Designing Great Maps for Print and Image - Esri · Why good map design? Visual perception...
Transcript of Designing Great Maps for Print and Image - Esri · Why good map design? Visual perception...
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Designing Great Maps for
Print and Image
Larry Orman and Allen Carroll
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About this workshop series
#1: Print/image (also Thurs.,10:30am, 15a)
#2: Web/mobile (Weds, 1:30pm, 16b)
@AllenCarroll, @esri
@LarryOrman, @greeninfo
#designgreatmaps, #EsriUC
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About Larry
and Allen
Allen Carroll, Esri Online Content Mgr.
• Family cartographer and navigator since age 5
• 27 years at National Geographic, 12 of them as
Chief Cartographer
• Believer in the power of maps to inform and inspire
Larry Orman, founder, GreenInfo Network
• Magic marker map maker for years, pre-GIS
• 19 years NGO advocacy, 20+ in geotech world
• Maps are a powerful lens for seeing the world
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@greeninfo.org
www.greeninfo.org
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Why we’re here
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We’re inundated with
data but starved
for meaning
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This? . . . or this?
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What we’ll cover in this session
Why good map design?
Visual perception
Communication and map design
Design process, before/after
Common pitfalls
What to remember
1
2
3
4
5
6
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Caveats
Focus = GIS-based display maps
NOT:
• Illustration/publication
• Web/interactive (Allen’s session)
• Cartographic technique
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Not HOW to do,
But how to know what to do
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1
Good Map Design –
why we’re here
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Who are we?
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What do we all want?
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But . . .
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Good Design Matters
➔ Maps ARE communication – must persuade, inform
➔ Maps can take big efforts ($, time)
➔ Maps are hard for people to understand
➔ Professional credibility from product quality
➔ Competition for attention – display maps losing out!
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Best maps ever
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A quiz for you
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2
How
Visual Perception
Works
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2 6 6 9 3 8 7 2 1 4 8 0 9 5 6 7 9 11 5 4 7 8 2 6 0 9 1 2 7 8 9 1 3 4 50 4 1 9 8 7 2 4 5 1 3 9 0 1 6 2 9 2
2 6 6 9 3 8 7 2 1 4 8 0 9 5 6 7 9 11 5 4 7 8 2 6 0 9 1 2 7 8 9 1 3 4 50 4 1 9 8 7 2 4 5 1 3 9 0 1 6 2 9 2
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How your brain perceives
<1 second
PRE-ATTENTION
1-3 seconds
ATTENTION
3-20 seconds +
COGNITION
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>3 secondsengage content
<1 secondColor, shapes, contrast
1-2 secondsresolve objects
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First glimpse is critical for engagement
<1 second 1-2 seconds 3+ seconds
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Field of vision
10’
20’
3’
Page sized map/image Poster sized map
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Tracking movement of eyes
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Design for eye movement
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3
Communication and
Design
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Is map design just cartography?
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Communication design elements
Audience Intent/Story StrategyFormat
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Who is your audience?
What is your point?
Audience Intent/Story StrategyFormat
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1. Imagine your audience . . .
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Imagine your real audience . . .
Willing to learn, but busy
Intelligent, but maybe not map savvy
Maybe Morgan Freeman . . .(the good Morgan Freeman)
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2. Your point is . . ?
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● A message
● A sequence of telling
● An audience in mind
Use storytelling for your point
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From raw data to story
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>
to storyFrom raw data
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What’s the point?
No story,
no point
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Story: “A little forest left, one big opportunity”
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Audience Intent/Story StrategyFormat
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Format: Where and how
will your static map be seen?
Close up
working poster
Small publication
image
Page size
atlas
Media event >
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Audience Intent/Story StrategyFormat
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Strategy
for Map Design
1. What type of product?
2. What goal?
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Aha!
+
Inspire
Compel
Persuade
Inform
Adjudicate
Strategy for
Map Design
1. What product?
2. What goal?
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Strategy for Map Design
Focus:
Time:
Choose a balance
Simple
Quick
Complex
Long
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4
Design
Process
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Design gives voice to our information
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DESIGNING a map . . .
(Assume story and audience)
1. Process
2. Concept
3. Composition
4. Layout
5. Branding
6. Cartography
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1. PROCESS of Visual Design
7: Finalize
6: Refine, TEST
5: FULL Draft, Test
4: Draft MAP Content
3: Draft FRAME
2: Composition SKETCH
1: CONCEPT + Data Test
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1. PROCESS of Visual Design
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2. Concept
Sketch main
message and
key elements
using layout
tools (or just a
pencil!)
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3. Composition . . .
How visual space works
• overall balance
• rule of thirds
• negative space
• flow/eye movement
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4. Layout
Grids:
• align
• apportion
• balance
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5. Branding
Simple look & feel
Color
Logo
(fonts)
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6. Cartography
Design to support
the story!
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6. Cartography
Design to support
the story!
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6. Cartography
Design to support
the story!
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6. Cartography
Thanks, Gretchen Peterson & Cindy Brewer!
COLORS:
support message
hierarchy, and
play well together
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6. Cartography
LABELS
fonts, sizes, colors
Use a systematic
approach for labels
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100% black 70% black
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Contra Costa County
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TECHNIQUES –
Map in Title Bar
▪ Determine final extent of the map
(any changes = new shapefile)
▪ Create a shapefile of title bar
(create a graphic of your title bar,
convert to shapefile)
▪ Use the Erase tool on title bar,
inputting shapefile you want to
extend into the title bar
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TECHNIQUES –
Feather Boundary
1. Run Buffer wizard on outline feature – 10+ rings
2. Select options for buffers styles - coastal fades use the
“Outside only” option.
3. Add a field for the transparency values – use field
calculator to divide or multiply the buffer values, with
most transparent as highest number (0-100), least
transparent ring as lowest.
4. Use Symbology tab of Layer Properties to select color.
5. Click Advanced Transparency - select transparency
values field. Each ring of the buffer will be displayed as
the color you selected with that percent of transparency.
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If design doesn’t feel
good in your heart,
what the mind thinks
doesn’t matter
Puget Sound Watershed
Chambers Creek Reservoir Dam
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Extreme Makeover
The GIS Edition
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U. S. Protected Areas
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How do you know a design is good?
• 3 second test
• Formal critiques
• Pay attention over time
• Compare yours to others’
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Good design . . . Nyt.com
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Good design . . . infographics
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5
Map Design
Pitfalls
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Common Pitfalls
✓ Undefined overall message
✓ Everything at once - no hierarchy
✓ Passive titles
✓ Disorganized grid
✓ Poor color choices
✓ Overdefined elements (boxes..)
✓ Element-size relationships
✓ Fonts, label systems
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Undefined
message
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Everything at once
(no hierarchy)
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Passive &
extended titles
“Wetlands of Hamilton Township”
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ACTIVE titles
Percent Under Age 18, 2010
One or More Races Including
American Indian or Alaskan
Native
American Indian/Alaskan Native
Young People, 2010
Population under 18 by county
(In legend: One or more races including American Indian
or Alaska Native)
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Disorganized
grid
(conference
posters…)
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Poor color choices
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Overdefined
elements
(or, neatlines
gone wild)
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Confusing font
Hierarchies
The everything
wrong map . . .
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Element – size
relationships
Legend
Scale
(and north arrows)
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It’s not hard to improve – just better is good
Existing and
Potential Sites
for Health Facility
Investigation Division
CREDITS: Lorem ipsum dolor sit amet,
consectetur adipiscing elit. Nulla iaculis, nisi
sit amet pretium tristique, dui nulla suscipit
libero, vitae condimentum ipsum ex eget
turpis. Vivamus commodo arcu odio, sed
pharetra elit molestie vitae. Sed ullamcorper,
mi ut commodo auctor, quam lacus auctor
nisi, non porttitor quam nisl eget sem. Proin
FACILITY TYPE
HEALTH FACILITIES
ROUTES BY AREA
• First item
• Second item
• Third item
o First item
o Second item
o Third item
First item
Second item
Third item
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Good design matters
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What to
Remember
6
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➔ Maps are stories that unfold in layers of perception
➔ See through audience eyes, from the beginning
➔ Direct the eye through your map story
➔ Remove and simplify
➔ Always grow your design skills
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Resources
• Esri Bookstore!
• Tumblr, Google search (caveat emptor . . . )
• Your own examples file
• Teach others and learn more yourself
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www.greeninfo.org
instagram.com/greeninfonetwork
@greeninfo
blog.greeninfo.org
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Colors
Colors
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