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deviation 3
THE EDITOR
Not so long ago, we celebrated in a very quiet manner, the 10th
anniversary of our favourite game. Our community grew quite a
lot since then, Project Reality started as a minimod, for the ones who
wouldn’t remember, we had vanilla BF2 weapons, vanilla maps, vanilla
everything, it all just started as a few lines of code, a few changes.
Look at us now, look at all the things the Devs achieved, there isbarely
anything left from vanilla, and PR looks more like a total conversion
than a minimod.
Many new players joined the community lately, many old players
left it too sadly, but 10 years and we are still going strong. For me
Project Reality found the perfect balance between fun and realism,
you don’t need to swallow full military books to know how to operate,
yet you cannot just grab a gun and run at the enemy (or actually yes,
you can) and this is the very reason people keep playing it despite the
engine limitations and dated graphics. But that is not all, the
community is for a lot in the survivability of the game, without all the
players promoting the game, posting on the forums, making videos,
PR would have died a long time ago... And without this community,
I would have not made this magazine today.
Thanks to all the players, readers and contributors, see you soon
on the Battlefield.
THE
PROJECT REALITY
MAGAZINE
Contributors
EDITOR IN CHIEFMidnight
MoulinKiller
Screenshots, shits and giggles
psychickactivity
Will interview you, it’s not an option
Wicca
Blame him
Arc_Shielder
He’s totally not an spy
BlueDrake42
He likes to talk, and record himself
Raphavenger
Shoots first, asks later
MADsqirrel
He’s not mad, he’s just... special
Fnixer
He’s such a cocky guy
Cover picture by MoulinKiller
4 deviation
CONTENT
NEWSFalklands, PRSPY on Android...........6
GUIDELet’s get started!..............................8
TOURNAMENTThe war of the Factions ..................12
UPDATENews from Normandy....................16
TUTOBeing a better squad leader ...........19
TOURNAMENTThe PR Tournament.......................22
NUIJAMAAA new map to fight on...................28
HOW TO AIM WITHThe SPG-9 ...........................................32
deviation 5
POLISH FACTION[R-COM]ddeo interview ................35
PATIENT BEARIssue #1 Contest ................................38
TRENDINGThe Selfie/Stab Challenge................41
TUTOMy gun is bigger ................................42
View of Muttrah City
by MoulinKiller
6 deviation
NEWS
What’s up on the front?
FALKLANDS
The people who joined the
Project Reality’s Adventure
before Falklands was removed
probably remember what it was,
for the rest, Falklands was an
add-on map for PR, a huge map
(8 km x 8 km), displaying the
Falkland islands as well as a bit of
continental Argentina for the
planes. Then all that stopped,
and ever since we’ve been
patiently waiting for it to come
back, this day is coming, and
[R-Dev] Rhino released a few
updates on what’s coming to us.
Planes, planes, and more
planes, yes, Falklands will once
again be about who owns the
sky, with harriers, A-4s, Mirages
and other helicopters, the battle
for the sky will be harder than
ever. But be assured, the infantry
will have its way to fight back,
introducing the new MANPADS
(Man-Portable Air-Defense
Systems), it will be used by both
British and Argentinian Forces.
So many things to shoot
down!
Now that we have a big tube,
we need targets, and don’t
worry, you’ll have plenty enough,
to the already present Mirages,
harriers, A4s, A1-H and
helicopters, we’ll have to count
with not one, not two, but three
new variants of the A-4 Skyhawk
, they will fight alongside a newly
textured Mirage III used as a
placeholder for the Super
Etendard, which will be equiped
with a brand new exocet missile,
fired with the help of a new radar
screen. Finally for the air assets,
we’ll have the pleasure to be
transported in a beautiful
Chinook which will serve as a
heavy lift helicopter for the
Argentinians.
And now you probably think
that with all those planes and
MANPADS it’ll be impossible to
reach the boats to destroy them
A new radar for the Exocet missile
with your Exocets? Well, Rhino
might have reserved us a little
surprise, not many informations
yet but he released an render of
a shore-based launcher. The
"Instalacion de Tiro Berreta", an
Exocet launcher improvised on a
lorry trailer.
That being said, I’m sure you
can’t wait to set foot on the
Falklands ground again, or to fly
above it.
Stay tuned!
deviation 7
During the 1982 Falklands War,
Argentina deployed 48 Skyhawk warplanes
PRSPY for Android
A-4Q, A-4B and A-4C will be the new fighter jets for the Argentinian Air Force
Ever wondered what asset
was on this or that map but
got too lazy to go to the map
gallery or find the info
somewhere else? Well, the
fantastic U_Turista fixed that
problem for you, with the new
application for Android devices,
you’re just a few finger slides
away from all the informations
you need on every map! Check
what server is online and
populated, what assets are on
the map, get an overview of the
minimap, set an alert to warn you
when your favourite map is being
played, and keep track on your
friends playing to be able to join
them.
Download it now if you
haven’t got it yet!
8 deviation
GUIDE
LET’S GET STARTED!by Fnixer
These are all kits that you can
grab straight out of the menu of
PR and it gives you the firepower
to deal with a majority of threats
without wasting too much time
finding crates, etc.
- Officer - As I assume its generaly will
be squadleaders reading this
guide, equipped with all you
need for surveillance,
communication and the basic
things for combat you are tasked
with keeping the squad up to
date. Are allies advancing on your
flank? Are you approaching
enemy position? Mortar fire
inbound just near you? These are
things that are generally
appreciated to know before you
meet them. It avoids stupid
things like friendly fire, keeps the
squad on their toes and makes
sure they dont drop down from
suprise of a mortar shell in the
distance. Information is a vital
key and you are the one to pass
it on and make sure to use the
information and communication
while keeping a close look out in
the distance, after all you are the
only one equipped with a GLTD in
most cases.
- Medics -Medics are the key to your
victories. Keeping your squad
alive longer meaning you can
engage more threats and saves
you the time and effort of
fighting your way back and wait
for your whole squad to re-
New to the game? Want to get in quickly without the hassle of reading all that long manual that everyone
is telling you to absolutely read? Well, here we go with a quick overview of the basics.
deviation 9
spawn. Keep them covered while
they do their work no one can
revive someone when they are
getting shot.
- Rifleman -He provides you with the most
basic necessities, such as extra
ammo, that can either be given
to the LAT, AR, medic or
grenadier depending on what
the situation requires and can
generally be assigned to almost
any task not requiring specialised
gear, useful for almost anything.
- AR -The Automatic Rifleman
provides you with the most
firepower of the squad. Making
even just two enemies keep their
heads down and out of the fight
will give you the advantage you
need to get in range and easily
take care of them with either the
use of grenades or regular rifles.
Keep your AR in a proper position
and cover him from flanking
since he is the most vulnerable
part of your squad with a set-up
weapon.
- Breacher -This one gives you the basics of
CQB with either the shotgun or
the rope making you able to pass
obstacles that would usually
obscure your movement. Keep
him close you need him for
10 deviation
taking out emplacements,
opening doors and other nasty
things.
- LAT -The Light Anti Tank is the
heaviest weapon in your arsenal
and is the only way for you to
deal with things like APCs and
other light vehicles (unless you
have a ballsy breacher but that
often ends very poorly). Most
alternative LAT kits comes with
two rockets with the lack of a
long range scope on the rifle.
However that is not something
that needs to be worry about.
The more rockets, the more
targets you can take out in
succession And you will need to
stop less for ammo.
- Grenadier -Another great kit to pin down
enemy squads. The majority of
PR players will dive for cover
when they hear a grenade
explode around them, combine it
with the AR suppression and you
can immobilize an entire enemy
squad with ease.
Also good at providing long
range smoke for either
distracting an disorientating an
enemy.
Your greatest defensive
weapon is something all your kits
have: Smoke grenades. It is vital
for you to use if you want to fall
back or just disorientate your
enemy. Sometimes throwing a
smoke into the face of the enemy
is better than dropping it by
yourself as it will make him
unable to view his surroundings
and either force him to stay in
place or relocate to a new
position. Use it as much as
possible.
> Grenades : Can be used to
finish almost any engagement a
well placed grenade can easily
take out key enemy squad
members or if they are bunched
up at least half a squad. When
breaching a building you know
there are enemies in take no
chances you are more needed
alive. If you think there is an
enemy inside the door or
window throw a grenade
through it. If there was someone
great if there was noone you are
at least safe until the next door.
The three major ways
to advance in a
battlefield
> Column - sql "column behind
[someone, preferably someone
with eagle-vision and that is not
trigger-happy]"
This is a "fast" way to move in a
squad formation in any kind of
terrain. Used in no expected
combat situation in open terrain
and is the main way to move on
city maps. ["hard" to spot]
> Line - sql "[whatever (combat,
in, on, formation)] line"
Advancing trough forest knowing
there is enemy this is the way to
go 2-5meter spread depending
on the terrain(trees and shit). also
used for making the whole sq
look at the same way to fuck shit
up "get on the line and fuck 'em
up" that means get in line to sql
face the same way and light 'em
up! [easy to spot]
deviation 11
> cluster fuck - sql "cluster fuck
your way over to the mark so we
can..."
only used when there is no
combat involved, long boring
walks etc.
.Fnixer
The Light Anti Tank is the heaviest
weapon in your arsenal and is the only
way for you to deal with things like APCs.
12 deviation
WAR OF THE FACTIONSby Wicca
Having played thousands of
hours of Project Reality, and
being an avid Strategy fan for
quite some time, including but
not limited to World in Conflict,
the Total War series and various
other titles.
I am an avid strategy gamer,
aswell as enjoying the great
tactical platform PR delivers, and
I have always imagined
something more from PR. Not
just in numbers, but also in the
ability to play a game in a more
customizable fashion. Lately I
have been playing alot of
Wargame RedDragon, which is
one of the core inspirations for
the War of the Faction Concept.
We started running the
concept War of the Factions after
after trying to find a good event
to work with in PRTA. We
organized a battle on my map
the Karez Offensive. I allowed
myself and my opposing
commander the ability to choose
which faction to play as, aswell as
creating a very basic purchasing
system based on what weapons
each vehicle had. The match took
place between the German
faction and the British faction.
We also removed all flags from
the map, to encourage more
intelligent manouvering and less
lemming behaviour.
The matches had no flags on
them, giving each CO the ability
to focus on the enemy instead of
flags. There has obviously been
some bugs with the concept, and
the latest event we had was a
failure due to lack of testing. But
we are working hard on making
new content, and we were able
to actually do a War of the
Faction event on a current PR
map!
The matches that followed are listed here :
Karez Offensive
Wicca British vs. Ceaqer German - British victory
Wicca vs. Steckdose MEC - Canadian victory
Behr United States vs. Pronk Russian - United States victory
Zahj MEC vs. Fnixer Dutch - Dutch Victory
The new comer in the Tournament field is now launched, let’s unveil the secrets behind this new concept
of playing Project Reality with its creator, Wicca.
TOURNAMENT
deviation 13
The people working on War of
the Faction has been very
helpful, behr introduced a
doctrine system, where each
commander would recieve cost
reductions and other bonuses by
choosing a certain doctrine.
Midnight has made some very
beutiful graphics for it, and has
really deliverd some outstanding
headers aswell!
After all those great battles,
chance and a bit of luck pushed
us in the direction of creating a
tournament surrounding the
concept. We announced the War
of the Factions tournament just
over a month ago, and are
currently working on the details,
check that out on
> www.prtournament.com
War Of the Factions
SPAWNER
With a lot of time already
spent on the tournament, we are
in the finishing stages of being
able to actually spawn assets in
the game real time.
Here is a video of it in action:
> War of the Factions Spawner
test
All this made by rpoxo in
python from the KIA clan, who is
also a manager in PRTA. If we are
able to finish the spawner before
the tournament begins, it will be
a core feature of the battles, and
will really change the way you
prepare your teams, allowing you
to purchase assets on the field,
adding an RTS "building" aspect
to the match.
What I am really hoping is for
the battles to have real depth in
its infancy by allowing the
commanders more impact on
the battle. We are removing the
limits of Project Reality by static
assets and factions currently
making the game much more
replayable, and prolonging its
life. I really hope we will attract
some new players, and truly
deliver a war that will give the PR
community something to cherish
for the next years to come.
Lately the Official PR
Tournament was announced, I
think that is great having a
competing tournament, this will
only encourage me to improve.
Living up to the tough standards
the PR players have is a
demanding, but the challenge is
accepted!
The spawner will allow the commander to "buy" assets and deploy them on
the battlefield
"We are removing the limits of Project Reality
by static assets and factions currently
making the game much more replayable"
Looking ahead I see alot of
sleepless nights and if we get to
the point of a code and concept
that is sound and works well, we
could even try to talk to the
developers about adding it to PR.
I have already gone through
about 217 vehicles ingame, trying
to decide prices and working on
sorting them into their seperate
factions, and that was only half
the job! But I know it will be
worth it in the end, the concept
is very sound and has already
been tested. We just want to
streamline the process.
Join us, fight with us, and get
some friends along the way :
> www.prtournament.com
.W
ZE MIGHTY
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MG42
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Buy two, get an EoTech HOLOSIGHT for FREE!
More informations at : www.enlargeyourmachinegun.com
16 deviation
UPDATE
PROJECT REALITY : WWII
Back to Normandyby Arc_Shielder
It's been a long time ever since
the first and last PR:WW2
announcement. Back then we
promised to raise the bar of
previous installments closer to
PR standards and the addition of
new content. We've had ups and
downs along the path we chose
to take but I feel that we are
finally getting the final pieces of
the puzzle together. The
workflow has been steady lately
and I am counting on that it
remains that way until release
time.
I have to say that if there was
anything more deterrent in this
community project, it was the
hard realization that things just
weren't going to work the way
we intended. Most of the plans in
bringing overwhelming new
content were unfortunately
suspended and progressively
reduced to where we left -
Normandy. It has been a
combination of not getting the
(active) manpower we expected
and not enough external
cooperation for some of the
projects (like Iwo Jima aka the
Pacific theater). But nothing
compares to the headache that
are the animations. The
excellence of Chuc's work
demanded a revamp in that area
and his departure left a void in
the PR community. PR's past
dependency on him became
increasingly obvious as we
struggled to find animators
willing to take on the huge pile of
tasks.
But not all is gloom and doom.
Despite all of these setbacks, we
are pulling it through thanks to a
few newcomers to the team. I
am optimistic about where the
minimod will take us and that the
players will surely enjoy the
unique gameplay experience.
Not only are we correcting,
perfecting, and filling the gaps,
but we are also bringing some
new and exciting things to the
table to make the minimod stand
deviation 17
on its own. Each level will be
played differently (due to the
introduction of new gameplay
features and assets) and players
can expect a more PR feel on this
release than in the previous ones.
At this point in time it's hard to
go into specifics. We know
exactly what we want to release
but I don't want to promise
things that may not come out.
However, we will be releasing
bits of information over time
through mini-updates that you
can follow in the PRWW2 forum.
Thanks for all the support and
suggestions you have given to us
via PMs, forum posts and even in
private conversations. If you
desire to help then we're always
accepting new team members.
Just send a PM to [R-
MOD]Arc_Shielder in the
realitymod forum.
I am eager for the day when
we're all playing PR:WW2 and
having a blast.
Cheers!
.Arc
> Above : A fortified position
around St Lo.
> Against : Omaha beach as seen
from German positions.
> Below : Omaha beach as seen
from a shore house.
Previous page
> Top : A german position above
Omaha beach.
> Bottom : Holding a Panzershreck
around St Lo.
JOIN NOW
Join one of the biggest communities in Project RealityPlay with other community members in a tactical and mature way
Experience Project Reality and other games at their best
JOIN US TODAY www.prteamwork.com
JUMP IN OUR TEAMSPEAKts.prta.co
PLAY WITH USPRTA #1
IP adress : 188.40.118.13Teamwork, fun, events, everyday
Project Reality Teamwork Alliance
deviation 19
TUTORIAL
BEING
A BETTER
SQUADLEADERby BlueDrake42
- 1 - Work with what
you have.
Before you even head out into
battle, what you need to do is
gage the skill level of your squad,
if you don't already personally
know the members of your
squad, don't be afraid to casually
ask questions about how long
have they been playing, what
rules they feel more comfortable
with or any other thing you feel
would be pertinent to their skill
level. This, in my opinion, is one
of the most important aspects of
leading a successful infantry
squad. Depending on your squad
veterancy this will greatly dictate
the tasks and objectives you will
be most successful at
completing.
There are ways to make any
squad invaluable to your team
but expecting an inexperienced
squad to complete tasks beyong
their capabilities is a quick way to
get you and the rest of your team
slaughtered. Remember, the
In the following article I'm going to take all my experiences and ideas from squad leading in
project reality and filter it down to 3 rules that hopefully will be easy for you to remember.
best squad leaders are the ones
who manage their expectations
appropriately so always pursue
tasks within your squad
capabilities.
Best use of squads :
> Inexperienced Squads : Defensive & Logistical Roles
> Intermediate Squads : Combat Patrol & Scouting
> Veteran Squads : Direct Assault & Flanking Role
20 deviation
So now that we covered
gaging your squad skill level, let's
move on to the next step.
- 2 - Plan ahead, keep
it simple, and don't
micromanage
When you come under fire,
you need to trust that your entire
squad understands how to react
to the situation without you
needing to tell them how, this
means the tactics, rules of
engagement and squad structure
you would like your squad to use
while operating should be
defined during your downtime
and not during combat. and
wasting that time barking orders
that could have been issued
before conflict arose will vastly
decrease your survivability.
Additionaly, you need to ensure
the orders you are dictating to
your squad before engaging are
simple and easy to remember.
Forcing your squad to remember
many orders may keep them
from effectively executing any of
them.
For exemple, if I was leading a
convoy into enemy territory I
would inform my squad even
before we left the base these
things, I would tell them to not
stop if we come under fire, that
they may fire at will if they see
When under fire, time is precious
Define these things to your squad before embarking on a mission, these guidelines should
be simple and easy to remember :
> Reaction Tactics : Retreat on contact, suppress and hold, etc.
> Rules of Engagement : Fire at will, hold fire (unless fired upon), etc.
> Squad structure : Fireteams, infantry roles (AR, Grenadier), etc.
deviation 21
enemy targets, and that our
machine gunner and medic
would be fireteam 2 while
everyone else is fireteam one.
This establishes clear and simple
ground rules that are easy to
remember and fall back on when
the squad gets into an
engagement, if a soldier had stop
the convoy while under fire,
those few seconds spent asking
me what to do next could be the
difference between life and
death. And lastly, remember,
your role as squad leader is to
overview and coordinate the
squad as a whole, always keep
the big picture in mind, getting
tunnel vision nitpicking single
soldiers will compromise your
situational awarness and your
ability to establish clear goals
that the entire squad can work
towards.
- 3 - Don't be
indecisive
Bad orders are better than no
orders at all.
An indecisive squad is a dead
squad, in the heat of battle, a
mediocre decision made quickly
is better than a perfect decision
made after you are all dead. War
is not a democracy, and for a
good reason. Teams with
initiative and cohesion will
always gain an advantage over
opposing teams boast in tactical
superiority. Therefore, that being
said it is very important that
squad members listen and
execute squad leader orders.
Responding to a single point of
authority is always more
important than deliberating over
the best tactical course of action.
In addition to the higher initiative
and acting power a squad leader
can always learn from his
mistakes and make better
decisions next time around.
However a squad as a whole will
never be able to deliberate more
efficiently, especially in a game
like project reality where the
squad members are going to be
changing every round.
.BD42
Check this tutorial on youtube :
> Being a better squadleader
> Tactical Combat favors squads with initiative & cohesion
> Single point of authority > lenghty deliberation
> Squad leaders can learn, but not if squad members are
disobedient
22 deviation
TOURNAMENT
PROJECT REALITY TOURNAMENT
The comebackby psychickactivity
After several years of
inactivity, the official
Project Reality Tournament is
making a comeback. What
started back in 2006, developed
to be one of the greatest gaming
experiences that participants
ever experienced. Two teams,
fighting each other in organized
battles every other week, doing
their best to overcome their
enemy by utilizing and
developing new tactics and
strategies has been the recipe for
the succcess of the PR
Tournament ("PRT").
After a long break, the DEV team
gave the go to give it another try.
The new tournament tries to
revive the old spirits and create a
haven of amazing gameplay for
every PR player that joins.
Designed for newcomers and
hardened veterans alike, this
campaign was adapted to fit the
demands of all the changes of
the mod that have been made
since the last campaign. For
example, the last time the PRT
was running, you had 64 player
servers, no local mumble,
nametags, completely different
deviation and effects and all the
other stuff that some of us might
remember from the pre-1.0
versions of PR.
With PR having celebrated its
10th anniversary this year, this
tournament will show you how
the mod is meant to be played!
You can find out all relevant
information on the website
tournament.realitymod.com.
At the occasion of the launch of
the Tournament, its manager,
Nate, accepted to answer a few
questions to make all that big
Tournament a little more clear for
us players.
Good Morning Nate, and thank
you for answering my questions
today, well to start with, maybe
you could tell us something
about yourself?
N : Hi, I am Nate, certified PR
addict, German student, 23 years
old, living in the south of
Germany near Switzerland. I was
The new C10, official PR Tournament is launched, and at this occasion, Nate accepted to give us a word
about it and answer a few questions for psychickactivity.
deviation 23
member of [QRF] and now play in
the [3dAC] clan and the SnK
group. In the tournament, I am a
Senior Admin.
How did you first hear about the
Project Reality Tournament
(PRT)? How did you end up in the
Team?
N : [PR]CATA and [PR]NATO from
the previous campaigns have
always been distinctive tags
when playing PR, but I think the
first time someone actually
shared his fond memories of the
PRT with me and explained what
it was, was when I got to know
Onil.
Finrar, Spook, me and some
others joined the Sneaky Snakes
Group, a small bunch of players
dedicated to recon, sabotage
and disruptive tactics in 2013. For
training we used tactics that Onil
had learned and taught in CATA -
which was one of the teams in
the last PR tournament
campaigns. I was very impressed
with the in-depth knowledge
they had achieved over time.
In late 2013, I joined the F|H #2
and then the F|H #3 campaign in
the ARC* team. It was my first
tournament and one of the best
gaming experiences I ever had -
but still, people said that the PRT
was something completely
different.
This spring I was contacted by
a group of people around Curry,
Onil and others and was added to
the "PRT Task Force" in the PRT
forums which examined ways
how the PR tournament could be
revived. We got green light from
the DEV team this summer and
we have been working on the
comeback ever since.
How many people are working
on this project, who does what?
What are their nationalities?
N : Actually, we are quite a bunch
of people now. The TaskForce
consisted of PRT veterans, clan
leaders and other skilled people
from the community.
The PRT staff right now is
separated into Management
(blue) Lead & Senior
Administration (red),
Administration (purple) and
Contractors (green) and
consists of around 20
people.
The "Lead Administrators" carry
the main workload. They have
the responsibility for everything
in the PRT. Onil (Portugal) and
GrayeKnight (USA), both PRT
veterans, hold these positions.
Then come two "Senior
Administrators" in two
Departments. - BloodyDeed
(Switzerland) is dealing with
teamspeak, battle servers and
other technical stuff in the Server
Department, while I am in charge
of the "Moderations and
Relations Department". I answer
support tickets, help the Lead
Admins with the SignUps, and
run around and talk to
people (like this
interview!).
The other Admins help
out where ever they can.
Agemman (Sweden) led
the Media and to him
and his Contractors ("T-
CON") we owe the
awesome logo and
graphics work that we have for
this tournament. Furthermore,
we have some guys working on a
Tournament Wiki and some other
neat things.
The other staff members are
for example from Ireland (Liam),
Germany (Curry, Colonelbruno),
Finland (Raic, Finrar), Austria
(TomNedry, Senshi), Belgium
(Mineral), Netherlands
(AfterDune), Italy (Brainlaag) and
so on..
Pan-Atlantic Coalition [PAC] and
Eastern Military Federation
[EMF] are the new tournament
factions - Can you tell us more
about the teams?
N : In the beginning we had a
huge discussion if we should
make the teams split up into the
deviation 25
BluFor and OpFor factions again.
There obviously are some
balance issues with Western vs.
Eastern PR factions, but in the
end we decided to go with it and
added some things to balance it
out.
The PAC plays the US Forces,
Great Britain, Germany, Free
Syrian Army and Militia in this
Campaign. One of the other
Blufor factions (France,
Netherlands, Israel, Canada) will
also be included and the rest will
not be played - however, the
BluFor factions will rotate each
campaign, so people can play all
of them.
The EMF team is playing MEC,
China, Russia, Taliban, African
Resistance Fighters and the
North Vietnamese Army.
To avoid "blufor-joining", the
Supreme Commanders will (after
the Grunt-SignUps have closed)
discuss with the admin team
which team plays EMF and which
team plays PAC. This is to ensure
maximum balance, which is one
of our highest concerns in this
tournament.
Did you pick the Factions based
on current events and real world
conflicts - like in Syria or Iraq?
N : No. The PRT is not affiliated
with and does not seek to
emulate the practices or ideals of
any current military force, foreign
or domestic. Name or
organizational similarities are
aesthetical only. We just sticked
with the conflicting forces that
are given to us on most Project
Reality maps.
The Campaign was announced
on September 1st. How is it
going? Are old people coming
back to PR?
N : To my personal surprise, the
turnout so far has been great.
After opening the Officer Sign-
Ups on Monday the 8th of
September, we already received
over 60 applications for officer
positions only. Over 200 new
users registered in the forums in
the past week, so we are quite
optimistic at the moment. Also,
we have reached the stunning
number of 6 twitter followers, so
yeah - the PRT arrived in the Web
2.0.
And yes, among those posting
in the forums and signing up,
there were plenty of PRT
veterans but also lots of new
faces that will shape future
generations of PRT players. It is
great that people come back just
to experience the PR
Tournament again.
I am French and I see French
Forces, but will it be possible for
(for example) French players to
join this year? The language
barrier is immense for some. Did
you consider this?
N : Oui, certainement! Any player
from all over the world is free to
join the PR tournament. It is
however necessary to bring at
least a basic knowledge of
English with you. We have no
problems with a squad full of,
say, French players - but the
Supreme Commanders need to
ensure that their team is able to
communicate with each other,
and that probably means that the
Squadleader needs to know
basic English.
There have always been tons
26 deviation
of players that are not from the
English-speaking world and all
have managed, so don't hesitate
and sign up!
There are two tournaments
running at the same time now,
what do you think about that?
N : Both tournaments have been
in works for long time. Only time
to organize a tournament of
these sizes is during winter
months when player activity is
the highest. While the domains
can be a bit confusing, it's fine -
any effort to bring the
community forward is
appreciated by both the PRT-
staff & the PR-Team
Can you tell us about the next
steps? How do I join a Squad and
team?
N : Officer Sign ups are open until
Sunday. On the weekend, we will
meet with the Supreme
Commanders and Commanders
from both teams and discuss the
distribution of the Squad leaders
and NCO's. After that, on Monday
the 15th, Grunts can sign up on a
first come, first serve basis! So
make sure you sign up in time!
For the grunt Sign-Ups, [T-
ADM]TomNedry has worked out
a really nice automated system.
Instead of having a thread where
every player has to reply and
where the admins have to do all
the work per hand, he created an
automated system for the Sign-
Ups. All you have to do now is fill
out a form on our website and
submit it.
After this is done, the Admin
team can see the details of your
application and assign you to a
team. It's pretty easy and will
make things go much faster than
before (we hope!).
This is how we, the Admin
team will see the applications
(work in progress):
Only after both teams have
been filled and balanced. The
High Command of both teams
and the Admins will meet and
discuss which team plays EMF
and which team plays PAC.
Thank you! Now, what about
those Hexagons you have
everywhere?
N : One of the new features this
year is the introduction of the
mapboard. It is explained in
detail in our FAQ but it plays like
an old boardgame. You need to
win control over the hexagon
tiles in order to win the
campaign. The commanders can
make tactical decisions on which
map they will pick and perhaps
locking down the victory early by
picking the right map. Here is an
example image of what a
mapboard could be:
It took us a long time to
develop this board and I think it's
pretty cool. It gives tactical
possibilities outside of actual
A new interface for players application and admin boards to review
them all (Work In Progress)
deviation 27
battles and you have both, set
maps and the freedom to choose
maps on some map fields. The
team that controls more parts of
the board at the end of the
campaign wins.
This is the event of the year in PR
- I hope that it will hold its
promises, did you say something
more that I've forgotten?
N : I just want to say that we do
our best to have a great
tournament tthat lives up to the
old standards but is fully adapted
to the current PR gameplay. And
that is mostly a extremely fun
experience for everyone
involved.
We welcome both new and
old players, clan members and
veterans. So make sure you join
up and bring PR to another level
with us! If you have any
questions, contact me or
someone else in the admin team
or do it oldschool and jump on
IRC
#prtournament
@irc.quakenet.org.
Thank you very much for your
time Nate, we wish you luck with
all that, and of course, SEE YOU
ON THE BATTLEFIELD!
.psychick
A new interface for players application and admin boards to review
them all (Work In Progress)
NEW TES
T EVENT
SUNDAY
14th SE
PTEMBER
!
28 deviation
NUIJAMAAWhen Russia invades Finland, again.
Welcome to Finland, nor-
thern Europe, the country
of saunas, ice skating and the
homeland of the indestructible
Nokia 3310. But Finland is also
that unknown hero that thought
back the Soviet steamroller
during World War II... Will history
repeat itself? Didn’t the Russians
learn from their mistake?
Nuijamaa is based on the bor-
der control station and its
surroundings in South Karelia
(Finnish province).
Some forests, a small village,
fields and farms... all these make
it a perfect area for light combi-
ned arms, prepare to a fierce
battle, with the support of heavy
tanks and APCs, the infantry will
have to push through the Finnish
defences. As for the denfenders,
they will have to push the Rus-
sians back to their side of the
border.
The defenders, yes, not the
Finnish Army, not yet, but to hold
the line while they finish getting
ready, the French will step in and
fight the Russians.
For this first event, the big
fights occured at a few choke
points, first around the mansion,
a big house located on top of a
hill covering the village, then, in
the village itself, but the French
forces were pushed back, had to
retreat at the wheat farm first,
but couldn’t hold this line either
and had to move all the way back
to the last farm up North where
they previously dug themselves
in and built a nicely defended
Forward Operation Base. The
Russians will never get to destroy
it despite their victory and overall
domination over the battlefield.
The map is very well balanced,
the forests and numerous ente-
rable buildings give very good
covers to the infantry, while the
open areas, such as the fields or
the border station make a nice
area for open armoured fights.
All in all, the map needs a few
tweaks here and there, on which
[R-Dev]Rabbit is already working
on but it’s a very interesting map
on a tactical point of view and
everyone should enjoy it (except
the CAS whores, sorry guys).
Make sure to join us for the
next test! Coming soon!
A storm is coming, in the horizon, troops are gathering, engines are warming up and the thunder is cracking
afar... a new battle is about to begin
NEW MAP
NEW TES
T EVENT
SUNDAY
14th SE
PTEMBER
!
Being a new player in Project Reality is alwayshard. You know what else is hard? Winning. Mostpeople play PR for shits and giggles, and then
some became tournament players.
In there, you play for the kills, for the exci-tement of beating your enemies into the groundand filling their heads with lead, painting the
ground with their brains.
Euphoria, a sensation of wellbeing. Thats whatyou will feel after winning a battle you haveprepared long for, and you played to win. It'snot always easy to win and there will always be
losers.
The War of the Factions Tournament focusesplayers into a steep competition, catering bothfor new and veteran players, the main thing ga-thering us is the competition, we stay for thebonds we made, and the experiences we make.
Join it now, on www.prtournament.com Signupsopen the 11th of September!
War is coming.. .
www.prtournament.com
32 deviation
SIGHT
HOW TO AIM WITH
THE SPG-9by MADsqirrel
Lately, I came across quite a
few players wondering how
to aim with the SPG-9, so here’s
a quick explanation on how to
use it. It is quite simple actually,
the only thing that varies from
other weapons and sights, is that
the shell doesn’t come out of the
center, but on the upper cross,
and the drop is pretty heavy, so
you have to compensate a lot
using the range finder.
The range is indicated on the
right side, 2 for 200 meters, 3 for
300 meters, etc... So, if we sum it
up, the upper cross is for targets
around 50 meters, up to 100 ish
meters, the first arrow right
below the cross is for targets at
200 metres from you. In order
to be efficient, always ask your
squad leader to give you the
range to the target, or the range
to a reference point that you
could use to find the
approximate range to close
targets (a building, a sign, a
bush...). And remember, to hit
far away targets, your shell will
travel in a curved/high
trajectory, take that into
account, for exemple when
trying to hit inside a building
through a window.
DID YOU KNOW?
Logi truck repair stations
rearm in the field automatically.
deviation 35
POLISH FORCES
POLISH FORCES UPDATE
[R-COM]ddeo interviewby psychickactivity
[R-COM]ddeo hello, and thank
you for this interview, to start up,
could you tell us more about
yourself so the readers can
discover who's hidden behind
the Polish Faction leader?
d : Hi. Actually my real name is
Darek. My nickname came from
combining the first letter of my
name and the beginning of my
surname. I am a 23 years old IT
engineer who is interested in 3D
modeling and video games. I am
also a big fan of open source
softwares. In the end, I like just to
spend my free time doing
creative stuff.
When did you start being
involved in Project Reality?
d : I started playing Project
Reality in 2009, I played actively
for a few months, then had 2
years break. When I came back in
2012 I decided to volunteer for
the development team of the
Polish Faction.
How did you get the idea of
developing a Polish Faction for
Project Reality?
d : The Polish Forces project
started in 2007 by Uncle Blues
and PR passionates from the
Polish community. Unfortunately
in 2012, the development of the
faction was folded. Back then I
wanted to learn 3D modeling and
it all happened at the same time
as my coming back to Project
Reality. Honestly when I joined
the game after my break I
expected to see the Polish
Armed Forces already
implemented in the game, as a
fully functional faction,
unfortunately the faction was
never released nor finished. At
this point I decided to start
working on the project. We had
to gather a new team, get in
touch with the previous
developers to obtain the old files
and start working from where
they stopped, but in the end we
had to redo most of the work. We
have a long road behind us, but
also a long road ahead, we are
still not ready to release the
faction.
Last month, the Polish Community Faction released a highlight about their progress, and we got curious,
because really, we didn’t hear much about them in a really long time, they flew under the radars... so... let’s
unveil some of the mystery with their Leader, [R-COM]ddeo.
36 deviation
Can you tell us more about
your current work and
progresses?
d : For the last 2 years we have
been actively developing all the
assets and maps. We are going
one step at a time, but
sometimes there are weeks or
even months when we are
pushing work much further than
usual. I think everybody in our
team is looking for months like
these, because this is when you
can clearly see that the project is
alive. I can say that August 2014
will fall under that category.
How many people participate
in the project? What are they
working on?
I would like to be able to gather
informations about all the
participants who helped
developing the Polish Forces
since the begining in 2007 but it
will be a difficult task. Every
person who put work into
bringing this faction to life should
have a place in the credits, and
this time will come. As of right
now, there are around 20
volunteers who are actively
working on finishing the faction.
We are currently tweaking 3D
models, textures, making
animations and trying to
implement everything into the
game.
Did you come across any
problem during the
implementation?
d : We do not have big issues so
far, thanks to a talented team!
The Polish forces being a
conventional faction, do you
have any ideas of the kind of
combat zones they'll be fighting
on, like desert, urban or
woodland?
d : Our main goal was to set the
faction to fight in the Afghan
theatre, but lately we started
preparing assets for the Iraqi
zone as well as Eastern Europe,
although we are not yet sure if
we will achieve the last one.
Can we see pictures of your
work: weapons, vehicles, static?
d : We are showing the progress
of our work on our facebook
fanpage as well as on the official
PR forums, just check over there.
https://www.facebook.com/PRP
olishForcesThe polish forces have the particularity to use soviet-era weapons mixed with
NATO equipments
deviation 37
The Polish Land Forces contingent have
been operating 100 KTO Rosomak vehicles
in Afghanistan.
Rosomak is Polish for Wolverine.
What factions are the Polish
going to face in the battlefield?
d : Well, our forces will face the
Talibans in Afghanistan as well as
the insurgents in Iraq, and who
knows, maybe MEC or Russians
at some point.
Would it be possible to see the
camouflages? Do you have
different types: forest, desert?
d : We have both woodland and
desert camouflage in a few
versions. We will present them in
proper time.
Can we see your design plan?
d : Sure, it is available here :
http://goo.gl/IdDw5C
Will we get to see this faction
in PR2?
d : I doubt it.
Thank you again for this
interview, do you have a last
word for our readers?
d : Be cool.
.psychick
10 years ago, a small project was launched, a
small idea, a small team...
but a big dream.
SUPPORTING
IS CARING!by Midnight
For a decade now, Devs have taken turns
to carry on that dream, to entertain us,
to bring what was just a PROJECT to life,
make it grow and make it BIG. They have
been coming and going ever since it started,
Some people got attracted to the Dev team,
some left it for different reasons, but it never
ceased, it never stalled, Developers,
Contributors, Community and others have been
keeping this game alive, without forgetting us,
the players, the backbone of Project Reality in a
way. We all have a role to play in this adventure, and
our role is probably the easiest of all, since it’s just
playing, we’re lazy dudes, forgive us Devs, many
of us would love to help, but... "would", key
word here, hehe.
I am part of those not so many players who
have been around since the begining, I
discovered and started playing Project Reality on
Minimod 0.3. Yes, hard to believe, but it all
started as a minimod, it came a long way since
then to what it is now. Oh, and let’s not forget
that every new release is rumoured to be the
last one, and it has been like this for quite a
while, around 0.7 or something... But whatever
the rumours, here we are, and still very alive, with
38 deviation
PATIENT BEAR NEEDS YOU
more content than ever to play with. Falklands, Vietnam, World War II, not to forget PR : ArmA 3 and of
course, the very awaited for Project Reality 2! (no pressure guys, we’ll keep patient bear patient some more).
The Devs owe us nothing, they do it for free, but we owe them quite a lot, for hours and hours of
playing, fun and tactical shit. I never tracked my time playing PR, but it’s definitely in
thousands of hours, just this last month I played for over 180 hours, I’ve been playing
for 10 years... now calculate....
Of course there are those donations, but, let’s face it, not so many of
us do donate, I’m ashamed to say it, but despite my thousands of
hours playing exclusively PR, I only donated about $20, in 10 years...
while I pay $60 for games I’ll barely play in the end. You know
what, I’m gonna make a donation now. There, done.
You should consider it if you haven’t yet, I’ll help you,
here’s the link: DONATE!
Of course you don’t have to, there are other ways to
support the dev team, like... by playing, so easy and
satisfying.
.Midnight
This being the first issue of the new
deviation magazine, I’d like to start a little
contest.
deviation 39
THE CONTESTSee this image on the page? Of course
you see it, it’s in the freaking middle and it’s
BIG. Do you like it? I hope you do, thank you.
Now make one yourself.
The Contest of this issue, is to create a
propaganda picture for Project Reality, make
it fun, make it sexy, make it bloody, make a
mock up of an existing famous propaganda
picture, or make something original straight
out of your brain, anything you want, but
make it creative!
It can cover any aspect you want (donate,
join the community, enlist as a dev... once
again, be creative).
The magazine team including myself will
judge the submissions and announce the
winner by featuring his/her work on the next
issue of deviation. The idea will be judged,
not much the art skills, but that’s always a
plus.
And if we receive good vibes from this
contest, the next one will be even better,
with prizes and stuff! So, don’t hesitate and
submit!
send your submissions to Midnight_o9 on
the PR forums by October 15th.
deviation 41
TRENDING
THE SELFIE/STAB CHALLENGETo raise awarness for the Lonewolf disease of the ENATD
by MoulinKiller
Hey Guys! Did you notice all those youngsters,
and olders, constantly taking pics of
themselves? The so called selfie swarmed us in no
time, selfies, selfies everywhere, it’s like, 80% of all
the pics taken nowadays are selfies, it’s so
interesting to see yo big ugly face from up close
isn’t it?! (I love you, you’re beautiful).
Well... Brace yourself! Because the #SELFIE is
finally in Project Reality! Of course, it’s a
different kind of selfie, our selfie is modern,
funny, interesting, even ludic.
In order to raise awarness for this terrible
disease called "Lonewolf" discovered by the
Effing Noob Association for the Teamwork
Disabled (ENATD) we are calling all our fellow
players and readers to go out there, find a kind foe,
and take a pic of yourself next to him without him
noticing, then, kindly stab the bastard in the back and
laugh (the last point is at the entire discretion of the
player).
This terrible disease can strike every player, without
regard of age or sex, it appears in the brain and destroys the
part giving you the ability to teamwork, but it is curable, all
we need is awarness, to let people know about it.
WE NEED YOUR HELP! In the name of every Lonewolf out
there waiting for a good stab treatment, I thank you all.
Don’t forget to post your selfies on the PR forums.
For further instructions and informations, please refer to
this video : > Project Reality #SELFIE on youtube
42 deviation
TUTO
MY GUN IS BIGGER
Being a tank gunner, shooting things and blowing stuff up
by Raphavenger
- Introduction -
The Tank and the role
of the gunner:
First things first, it is important
to be aware of your role as a
gunner in order to use precious
assets like tanks successfully.
While the role of a Tank crew
exceeds the aspect of killing
enemies, the role of the gunner is
simple: Identify and eliminate
enemies targets. In order to
achieve these tasks successfully,
the gunner needs reactivity,
precision and a base of
knowledge which I will explain
later.
But first of all the gunner
needs to use the core of the PR
game play, which brings me to
my first point:
- 1 - Communication
In order to use a vehicle
efficiently the gunner and the
Being a little asset whore, I learned a few tricks about how to do my role properly, even if some people
will disagree or will have other methods, here’s how I proceed
driver have to be in constant
communication and harmony. A
gunner is only as good as his
driver is and vice versa. The driver
is a precious element in spotting
enemies (if you ever played with
the one man tanks in coop or
Black Gold VW you should know
how difficult it is to spot every
threats alone) and the gunner
can give useful advice to the
driver, spot mines on the road
and more. In the end you will
only communicate with your
gunner most of the time and not
with the rest of the squad, that
should be your driver’s role, so
use the local mumble or your
group channel on Team Speak.
Only talk in the squad chat to
report useful informations such
as enemy positions or confirmed
kills.
Avoid being a Squad leader
and a gunner at the same time. A
gunner needs to focus on
neutralizing enemies and can't
lead and shoot efficiently at the
same time. Always ask a person
which role they want to have or a
least say something like: ''I would
like to gun if thats okay with you''.
Being polite is the base for a
healthy communication,
enhancing efficiency and fun.
- 2 - Weaknesses and
Strengths
Before you start using a
vehicle, it is important that you
know your weaknesses and
strengths as well as the ones of
the enemy vehicles.
> Main Battle Tanks (MBT)
Every modern MBT is equipped
with a 100 to 125mm canon with
a reloading time between 4 and
14 seconds, capable of shooting
AP (Armor Piercing) and HE (High
Explosive) shells. Every MBT also
Avoid being a Squad leader and a
gunner at the same time. A gunner
needs to focus on neutralizing enemies
44 deviation
have a Coaxial Machine Gun,
Thermals and a 12.7mm MG
mounted on top. A few of them
are capable of launching ATGMs
(Anti-Tank Guided Missile) or
have unique features that others
don't have. A tank can usually
take up to 3 AP hits in the front, 2
in the rear or one from behind.
Every ATGM hit is usually a
certain kill.
> Infantry Fighting Vehicle (IFV)
These vehicles, except the
Scimitar and the Scorpion are
equipped with ATGMs, and are
therefor very dangerous.
All other vehicles (except suicide
cars,...) aren't a major thread to
your Tank.
You are the Lion in the Jungle,
until a CAS arrives...
- 3 - Spotting and
identifying enemies
In order to spot enemies the
gunner needs to use his Thermals
and zooms in order to spot as far
as possible. Always check
windows and stairs, trees and
bushes, or anything that could
serve as cover for infantry.
Vehicles will probably search for
good overviews on hills. Be sure
to check the map and watch for
camos and weapons to be sure
you are looking at an enemy
before you engage.
In order to be efficient the
gunner need to identify his
targets and class them into 2
categories:
> threats which can damage
and even destroy you (MBTs,
IFVs, TOWs, HATs, CAS...),
> targets which can't damage
you (regular infantry, jeeps...)
- 4 - Engaging
enemies
Once you have confirmed enemy
contact you can engage them. Be
sure to use Armor Piercing
rounds or ATGMs against
Armored vehicles and High
Explosive shells as well as your
You are the Lion in the Jungle,
until a CAS arrives...
deviation 45
coaxial MG against infantry. Note
that one AP round is enough for
every vehicle other than MBTs.
Try to aim for the tracks and
the turret of an enemy tank in
order to disable his driving and
aiming capabilities. Always be
sure of your shot, every miss can
and will be fatal to you!
If the enemy hits you first, you
lose 80% of your chances to win
the fight, so stay focused!
If you are hit by an ATGM you
sometimes still have 1-3 seconds
to shoot a last round, try to take
this last chance to kill the enemy
before you die. This is also valid
for enemies, so remember that
even after an ATGM they can still
hit you one last time!
- 5 - Vehicle Warfare
Black Gold one man
tank (inf)
In this game mode you are alone
in your Tank , teamwork with
Squad members will be essential
in order to overcome the enemy
team and claim victory.
ATGMs will become your only
friends.
- 6 - Advices and
links for beginners
Try to practice on COOP and
training servers before using
ANYTHING on the regular online
servers.
Be sure to check the PR
manual :
http://www.realitymod.com/ma
nual/pr_manual.pdf
You can find additional infos
about vehicles here :
http://www.wargamer-
project.de/wgpwiki/PR
(Page is a bit outdated and in
German).
I know I forgot a lot, however I
hope my article will help you
discover and enjoy the big boys
on the battlefield!
Don't be shy, take control of
these Beasts of Steel and win the
battle for your team!
I wish you a good hunt, see
you on the battlefield.
Raphavenger out.
46 deviation
> WANT MORE?
> READ THE OLD REALITY CONTACT ISSUES
Find all the previous Reality Contact issue, the older
brother of deviation magazine, now available to
download, all at the same place!
Read and download the magazines on ISSUU on the
prdeviation account, or check the PRTA forums for its
archive!
> A NEW ISSUE OF DEVIATION COMING SOON!
Stay tuned for more exclusive infos, articles and news
about your favourite game!
d e v i a t i o n
m a g a z i n e
HELP WANTED!
Did you like the magazine, its content, its stories and images?
We need you to improve it, to make a new issue, and make it all
happen again.
Any kind of help is welcome, from writing an article to simple
suggestions.
You have an idea to submit
You want your article to be in the next issue
You want to advertise your clan/server
You have a talent for screenshots
WE NEED YOU!
Send a PM to Midnight_o9 on the PR forums or register on the
PRTA forums at www.prteamwork.com and contact Midnight.
A forum section will soon be created to organise the magazine
team, in the meantime, Midnight will centralise all the infos and
ressources.
THANKS
For this first issue, I would like to thank everyone
who helped me and supported me during all the
process of making this magazine.
CTrifle Industries presents
THE
CV90BIG POWERFUL
CANON!
SMOKES!
AND NOW WITH 6 COMFY SEATS FOR YOUR FRIENDS!
THERMALS!
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COMING SOON!TO EVERY DUTCH AND NORWEGIAN FORCES CLOSE TO YOUR
PROJECT REALITY CENTER!
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