Design Principles. Design Process 1. Define the problem 2. Research the project 3. Create thumbnails...

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Design Principles Design Principles

Transcript of Design Principles. Design Process 1. Define the problem 2. Research the project 3. Create thumbnails...

Page 1: Design Principles. Design Process 1. Define the problem 2. Research the project 3. Create thumbnails and roughs ◦ Thumbnail – small, fast sketches that.

Design PrinciplesDesign Principles

Page 2: Design Principles. Design Process 1. Define the problem 2. Research the project 3. Create thumbnails and roughs ◦ Thumbnail – small, fast sketches that.

Design ProcessDesign Process

1. Define the problem2. Research the project3. Create thumbnails and roughs

◦ Thumbnail – small, fast sketches that are simple with little detail

4. Prepare accurate comprehensives

5. Review and refine the design

Page 3: Design Principles. Design Process 1. Define the problem 2. Research the project 3. Create thumbnails and roughs ◦ Thumbnail – small, fast sketches that.

Fundamentals of DesignFundamentals of DesignDesign Elements

◦Building blocks of design

Page 4: Design Principles. Design Process 1. Define the problem 2. Research the project 3. Create thumbnails and roughs ◦ Thumbnail – small, fast sketches that.

Design ElementsDesign ElementsLine

◦Most basic element◦Can be straight or curved◦4 properties:

Length, width, style & color Can be used to:

Organize a design To move a viewer’s eye in and out of the design

Page 5: Design Principles. Design Process 1. Define the problem 2. Research the project 3. Create thumbnails and roughs ◦ Thumbnail – small, fast sketches that.

Design ElementsDesign ElementsShapes

◦Various visual forms that designers use to build designs

◦Have height and width◦3 fundamental shapes

Circle Square Triangle

◦From these 3 shapes all other shapes and forms can be produced

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Design ElementsDesign ElementsShapes, continued

◦Properties: Geometric Expressive Representational abstract

Page 7: Design Principles. Design Process 1. Define the problem 2. Research the project 3. Create thumbnails and roughs ◦ Thumbnail – small, fast sketches that.

Design ElementsDesign ElementsShapes, continuedShapes are enclosed objects that can

be created by line or created by color and value changes that define their edges.

Page 8: Design Principles. Design Process 1. Define the problem 2. Research the project 3. Create thumbnails and roughs ◦ Thumbnail – small, fast sketches that.

Design ElementsDesign ElementsValue

◦Adds dimension and depth to a form◦Grayscale:

use of various shades of gray

◦Adding value can make a shape more recognizable

Page 9: Design Principles. Design Process 1. Define the problem 2. Research the project 3. Create thumbnails and roughs ◦ Thumbnail – small, fast sketches that.

Design ElementsDesign ElementsColor

◦Use of color expands design concepts

◦Examples: Banana = yellow Sky = blue Grass = green

Page 10: Design Principles. Design Process 1. Define the problem 2. Research the project 3. Create thumbnails and roughs ◦ Thumbnail – small, fast sketches that.

Design ElementsDesign ElementsColor, continued

Hue is another word for color.Chroma is the intensity or purity

of color.Tint is a color mixed with white.Tone is a color mixed with gray.Shade is a color mixed with

black.

Page 11: Design Principles. Design Process 1. Define the problem 2. Research the project 3. Create thumbnails and roughs ◦ Thumbnail – small, fast sketches that.

Design ElementsDesign ElementsColor, continuedUsing color can enhance or detract

from a composition.www.lighthouse.org/color_contrast.htm

Color wheels help determine which colors are in greatest contrast.

Use Kuler from Adobe Labs to try out new color schemes:http://kuler.adobe.com/

Page 12: Design Principles. Design Process 1. Define the problem 2. Research the project 3. Create thumbnails and roughs ◦ Thumbnail – small, fast sketches that.

Design ElementsDesign ElementsColor, continuedAnalogous colors are adjacent to each

other on the color wheel.Complementary colors are opposite

each other on the color wheel.

Page 13: Design Principles. Design Process 1. Define the problem 2. Research the project 3. Create thumbnails and roughs ◦ Thumbnail – small, fast sketches that.

Design ElementsDesign ElementsColor, continuedUse color to label or show hierarchy.Use color to represent or imitate

reality.Use color to unify, separate, or

emphasize.Use color to decorate.Use color consistently.

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Design ElementsDesign ElementsTexture

◦Surface pattern that gives the impression of a tactile (touchable) surface

◦Used to create interesting-looking forms or backgrounds

◦Pastels and charcoals are used to create a distinct texture

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Design ElementsDesign ElementsTexture continuedTexture is the surface look of an

object created by varying dark and light areas.

RoughnessSmoothnessDepth

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Design ElementsDesign ElementsSpace

◦Area into which designers place forms

◦Placing forms into space creates a composition

◦Negative space: Space where NO forms exist

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Format of the DesignFormat of the DesignBoundaries of the compositionVery important to understand

Page 18: Design Principles. Design Process 1. Define the problem 2. Research the project 3. Create thumbnails and roughs ◦ Thumbnail – small, fast sketches that.

Design PrinciplesDesign PrinciplesThe 6 rules designers use to

organize elements in space

Page 19: Design Principles. Design Process 1. Define the problem 2. Research the project 3. Create thumbnails and roughs ◦ Thumbnail – small, fast sketches that.

Design PrinciplesDesign Principles

1. Balance◦Created when images are distributed

somewhat equally through a design◦2 types:◦Symmetrical:

very formal structure Position of forms on one side of the

composition matches the position of the forms on the other side

Page 20: Design Principles. Design Process 1. Define the problem 2. Research the project 3. Create thumbnails and roughs ◦ Thumbnail – small, fast sketches that.

Design PrinciplesDesign PrinciplesBalance, continued

◦Asymmetrical: Looser, less formal structure Forms on one part of the design are not

repeated in another corresponding part of the design

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Design PrinciplesDesign Principles

2 and 3. Proximity and Alignment◦Visual organization

Proximity◦Grouping elements that work

together

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Design PrinciplesDesign PrinciplesProximity and Alignment, continued

Alignment◦Helps to organize and present info

more effectively◦Lining up elements to create

columns or visual (not actual) lines to move the eye through the design

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Design PrinciplesDesign Principles

Proximity and Alignment, continued

Grid◦Relates to proximity and alignment◦A formalized division of a page into a

set pattern of square and rectangle spaces

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Design PrinciplesDesign Principles4. Unity

◦Use of similar elements in a design so they “work together” visually

◦Communicates message more effectively

◦The correct balance of composition or color that produces a harmonious effect.

◦To create Unity: use similar shapes, colors or typography

Page 25: Design Principles. Design Process 1. Define the problem 2. Research the project 3. Create thumbnails and roughs ◦ Thumbnail – small, fast sketches that.

Design PrinciplesDesign Principles

5. Emphasis◦Making parts of a design more

important than othersFocal Point

◦Emphasis on a particular element to draw the viewer’s eye to that place in the design first

Contrast◦Making one element different from

the others

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Design PrinciplesDesign PrinciplesEmphasis, continued

Example:

Page 27: Design Principles. Design Process 1. Define the problem 2. Research the project 3. Create thumbnails and roughs ◦ Thumbnail – small, fast sketches that.

Design PrinciplesDesign Principles6. Rhythm

◦Creating visual movement by repeating elements

◦Can also create a visual flow through a design

◦2 common types:◦Progressive: moves through a

design in equal amounts Ex: rainbow or 1,2,3,4,5,6

◦Alternating: alternates Ex: checkerboard or 1,2,1,2

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SummarySummary The basis of good graphic design is

use of design elements and their thoughtful application in the form of design principles.

Clearly identify what you are trying to accomplish — use design to convey your message.

Brainstorm alternatives.