Devcon-The Power of Story...4...

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1 Storytelling for Use Experience – Whitney Quesenbery and Kevin Brooks The Power of Story Kevin Brooks, Motorola Mobility Whitney Quesenbery, WQusability Storytelling for Use Experience – Whitney Quesenbery and Kevin Brooks Hi! User researcher Theatre designer Storytelling as a way to understand user, culture, and context in UX design Researcher in new UI technologies Performance storyteller Storytelling as a pivotal part of the creaKon, performance, and design process. How about you?

Transcript of Devcon-The Power of Story...4...

Page 1: Devcon-The Power of Story...4 Storytelling"for"Use"Experience"–Whitney"Quesenbery"and"Kevin"Brooks" Stories"make"connecKons" FIGURE 4-1 UX person Our colleagues (audience) User Story

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Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

The  Power  of  Story      Kevin  Brooks,  Motorola  Mobility  Whitney  Quesenbery,  WQusability  

Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

Hi!    User  researcher    Theatre  designer    Storytelling  as  a  way  to  understand  user,  culture,  and  

context  in  UX  design  

  Researcher  in  new  UI  technologies    Performance  storyteller    Storytelling  as  a  pivotal  part  of  the  creaKon,  

performance,  and  design  process.  

  How  about  you?  

 

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Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

Success?

Stories  are  already  part  of  UX  

Specify

Understand

Design

Evaluate

Collecting stories helps us understand people and goals, context....

Finding  themes  and  paPerns  is  the  first  step  in  idenKfying  requirements

Design  tells  a  new  story  that  changes  something  about  the  world

Usability  evaluaKon  is  a  way  of  trying  the  story  out  to  see  if  it  works  for  other  people,  too.

Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

User  stories  in  Agile  

  A  placeholder  for  a  conversaKon  Not  the  whole  story,  but  a  reminder  of  it  

  A  way  to  gather  requirements  From  customers,  in  their  own  language  

  Customer  focused  “As  a  [role]  I  can  [do  something]  so  that  [benefit]”  

  WriPen  by  customers  (someKmes)  From  their  perspecKve  

       

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Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

Stories  in  user  experience  

User  research  Field  studies  

Site  visits  Analysis  

Requirements  Content  analysis  

Design  Scenarios  

Wireframes  Prototype  walk-­‐through  

Usability  TesKng  

EvaluaKon  

Log  Analysis  

User  stories  

Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

The  relaKonships  around  a  story  are    called  the  Story  Triangle  

FIGURE 2-2

Storyteller Audience

Story

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Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

Stories  make  connecKons  

FIGURE 4-1

UX person

Our colleagues(audience)

User

Story as collected

Story as re-told

When you retell a story, you make a connection between your colleagues and the person you heard the story from.

Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

CollecKng  stories  

Gathering the information for stories that help us understand people and goals, context....  

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Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

Learn  to  turn  on  your  juicy  story  filter  

Look  for  stories  that….  

  You  hear  from  more  than  one  source.    Have  a  lot  of  acKon  detail.      Have  details  that  illuminate  user  data    Surprise  or  contradict  common  beliefs  

  And  are  clear,  simple,  and  compelling.    

Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

Ask  the  quesKons  that  encourage  stories  

“When was the last time you [did that thing]?”

“Have you ever [done something]?” “How often do you [do that thing]?” “What makes you decide to [do that thing]?” “Where do you [do that thing]?”

+  

“Tell me about that.” (and really listen)

+  

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Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

Personas  

One way to tell the stories of the people and their goals, context, needs

 

Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

Stories  build  empathy  for  personas    

Elizabeth,  32  years  old  

Married  to  Joe,  has  a  5-­‐year  old  son,  JusKn  

APended  State  College,  and  manages  her  class  alumni  site  

Uses  Google  as  her  home  page,  and  reads  CNN  online  

Used  the  web  to  find  the  name  of  a  local  official  

Aged  30-­‐45  Well  educated  45%  married  with  children  50%  use  the  web  3-­‐5  Kmes  a  week  65%  use  search  engines  

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Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

Stories  communicate  efficiently  

What  can  we  learn  about  Tanner  from  these  53  words?  

Tanner was deep into a Skatepunkz game—all the way up to level 12—when he got a buddy message from his friend, Steve, with a question about his homework. He looked up with a start. Almost bedtime and his homework was still not done. Mom or Dad would be in any minute.

Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

Design  

Design  is  a  way  of  telling  a  new  story  that  changes  something  about  the  world

 

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Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

Stories  spark  innovaKon  

Stories  can  be  part  of  brainstorming,  by  starKng  with  

  Stories  you  hear  during  customer  conversaKons            Explore  new  perspecKves  on  a  problem  or  goal  

  Personas              Show  their  behavior  in  new  situaKons  

  Data              ExploraKons  that  look  behind  the  data  

  Random  elements              Force  yourself  outside  the  box  

Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

Juicy  fragments  can  grow  into  a  story  

“Nothing more aggavating waiting for a bus. Have I just missed it? Is it on its way? What’s the scoop?”

“It’s like a game: drive or

take the bus – which will get

me there first?”

“I love seeing lots of

people on the metro

platform. It usually

means a train will arrive

soon.”

“When the bus stop isn’t clearly marked, I always worry whether I’m in the right place.”

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Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

Stories  can  explore  situaKons  and  context  There  is  nothing  more  frustraKng  than  waiKng  for  the  bus.  On  a  suburban  road.    In  the  snow.      Sandra  didn’t  like  snow  much  anyway,  but  she  liked  standing  at  her  bus  stop  even  less,  with  snow  oozing  into  her  boots  and  cars  splashing  ice  at  her.    Had  she  missed  it?  Was  it  right  around  the  corner?  Was  it  even  running  with  all  this  snow?    Was  anything  going  to  get  her  to  work  on  Kme  today?  

Context  Character  Imagery  

Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

Stories  explore  situaKons  and  context  (2)  

Much  as  Ian  loved  staying  out  with  his  friends  unKl  the  pubs  closed,  he  hated  geqng  back  home  late  at  night.    Was  the  train  sKll  running,  or  did  he  have  to  trudge  over  to  the  stop  for  the  night  bus  -­‐-­‐  5  blocks  that  seemed  much  longer  arer  a  few  beers.    And  there  was  the  tedium  of  watching  the  bus  wind  through  the  streets.    

Different  context  Different  character    Same  basic  problem  

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Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

What  design  ideas  does  the  story  suggest?  

Put bus schedules on the web with real-time updates

Signs at the bus stop saying how long until the next one

Service alerts with emails about problems

Send a text message and get a message back with the ETA for the next bus

App that taps into transit information for bus or train locations.

Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

Let’s  try  a  liPle  bit  of  storytelling  

Pair  up  and  interview  each  other  about  an  event  when  everything  seemed  to  go  really  wrong.      Don’t  forget:    

“Tell me about that.” (and really listen)

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Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

Now..  create  a  story  that  solves  the  problem  

Stay  in  your  pairs  Pick  one  of  the  stories    And  rewrite  it  to  change  the  ending  to  a  good  experience.      

Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

Stories  for  brainstorming  are  open-­‐ended  

  Start  from  a  juicy  fragment,  analysis  data,  or  a  usability  problem  

  Construct  a  story  that  sets  up  the  context...    but  does  not  provide  a  soluKon.  

  Be  sure  you  ground  the  story  with  a  character  (or  persona),  a  context  (place,  Kme,  situaKon),  a  moKvaKon,  and  a  problem.  

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Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

Stories  can  be  visual  

Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

EvaluaKng  with  stories  

Usability  evaluaKon  is  a  way  of  trying  our  a  design  story  to  see  if  it  works  for  other  people,  too.  

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Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

Test  scenarios  let  the  parKcipant  “finish  the  story”    

   They  create  a  realisKc  context  because  they  are  based  on  real  

stories.  

  The  story  provides  moKvaKon  and  goals.    

  You  can  adapt  them  to  each  test  parKcipant  to  give  you  a  range  of  perspecKves  to  draw  on.  

Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

Transform  stories  into  tasks  

  Start  from  one  of  your  stories,  and  turn  it  into  a  test  scenario  

  What  is  the  basic  scenario  you  want  the  parKcipant  to  complete?  

–  How  much  can  the  scenario  vary  based  on  their  specific  interests?  –  Are  there  different  moKvaKons  or  starKng  points?  –  Are  there  many  things  they  can  find,  use  or  buy  that  they  can  choose  

from?  –  How  much  variaKon  is  there  in  how  the  scenario  can  be  completed?  

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Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

Storytelling  can  make  your  work  richer  and  more  effecKve  

Storytelling  for  Use  Experience  –  Whitney  Quesenbery  and  Kevin  Brooks  

If  you’d  like  more  about  stories    Storytelling for User Experience: Crafting stories for better design

Whitney Quesenbery & Kevin Brooks [email protected]  [email protected]   Blog www.rosenfeldmedia.com/books/storytelling/  IlustraKons  available  under  CreaKve  Commons  www.flickr.com/photos/rosenfeldmedia/