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Transcript of Development of Information Systems. “Design is a funny word. Some people think design means how it...
Development of Information Systems
“Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it's really how it works.”
- Steve Jobs
The Nightmare
Status of IT projects
0
10
20
30
40
50
60
1994 1996 1998 2000 2004 2006 2008 2010 2012
Successful (%)Challenged (%)Failed (%)
Source: The Standish Group (1996-2013)
The Nightmare (Contd.)
Overruns
0
10
20
30
40
50
60
70
80
90
2004 2006 2008 2010 2012
TimeCostFeatures
Source: The Standish Group (2013)
The Nightmare (Contd.)
Comparison between small vs Large projects
Source: The Standish Group (2013)
76%
20%
4%
SuccessfulChallengedFailed
10%
52%
38%
Large (more than $10M in labor content)
Small (less than $1M in labor content)
Why?
Uniqueness of Information Systems
Information system is similar to software, i.e. it is very different from other engineering products Abstractness Unpredictability Requirements Involvements of users Etc
Information System Projects are Different
How the customer explained it
How the project leader understood it
How the analyst designed it
How the programmer wrote
it
How the business consultant described it
How the project was documented
What operation was installed
How the customer was billed
How it was supported
How the customer really needed
Source: http://www.projectcartoon.com/
System D
evelopment Life Cycle
Information Systems Development
Source: Systems Development Life-Cycle Policy, U.S. House of Representatives (1999)
Project Definition
User Requirements Definition
System Requirements Definition
Analysis and Design
System Build/Prototype/Pilot
Implementation and Training
Sustainment
Proj
ect M
anag
emen
t
Planning &Organization
Acquisition &Implementation
Delivery &Support
Monitoring
Challenging Issues
Customers Technology Development process Budget Time Functions Quality Security Etc.
Factors of Success in Small Projects
Executives support User involvement Optimization Skilled resources Project management expertise Agile process Clear business objectives
Source: The Standish Group (2013)
Information System Project Development Game:
A Logistics and Supply Chain Version
Acknowledgement
This game is inspired by a workshop by Dr.Suradet Jitprapaikulsarn, Naresuan University
Background & Goal
You are to simulate an information system development project by building a “house”
The company with the highest fund at the end of the workshop wins
Instruction
Form 4 groups Name your company’s team and appoint each
member’s position Please note that the customer will only talk to the
project manager Each company starts with 5,000,000 Kaak Each company can take a maximum loan of
10,000,000 Kaak from the bank The interest rate is 10%
Expected Product
Suitable for an area of 20 cm x 20 cm Number of rooms, floors, decorations, etc are
based on user requirement The customer has a budget of 25,000,000
Kaak The customer will pay in a proportional
ratio of completed requirements
Equipments
All equipments are non-refundable Please return all equipments after the game finished
Equipments (ea.) Price (Kaak)
Corrugated Plastic Board (30 x 40 cm) 1,000,000
Scissor 500,000
Cutter 1,000,000
Chopsticks 500,000
Tape 500,000
Time Limitation
The project needs to be completed in 4 months
Each 20 minutes real-time represents 1 game-month
Caution
The customer does not have much knowledge about a house
Do not use game equipments to harm your colleagues, your teachers or yourselves
Summary of Information
The company with the most money at the end of the game wins
The customer only talks to the project manager
Financial Company budget 5,000,000 Kaak Maximum loan 10,000,000 Kaak Bank interest rate 10%
Target Build a house for 20 x 20 cm
vacant area The customer can afford
25,000,000 Kaak
Equipments Future board 1,000,000 Kaak Scissor 500,000 Kaak Cutter 1,000,000 Kaak Tape 500,000 Kaak Chopsticks 500,000 Kaak
Time limitation 4 months (80 minutes real-time)