DEVIATION #1

48

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DEVIATION, a Project Reality Magazine.

Transcript of DEVIATION #1

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THE EDITOR

Not so long ago, we celebrated in a very quiet manner, the 10th

anniversary of our favourite game. Our community grew quite a

lot since then, Project Reality started as a minimod, for the ones who

wouldn’t remember, we had vanilla BF2 weapons, vanilla maps, vanilla

everything, it all just started as a few lines of code, a few changes.

Look at us now, look at all the things the Devs achieved, there isbarely

anything left from vanilla, and PR looks more like a total conversion

than a minimod.

Many new players joined the community lately, many old players

left it too sadly, but 10 years and we are still going strong. For me

Project Reality found the perfect balance between fun and realism,

you don’t need to swallow full military books to know how to operate,

yet you cannot just grab a gun and run at the enemy (or actually yes,

you can) and this is the very reason people keep playing it despite the

engine limitations and dated graphics. But that is not all, the

community is for a lot in the survivability of the game, without all the

players promoting the game, posting on the forums, making videos,

PR would have died a long time ago... And without this community,

I would have not made this magazine today.

Thanks to all the players, readers and contributors, see you soon

on the Battlefield.

THE

PROJECT REALITY

MAGAZINE

Contributors

EDITOR IN CHIEFMidnight

MoulinKiller

Screenshots, shits and giggles

psychickactivity

Will interview you, it’s not an option

Wicca

Blame him

Arc_Shielder

He’s totally not an spy

BlueDrake42

He likes to talk, and record himself

Raphavenger

Shoots first, asks later

MADsqirrel

He’s not mad, he’s just... special

Fnixer

He’s such a cocky guy

Cover picture by MoulinKiller

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CONTENT

NEWSFalklands, PRSPY on Android...........6

GUIDELet’s get started!..............................8

TOURNAMENTThe war of the Factions ..................12

UPDATENews from Normandy....................16

TUTOBeing a better squad leader ...........19

TOURNAMENTThe PR Tournament.......................22

NUIJAMAAA new map to fight on...................28

HOW TO AIM WITHThe SPG-9 ...........................................32

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POLISH FACTION[R-COM]ddeo interview ................35

PATIENT BEARIssue #1 Contest ................................38

TRENDINGThe Selfie/Stab Challenge................41

TUTOMy gun is bigger ................................42

View of Muttrah City

by MoulinKiller

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NEWS

What’s up on the front?

FALKLANDS

The  people  who  joined  the

Project  Reality’s  Adventure

before Falklands was removed

probably remember what it was,

for the rest, Falklands was an

add-on map for PR, a huge map

(8 km x 8 km), displaying the

Falkland islands as well as a bit of

continental Argentina for the

planes. Then all that stopped,

and ever since we’ve been

patiently waiting for it to come

back, this day is coming, and

[R-Dev] Rhino released a few

updates on what’s coming to us.

Planes, planes, and more

planes, yes, Falklands will once

again be about who owns the

sky, with harriers, A-4s, Mirages

and other helicopters, the battle

for the sky will be harder than

ever. But be assured, the infantry

will have its way to fight back,

introducing the new MANPADS

(Man-Portable Air-Defense

Systems), it will be used by both

British and Argentinian Forces.

So many things to shoot

down!

Now that we have a big tube,

we need targets, and don’t

worry, you’ll have plenty enough,

to the already present Mirages,

harriers, A4s, A1-H and

helicopters, we’ll have to count

with not one, not two, but three

new variants of the A-4 Skyhawk

, they will fight alongside a newly

textured Mirage III used as a

placeholder for the Super

Etendard, which will be equiped

with a brand new exocet missile,

fired with the help of a new radar

screen. Finally for the air assets,

we’ll have the pleasure to be

transported in a beautiful

Chinook which will serve as a

heavy lift helicopter for the

Argentinians.

And now you probably think

that with all those planes and

MANPADS it’ll be impossible to

reach the boats to destroy them

A new radar for the Exocet missile

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with your Exocets? Well, Rhino

might have reserved us a little

surprise, not many informations

yet but he released an render of

a shore-based launcher. The

"Instalacion de Tiro Berreta", an

Exocet launcher improvised on a

lorry trailer.

That being said, I’m sure you

can’t wait to set foot on the

Falklands ground again, or to fly

above it.

Stay tuned!

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During the 1982 Falklands War,

Argentina deployed 48 Skyhawk warplanes

PRSPY for Android

A-4Q, A-4B and A-4C will be the new fighter jets for the Argentinian Air Force

Ever  wondered  what  asset

was on this or that map but

got too lazy to go to the map

gallery or find the info

somewhere else? Well, the

fantastic U_Turista fixed that

problem for you, with the new

application for Android devices,

you’re just a few finger slides

away from all the informations

you need on every map! Check

what server is online and

populated, what assets are on

the map, get an overview of the

minimap, set an alert to warn you

when your favourite map is being

played, and keep track on your

friends playing to be able to join

them.

Download it now if you

haven’t got it yet!

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GUIDE

LET’S GET STARTED!by Fnixer

These are all kits that you can

grab straight out of the menu of

PR and it gives you the firepower

to deal with a majority of threats

without wasting too much time

finding crates, etc.

- Officer - As I assume its generaly will

be squadleaders reading this

guide, equipped with all you

need for surveillance,

communication and the basic

things for combat you are tasked

with keeping the squad up to

date. Are allies advancing on your

flank? Are you approaching

enemy position? Mortar fire

inbound just near you? These are

things that are generally

appreciated to know before you

meet them. It avoids stupid

things like friendly fire, keeps the

squad on their toes and makes

sure they dont drop down from

suprise of a mortar shell in the

distance. Information is a vital

key and you are the one to pass

it on and make sure to use the

information and communication

while keeping a close look out in

the distance, after all you are the

only one equipped with a GLTD in

most cases.

- Medics -Medics are the key to your

victories. Keeping your squad

alive longer meaning you can

engage more threats and saves

you the time and effort of

fighting your way back and wait

for your whole squad to re-

New to the game? Want to get in quickly without the hassle of reading all that long manual that everyone

is telling you to absolutely read? Well, here we go with a quick overview of the basics.

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spawn. Keep them covered while

they do their work no one can

revive someone when they are

getting shot.

- Rifleman -He provides you with the most

basic necessities, such as extra

ammo, that can either be given

to the LAT, AR, medic or

grenadier depending on what

the situation requires and can

generally be assigned to almost

any task not requiring specialised

gear, useful for almost anything.

- AR -The Automatic Rifleman

provides you with the most

firepower of the squad. Making

even just two enemies keep their

heads down and out of the fight

will give you the advantage you

need to get in range and easily

take care of them with either the

use of grenades or regular rifles.

Keep your AR in a proper position

and cover him from flanking

since he is the most vulnerable

part of your squad with a set-up

weapon.

- Breacher -This one gives you the basics of

CQB with either the shotgun or

the rope making you able to pass

obstacles that would usually

obscure your movement. Keep

him close you need him for

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taking out emplacements,

opening doors and other nasty

things.

- LAT -The Light Anti Tank is the

heaviest weapon in your arsenal

and is the only way for you to

deal with things like APCs and

other light vehicles (unless you

have a ballsy breacher but that

often ends very poorly). Most

alternative LAT kits comes with

two rockets with the lack of a

long range scope on the rifle.

However that is not something

that needs to be worry about.

The more rockets, the more

targets you can take out in

succession And you will need to

stop less for ammo.

- Grenadier -Another great kit to pin down

enemy squads. The majority of

PR players will dive for cover

when they hear a grenade

explode around them, combine it

with the AR suppression and you

can immobilize an entire enemy

squad with ease.

Also good at providing long

range smoke for either

distracting an disorientating an

enemy.

Your greatest defensive

weapon is something all your kits

have: Smoke grenades. It is vital

for you to use if you want to fall

back or just disorientate your

enemy. Sometimes throwing a

smoke into the face of the enemy

is better than dropping it by

yourself as it will make him

unable to view his surroundings

and either force him to stay in

place or relocate to a new

position. Use it as much as

possible.

> Grenades  : Can be used to

finish almost any engagement a

well placed grenade can easily

take out key enemy squad

members or if they are bunched

up at least half a squad. When

breaching a building you know

there are enemies in take no

chances you are more needed

alive. If you think there is an

enemy inside the door or

window throw a grenade

through it. If there was someone

great if there was noone you are

at least safe until the next door.

The three major ways

to advance in a

battlefield

> Column - sql "column behind

[someone, preferably someone

with eagle-vision and that is not

trigger-happy]"

This is a "fast" way to move in a

squad formation in any kind of

terrain. Used in no expected

combat situation in open terrain

and is the main way to move on

city maps. ["hard" to spot]

> Line - sql "[whatever (combat,

in, on, formation)] line"

Advancing trough forest knowing

there is enemy this is the way to

go 2-5meter spread depending

on the terrain(trees and shit). also

used for making the whole sq

look at the same way to fuck shit

up "get on the line and fuck 'em

up" that means get in line to sql

face the same way and light 'em

up! [easy to spot]

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> cluster fuck - sql "cluster fuck

your way over to the mark so we

can..."

only used when there is no

combat involved, long boring

walks etc.

.Fnixer

The Light Anti Tank is the heaviest

weapon in your arsenal and is the only

way for you to deal with things like APCs.

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WAR OF THE FACTIONSby Wicca

Having  played  thousands  of

hours of Project Reality, and

being an avid Strategy fan for

quite some time, including but

not limited to World in Conflict,

the Total War series and various

other titles.

I am an avid strategy gamer,

aswell as enjoying the great

tactical platform PR delivers, and

I have always imagined

something more from PR. Not

just in numbers, but also in the

ability to play a game in a more

customizable fashion. Lately I

have been playing alot of

Wargame RedDragon, which is

one of the core inspirations for

the War of the Faction Concept.

We started running the

concept War of the Factions after

after trying to find a good event

to work with in PRTA. We

organized a battle on my map

the Karez Offensive. I allowed

myself and my opposing

commander the ability to choose

which faction to play as, aswell as

creating a very basic purchasing

system based on what weapons

each vehicle had. The match took

place between the German

faction and the British faction.

We also removed all flags from

the map, to encourage more

intelligent manouvering and less

lemming behaviour.

The matches had no flags on

them, giving each CO the ability

to focus on the enemy instead of

flags. There has obviously been

some bugs with the concept, and

the latest event we had was a

failure due to lack of testing. But

we are working hard on making

new content, and we were able

to actually do a War of the

Faction event on a current PR

map!

The matches that followed are listed here :

Karez Offensive

Wicca British vs. Ceaqer German - British victory

Wicca vs. Steckdose MEC - Canadian victory

Behr United States vs. Pronk Russian - United States victory

Zahj MEC vs. Fnixer Dutch - Dutch Victory

The new comer in the Tournament field is now launched, let’s unveil the secrets behind this new concept

of playing Project Reality with its creator, Wicca.

TOURNAMENT

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The people working on War of

the Faction has been very

helpful, behr introduced a

doctrine system, where each

commander would recieve cost

reductions and other bonuses by

choosing a certain doctrine.

Midnight has made some very

beutiful graphics for it, and has

really deliverd some outstanding

headers aswell!

After all those great battles,

chance and a bit of luck pushed

us in the direction of creating a

tournament surrounding the

concept. We announced the War

of the Factions tournament just

over a month ago, and are

currently working on the details,

check that out on

> www.prtournament.com

War Of the Factions

SPAWNER

With a lot of time already

spent on the tournament, we are

in the finishing stages of being

able to actually spawn assets in

the game real time.

Here is a video of it in action:

> War of the Factions Spawner

test

All this made by rpoxo in

python from the KIA clan, who is

also a manager in PRTA. If we are

able to finish the spawner before

the tournament begins, it will be

a core feature of the battles, and

will really change the way you

prepare your teams, allowing you

to purchase assets on the field,

adding an RTS "building" aspect

to the match.

What I am really hoping is for

the battles to have real depth in

its infancy by allowing the

commanders more impact on

the battle. We are removing the

limits of Project Reality by static

assets and factions currently

making the game much more

replayable, and prolonging its

life. I really hope we will attract

some new players, and truly

deliver a war that will give the PR

community something to cherish

for the next years to come.

Lately the Official PR

Tournament was announced, I

think that is great having a

competing tournament, this will

only encourage me to improve.

Living up to the tough standards

the PR players have is a

demanding, but the challenge is

accepted!

The spawner will allow the commander to "buy" assets and deploy them on

the battlefield

"We are removing the limits of Project Reality

by static assets and factions currently

making the game much more replayable"

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Looking ahead I see alot of

sleepless nights and if we get to

the point of a code and concept

that is sound and works well, we

could even try to talk to the

developers about adding it to PR.

I have already gone through

about 217 vehicles ingame, trying

to decide prices and working on

sorting them into their seperate

factions, and that was only half

the job! But I know it will be

worth it in the end, the concept

is very sound and has already

been tested. We just want to

streamline the process.

Join  us,  fight  with  us,  and  get

some friends along the way :

> www.prtournament.com

.W

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UPDATE

PROJECT REALITY : WWII

Back to Normandyby Arc_Shielder

It's been a long time ever since

the  first  and  last  PR:WW2

announcement. Back then we

promised to raise the bar of

previous installments closer to

PR standards and the addition of

new content. We've had ups and

downs along the path we chose

to take but I feel that we are

finally getting the final pieces of

the puzzle together. The

workflow has been steady lately

and I am counting on that it

remains that way until release

time.

I have to say that if there was

anything more deterrent in this

community project, it was the

hard realization that things just

weren't going to work the way

we intended. Most of the plans in

bringing overwhelming new

content were unfortunately

suspended and progressively

reduced to where we left -

Normandy. It has been a

combination of not getting the

(active) manpower we expected

and not enough external

cooperation for some of the

projects (like Iwo Jima aka the

Pacific theater). But nothing

compares to the headache that

are the animations. The

excellence of Chuc's work

demanded a revamp in that area

and his departure left a void in

the PR community. PR's past

dependency on him became

increasingly obvious as we

struggled to find animators

willing to take on the huge pile of

tasks.

But not all is gloom and doom.

Despite all of these setbacks, we

are pulling it through thanks to a

few newcomers to the team. I

am optimistic about where the

minimod will take us and that the

players will surely enjoy the

unique gameplay experience.

Not only are we correcting,

perfecting, and filling the gaps,

but we are also bringing some

new and exciting things to the

table to make the minimod stand

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on its own. Each level will be

played differently (due to the

introduction of new gameplay

features and assets) and players

can expect a more PR feel on this

release than in the previous ones.

At this point in time it's hard to

go into specifics. We know

exactly what we want to release

but I don't want to promise

things that may not come out.

However, we will be releasing

bits of information over time

through mini-updates that you

can follow in the PRWW2 forum.

Thanks for all the support and

suggestions you have given to us

via PMs, forum posts and even in

private conversations. If you

desire to help then we're always

accepting new team members.

Just send a PM to [R-

MOD]Arc_Shielder in the

realitymod forum.

I am eager for the day when

we're all playing PR:WW2 and

having a blast.

Cheers!

.Arc

> Above : A fortified position

around St Lo.

> Against : Omaha beach as seen

from German positions.

> Below : Omaha beach as seen

from a shore house.

Previous page

> Top : A german position above

Omaha beach.

> Bottom : Holding a Panzershreck

around St Lo.

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Join one of the biggest communities in Project RealityPlay with other community members in a tactical and mature way

Experience Project Reality and other games at their best

JOIN US TODAY www.prteamwork.com

JUMP IN OUR TEAMSPEAKts.prta.co

PLAY WITH USPRTA #1

IP adress : 188.40.118.13Teamwork, fun, events, everyday

Project Reality Teamwork Alliance

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TUTORIAL

BEING 

A BETTER 

SQUADLEADERby BlueDrake42

- 1 - Work with what

you have.

Before you even head out into

battle, what you need to do is

gage the skill level of your squad,

if you don't already personally

know the members of your

squad, don't be afraid to casually

ask questions about how long

have they been playing, what

rules they feel more comfortable

with or any other thing you feel

would be pertinent to their skill

level. This, in my opinion, is one

of the most important aspects of

leading a successful infantry

squad. Depending on your squad

veterancy this will greatly dictate

the tasks and objectives you will

be most successful at

completing.

There are ways to make any

squad invaluable to your team

but expecting an inexperienced

squad to complete tasks beyong

their capabilities is a quick way to

get you and the rest of your team

slaughtered. Remember, the

In the following article I'm going to take all my experiences and ideas from squad leading in

project reality and filter it down to 3 rules that hopefully will be easy for you to remember.

best squad leaders are the ones

who manage their expectations

appropriately so always pursue

tasks within your squad

capabilities.

Best use of squads :

> Inexperienced Squads : Defensive & Logistical Roles

> Intermediate Squads : Combat Patrol & Scouting

> Veteran Squads : Direct Assault & Flanking Role

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So now that we covered

gaging your squad skill level, let's

move on to the next step.

- 2 - Plan ahead, keep

it simple, and don't

micromanage

When you come under fire,

you need to trust that your entire

squad understands how to react

to the situation without you

needing to tell them how, this

means the tactics, rules of

engagement and squad structure

you would like your squad to use

while operating should be

defined during your downtime

and not during combat. and

wasting that time barking orders

that could have been issued

before conflict arose will vastly

decrease your survivability.

Additionaly, you need to ensure

the orders you are dictating to

your squad before engaging are

simple and easy to remember.

Forcing your squad to remember

many orders may keep them

from effectively executing any of

them.

For exemple, if I was leading a

convoy into enemy territory I

would inform my squad even

before we left the base these

things, I would tell them to not

stop if we come under fire, that

they may fire at will if they see

When under fire, time is precious

Define these things to your squad before embarking on a mission, these guidelines should

be simple and easy to remember :

> Reaction Tactics : Retreat on contact, suppress and hold, etc.

> Rules of Engagement : Fire at will, hold fire (unless fired upon), etc.

> Squad structure : Fireteams, infantry roles (AR, Grenadier), etc.

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enemy targets, and that our

machine gunner and medic

would be fireteam 2 while

everyone else is fireteam one.

This establishes clear and simple

ground rules that are easy to

remember and fall back on when

the squad gets into an

engagement, if a soldier had stop

the convoy while under fire,

those few seconds spent asking

me what to do next could be the

difference between life and

death. And lastly, remember,

your role as squad leader is to

overview and coordinate the

squad as a whole, always keep

the big picture in mind, getting

tunnel vision nitpicking single

soldiers will compromise your

situational awarness and your

ability to establish clear goals

that the entire squad can work

towards.

- 3 - Don't be

indecisive

Bad orders are better than no

orders at all.

An indecisive squad is a dead

squad, in the heat of battle, a

mediocre decision made quickly

is better than a perfect decision

made after you are all dead. War

is not a democracy, and for a

good reason. Teams with

initiative and cohesion will

always gain an advantage over

opposing teams boast in tactical

superiority. Therefore, that being

said it is very important that

squad members listen and

execute squad leader orders.

Responding to a single point of

authority is always more

important than deliberating over

the best tactical course of action.

In addition to the higher initiative

and acting power a squad leader

can always learn from his

mistakes and make better

decisions next time around.

However a squad as a whole will

never be able to deliberate more

efficiently, especially in a game

like project reality where the

squad members are going to be

changing every round.

.BD42

Check this tutorial on youtube :

> Being a better squadleader

> Tactical Combat favors squads with initiative & cohesion

> Single point of authority > lenghty deliberation

> Squad leaders can learn, but not if squad members are

disobedient

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TOURNAMENT

PROJECT REALITY TOURNAMENT

The comebackby psychickactivity

After  several  years  of

inactivity,  the  official

Project  Reality  Tournament  is

making  a  comeback. What

started back in 2006, developed

to be one of the greatest gaming

experiences that participants

ever experienced. Two teams,

fighting each other in organized

battles every other week, doing

their best to overcome their

enemy by utilizing and

developing new tactics and

strategies has been the recipe for

the succcess of the PR

Tournament ("PRT").

After a long break, the DEV team

gave the go to give it another try.

The new tournament tries to

revive the old spirits and create a

haven of amazing gameplay for

every PR player that joins.

Designed for newcomers and

hardened veterans alike, this

campaign was adapted to fit the

demands of all the changes of

the mod that have been made

since the last campaign. For

example, the last time the PRT

was running, you had 64 player

servers, no local mumble,

nametags, completely different

deviation and effects and all the

other stuff that some of us might

remember from the pre-1.0

versions of PR.

With PR having celebrated its

10th anniversary this year, this

tournament will show you how

the mod is meant to be played!

You can find out all relevant

information on the website

tournament.realitymod.com.

At the occasion of the launch of

the Tournament, its manager,

Nate, accepted to answer a few

questions to make all that big

Tournament a little more clear for

us players.

Good Morning Nate,  and  thank

you for answering my questions

today, well to start with, maybe

you  could  tell  us  something

about yourself?

N  : Hi, I am Nate, certified PR

addict, German student, 23 years

old, living in the south of

Germany near Switzerland. I was

The new C10, official PR Tournament is launched, and at this occasion, Nate accepted to give us a word

about it and answer a few questions for psychickactivity.

Page 23: DEVIATION #1

deviation 23

member of [QRF] and now play in

the [3dAC] clan and the SnK

group. In the tournament, I am a

Senior Admin.

How did you first hear about the

Project  Reality  Tournament

(PRT)? How did you end up in the

Team?

N : [PR]CATA and [PR]NATO from

the previous campaigns have

always been distinctive tags

when playing PR, but I think the

first time someone actually

shared his fond memories of the

PRT with me and explained what

it was, was when I got to know

Onil.

Finrar, Spook, me and some

others joined the Sneaky Snakes

Group, a small bunch of players

dedicated to recon, sabotage

and disruptive tactics in 2013. For

training we used tactics that Onil

had learned and taught in CATA -

which was one of the teams in

the last PR tournament

campaigns. I was very impressed

with the in-depth knowledge

they had achieved over time.

In late 2013, I joined the F|H #2

and then the F|H #3 campaign in

the ARC* team. It was my first

tournament and one of the best

gaming experiences I ever had -

but still, people said that the PRT

was something completely

different.

This spring I was contacted by

a group of people around Curry,

Onil and others and was added to

the "PRT Task Force" in the PRT

forums which examined ways

how the PR tournament could be

revived. We got green light from

Page 24: DEVIATION #1

the DEV team this summer and

we have been working on the

comeback ever since.

How many  people  are  working

on this project, who does what?

What are their nationalities?

N : Actually, we are quite a bunch

of people now. The TaskForce

consisted of PRT veterans, clan

leaders and other skilled people

from the community.

The PRT staff right now is

separated into Management

(blue) Lead & Senior

Administration (red),

Administration (purple) and

Contractors (green) and

consists of around 20

people.

The "Lead Administrators" carry

the main workload. They have

the responsibility for everything

in the PRT. Onil (Portugal) and

GrayeKnight (USA), both PRT

veterans, hold these positions.

Then come two "Senior

Administrators" in two

Departments. - BloodyDeed

(Switzerland) is dealing with

teamspeak, battle servers and

other technical stuff in the Server

Department, while I am in charge

of the "Moderations and

Relations Department". I answer

support tickets, help the Lead

Admins with the SignUps, and

run around and talk to

people (like this

interview!).

The other Admins help

out where ever they can.

Agemman (Sweden) led

the Media and to him

and his Contractors ("T-

CON") we owe the

awesome logo and

graphics work that we have for

this tournament. Furthermore,

we have some guys working on a

Tournament Wiki and some other

neat things.

The other staff members are

for example from Ireland (Liam),

Germany (Curry, Colonelbruno),

Finland (Raic, Finrar), Austria

(TomNedry, Senshi), Belgium

(Mineral), Netherlands

(AfterDune), Italy (Brainlaag) and

so on..

Pan-Atlantic Coalition [PAC] and

Eastern  Military  Federation

[EMF]  are  the  new  tournament

factions  - Can you  tell us more

about the teams?

N  : In the beginning we had a

huge discussion if we should

make the teams split up into the

Page 25: DEVIATION #1

deviation 25

BluFor and OpFor factions again.

There obviously are some

balance issues with Western vs.

Eastern PR factions, but in the

end we decided to go with it and

added some things to balance it

out.

The PAC plays the US Forces,

Great Britain, Germany, Free

Syrian Army and Militia in this

Campaign. One of the other

Blufor factions (France,

Netherlands, Israel, Canada) will

also be included and the rest will

not be played - however, the

BluFor factions will rotate each

campaign, so people can play all

of them.

The EMF team is playing MEC,

China, Russia, Taliban, African

Resistance Fighters and the

North Vietnamese Army.

To avoid "blufor-joining", the

Supreme Commanders will (after

the Grunt-SignUps have closed)

discuss with the admin team

which team plays EMF and which

team plays PAC. This is to ensure

maximum balance, which is one

of our highest concerns in this

tournament.

Did you pick the Factions based

on current events and real world

conflicts - like in Syria or Iraq?

N : No. The PRT is not affiliated

with and does not seek to

emulate the practices or ideals of

any current military force, foreign

or domestic. Name or

organizational similarities are

aesthetical only. We just sticked

with the conflicting forces that

are given to us on most Project

Reality maps.

The  Campaign  was  announced

on  September  1st.  How  is  it

going?  Are  old  people  coming

back to PR?

N : To my personal surprise, the

turnout so far has been great.

After opening the Officer Sign-

Ups on Monday the 8th of

September, we already received

over 60 applications for officer

positions only. Over 200 new

users registered in the forums in

the past week, so we are quite

optimistic at the moment. Also,

we have reached the stunning

number of 6 twitter followers, so

yeah - the PRT arrived in the Web

2.0.

And yes, among those posting

in the forums and signing up,

there were plenty of PRT

veterans but also lots of new

faces that will shape future

generations of PRT players. It is

great that people come back just

to experience the PR

Tournament again.

I  am  French  and  I  see  French

Forces, but will it be possible for

(for example) French players to

join  this  year?  The  language

barrier is immense for some. Did

you consider this?

N : Oui, certainement! Any player

from all over the world is free to

join the PR tournament. It is

however necessary to bring at

least a basic knowledge of

English with you. We have no

problems with a squad full of,

say, French players - but the

Supreme Commanders need to

ensure that their team is able to

communicate with each other,

and that probably means that the

Squadleader needs to know

basic English.

There have always been tons

Page 26: DEVIATION #1

26 deviation

of players that are not from the

English-speaking world and all

have managed, so don't hesitate

and sign up!

There  are  two  tournaments

running  at  the  same  time now,

what do you think about that?

N : Both tournaments have been

in works for long time. Only time

to organize a tournament of

these sizes is during winter

months when player activity is

the highest. While the domains

can be a bit confusing, it's fine -

any effort to bring the

community forward is

appreciated by both the PRT-

staff & the PR-Team

Can  you  tell  us  about  the  next

steps? How do I join a Squad and

team?

N : Officer Sign ups are open until

Sunday. On the weekend, we will

meet with the Supreme

Commanders and Commanders

from both teams and discuss the

distribution of the Squad leaders

and NCO's. After that, on Monday

the 15th, Grunts can sign up on a

first come, first serve basis! So

make sure you sign up in time!

For the grunt Sign-Ups, [T-

ADM]TomNedry has worked out

a really nice automated system.

Instead of having a thread where

every player has to reply and

where the admins have to do all

the work per hand, he created an

automated system for the Sign-

Ups. All you have to do now is fill

out a form on our website and

submit it.

After this is done, the Admin

team can see the details of your

application and assign you to a

team. It's pretty easy and will

make things go much faster than

before (we hope!).

This is how we, the Admin

team will see the applications

(work in progress):

Only after both teams have

been filled and balanced. The

High Command of both teams

and the Admins will meet and

discuss which team plays EMF

and which team plays PAC.

Thank  you!  Now,  what  about

those  Hexagons  you  have

everywhere?

N : One of the new features this

year is the introduction of the

mapboard. It is explained in

detail in our FAQ but it plays like

an old boardgame. You need to

win control over the hexagon

tiles in order to win the

campaign. The commanders can

make tactical decisions on which

map they will pick and perhaps

locking down the victory early by

picking the right map. Here is an

example image of what a

mapboard could be:

It took us a long time to

develop this board and I think it's

pretty cool. It gives tactical

possibilities outside of actual

A new interface for players application and admin boards to review

them all (Work In Progress)

Page 27: DEVIATION #1

deviation 27

battles and you have both, set

maps and the freedom to choose

maps on some map fields. The

team that controls more parts of

the board at the end of the

campaign wins.

This is the event of the year in PR

-  I  hope  that  it  will  hold  its

promises, did you say something

more that I've forgotten?

N : I just want to say that we do

our best to have a great

tournament tthat lives up to the

old standards but is fully adapted

to the current PR gameplay. And

that is mostly a extremely fun

experience for everyone

involved.

We welcome both new and

old players, clan members and

veterans. So make sure you join

up and bring PR to another level

with us! If you have any

questions, contact me or

someone else in the admin team

or do it oldschool and jump on

IRC

#prtournament

@irc.quakenet.org.

Thank  you  very  much  for  your

time Nate, we wish you luck with

all that, and of course, SEE YOU

ON THE BATTLEFIELD!

.psychick

A new interface for players application and admin boards to review

them all (Work In Progress)

Page 28: DEVIATION #1

NEW TES

T EVENT

 SUNDAY

 14th SE

PTEMBER

!

28 deviation

NUIJAMAAWhen Russia invades Finland, again.

Welcome  to  Finland,  nor-

thern Europe, the country

of saunas, ice skating and the

homeland of the indestructible

Nokia 3310. But Finland is also

that unknown hero that thought

back the Soviet steamroller

during World War II... Will history

repeat itself? Didn’t the Russians

learn from their mistake?

Nuijamaa is based on the bor-

der control station and its

surroundings in South Karelia

(Finnish province).

Some forests, a small village,

fields and farms... all these make

it a perfect area for light combi-

ned arms, prepare to a fierce

battle, with the support of heavy

tanks and APCs, the infantry will

have to push through the Finnish

defences. As for the denfenders,

they will have to push the Rus-

sians back to their side of the

border.

The defenders, yes, not the

Finnish Army, not yet, but to hold

the line while they finish getting

ready, the French will step in and

fight the Russians.

For this first event, the big

fights occured at a few choke

points, first around the mansion,

a big house located on top of a

hill covering the village, then, in

the village itself, but the French

forces were pushed back, had to

retreat at the wheat farm first,

but couldn’t hold this line either

and had to move all the way back

to the last farm up North where

they previously dug themselves

in and built a nicely defended

Forward Operation Base. The

Russians will never get to destroy

it despite their victory and overall

domination over the battlefield.

The map is very well balanced,

the forests and numerous ente-

rable buildings give very good

covers to the infantry, while the

open areas, such as the fields or

the border station make a nice

area for open armoured fights.

All in all, the map needs a few

tweaks here and there, on which

[R-Dev]Rabbit is already working

on but it’s a very interesting map

on a tactical point of view and

everyone should enjoy it (except

the CAS whores, sorry guys).

Make sure to join us for the

next test! Coming soon!

A storm is coming, in the horizon, troops are gathering, engines are warming up and the thunder is cracking

afar... a new battle is about to begin

NEW MAP

Page 29: DEVIATION #1

NEW TES

T EVENT

 SUNDAY

 14th SE

PTEMBER

!

Page 30: DEVIATION #1

Being a new player in Project Reality is alwayshard. You know what else is hard? Winning. Mostpeople play PR for shits and giggles, and then

some became tournament players.

In there, you play for the kills, for the exci-tement of beating your enemies into the groundand filling their heads with lead, painting the

ground with their brains.

Euphoria, a sensation of wellbeing. Thats whatyou will feel after winning a battle you haveprepared long for, and you played to win. It'snot always easy to win and there will always be

losers.

Page 31: DEVIATION #1

The War of the Factions Tournament focusesplayers into a steep competition, catering bothfor new and veteran players, the main thing ga-thering us is the competition, we stay for thebonds we made, and the experiences we make.

Join it now, on www.prtournament.com Signupsopen the 11th of September!

War is coming.. .

www.prtournament.com

Page 32: DEVIATION #1

32 deviation

SIGHT

HOW TO AIM WITH

THE SPG-9by MADsqirrel 

Lately,  I  came  across  quite  a

few  players wondering  how

to aim with the SPG-9, so here’s

a quick explanation on how to

use it. It is quite simple actually,

the only thing that varies from

other weapons and sights, is that

the shell doesn’t come out of the

center, but on the upper cross,

and the drop is pretty heavy, so

you have to compensate a lot

using the range finder.

The range is indicated on the

right side, 2 for 200 meters, 3 for

300 meters, etc... So, if we sum it

up, the upper cross is for targets

around 50 meters, up to 100 ish

meters, the first arrow right

below the cross is for targets at

200 metres from you. In order

to be efficient, always ask your

squad leader to give you the

range to the target, or the range

to a reference point that you

could use to find the

approximate range to close

targets (a building, a sign, a

bush...). And remember, to hit

far away targets, your shell will

travel in a curved/high

trajectory, take that into

account, for exemple when

trying to hit inside a building

through a window.

Page 33: DEVIATION #1
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DID YOU KNOW?

Logi truck repair stations

rearm in the field automatically.

Page 35: DEVIATION #1

deviation 35

POLISH FORCES

POLISH FORCES UPDATE

[R-COM]ddeo interviewby psychickactivity

[R-COM]ddeo hello, and thank

you for this interview, to start up,

could  you  tell  us  more  about

yourself  so  the  readers  can

discover  who's  hidden  behind

the Polish Faction leader?

d : Hi. Actually my real name is

Darek. My nickname came from

combining the first letter of my

name and the beginning of my

surname. I am a 23 years old IT

engineer who is interested in 3D

modeling and video games. I am

also a big fan of open source

softwares. In the end, I like just to

spend my free time doing

creative stuff.

When  did  you  start  being

involved in Project Reality?

d : I started playing Project

Reality in 2009, I played actively

for a few months, then had 2

years break. When I came back in

2012 I decided to volunteer for

the development team of the

Polish Faction.

How did  you get  the  idea of

developing  a Polish  Faction  for

Project Reality?

d : The Polish Forces project

started in 2007 by Uncle Blues

and PR passionates from the

Polish community. Unfortunately

in 2012, the development of the

faction was folded. Back then I

wanted to learn 3D modeling and

it all happened at the same time

as my coming back to Project

Reality. Honestly when I joined

the game after my break I

expected to see the Polish

Armed Forces already

implemented in the game, as a

fully functional faction,

unfortunately the faction was

never released nor finished. At

this point I decided to start

working on the project. We had

to gather a new team, get in

touch with the previous

developers to obtain the old files

and start working from where

they stopped, but in the end we

had to redo most of the work. We

have a long road behind us, but

also a long road ahead, we are

still not ready to release the

faction.

Last month, the Polish Community Faction released a highlight about their progress, and we got curious,

because really, we didn’t hear much about them in a really long time, they flew under the radars... so... let’s

unveil some of the mystery with their Leader, [R-COM]ddeo.

Page 36: DEVIATION #1

36 deviation

Can  you  tell  us  more  about

your  current  work  and

progresses?

d : For the last 2 years we have

been actively developing all the

assets and maps. We are going

one step at a time, but

sometimes there are weeks or

even months when we are

pushing work much further than

usual. I think everybody in our

team is looking for months like

these, because this is when you

can clearly see that the project is

alive. I can say that August 2014

will fall under that category.

How many people participate

in  the  project?  What  are  they

working on?

I would like to be able to gather

informations about all the

participants who helped

developing the Polish Forces

since the begining in 2007 but it

will be a difficult task. Every

person who put work into

bringing this faction to life should

have a place in the credits, and

this time will come. As of right

now, there are around 20

volunteers who are actively

working on finishing the faction.

We are currently tweaking 3D

models, textures, making

animations and trying to

implement everything into the

game.

Did  you  come  across  any

problem  during  the

implementation?

d : We do not have big issues so

far, thanks to a talented team!

The  Polish  forces  being  a

conventional  faction,  do  you

have  any  ideas  of  the  kind  of

combat zones they'll be fighting

on,  like  desert,  urban  or

woodland?

d : Our main goal was to set the

faction to fight in the Afghan

theatre, but lately we started

preparing assets for the Iraqi

zone as well as Eastern Europe,

although we are not yet sure if

we will achieve the last one.

Can we  see  pictures  of  your

work: weapons, vehicles, static?

d : We are showing the progress

of our work on our facebook

fanpage as well as on the official

PR forums, just check over there.

https://www.facebook.com/PRP

olishForcesThe polish forces have the particularity to use soviet-era weapons mixed with

NATO equipments

Page 37: DEVIATION #1

deviation 37

The Polish Land Forces contingent have

been operating 100 KTO Rosomak vehicles

in Afghanistan. 

Rosomak is Polish for Wolverine.

What  factions  are  the Polish

going to face in the battlefield?

d : Well, our forces will face the

Talibans in Afghanistan as well as

the insurgents in Iraq, and who

knows, maybe MEC or Russians

at some point.

Would it be possible to see the

camouflages?  Do  you  have

different types: forest, desert?

d : We have both woodland and

desert camouflage in a few

versions. We will present them in

proper time.

Can we see your design plan?

d : Sure, it is available here :

http://goo.gl/IdDw5C

Will we get to see this faction

in PR2?

d : I doubt it.

Thank  you  again  for  this

interview,  do  you  have  a  last

word for our readers?

d : Be cool.

.psychick

Page 38: DEVIATION #1

10 years ago, a small project was launched, a

small idea, a small team...

but a big dream.

SUPPORTING

IS CARING!by Midnight

For a decade now, Devs have taken turns

to carry on that dream, to entertain us,

to bring what was just a PROJECT to life,

make it grow and make it BIG. They have

been coming and going ever since it started,

Some people got attracted to the Dev team,

some left it for different reasons, but it never

ceased, it never stalled, Developers,

Contributors, Community and others have been

keeping this game alive, without forgetting us,

the players, the backbone of Project Reality in a

way. We all have a role to play in this adventure, and

our role is probably the easiest of all, since it’s just

playing, we’re lazy dudes, forgive us Devs, many

of us would love to help, but... "would", key

word here, hehe.

I am part of those not so many players who

have been around since the begining, I

discovered and started playing Project Reality on

Minimod 0.3. Yes, hard to believe, but it all

started as a minimod, it came a long way since

then to what it is now. Oh, and let’s not forget

that every new release is rumoured to be the

last one, and it has been like this for quite a

while, around 0.7 or something... But whatever

the rumours, here we are, and still very alive, with

38 deviation

PATIENT BEAR NEEDS YOU

Page 39: DEVIATION #1

more content than ever to play with. Falklands, Vietnam, World War II, not to forget PR : ArmA 3 and of

course, the very awaited for Project Reality 2! (no pressure guys, we’ll keep patient bear patient some more).

The Devs owe us nothing, they do it for free, but we owe them quite a lot, for hours and hours of

playing, fun and tactical shit. I never tracked my time playing PR, but it’s definitely in

thousands of hours, just this last month I played for over 180 hours, I’ve been playing

for 10 years... now calculate....

Of course there are those donations, but, let’s face it, not so many of

us do donate, I’m ashamed to say it, but despite my thousands of

hours playing exclusively PR, I only donated about $20, in 10 years...

while I pay $60 for games I’ll barely play in the end. You know

what, I’m gonna make a donation now. There, done.

You should consider it if you haven’t yet, I’ll help you,

here’s the link: DONATE!

Of course you don’t have to, there are other ways to

support the dev team, like... by playing, so easy and

satisfying.

.Midnight

This being the first issue of the new

deviation magazine, I’d like to start a little

contest.

deviation 39

THE CONTESTSee this image on the page? Of course

you see it, it’s in the freaking middle and it’s

BIG. Do you like it? I hope you do, thank you.

Now make one yourself.

The Contest of this issue, is to create a

propaganda picture for Project Reality, make

it fun, make it sexy, make it bloody, make a

mock up of an existing famous propaganda

picture, or make something original straight

out of your brain, anything you want, but

make it creative!

It can cover any aspect you want (donate,

join the community, enlist as a dev... once

again, be creative).

The magazine team including myself will

judge the submissions and announce the

winner by featuring his/her work on the next

issue of deviation. The idea will be judged,

not much the art skills, but that’s always a

plus.

And if we receive good vibes from this

contest, the next one will be even better,

with prizes and stuff! So, don’t hesitate and

submit!

send your submissions to Midnight_o9 on

the PR forums by October 15th.

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deviation 41

TRENDING

THE SELFIE/STAB CHALLENGETo raise awarness for the Lonewolf disease of the ENATD

by MoulinKiller

Hey Guys! Did you notice all those youngsters,

and  olders,  constantly  taking  pics  of

themselves? The so called selfie swarmed us in no

time, selfies, selfies everywhere, it’s like, 80% of all

the pics taken nowadays are selfies, it’s so

interesting to see yo big ugly face from up close

isn’t it?! (I love you, you’re beautiful).

Well... Brace yourself! Because the #SELFIE is

finally in Project Reality! Of course, it’s a

different kind of selfie, our selfie is modern,

funny, interesting, even ludic.

In order to raise awarness for this terrible

disease called "Lonewolf" discovered by the

Effing Noob Association for the Teamwork

Disabled (ENATD) we are calling all our fellow

players and readers to go out there, find a kind foe,

and take a pic of yourself next to him without him

noticing, then, kindly stab the bastard in the back and

laugh (the last point is at the entire discretion of the

player).

This terrible disease can strike every player, without

regard of age or sex, it appears in the brain and destroys the

part giving you the ability to teamwork, but it is curable, all

we need is awarness, to let people know about it.

WE NEED YOUR HELP! In the name of every Lonewolf out

there waiting for a good stab treatment, I thank you all.

Don’t forget to post your selfies on the PR forums.

For further instructions and informations, please refer to

this video : > Project Reality #SELFIE on youtube

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TUTO

MY GUN IS BIGGER

Being a tank gunner, shooting things and blowing stuff up

by Raphavenger

- Introduction -

The Tank and the role

of the gunner:

First things first, it is important

to be aware of your role as a

gunner in order to use precious

assets like tanks successfully.

While the role of a Tank crew

exceeds the aspect of killing

enemies, the role of the gunner is

simple: Identify  and  eliminate

enemies  targets. In order to

achieve these tasks successfully,

the gunner needs reactivity,

precision and a base of

knowledge which I will explain

later.

But first of all the gunner

needs to use the core of the PR

game play, which brings me to

my first point:

- 1 - Communication

In order to use a vehicle

efficiently the gunner and the

Being a little asset whore, I learned a few tricks about how to do my role properly, even if some people

will disagree or will have other methods, here’s how I proceed

Page 43: DEVIATION #1

driver have to be in constant

communication and harmony. A

gunner is only as good as his

driver is and vice versa. The driver

is a precious element in spotting

enemies (if you ever played with

the one man tanks in coop or

Black Gold VW you should know

how difficult it is to spot every

threats alone) and the gunner

can give useful advice to the

driver, spot mines on the road

and more. In the end you will

only communicate with your

gunner most of the time and not

with the rest of the squad, that

should be your driver’s role, so

use the local mumble or your

group channel on Team Speak.

Only talk in the squad chat to

report useful informations such

as enemy positions or confirmed

kills.

Avoid being a Squad leader

and a gunner at the same time. A

gunner needs to focus on

neutralizing enemies and can't

lead and shoot efficiently at the

same time. Always ask a person

which role they want to have or a

least say something like: ''I would

like to gun if thats okay with you''.

Being polite is the base for a

healthy communication,

enhancing efficiency and fun.

- 2 - Weaknesses and

Strengths

Before you start using a

vehicle, it is important that you

know your weaknesses and

strengths as well as the ones of

the enemy vehicles.

> Main Battle Tanks (MBT)

Every modern MBT is equipped

with a 100 to 125mm canon with

a reloading time between 4 and

14 seconds, capable of shooting

AP (Armor Piercing) and HE (High

Explosive) shells. Every MBT also

Avoid  being  a  Squad  leader  and  a

gunner  at  the  same  time.  A  gunner

needs to focus on neutralizing enemies

Page 44: DEVIATION #1

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have a Coaxial Machine Gun,

Thermals and a 12.7mm MG

mounted on top. A few of them

are capable of launching ATGMs

(Anti-Tank Guided Missile) or

have unique features that others

don't have. A tank can usually

take up to 3 AP hits in the front, 2

in the rear or one from behind.

Every ATGM hit is usually a

certain kill.

> Infantry Fighting Vehicle (IFV)

These vehicles, except the

Scimitar and the Scorpion are

equipped with ATGMs, and are

therefor very dangerous.

All other vehicles (except suicide

cars,...) aren't a major thread to

your Tank.

You are the Lion in the Jungle,

until a CAS arrives...

- 3 - Spotting and

identifying enemies

In order to spot enemies the

gunner needs to use his Thermals

and zooms in order to spot as far

as possible. Always check

windows and stairs, trees and

bushes, or anything that could

serve as cover for infantry.

Vehicles will probably search for

good overviews on hills. Be sure

to check the map and watch for

camos and weapons to be sure

you are looking at an enemy

before you engage.

In order to be efficient the

gunner need to identify his

targets and class them into 2

categories:

> threats which can damage

and even destroy you (MBTs,

IFVs, TOWs, HATs, CAS...),

> targets which can't damage

you (regular infantry, jeeps...)

- 4 - Engaging

enemies

Once you have confirmed enemy

contact you can engage them. Be

sure to use Armor Piercing

rounds or ATGMs against

Armored vehicles and High

Explosive shells as well as your

You are the Lion in the Jungle,

until a CAS arrives...

Page 45: DEVIATION #1

deviation 45

coaxial MG against infantry. Note

that one AP round is enough for

every vehicle other than MBTs.

Try to aim for the tracks and

the turret of an enemy tank in

order to disable his driving and

aiming capabilities. Always be

sure of your shot, every miss can

and will be fatal to you!

If the enemy hits you first, you

lose 80% of your chances to win

the fight, so stay focused!

If you are hit by an ATGM you

sometimes still have 1-3 seconds

to shoot a last round, try to take

this last chance to kill the enemy

before you die. This is also valid

for enemies, so remember that

even after an ATGM they can still

hit you one last time!

- 5 - Vehicle Warfare

Black Gold one man

tank (inf)

In this game mode you are alone

in your Tank , teamwork with

Squad members will be essential

in order to overcome the enemy

team and claim victory.

ATGMs will become your only

friends.

- 6 - Advices and

links for beginners

Try to practice on COOP and

training servers before using

ANYTHING on the regular online

servers.

Be sure to check the PR

manual :

http://www.realitymod.com/ma

nual/pr_manual.pdf

You can find additional infos

about vehicles here :

http://www.wargamer-

project.de/wgpwiki/PR

(Page is a bit outdated and in

German).

I know I forgot a lot, however I

hope my article will help you

discover and enjoy the big boys

on the battlefield!

Don't be shy, take control of

these Beasts of Steel and win the

battle for your team!

I wish you a good hunt, see

you on the battlefield.

Raphavenger out.

Page 46: DEVIATION #1

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> WANT MORE?

> READ THE OLD REALITY CONTACT ISSUES

Find all the previous Reality Contact issue, the older

brother of deviation magazine, now available to

download, all at the same place!

Read and download the magazines on ISSUU on the

prdeviation account, or check the PRTA forums for its

archive!

> A NEW ISSUE OF DEVIATION COMING SOON!

Stay tuned for more exclusive infos, articles and news

about your favourite game!

d e v i a t i o n

m a g a z i n e

Page 47: DEVIATION #1

HELP WANTED!

Did you like the magazine, its content, its stories and images?

We need you to improve it, to make a new issue, and make it all

happen again.

Any kind of help is welcome, from writing an article to simple

suggestions.

You have an idea to submit

You want your article to be in the next issue

You want to advertise your clan/server

You have a talent for screenshots

WE NEED YOU!

Send a PM to Midnight_o9 on the PR forums or register on the

PRTA forums at www.prteamwork.com and contact Midnight.

A forum section will soon be created to organise the magazine

team, in the meantime, Midnight will centralise all the infos and

ressources.

THANKS

For this first issue, I would like to thank everyone

who helped me and supported me during all the

process of making this magazine.

Page 48: DEVIATION #1

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