Digital Fun for the Digital Home
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Transcript of Digital Fun for the Digital Home
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Renaun Erickson – Last updated 2011.05.06
Digital Fun for the Digital Home: TV, Tablets, & Smartphones
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
About Me
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Renaun EricksonDeveloper Evangelist, Adobe Systems Inc
http://github.com/renaun
@renaun
http://renaun.com/blog
Code in the Flash Player (local mic access)
Mobile application developer
Device Junkie
Based in Henderson, NV, USA
Like Games, Jeeps, and Archaeology
Enjoys 4 lovely kids
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
What is the Digital Home?
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© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Can Mean a lot of Things!
Cable & Broadcast Media
Home Theatre / Televisions
Home Automation
Tablets
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What are the digital home and digital living?
The digital home is an evolution of the idea that PCs, consumer electronics and mobile devices should work together seamlessly through a wired or wireless network to share digital content within a home environment. Digital living extends that idea to include sharing content on the go as well.
Digital Living Network Alliance (DLNA) dlna.org
Appliances
Telecommunication
Gaming Consoles
Smartphones
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
The Center of Digital Fun
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© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Digital Fun for the Digital Home
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Smart TV (w/ AIR) Wireless Router
Tablets Smartphones
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Device Landscape for Adobe Runtimes
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Desktop
Netbooks
Android
RIM Playbook
Apple iOS
Google TV
Televisions
WebOS
Open Screen Project Tons of OS & Chipsets No single control of
runtime releases Abstracting as much of
device fragmentation as possible
Remember early stages of device OS and runtimes, constant change
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Snapshot of Current Hardware
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Samsung Smart TV
Sony Google TV
Logitech Revue
Android Phones
RIM PlayBook
Apple iPad2/iPhone4
Android Tablets
Palm Pre 2
Presentation Demos MAX 2010 AIR for TV
Dev Kit Router Motorola Atrix / with
WebTop iPad2 iPod 5th gen iPhone 3GS Galaxy Tab Nexus One
2011AIR 2.5
AvailableFP 10.1
AvailableFP 10.1
AvailableFP 10.2/AIR 2.6
AvailableFP 10.1/AIR 2.5
AvailableAIR 2.6
AvailableFP 10.2/AIR 2.6
AvailableFP 10.1
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Concepts of Digital Fun
Create multi device and user experiences.
Device discovery should be automatic or simple.
Make use of a wide range of inputs:
Multitouch, Gestures, Mic, Camera, Geolocation, Accelerometer, etc…
Pixels – different device screen resolution and their relationships matter.
Panels – the physical size of devices do not equal screen resolution.
Creating one controller application for multiple content.
A brain in each application, but only one active at a time.
Interaction time: to real time or not to real time the application.
Applications that change based upon connected device topology. 9
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Demos
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PickQuickCanvasExpoMADHVideoEidenCoinFlipPhotoshop Touch SDK - DeviceCompViewer
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
PickQuick
Discovery using NetGroup and GroupSpecifier (RTMFP).
One application for all platforms.
TV remote control input.
Designed for tablet, scaled down for specific size & ppi.
Every app is full game.
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© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
CanvasExpo
Discovery using NetGroup and GroupSpecifier (RTMFP).
TV is canvas application.
Smartphones and Tablets are the input mechanism.
Uses multitouch and gestures.
Supports multiplayer at the same time.
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© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
CoinFlip
Discovery using NetGroup and GroupSpecifier (RTMFP).
Accelerometer used on mobile browser where present, but not on desktop.
Browser based application, no download.
Supports multiplayer at the same time.
Every app is full application and runs the same code.
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© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Mini Dodgem AIR Hockey (MDAH)
Discovery using NetGroup and GroupSpecifier (RTMFP).
Multiple game board devices, TV & Tablets
Smartphone controllers
Supports two players at the same time.
Accelerometer & multitouch inputs.
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© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Eiden – Wiimote/WebTop
Wii Controller Android application for Wiimote IME.
Atrix WebTop for HDMI mirroring.
Input is keyboard keyCodes.
Supports two Wiimotes, for 2 player game.
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© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
DeviceCompViewer
Photoshop Touch SDK ActionScript 3 Library
TCP based IP configured & password required setup
Sends ExtendScript JS & special Touch SDK commands
Hard to check comps on a device
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© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
VideoAware
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Discovery using NetGroup and GroupSpecifier (RTMFP).
Context of TV app changes Mobile app to controller
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Device Discoverability
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RTMFP – multicast over a local network No internet needed, just router with broadcast enabled (typical home
router setup)
AS3 only
A lot like mDNS (Bonjour) and UPnP discovery part
Configuration NetConnection’s connection string conn.connect(“rtmfp:”)
IP in the multicast range - 224.0.0.0 to 239.255.255.255 with 224.0.0.0/225 for special use (http://www.iana.org/assignments/multicast-addresses/multicast-addresses.xml)
Port – any valid port
GroupSpecifier name – allows for multiple groups/apps on same ip/port – group management
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Using Multitouch and Gestures
MultitouchInputMode.GESTURES – Gestures
Multitouch.supportedGestures
Multitouch.supportedGestureEvents
MultitouchInputMode.TOUCH_POINT - Raw Touch Point
Multitouch.supportedTouchEvents
Can build your own gesture library with raw data points? http://gestureworks.com/ - Commercial Product
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Accelerometer
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Physical Size / Pixels Per Inch
Screen Resolutions are Independent of Physical Screen Size
Device Resolution PPI Physical
Nexus One / Droid Incredible / HTC Desire
800x480 254 3.7’
HTC Evo 4G / HTC Desire HD 800x480 217 4.3’
Droid / Droid 2 854x480 265 3.7’
Droid X 854x480 228 4.3’
Samsung Galaxy S Vibrant 800x480 232 4.0’
iPhone 3GS and lower 480x320 163 3.5’
iPhone 4 960x640 326 3.5’
iPad 1024x768 132 9.7’
Galaxy Tab/PlayBook 1024x600 170 7’
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Approaches
Scale content to same physical size using PPI.
Use PPI and screen physical size to scale only certain devices.
Create different view/layout based on screen resolution and physical size (tablet vs smartphone).
Different view/layout for each device.
Dynamic layouts to fill up space.
MOST LIKELY WHAT YOU WILL DO
Hybrid of the above approaches
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
AIR Profiles
* May be present
“desktop” Profile “mobileDevice” ProfileCapabilities
“tv” Profile
SQLiteFullscreen Mode
File SystemNetworking*
TLF RenderingCamera/
Microphone*
NativeWindowPDF, PrintingContext MenuNotification
AS2 VMDRM
WebKit
renderMode=GPU Accelerometer cacheAsBitmapMatrix Orientation SystemIdleMode Camera Roll
DRMAS2 VM
http://bit.ly/aOlHQ3
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
AIR Application Compile & Package
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ActionScript SWF
Compiling
AIR Application
Packaging
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
AIR Current Packagers
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Compiling
adt – Desktop, Android, TV, & iOSCreates: .air, .exe, .dmg, .apk, .ipa
Packagers
pfi - iDevice uses Packager for iPhoneCreates: .ipa Now part of adt (AIR 2.6)
blackberry-airpackager – PlayBookCreates: .bar
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
How Packaging AIR apps for iOS Works
.ipa
Runtime is cross compiled down to ARM instructions and is part
of each application.
ADT
SWFAsset
s
Captive runtime – The term used for this process. This is a highly requested feature for Android.
Flex support for AIR for iOS is coming in AIR 2.7 in 2011. http://www.surveymonkey.com/s/flexprerelease
ActionScript
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Discussion Time
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Q/AThank you for attending
http://github.com/renaun
@renaun
http://renaun.com/blog
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.