Designing Reusable ARGs

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Designing Reusable ARGs Derek Hansen, Elizabeth Bonsignore, Marc Ruppel, Amanda Visconti, Kari Kraus CHI 2013

description

CHI 2013 Presentation on Paper titled "Designing Reusable Alternate Reality Games"

Transcript of Designing Reusable ARGs

Page 1: Designing Reusable ARGs

Designing Reusable ARGs

Derek Hansen, Elizabeth Bonsignore, Marc Ruppel, Amanda Visconti, Kari Kraus

CHI 2013

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?Alternate Reality Games

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Video GamesNOT

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Pervasive

An ARG is…

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An ARG is…

Storytelling as Archeology“Alternate Reality Games.” Wikipedia.

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Sherlock Holmes

… as an ARG

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An ARG is…

Collaborative Sensemaking

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Why make ARGs reusable?

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Challenges to Reusability

SOLVED?

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Methods

Interviews

15 ARG & Transmedia Storytelling experts

ARG review

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Framework: Types of Reuse

Replayable

Adaptable

Extensible

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Replayable

Games Stories

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Adaptable

Games Stories

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Extensible

Games Stories

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Replayability Design Strategies

Cyclical, event-driven play

Ongoing Exhibit

Pre-scripted TransmediaTouches

Multiple Story Paths

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Adaptable Design Strategies

Secret Player Community

Open-ended ParticipatoryPre-enactment

Location-based Gamewith common structure

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“Play it – before you live it.”

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Extensible Design Strategies

Multiple seasons

Frame Narrative

In-game missions

Spin-off Products

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Implications & Future Work

Design Patterns

Field Tests

Preservation

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Framework + Design Strategies