will atta0k in grou$s but

    not by theselBes. Si$ly kill ost o@ the rats by slashing the with your

    sword and they will run away. A@ter you wat0h the two guards get deBoured oBe

    through the little ga$ by the $i$es and go to the right. Fall o@@ o@ this

    0aged area and head through the doorway.

    >oBe down this short hallway and take a right at the end. 3ou will see a

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    swar o@ rats run by. let the start eating the body to the right o@ the

    hallway then oBe $ast the while they eat it. Mu$ into the water and swi

    under the tunnel to the ne?t area. -lib out o@ the water. )n the le@t side o@

    the little 0annal will be two dead bodies a an and a woan hudled together.

    =o the le@t o@ the is the ans Iournal. *ead it to @ind out their story. )n0e

    @inished oBe u$ the stairs and through the doorway.

    )n0e through grab the dead body and oBe it o@@ the large wheel. )n0e hes out

    o@ the way turn the wheel to o$en the door. )n the other side youll @ind a

    little @ood on the right and straight ahead soe dead bodies will @all to the

    ground. =he two guards u$ aboBe that are throwing the down 0anNt see you so

    oBe onto the raised area where they are landing to aBoid the rat swar. =he

    rats will be eating a body by another large wheel. =hrow the bodies the guards

    dro$$ed in to either the le@t or the right side to distra0t the rats then oBe

    down and turn the wheel. >oBe through the door you Iust o$ened $ast the logs

    and go right. #$ soe stairs you will @ind a 0hain. Go near it and $ress 9 to

    0lib u$ it. At the to$ there will be stairs to the right and a sall tunnel

    on the le@t. e 0ar@ul o@ the tri$wires at the entran0e to both. =o aBoid the

    0lib onto the $lat@or aboBe the sall tunnel oBer the $i$e and disable the

    $roIe0tile laun0her on the 0hair. 4ow you 0an sa@ely oBe u$ the stairs.

    =riggering the tri$wire will do nothing.

    >oBe u$ the stairs and 0ontinue along this walkway until you rea0h a door. =o

    the le@t o@ the door will be a large bo? with a note on the to$. 7ts @ro your

    @riend )$en the bo? to get a sweet 0olla$sable sword a sall 0rossbow and

    the key to the door in @ront o@ you. >oBe through the door and you will see

    another tri$wire. =his one you 0an slide under. S$rint @orward and then $ress

    to slide under it. 3ou will @ind a sa@e on the other side. =his is one o@ the

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    three Ks$e0ial a0tionsK on this ission. =he 0ode to the sa@e is C 1. 3ou 0an

    @ind it on the shel@ behind the whiskey bottles. 7nside the sa@e is a sall bo?

    worth soe oney and a health eli?ir. )n0e youBe looted the sa@e 0ross to

    the right side o@ the 0annal and 0lib u$ the ledge to the ne?t roo. =he @our

    guards to worry about are right ahead.

    Fall through the hole in the @loor and land on the ro0ks below. Wait @or the

    guards to @inish talking about you. )ne guard will walk o@@ and the other

    guard will $ee in the water. When the @irst guard starts walking away dro$

    down behind the reaining guard. Wait until the other guard is out o@ sight to

    take this guy out. e 0are@ul though when he the 0losest guard goes to $ee

    he will walk oBer to the le@t side o@ the water to do so. =ake hi out and be

    0are@ul not to let hi @all into the water as this will kill hi. )n0e hes

    out o@ the $i0ture oBe to @ollow the guard that le@t. When you get to the

    0orner go u$ the ro0ks to the le@t and 0rou0h onto the $i$es to adBan0e

    unseen by the guards. >oBe to the right at the @irst = Iun0tion and at the

    se0ond go le@t and @ollow the $i$es to dis0oBer a sall herits HoBel the

    se0ond o@ the s$e0ial a0tions on this leBel. 3ou 0an get out by 0rawling onto

    the bo?es and leaBing the way you 0ae in. =o leaBe this area go to the right

    o@ the se0ond = Iun0tion wait at the end o@ the $i$e until you see a guard on

    the etal grill below @a0ing away then dro$ down and oBe towards the really

    bright tunnel on the right.

    -ongratulations 3oure hoe @ree 4o ore $esky guards 0an dis0oBer you now

    >oBe along this 0orridor o$en the large etal garbage bin @or a bit ore

    oney and head out to eet Sauel. Hell talk to you then ask you i@ youre

    ready to leaBe.. While hes talking to you you will noti0e a shi$ oBe into

    @rae in the ba0kground. =ell hi you arenNt ready to leaBe and take a look

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    at it. =he shi$ is huge and is a0tually 0arrying a whale. Sin0e ost o@ the

    0ity runs on whale oil and the ost 0oon @ood you @ind is 0anned whale eat

    +ew its not un0oon to see this kind o@ thing. Mu$ into the water to the

    right o@ the boat and swi down to @ind the third and @inal s$e0ial a0tion a

    treasure 0hest 7t has a @ew things in it in0luding 0oins )n0e youBe

    looted the $irate booty swi u$ and tell Sauel youre ready to go.

    '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

    ''' =he Hound ,its ,ub '''

    '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

    =he Hound ,its ,ub is the $la0e you go in between issions. Sauel will tell

    you a little about it as you 0ruise u$ to it. He tells you about Adiral

    HaBelo0k who is the @riend we haBe heard so u0h about.

    )n0e the boat has sto$$ed leaBe it and head u$ the stone stairs dire0tly

    ahead. Sauel will stand by the door you need to go through. =his is the door

    into the Hound ,its ,ub. 8nter and head oBer to the two gentleen 0onBersing.

    =hey will tell you about their $lan to restore "ady 8ily to the throne and

    de@eat the en who dishonored you. When they @inish theyll tell you to go

    talk to ,ierro who akes your gear. ,ierro is the $erson to talk to i@ you

    need wea$ons or eJui$ent u$grades or i@ you Iust need a @ew e?tra bullets

    and bolts.

    Head out the way you 0ae. When you walk out the door ,ierro will be in the

    building dire0tly in @ront o@ you. Head to the le@t side and you will see hi

    working with soe kind o@ a0hine. He will ask you to get a new tank o@ whale

    oil @ro u$stairs so he 0an 0ontinue his work. Head u$stairs and @ollow the

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    0at walk. =here will be what a$$ears to be a large glowing lantern. =his is

    the tank o@ whale oil you need. ,ress 9 to $i0k it u$ and head ba0k downstairs.

    e 0are@ul you dont bang it around as they 0an e?$lode Juite easily.

    =o $ut the tank in the a0hine si$ly oBe 0lose to the a0hine while holding

    the tank and it will agneti0ally attat0h autoati0ally. )n0e its in $la0e

    ,ierro will @inish his work whi0h is the ask that -orBo wears alost the

    entire gae. Hell @it the ask on you and then you 0an a00ess the sho$. 7

    would highly re0oend buying the ask o$ti0s u$grade as it allows you to

    0li0k the *S and Ooo in but @eel @ree to $ur0hase whateBer you like.

    )n0e youre done buying u$grades ,ierro will talk about how tired you ust be

    and ask i@ you would like to rest. 3ou 0an say no and look around the Hound

    ,its a bit ore but you will haBe to say yes eBentually i@ you want to

    0ontinue with the gae.

    '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

    ''' Soewhere 8lse... '''

    '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

    3ou haBe Iust woken u$ but where are you2 Soething isnt right. Head out o@

    your roo Bia the door on the le@t and youll see soe $retty strange s0enery

    out o@ a ga$ing hole in the wall. =heres rando obIe0ts @loating in s$a0e and

    there doesnt see to be a ground. Head u$ the stairs on the le@t to eet

    soeone known as =he )utsider.

    He will tell you how he has 0hoosen you and then brand your hand with a stange

    looking sybol. 3ay 4ow you 0an do agi0 =he only agi0 ability you haBe

    right now is link 1 +there are two leBels @or eBery $ower. #se this to ho$

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    around on the @loating islands. Dire0tly ahead o@ you is a gaOebo. 3ou will

    need to use blink to get there. Hold "= to bring u$ the link inter@a0e. 3ou

    will noti0e a strange kind o@ blue glowing $illar a$$ears when you hold it

    down. Also there will be two dis0s o@ light in the $illar. =he higher dis0

    re$resents where you will be a@ter you let go o@ the "=. =he botto one

    re$resents where you will land. ,osition it so that you 0an get to the gaOebo

    and o@@ we go.

    =he 8$ress will be dead on the ground with a note ne?t to her. =he note is

    entitled KFallen "etterK and says K3)# -A44)= SAV8 H8*K about % or so ties.

    )dd. link oBer the ne?t @ew islands to a s0ene o@ two adult twins holding "ady

    8ily against her will =ake the note @ro 8ilys hand and 0ontinue. )n the

    ne?t island you will blink to there is a 0hest with a ana $otion in it. 7@

    you dont wait @or the ana you use while blinking to re0harge then you wont

    haBe enough to blink. #se the ana $otion i@ you haBe less than hal@ ana

    +hold * and $ress 9 and 0ontinue to the ne?t s0ene. =heres no s$e0ial not

    to grab here Iust the S$yaster or "ord *egent as he is now 0alled angrily

    tossing soe iniatures.

    link down to the ne?t s0ene to see giant tall $eo$le +a$$ro$riatly naed

    =allboys shooting @laing arrows at soe hel$less 0itiOens. >oBe oBer to the

    ledge behind the and blink u$ to it. 4oti0e i@ you hold "= and ai right at

    the edge o@ the ledge the blink will turn @ro a $illar o@ light to arrows

    oBing u$wards. =his eans that i@ you 0hoose to blink at that oent you will

    autoati0ally 0lib onto the ledge. "ook to your le@t to see a giant whale

    @loating in s$a0e and 0ontinue on down the s$iral stair0ase. When you rea0h

    the botto blink a0ross the @irst island and to the se0ond where the )utsider

    will again s$eak to you.

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    A@ter hes done talking you will get the Heart o@ a "iBing =hing Gross

    right2 While yes it is gross this heart is a0tually one o@ the ost use@ul

    things in the gae. =he heart will show you the e?a0t lo0ation o@ any runes or

    bone 0hars in your 0urrent area. Also i@ you $ull "= while its in your hand

    it will say $oeti0 little sentan0es about the area youre in or the $erson

    youre looking at.

    -ontinue along this stange destroyed $athway and you will rea0h a house lying

    on its side. Walk oBer the the window and @all inside. Fall through the window

    in the ne?t roo and grab the ana $otion @ro the 0hest. -ontinue dro$$ing

    down this $athway then blink oBer to the wierd looking $ur$le area. =his is

    an )utsider shrine. 3ou 0an @ind these in Barious $la0es around the 0ity o@

    Dunwall and they 0oe with @ree runes )n0e you $i0k u$ the rune @ro this

    shrine you will be taken to the $owers se0tion o@ the sele0t enu s0reen. =he

    only two $owers you 0ould buy right now are Dark Vision and Vitality. Dark

    Vision is the way to go i@ you are $laying a stealth run through as it will

    allow you to see eneies though walls as well as their @ield o@ Bision. Dark

    Vision % allows you to see ites and intera0table obIe0ts su0h as $otions

    0oins 0hains swit0hes and whale oil tanks. )n0e you are @inished e?it the

    inBentory s0reen by $ressing .

    '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

    ''' =he Hound ,its ,ub '''

    '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

    ,hew What a strange drea. )r was it2 =he ark is still on your hand and you

    0an still use your agi0al $owers =here are two 0oins in your roo one on a

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    0hair by your bed and another under the dresser by the door. Head ba0k down to

    the bar and s$eak with Adiral HaBelo0k. He will tell you that your @irst

    ission is to assassinate a an by the nae o@ -a$bell and to res0ue another

    naed >artin. )n0e hes @inished s$eaking to you go to Sauel. He will be in

    the boat where it landed at the Hound ,its. )n your way to the boat a woan

    naed -allista will ask you to saBe her un0le. -a$bell is $lanning to $oison

    hi. 7ts not ne0essary to saBe hi but -allista will reward you with a good

    aount o@ oney i@ you do and sin0e it wont be out o@ our way we ight as

    well. =alk to Sauel at the boat and we are on to >ission %.

    '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

    ''' >ission % ' H7GH )V8*S88* -A>,8"" '''

    '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

    566666666666666666666666666665

    !7tes to be @ound !

    566666666666666666666666666665

    !*unes ' E !

    !one -hars ' !

    !)utsider Shrines ' 1 !

    !SokoloB ,aintings ' 1 !

    !-oins ' &E(C !

    566666666666666666666666666665

    "ots o@ stu@@ to be @ound here guys =he E runes are obBiously a big one but

    with one -hars that will get you hal@way to getting the )00ulist

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    a0hieBeent +0olle0t 1 one -hars. Also the @irst o@ the SokoloB ,ainting

    0an be @ound on this leBel and you will also be able to eet Granny *ags and

    Sla0kIaw +0o$leting their side issions giBe you Gentlean -aller and Street

    -ons$ira0y a0hieBeents. So lets diBe right in

    When you leaBe Sauels boat head to the right and u$ the stairs. =heres a

    guard @a0ing away @ro you. =aking hi out will ake this $art o@ the leBel

    u0h easier. A@ter you take out the guard turn to the right and Iu$ into the

    water. Swi a0ross to the sall bit o@ land around the base o@ the tower. >oBe

    aeround to the side @a0ing out towards the riBer and 0lib u$ the 0hain. )n0e

    u$ there will be a 0or$se on a attress. Grab the bone 0har and head ba0k to

    where you took out the guard. >oBe u$ the stairs then u$ the @light on the

    le@t and turn right and go to the end o@ the street. =here will be an old

    woan throwing things o@@ a bal0ony. -lib u$ and she will go $oo@. *un

    through this roo and down the stairs to @ind her at the sink downstairs. =alk

    to her and she will tell you to answer the door and ake the ean guys go

    away. 3ou 0an kill the three thugs at the door or you 0an take the out

    non'lethaly. 4on'lethal is a bit ore 0o$li0ated. While @a0ing the @ront door

    there will be a roo to the right. #nlo0k the door then 0rou0h in the

    threshold o@ the roo on the right o$en the door and du0k behind the wall on

    the right. )ne thug will walk into your roo and another will head towards

    Granny *ags. Wait until the thug headed toward Granny is $ast the doorway to

    the roo youre in slee$ dart the thug in your roo then Jui0kly oBe an

    0hoke out the guard going @or Granny. =here will be one ore guard that hasnt

    0oe in yet. Go ba0k to the doorway and blink out behind hi. 4ow si$ly 0hoke

    hi out and return to Granny. 7@ you would like your slee$ dart ba0k theres

    two on the 0hair in the roo you took out the @irst thug in. A@ter you talk to

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    Granny she will giBe you a $resent. Head u$stairs and hanging @ro the boat

    in the roo you 0ae in will be a rune. Grab it and Granny will $oo@ in behind

    you. She will ask you to $oison Sla0kIaws health eli?ir su$$ly. Dont worry

    theyll Iust 0at0h the $lague and you 0an still get 0lean hands i@ you do

    this. A@ter she talks to you head down stairs and go out the door by Grannys

    sink. 7n the ba0k down the little $ath is an outsider shrine. Grab the rune

    then leaBe Grannys house.

    =he @irst thing we need to do is get the $oison @ro the do0tors house. Head

    ba0k down the street and right be@ore the $oint you got on this street @ro

    will be a du$ster on the right hand side. -lib u$ this du$ster and onto the

    wall there. ne?t 0lib onto the bo?es to the right with the whale oil on

    the. =hen 0lib onto the bal0ony onto the $i$es and @inally onto the roo@.

    =here is a etal Bent 0onne0ting with the roo@ on the @ar side. go le@t onto

    the Bent and behind the sign. Follow the Bent to the bal0ony and enter the

    do0tors house.

    3ou will be on the se0ond @loor o@ his o@@i0es. =heres a aid and a guard

    talking toward the @ar end o@ this @loor and two guards downstairs. =ake the

    all out i@ you wish. =here is also a sa@e to your right as you enter the

    o@@i0es. =he 0ode is % ' ' E or you 0an @ind it u$stairs on the bla0kboard.

    )n0e u$stairs there is a book0ase with wheels. $ull the se0ret book on it +the

    bright red obBious one and it will swing o$en. Grab the $oison @ro the wierd

    disse0ted rat and leaBe the building.

    4ow to $oison the still. Head ba0k to Granny *ags house and @ro there head

    a0ross the street to the door thats a little ways down the alley. =his will

    take you to the )ld Dunwall Distillery where Sla0kIaw and his thugs hang out.

    7@ you haBe the sideJuest @ro Granny to $oison the eli?ir than this will be

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    hostile territory and youll haBe to sneak around. 7@ not you 0an roa @reely.

    )n0e inside 0lib u$ the whiskey barrels to the right u$ the etal beas and

    onto the sall $lat@or. Disable the tri$wire tra$ and take the oney then

    head onto the $i$e that leads o@@ towards the 0o$ound. Follow that onto the

    roo@ then oBe to the right side o@ the roo@ and dro$ onto the $i$es that lead

    out oBer the silo ty$e stu0tures. When you rea0h the ain building there will

    be a door with a sign reading K

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    though the only things you should get are his blue$rints. All his stu@@ is

    oBer$ri0ed so get it @ro ,ierro i@ you 0an. )n0e youBe done that head ba0k

    to the building he was in. 7n the ba0k is a way to the se0ond @loor. -lib u$

    and grab the 0har.

    "eaBe the building and head to the le@t. -lib u$ and oBer the wall then go to

    the right down the stairs. =here are guards $artolling this are so be 0are@ul.

    )n0e down the stairs there will be a stair0ase going u$ to the right blo0king

    your way. -lib oBer the stairs and Iu$ down onto the other side. >oBe along

    the $i$e on the le@t until it ends then using dark Bision to see guards

    0lib oBer the wall on the le@t onto the street and go to the right. =here

    will be two guards @a0ing ea0h other with soe 0ra0kling ele0tri0al eJui$ent

    in between the. =his is a wall o@ light. 7@ you try to walk through it it

    will kill you instantly. =o get through you 0an use a rewire tool on it but

    that will kill any guard that trys to walk through it. What you need to do is

    reoBe the whale oil tank. =his will turn it o@@ 0o$letely. =he two guards at

    the wall o@ light will throw a rat into it and wat0h it get Ba$oriOed. A@ter

    that they will walk away and 0ontinue their rounds. )n0e the 0oast is 0lear

    reoBe the whale oil and go through the wall o@ light. =o the le@t right $ast

    the wall o@ light are soe 0anBas 0oBered bo?es. >oBe behind these. 4e?t

    there will be a tree with a du$ster ne?t to it blo0king your $ath. -rawl oBer

    the du$sterand blink onto the to$ o@ the etal stru0ture with the guard

    inside. =here is a rune inside here. )$en the hat0h on the to$ and wait until

    the guard isnt looking. Grab the rune. 4e?t there will be a guard $atrolling

    ba0k and @orth a0ross the door we need to go through. Wait until hes on the

    le@t side and starts walking towards the right. link towards the door and go

    through it.

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    =his is the easiest $art o@ the leBel. Ahead o@ you is a 0ourtyard with a an

    0hained u$ in the iddle. An oBerseer will be talking to hi about his skin

    $eeling and the 0hained an will ake a 0oent about the oBerseers wi@e

    +burn. Subdue the oBerseer and release the an >artin so he 0an return to

    the Hound ,its. Additionaly i@ you want to get the Ka0k HoeK a0hieBeent

    this is the best $la0e to do it. Si$ly alert hi soehow and eBery now and

    then he will toss a grenade at you. SaBe your gae and reload it a@ter you get

    the a0hieBeent so you dont ess u$ your Ghost or -lean Hands.

    A@ter you res0ue >artin head to the ba0k right 0orner. Go u$ the stairs to the

    door 0lib onto the etal bo? to your le@t then onto the stair 0oBering

    behind you. -lib onto the 0oBering on the other side o@ the gate identi0al to

    the one you are standing on then onto the sall Bent on the other side. )n0e

    at the end o@ this little Bent blink onto the street light then a0ross the

    street onto the se0ond one. =urn to your le@t and Iust aboBe head height will

    be a ledge. link u$ to it.

    =his ledge will allow you to ski$ the entire inside $art o@ this leBel and get

    straight to the High )Berseer. Follow this ledge into Holger SJuare. 3ou will

    see two sets o@ @lood lights at on side. =he windows behind those are the

    windows you need to go into. )n0e inside grab the rune o@@ the wall aboBe the

    @ire $la0e then walk oBer to the table. )n it will be a bottle o@ wine and two

    glasses. ,ress 9 on the and you will get a @ew 0hoi0es. )ne o@ the is

    $oisoned. 3ou 0an swit0h the glasses to assassinate -a$bell but this wont

    allways allow -allistas un0le to liBe and it will ruin your -lean Hands. 3ou

    0an i? the to $oison the both or you 0an sash the. =he best 0hoi0e is to

    sash the. When you hear a bell toll -a$bell and -urnow will enter. #$on

    @inding the glasses sashed they will head to -a$bells se0ret roo. AboBe the

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    door they will e?it is a tiny ledge. link to it and use this to @ollow the.

    =hey will head into a stairwell. AboBe the door into it is a s$ot you 0an 0rawl

    through. link to it and wat0h the des0end. When they are about two thirds o@

    the way down blink to the la$ hanging in the iddle o@ the roo. =hey will go

    through a door and down soe stairs. 3ou 0an sneak down dire0tly behind the as

    they wont turn around. At the botto -a$bell will o$en his se0ret roo.

    Follow the in. -a$bell will show a $ainting to -urnow then atte$t to stab

    hi through the ba0k. Slee$ dart hi Iust a@ter he draws his sword. -urnow will

    talk to you brie@ly i@ he sees you then leaBe. Grab the $ainting they were

    looking at as its a SokoloB the two slee$ darts @ro the sall table by the

    beds and the rune @ro the dis$lay 0ase. 4ow to deal with -a$bell. >ake sure

    to $i0k u$ the sall notebook he dro$$ed. -arry -a$bell ba0k u$ the way you

    0ae. )n0e you get ba0k onto the tiny 0atwalk you were on be@or the stairwell

    @ollow it donw the hallway to the doorway it ends at. =he branding instru0tions

    0an be in one o@ two $la0es. 8ither right ne?t to the brand in the

    interrogation 0haber or on the table in the library you Iust entered. Grab

    the @ro the table then get ba0k u$ to the 0atwalk. Fro the door you

    entered look to the le@t. =here will be another sall ga$ @or you to 0rawl

    through at the end o@ the roo that leads to the interrogation roo. Stra$

    -a$bell into the 0hair and get to the branding iron. 7t is on a table in the

    ba0k o@ this roo. Additionaly right ne?t to this brand is the se0ond lo0ation

    the branding instru0tions 0an be. 3ou haBe to haBe the instu0tions or you 0ant

    brand hi. A@ter branding hi return to the stairwell @or the third tie. =his

    tie our goal is a door right outside the botto o@ the stairwell. )n0e at the

    botto o@ the stairs e?it the roo and go to the right. e 0are@ul o@ the

    guards. )n0e outside theres two bone 0hars and a rune. We will grab the

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    @ro right to le@t. =o get to the bone 0har on the right blink a0ross to the

    roo@ o@ the building dire0tly in @ront o@ you then again to the ne?t building.

    Follow the Bent a0ross to the third then dro$ o@@ the @ar side o@ this

    building onto a sall ledge. reak the boards oBer the window go in and grab

    the bone 0har o@@ the @loor ne?t to the dead oBerseer. 4ow return to the

    se0ond roo@to$ we blinked to. )n0e there blink to the to$ o@ the taller

    building ne?t to the one you are on. #se the heart to see what building the

    rune is in. )n0e you know blink to the $i$es leading to that building. )n0e on

    the roo@ break the glass o@ the skylight and grab the rune. "eaBe through the

    skylight and we will grab the last bone 0har. A@ter you rea0h the roo@ o@ this

    building use the heart to see where the last bone 0har is. link u$ to the

    roo@to$s to your right and run a0ross to the three windows at the @ar end o@

    the alley. =he one on the right is broken so blink through it to aBoid the

    tri$wire. =here are two 0hains to the le@t. -lib down the 0hain on the le@t

    and ho$ onto the bo?es at the botto to aBoid the rats. =he bone 0har is in a

    0la$ on the table. Get onto the table o$en the 0la$ and grab the 0har.

    "eaBe the way you 0ae in. 4ow its tie to get to Sauel.

    *eturn to the roo@ o@ the building that held the rune. #sing the $i$es we used

    to get here 0ross the to the roo@ adIa0ent to the. Go to the edge o@ this

    roo@ 0lib onto the railing and blink to the street light. 7ts a long blink

    so you ight iss it. 7@ you do Iust blink oBer the wall behind the light.

    =here will be a 0hain dangling oBer a large dro$. -lib down it and talk to

    Sauel to 0o$lete the leBel.

    '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

    ''' =he Hound ,its ,ub '''

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    '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

    #$on your arriBal Sauel will tell you that Adiral HaBelo0k and "ord

    ,endleton are awaiting your arriBal in the 0ourtyard. -allista will talk to you

    as soon as you leaBe the boat. What she says will be di@@erent de$ending on

    whether or not you saBed her un0le. Head u$ the stairs and to the right. S$eak

    with HaBelo0k and ,endleton. =hey will 0ongratualate you talk about the things

    to 0oe then send you o@@ to bed. When you wake you will need to head ba0k to

    where you Iust s$oke with HaBelo0k and ,endleton. =hey will be a little @arther

    ba0k in the 0ourtyard this tie by a set o@ stairs leading down. =he adiral

    will tell you about the wee$ers below the Hound ,its and ask you to 0lear the

    out. =his 0an be tri0ky as wee$ers do 0ount towards Ghost and -lean Hands

    eaning you 0ant kill the and they 0ant see you. =he adiral will giBe you

    the key so you should head down. =heres two wee$ers and two runes down here.

    Follow this sall tunnel until it lets out in a larger one then turn right and

    @ollow this $ath until it ends at a @looded $ortion. Head to the 0ornor on your

    le@t to @ind the two wee$ers. 7 would re0oend leaning around the 0orner and

    $o$$ing the with slee$ darts but @eel @ree to e?$ireent with this and @ind

    your own way. )n0e theyre both taken 0are o@ grab the rune out o@ the kno0ked

    oBer desk and the se0ond out o@ the water. =he one in the water 0an be hard to

    get so use the heart and ake sure youre going into the right area while

    under water. Head ba0k the way you 0ae and e?it through the @irst lo0ked door

    you 0oe a0ross. -lib the 0hain out o@ what looks to be a generator roo and

    a young woan will tell you that youre the braBest $erson shes eBer et.

    )n0e she has s$oken to you go to the bar and s$eak with Adiral HaBelo0k and

    )Berseer >artin. =hey will tell you "ady 8ily is being held in a $la0e 0alled

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    =he Golden -at whi0h is a @an0y brothel @or the ri0h $eo$le o@ Dunwall.

    =hey will also tell you that "ord ,endleton wants to s$eak with you $ersonally

    be@ore you leaBe. =alk to ,ierro and get whateBer u$grades you would like

    s$eak with ,endleton then head to Sauel and start the third ission.

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