Developing Mobile Applications ID2216/UMT

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1 Developing Mobile Applications ID2216/UMT Checkers Game By: Behzad Salim Aroony Kambiz Ghoorchian

description

Developing Mobile Applications ID2216/UMT. Checkers Game. By : Behzad Salim Aroony Kambiz Ghoorchian. Outline. Checkers Game Design and Implementation Technical description Classes and Packages Message passing and thread Communication protocol How to play Conclusion. Checkers Game. - PowerPoint PPT Presentation

Transcript of Developing Mobile Applications ID2216/UMT

Page 1: Developing Mobile Applications ID2216/UMT

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Developing Mobile ApplicationsID2216/UMT

Checkers Game

By:Behzad Salim AroonyKambiz Ghoorchian

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OutlineCheckers GameDesign and Implementation Technical description

Classes and PackagesMessage passing and threadCommunication protocol

How to playConclusion

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Checkers GameCheckers is the name of

several different board games.

All of these games are similar.

In every kind of checkers, the other player's pieces can be taken by being "jumped" over.

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Design and Implementation Application is designed using:

J2MEJTWI (Java Technology for wireless industry)

MIDP 2.0CLDC 1.0

Implementation IDE and Running EmulatorEclipse 3.4.1Sun Wireless toolkit 2.5.2

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Technical descriptionClasses and packages

CheckersMidlet.java The main class of the application,

CheckersCanvas.java The graphical part of the application Uses The canvas as the container Uses graphics class in order to paint the states of the game

ColorType.java An abstract class which is made to increase the generalization.

Communicator.java A threaded class Responsible for all the communications of the game

Main packages used in the application javax.microedition.lcdui javax.microedition.midlet javax.microedition.io javax.wireless.messaging

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Technical descriptionMessage passing and threaded:

The application uses simple asynchronized SMS message passing as its communication Schema.

Communication part is threadedWill be run in parallel with the appSends the messageWaits for the other peer’s response

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Technical descriptionCommunication Protocol

In order to pass the game states and decisions between peers we used a self instructed communication protocol. ex.“INVITE” => Invitation Message“07” or “+5” => Turn And color selectionetc…

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How to play

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Press lunch for both applications.

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How to play

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Press yes to communicate.

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How to play

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Enter the target phone number

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How to play

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Approve the connection by pressing the invite button.

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How to play

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Also approve by the player

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How to play

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Color selection by the system based on the phone number

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How to play

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Color Approve

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How to play

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Color approve

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How to play

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There are three variables :1. The turn2. Number of circles3. Color

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How to play

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Send message for play

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How to play

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Game in progress

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How to play

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Game in progress

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ConclusionBeta version of the application is releasedTested on sun wireless toolkitFixed some bugs and still under testDidn’t test on other devices yetWorking on push method as further

development

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Questions

?

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