Designing Video Games Powered By Intel Realsense Scene Perception

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Realsense STUDIO @ Intel Corporation , March 2016 DESIGNING VIDEO GAMES powered by Intel Realsense Scene Perception Shachar Oz Experience Designer Intel Realsense STUDIO

Transcript of Designing Video Games Powered By Intel Realsense Scene Perception

Realsense STUDIO @ Intel Corporation , March 2016

DESIGNING VIDEO GAMES powered by Intel Realsense Scene PerceptionShachar Oz Experience DesignerIntel Realsense STUDIO

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Software.Intel.com / Realsense / R200Camera IntelRealSense

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“Imagination is more important than knowledge”

ALBERT EINSTEIN.

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Enhancing creativity -> Setting the scene

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“Mommy, Can I Play In The Kitchen Please?” AWE 2015

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THE DESIGN CHALLENGES

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Carpet Combat, 2015

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Static Scene

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Racing Cars , 2015 [concept by Bar Shulman]

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Tower Defense[concept by Bar Shulman]

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WHAT ABOUT REAL-TIME SCANS ?

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ToyZ II , 2016

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Scanning Methods SummaryStatic scan• Examples: scan 3d object, user’s face,

Carpet Combat• Tell the user what to do.• User is knowingly in scanning state.

Dynamic scan 1• Examples: small scale scene (TOYZ 2)• Metering the scene’s “scanability”• User is knowingly in scanning state.

Dynamic scan 2• Examples: large scale scenes (TOYZ)• Make the user do what you want.• Game object placed at the scene, and

the user is focused on it. When the object moves, the user follows it.

• User doesn’t know they are scanning

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Eli Elhadad General ManagerAmir Rosenberger DeveloperYinon Oshrat DeveloperOmer Goshen DeveloperHagit Schechter DeveloperGal Eshel Developer Yossi Avital DeveloperYoav Goldshtein Developer

Yaron Yanai Creative DirectorBar Shulman 3D ArtistEdna Nuama 3D ArtistShachar Oz User Experience

Intel Realsense STUDIO, Jerusalem Israel

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Want to hear more?

12:00 – 12:30pm @ Room 1 & 2AR Game Development with Intel RealSense Technology

Realsense STUDIO @ Intel Corporation , March 2016

Shachar Oz Intel Realsense STUDIOWizard.Oz @ Intel.comJerusalem, Israel

Realsense STUDIO @ Intel Corporation , March 2016

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