Digital Youth and Youth Engagement. Dwayne Gutzmer

32
Page 1 Powerpoint Templates Digital Youth & the use of Electronic & Multimedia Strategies for Youth Engagement Presented by Dwayne Gutzmer Dean, CARICOM Youth Ambassador Programme April 24, 2013

description

Digital Youth and Youth Engagement. Dwayne Gutzmer

Transcript of Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 1: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 1 Powerpoint Templates

Digital Youth & the use of

Electronic & Multimedia Strategies

for Youth Engagement

Presented by

Dwayne Gutzmer Dean, CARICOM Youth

Ambassador Programme April 24, 2013

Page 2: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 2

Digital Native

A person born in the digital age who is thoroughly familiar and comfortable

with computers and electronic devices since childhood.

Also referred to as the Millennials

Page 3: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 3

Digital Youth / Millennials •  Millennials, young people 30 and under,

are coming of age in a world vastly different from that of their parents and grandparents.

•  The Millennial generation is diverse, technologically savy, open minded, and committed to sexual health and rights.

Page 4: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 4

Digital Youth / Millennials n  Today’s Youth spend most of their lives

around the computers, videogames, digital music players, video cams, cell phones, and all the other toys and tools of the digital age

n  Today’s average university student have spent less than 5,000 hours of their lives reading, but over 10,000 hours playing video games (not to mention 20,000 hours watching TV)

n  Marc Prensky Digital Natives, Digital Immigrants - From On the Horizon (MCB University Press, Vol. 9 No. 5, October 2001)

Page 5: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 5

Digital Youth The Digital Youth; •  often seek information and knowledge

by going on-line rather than using a textbook

•  little tolerance for delays and expect instant results

–  (Skiba & Barton (2006)

Page 6: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 6

Digital Youth The Digital Youth; •  are fascinated by new technologies • are “multi-taskers” - Multitasking is a way of life for this generation

–  (Skiba & Barton (2006)

Page 7: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 7

Digital Youth

•  Grow up surrounded by digital devices and regularly uses these devices to interact with other people and the outside world.

Page 8: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 8

Internet Usage Growth Rate – Latin America / Caribbean

http://www.data360.org/dsg.aspx?Data_Set_Group_Id=645

Page 9: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 9

Internet Usage and Population Statistics for the Caribbean

CARIBBEAN

Population ( 2011 Est. )

Internet Usage, 31-Dec-2011

% Population (Penetration)

Facebook Subscribers

% Facebook

Saint Lucia 161,557 142,900 88.5 % 48,300 30% Antigua & Barbuda 87,884 70,968 80.8 % 29,020 33% Haiti 9,719,932 836,435 8.6 % 202,820 2% St. Vincent & Grenadines

103,869 76,000 73.2 % 40,000 39% Cayman Islands 51,384 37,112 72.2 % 24,540 48% Barbados 286,705 191,878 66.9 % 114,240 40% British Virgin Islands 25,383 14,620 57.6 % 9,720 38% Jamaica 2,868,380 1,581,100 55.1 % 629,440 22% Trinidad & Tobago 1,222,505 650,611 53.2 % 435,240 36% Bahamas 313,312 158,700 50.7 % 155,140 50% Anguilla 15,094 6,940 46.0 % 6,100 40% St. Kitts & Nevis 50,314 22,340 44.4 % 22,140 44% Dominica 72,969 32,151 44.1 % 22,800 31% Dominican Republic 9,956,648 4,120,801 41.4 % 2,233,360 22% Turks & Caicos 44,819 14,760 32.9 % 10,620 24% Grenada 108,419 34,961 32.2 % 29,640 27% Monserrat 5,140 1,200 23.3 % n/a n/a Cuba 11,087,330 1,702,206 15.4 % n/a n/a  

Page 10: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 10 http://www.mediabadger.com/2011/05/the-chatty-caribbean-naturally/

Page 11: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 11

Digital Youth

Page 12: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 12

WHAT DOES THIS MEAN FOR US AND THE WORK THAT WE SEEK TO DO?

Page 13: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 13

WE MUST REVAMP OUR METHODS OF ENGAGEMENT

Page 14: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 14

WE MUST “GET WITH IT”!! •  Instead of the volume

of printed materials •  we must move to more

accessible & youth friendly materials (ipad/kindle/mobile).

Page 15: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 15

WE MUST “GET WITH IT”!! •  Instead of continuing to

train peer educators to execute duties traditionally

•  we must instead invest in developing their capacities & equipping them with tools needed to take advantage of current technological trends!

Page 16: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 16

WE MUST “GET WITH IT”!! •  Instead of the continued

use of static information •  we must move to more

interactive methods

CLICK TO PLAY!

Page 17: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 17

Page 18: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 18

Surveys & Questionnaires

•  “Millennials are more willing to

share information

online, especially if

they get something in

return.”

Page 19: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 19

Shifting Trends

•  Technology is changing everything around us; – The Banking Industry – The Newspaper delivery methods – The features in our car

•  So too must educators and health professionals embrace this change!!

Page 20: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 20

Page 21: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 21

Imagine???

Social Media Personal

Page 22: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 22

Imagine???

Web Streaming: Lectures, Training, Courses, Meetings, etc

Page 23: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 23

Imagine???

Mobile Apps: Games, Data Gathering, Resources, Safe Spaces

Page 24: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 24

Imagine???

DIGITAL YOUTH ENGAGEMENT STRATEGIES WORKSHOP

UNFPA - YAG

CARICOM Youth

Ambassadors

NYC, etc..

Page 25: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 25

Imagine???

Page 26: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 26

Imagine???

Page 27: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 27

Well lets stop imagining and

start working to make it happen

Page 28: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 28

Some Benefits •  Wider Reach

– Categorize audience –  Information on audience –  Increased awareness about product /

brand •  Promote Active learning

–  Interactive sections were persons have to complete a quiz before moving to the next section

•  Lower cost for Data Dissemination •  Obtain quick feedback •  Tracking the number of views

Page 29: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 29

Way Forward Going forward we must seek to; • reach the youth where they are!

–  Building an Online community ( Policy support, Advocacy, etc)

–  Texting –  Interactive face to face presentation

• ensure that our activities / strategies / programmes / presentations evoke the necessary excitement needed to keep the attention of the youth!

–  Less words more pictures –  Less “talk/lecture” more “action/activities”

Page 30: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 30

Way Forward Going forward we must seek to; • Put the technology to work for us

–  Gather data –  Dissemination of information –  Connect with stakeholders

• continually “top up” our own knowledge on current technological trends in order to have meaningful youth-adult partnership

• Continually engage our youth on –  Issues that affect them and possible solutions –  The role they see themselves playing in the solution –  Resources needed (financial, technical, etc)

Page 31: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 31

"Never before in history has innovation offered promise of so much to so many in so short a time."

Bill Gates

Page 32: Digital Youth and Youth Engagement. Dwayne Gutzmer

Page 32

Thank You