Designing for tablets: Touch and Natural Interaction

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Armando Fidalgo Designing for tablets: Touch and Natural Interaction

description

English slides of a talk at the User Experience Day 2013 at the Open University of Catalunya

Transcript of Designing for tablets: Touch and Natural Interaction

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Armando Fidalgo

Designing for tablets: Touch and Natural Interaction

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But... What is a tablet?

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8.9”

10”

6.1”

5.5” 7”

8”

7”

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Enjoying touch

Organize the interface for touch

At hand

Within reach for fingers

Multi-touch

Interaction and direct manipulation

Sense of realism

Immediate feedback

Animation

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Design for touch

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Define and organize the interface for touch too

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Design depending on how users hold the device

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Tablet posture

L. Wroblewski

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Interaction areas

D. Saffer

L. Wroblewski

Danger actions or

secondary UI elements

Primary action buttons, high-frequency use and navigation controls

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Make the important actions easy

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It’s impossible to reach it without moving your hands

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Avoid placing controls at the top centre

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Easy reading

R. Hinman

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Clipboard

R. Hinman

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At hand

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Boring et al.

Make motion easy

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Within reach of the peripheral device for system data entry

for fingers

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Finger pad: 10-14 mm

Fingertip: 8-10 mm

Adjust interface elements for finger size

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Touch target sizes

7 mm

Recommended minimum 7 mm

Optimum for accuracy 9 mm

9 mm

To close, delete or for important actions

5 mm

5 mm

Optimum for small sizes If you need cram things to fit

+10

10

7

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Space between targets

2 mm

2 mm (at least) visual separation reduces errors and perceived difficulty

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Space between targets

30 S. Hoober

Touch targets should be at least 8 mm apart from the geometric center (preferably 10mm)

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Target size influences error rate

Microsoft

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Multi-touch interaction

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Basic gestures

L. Wroblewski et al.

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Allow multiple-finger interaction

L. Wroblewski et al.

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Lorient

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Let people use entire screen as the control

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Entire screen as an alternative to precise taps

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Let people use entire screen as the control

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Emulate “natural” interactions

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NUI exploits skills that we have acquired through a lifetime of living in the World

Bill Buxton, principal researcher at Microsoft

“ ”

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Interaction and direct manipulation

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1 2

3 4

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Content should be primary

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Dedicate as much screen space as possible to content

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Minimize the use of chrome

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Interact directly with the content

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Interact directly with the content

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Interact directly with the content

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Interact directly with the content

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Interact directly with the content

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Sense of realism

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When appropriate, add a realistic, physical dimension to your application. Often, the more true to life your application looks and behaves, the easier it is for people to understand how it works and the more they enjoy using it

iOS Human Interface Guidelines

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Feedback: immediate answer to user touch

Manipulate content directly rather than controls

Simulate physical laws (inertia, resistence…) on objects

Touches of realism

Use metaphors from the real world

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Use metaphors from the physical world

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Visual realism = interactive realism

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Skeuomorphism

Antique

Kitch

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A.Zumbrunnen

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Flat design Sskeuomorphism

Flat design/skeuomorphism is a aesthetic discussion, about styles, not a design debate

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Immediate feedback in time and space

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Look and Feel

Visual Sound Haptic

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Visual feedback is the most important

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Change color

Change size

Move elements

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Immediate feedback: content should follow the fingers

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Animation: more natural interaction

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Animation can strengthen the physical metaphor

Kaist

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Inertia

Sense of realism using real world effects

Acceleration and deceleration

Speed

Friction

Elasticity

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Improves orientation

Visual transitions enhance the user’s understanding of what just happened

Show changes in the interface’s state

Show relationships between elements

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Guide users´ attention

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Smooth transitions add realism

Smooth animations feel natural

Add consistency and continuity

Transitions should be smooth and subtle, they should not be the focus of the user’s attention

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Reducing screen changes can maintain flow.

Mantain continuity and flow

From discrete screens to continuous motion

Open, close, and refresh panes with gestures

Show content and media on the same page

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Enjoying touch

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The pleasure of touch, enjoying doing

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Future: explore

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Buttons are sometimes a lazy touch designer’s easy way out, but sometimes they’re a necessity

Suzanne Ginsburg

” “

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Ensure basic

interaction

Encourage creativity

and innovation

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Explore new languages

Loren Brichter

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The future depends on us

of design

also

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[email protected]

Thank you!