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Design for learningBrussels – November 26, 2010
Tapio KoskinenAalto University
Questions
1. What is Aalto University?
2. How can we make better learning at work?
Aalto University
04/11/20234
Created from the merger of three leadingFinnish universities on 1 January 2010.
Three Schools:• School of Economics• School of Art and Design• School of Science and Technology
Second biggest university in Finland
Total Annual budget: € 368 million (2009)
Composition (2009)• 4,500 Staff (300 professors)• 20,000 Students• 75, 000 Alumni• 1600 master’s degrees• 180 doctoral degrees• 473 MBA/EMBA degrees
Aalto University at a glance
Mission
Aalto University strives to changethe world through top-qualityinterdisciplinary research,pioneering education, blendingtraditional boundaries, and renewal.
Aalto University educates responsible, broad-minded experts with a comprehensive understanding of complex subjects to act as society’s visionaries.
Values
A passion for exploring boundaries. The freedom to be creative and
critical. The courage to influence and
excel. The responsibility to care, accept
and inspire. Founded on high ethics, openness,
and equality.
Aalto University launches new researchprojects, study programmes and coursesthat combine the expertise ofthe three Schools.
The Schools of Aalto University jointlyprovide Aalto studies that are open toeveryone studying at the University.
The first joint interdisciplinaryMaster’s Degree programmes areInternational Design Business Management (IDBM)and Creative Sustainability.
Interdisciplinary studies
04/11/20237
Pho
to b
y G
atan
ass
Examples of Aalto studies
Autumn 2009 Crossing Borders with Method Madness – art pedagogical approach to creative teamwork
Spring 2010Contextual media studies, invited lecture and workshop by Prof. Henry Jenkins, MIT Knowledge Communication and Visualization by Prof. Martin Eppler, University of St. Gallen (HSG)How to change the world: Initiatives toward Sustainable Business, Design and Technology by Prof. Kandachar (Tech. Uni. of Delft) and Prof. H. Gardner, Harvard
Autumn 2010 – Academic year 2010-2011Ethics of Science, Technology, and Design Goodwill community - Third world development cooperation
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An interdisciplinary product design and learning hub
Uniting students, teachers, researchers and industry
Design Factory is an experimental platform of Aalto University, started in Autumn 2008. The Factory is a constantly developing physical, social and mental environment, aiming to support interdisciplinary and international co-operation between parties interested in design and development
Aalto Tongji Design Factory in Shanghai Aalto Media Factory Aalto Service Factory
Aalto Design Factory
04/11/20239
A passion-basedco-creation platform
builds on the expertise and solid know-how of Aalto
serves professionals and organisations actively developing their competence and competitiveness.
offers Professional Development and Tailored Programmes for the Industry
combines learning and work with effective methods and world class materials
is part of Aalto Knowledge Networks
Aalto Pro
LEARNING
WORKING
DEVELOPING
International Design Business Management for ProfessionalsThe IDBM Pro course aims to train skilled professionals for key roles in global design business. The program emphasizes the importance of design as a competitive factor, linked with state-of-the-art technology and business models.
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Learning DesignCustomized Programme
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Com
pany
W
ay o
f Wor
k
ExternalExperts
InternalExperts
Theory
ExperiencesPartici-pants
NEWCOMPANYWAY
NEWCOMPANYWAY
Customized programmes often focus on learning about tools an processes (Way of Work)
Group learning sessions can also provide valuable input to the development Way of Work
13 www.ruukki.com
CASE Project Management
Project development
Calculationand offer
Contract negotiations and agreement
Project implementation
and steering
Hand over to customer
Performance development
discussion
MOD4: Com-pletion of projectand after sales
MOD4: Com-pletion of projectand after sales
MOD3: Projectimplementationplanning, PM
MOD3: Projectimplementationplanning, PM
MOD2:Design andpurchasing
MOD2:Design andpurchasing
MOD1: Projectportfolio mgntand contracts
MOD1: Projectportfolio mgntand contracts
1 32 4
14 www.ruukki.com
Tools Supporting WorkPBC @ work
PBC Knowledge Base & Tools
Project development
Calculationand offer
Contract negotiations and agreement
Project implementation
and steering
Hand over to customer
Performance development
discussion
15 www.ruukki.com
Tools supporting Learning and WorkPBC @ work
PB Training
PBC Knowledge Base for Learning and Performance Support
PBC Knowledge Base & Tools
IndividualStudy
GroupLearning
Project development
Calculationand offer
Contract negotiations and agreement
Project implementation
and steering
Hand over to customer
Performance development
discussion
MOD4: Com-pletion of projectand after sales
MOD3: Projectimplementationplanning, PM
MOD2:Design andpurchasing
MOD1: Projectportfolio mgntand contracts
MOD4: Com-pletion of projectand after sales
MOD3: Projectimplementationplanning, PM
MOD2:Design andpurchasing
MOD1: Projectportfolio mgntand contracts
16 www.ruukki.com
LearningDesign MOD 1:
Project portfolioManagement
and Contracts
• orientation and collaborative learning
• introducing the PBC tools• working together in small
groups on a concrete case using e.g. Learning Café method
• local/regional aspects• training hosted by the regional
partners
• orientation and collaborative learning
• introducing the PBC tools• working together in small
groups on a concrete case using e.g. Learning Café method
• local/regional aspects• training hosted by the regional
partners
• individual assignment on own prospect case
• using the PBC tools in a safe course environment, supported by the electronic learning materials
• using a workstation at the office, in a computer lab, or at home
• tutor feedback on the assignment
• individual assignment on own prospect case
• using the PBC tools in a safe course environment, supported by the electronic learning materials
• using a workstation at the office, in a computer lab, or at home
• tutor feedback on the assignment
GroupLearning2 days
IndividualStudy1 day
MOD 2:Design and
Purchasing
GroupLearning
1 day
IndividualStudy1 day
17 www.ruukki.com
Hungary
Romania
Finland 1
Finland 2: Infra
Czech Rep & Slovakia
Sweden
Finland 3
Finland 4 & UK
Norway
Finland 5
Finland 6
Poland
Serbia, Slovenia, Croatia
Estonia, Latvia & Lithuania
Ukraine
Russia 1
Russia 2
Q1
2009
Q3
2008
Q1
2008
Q4
2007
Q2
2008
Q4
2008
P
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
P1
2
11
4
36
7
8910
5
12
13
14
1516
7
Rollout17 Countries
16 Languages
Time to performance: make training/learning as close to the real working life as possible – use technology to enable learning on demand.
Need to cut cost: use technology to minimize travel time and cost.
Sustainable development: use technology to control carbon footprint.
Pandemia & War on terror: use technology to reduce travel.
Customer Demands forFlexible Delivery
04/11/202318
Delivery Models Comparison
04/11/202319
1. Training as usual
2. Blended Learning
3. Learning in Distance
4. Virtual World
TrainingParticipation Requires physical
presenceFlexible participation
Very flexible participation
Flexible participation
Module size 2-3 days each 2-3 days each and Webinars 90 minutes each
1 hour …. Half day 1 hour …. Half day
Group size Apr 30 Apr 30 Flexible Flexible
Roll out 1 group / location / Q
1 group / location / Q
Good scalability Good scalability
Costing Low sunk cost,High variable cost
Moderate sunk cost,Moderate variable cost
High sunk cost,Low variable cost
Very high sunk cost,Low variable cost
Success criteria Support of group learning.
Support of group learning during the F2F module. Professionally produced Webinars
Online learner support
Good Virtual World Architecture
Risks, opportunities, strengths
Good potential for physical presence enabled peer learning. Lots of travel time and cost
Moderate travel time and cost. Learning benefits from extended lead time.
Requires commitment and motivation from the learners –Flexible scheduling. No travelling required.
Little known territory - Good opportunities for gaming and simulation. No travelling required.
T H E R E I S N O O N E S O L U T I O N T H AT W O U L D F I T A L L