Dino Patti - For The Love of the Game - EuroSTAR 2010
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Transcript of Dino Patti - For The Love of the Game - EuroSTAR 2010
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Playdead
Why you always need to be
Presented by Dino Patti
For the love of the game
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Presentation overview
• About me
• The game we made
• The industry
• The company we created
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About me
• Made my first computer program when I was 6 years old
• Made money by supporting computers when I was 16
• Headhunted to Copenhagen when I was 19
• Fulltime with IT since 2000
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• Created and directed by Arnt Jensen
• 2D physics based puzzle platformer
• Artistic black and white aesthetics
• Minimalistic design
• Challenging gameplay
Released on Xbox LIVE Arcade Juli 21st
as part of ”Summer of Arcade” promo
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Death of the industry
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History
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Visions
• Creative freedom
• Make original games
• Create dream jobs
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The road
• Independence
• Modern approach to run a business
• Iterate, Iterate, Iterate
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Playdead at a glance
Independent game studio located in Copenhagen
Founded in 2006 byDino Patti and Arnt Jensen
Currently 10 fulltime employees
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How did it begin?
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Organic Growth
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Production
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Venture Capital
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Test
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Marketing
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We have decided
• Marketing is expensive
• More marketing = less ”word of mouth”
• Ordinary products need marketing
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Success?
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Testing
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Facts
• 1 test manager
• 2 parttime testers
• Approx 150 tissue testers
• Playing minimum of 3 hours
• 1 year and 3 months
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QA Timeline
20102009
Gameplay test
Gold master
Technical test
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Testing for success?
We didn’t take any user input during tests – Because we are the designers
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What is right for us?!
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• Stick to your vision and invest yourself 100%
• NOT going mainstream is good
• Don’t listen to everyone