The intentional use of language to promote multi-level change
Designing to Promote Intentional Play [email protected].
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Transcript of Designing to Promote Intentional Play [email protected].
Designing to Promote
Intentional [email protected]
a short story or short series of words spoken or communicated with the intent of being laughed at or found humorous by the listener or reader.
a short story or short series of words spoken or communicated with the intent of being laughed at or found humorous by the listener or reader.
Designer Machine PlayerCreator Mediator Creator
Creator Machine ViewerFatter
Player Intention is the ability of the player to devise his own meaningful goals through his understanding of the game dynamics and to formulate meaningful plans to achieve them using the information and resources provided by the game.
Intentionality
a short story or short series of words spoken or communicated with the intent of being laughed at or found humorous by the listener or reader.
Most jokes contain two components: joke setup (for example, "A man walks into a bar...") and a punchline, which, when juxtaposed with the setup, provides the necessary irony to elicit laughter from the audience.
Player Intent
To cause John to bash down a door, which has been trapped with a wall-mine, in order to blast John down an open elevator shaft while on fire, after making a cocky remark about how he’s not an amateur.
Pan and Zoom
Thermal Vision
Night Vision
Distraction
Persistent
Sticky Camera
Wall Mine
Adhesive
Sticks to Doors
Directional
Back-blast effect
NPC
State> Default> Aware> Alert
Distraction Sound
Input BehaviorSearch
NPC
State> Default> Aware> Alert
Whistle
2nd Input BehaviorSearch
ResultSearch Fails
-Stressed
BehaviorDoorBash
NPC
Class> Rookie
> Elite> Soldier
Distraction Sound
Input Bark“I heard
something.”
NPC
> Rookie> Soldier> EliteWhistle
2nd Input Bark“I heard
something.”
ResultSearch Fails
Bark“A trap? Who does this guy think he's dealing
with? Amateurs?”
combined with state change to Aware-Stressed
Class
Explosive Hilarity
NPC
> Rookie> Soldier> Elite
Whistle
2nd Input Bark“I heard
something.”
ResultSearch Fails
Bark“Holy crap! … Guess I'm a little jumpy…”
combined with state change to Aware-Stressed
ffftt… pop
State
Class
Behavior
BarksSticky
Camera
Wall Mines
Doors
Whistle CameraSound
NPCRelated
ObjectRelated
Inputs
936
www.planarity.net
www.planarity.net
www.planarity.net
GDC 2004
Smith, H Smith, R
Emergent Gameplay
http://www.roningamedeveloper.com/Materials/RandySmithAndHarveySmith_GDC_2004.ppt
Emergent Gameplay
http://www.roningamedeveloper.com/Materials/RandySmithAndHarveySmith_GDC_2004.ppt
Emergent Gameplay
http://www.roningamedeveloper.com/Materials/RandySmithAndHarveySmith_GDC_2004.ppt
Player takes a jump
Car flips and lands upside down
Car explodes
Nearby pedestrians are injured by explosion
Pedestrians begin to attack player
Smith and Smith Emergence in GTA 3
http://www.roningamedeveloper.com/Materials/RandySmithAndHarveySmith_GDC_2004.ppt
Player takes a jump
Car flips and lands upside down
Car explodes
Nearby pedestrians are injured by explosion
Pedestrians begin to attack player
www.planarity.net
easy to verify harder to solve
Smith and Smith Emergence in DX:IW
http://www.roningamedeveloper.com/Materials/RandySmithAndHarveySmith_GDC_2004.ppt
Player reaches locked door
Player dominates Spiderbot
Spiderbot EMP’d when domination ends
Player shoots EMP’d bot
Spiderbot explodes
Explosion destroys door
Spider Bot
Doors
DamageBot
Domination
ObjectRelated
Inputs
5EMP
12
Player’s Primary Intent: Get Through Locked Door
Player deploys Spiderbot
Player Dominates Spiderbot
Player allows Spiderbot to time out beside locked door
Player damages Spiderbot because he knows explosion will destroy locked door
Because he knows that he can Dominate it
Because he knows when Domination times out, the bot will be EMP’d
Because he knows that EMP’d bots explode when damaged
Player fulfills intent by crossing through doorway
Emergence and Intentionality [disambiguation]
Arises from interconnections between systems
Emergence
Arises from player comprehension of the interconnection between systems
Intentionality
Spider Bot
Doors
DamageBot
Domination
5EMP
12
State
Class
Behavior
BarksSticky
Camera
Wall Mines
Doors
Whistle CameraSound
936
14
28
96
www.planarity.net
Britney:
hey! 24f Cali here, 5’10”, 135, blonde, blue… u?
Player takes a jump
Car flips and lands upside down
Car explodes
Nearby pedestrians are injured by explosion
Pedestrians begin to attack player
Smith and Smith Emergence in GTA 3
http://www.roningamedeveloper.com/Materials/RandySmithAndHarveySmith_GDC_2004.ppt
Player takes a jump
Car flips and lands upside down
Car explodes
Nearby pedestrians are injured by explosion
Pedestrians begin to attack player
An object (or system) has affordance if it displays obvious indicators of its properties.
Affordance
Cart Properties:
•Metal•Bulletproof•Dimensions (shield)•Magnets•Wheeled•Can’t burn•Mass•Low center of mass•Etc•Etc
Explosive Barrel Properties:
•Metal•Contains explosive fuel•Can ignite, burn, explode•Magnets•Mass and shape•Flat and round•Can be rolled•higher center of mass•Etc•Etc
www.planarity.net
easy to verify harder to solve
Highly Intentional play enables the player to become a creative participant in the play experience. I believe this is important.
Highly intentional play – the kind of play I’m suggesting we attempt to promote – takes place in robustly interconnected systems.
Helping the player comprehend these sorts of systems can be done in three ways: by requiring comprehension to progress, by offering a safe environment in which the player can experiment, and/or by directly rewarding the player by for experimenting with the systems.
There is a risk that in deciphering systems, the player can ‘See the Matrix’ and thereby lose appreciation or immersion in the fictional frame of the game world. I believe this is undesirable.
Finally – especially when dealing with messy systems – affordance is critical to enabling the player to gain a high degree of comprehension rapidly and responsively.
Conclusions
Do players really want to be an active creative participant??
In Closing
Designing to Promote
Intentional [email protected]