Design Plural 2011

48
Copyright ©2011 Monica Correia. All rights reserved. Works by Monica Correia Bahçeşehir University June 6th, 2011 - June 10th, 2011 Istanbul, Turkey

description

Exhibition Catalogue for Design Plural 2011 in Istanbul, Turkey

Transcript of Design Plural 2011

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Copyright ©2011 Monica Correia. All rights reserved.

Works by Monica Correia

Bahçeşehir University

June 6th, 2011 - June 10th, 2011

Istanbul, Turkey

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I would like to thank the Bahçeşehir

University School of Architecture and

Design, Vice Deans Dr. Murat Dundar

and Dr. Sezin Tanrıöver for the support

and sponsorship of the exhibition; the

University of Iowa School of Art & Art

History Director Professor John Scott

for the continuous support, sponsorship

and collaboration on the catalogue; the

University of Iowa College of Liberal

Arts and Sciences Dean Linda Maxson

for continuous support; the University

of Iowa Vice President for Research

and Economic Development Professor

Jordan L. Cohen for the support and

catalogue sponsorship; the College of

Liberal Arts and Sciences Associate

Dean for Research & Development

Professor Joseph Kearney for his

continuous support and sponsorship;

the University of Iowa College of

Liberal Arts and Sciences Instructional

Technologies Committee for continuous

sponsorship; the University of Iowa

International Programs and the Stanley-

UI Foundation Support Organization for

the sponsorship; Office of Study Abroad

for their support; the Iowa Center for

Research by Undergraduates (ICRU)

for the sponsorship; Professor Steve

McGuire for support and motivation;

Department Administrator Patricia

Arkema for her assistance; Lab Specialist

Angela Regas for the technical support

with digital technology and supplies;

Lab Specialist Anthony Sutowski for the

technical support with the plasma cutter

and metal tools; Lab Specialist Adam

Krueger for the technical support with the

CNC router and wood shop; IT Support

Consultant Daniel Langstraat, Graduate

Student Shu Wun Chan and BFA student

Noah Henscheid for rapid prototyping

support; Engineer John Kostman

for laser cutting support; Computer

Consultant Andrew Evans for hardware

and software support; my friend and

former graduate student Vinicius Lima

for helping to coordinate the exhibition

design, designing and coordinating the

catalogue, and for always being willing

to collaborate with honest friendship,

support and motivation; my friend

and former graduate student Terry

Rathje for his support, collaboration

and motivation; my undergraduate

BFA student Noah Henscheid for the

work produced as an ICRU fellow;

graduate students Maria Elisa Lacerda,

Shu Wun Chan, Abigail Sandberg and

Jared Williams and my undergraduate

BFA students Noah Henscheid, Katie

Nordquist, Andrea Pace, Colin Sandman,

Camille Marlow, Nicholas Silhacek, Zhilin

Ding, Lizzie Ginsberg and Yuanbo Chen

for participating in the design and setup

of the exhibition; my family, especially my

daughter Julia for her endless love and

my parents Lucy and Waldemar for their

support and God for the third opportunity

to set up an international exhibition with

my wonderful students in the amazing

and beautiful city of Istanbul. Thank you

all and very much!

ACKNOWLEDGEMENTS

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This catalogue is dedicated to Julia

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CONTENTS

TRIKOLORETO

VASE

Objects

20

STUDENTS

Maria Mandarim

Shu Wun Chan

41STUDENTS

Abigail Sandberg

Jared Williams

42

SERPENTINA

Installation

10KURBA VASES

Objects

14VENTOSA

STOOL

Furniture

16

TEACHING

38STUDENTS

Terry Rathje

Vinicius Lima

40

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CREDITS

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PROJECTS

08

LAMBADA

Installation

22SPRING

Installation

30

STUDENTS

Camille Marlow

Colin Sandeman

Lizzie Ginsberg

45

DESIGN

PLURAL

Monica Correia

06

PLISSER

SERVING

UTENSILS

Objects

24FLOWERBUD

STOOL

Furniture

32

STUDENTS

Katie Nordquist

Zhilin Ding

Noah Henscheid

43MONICA

CORREIA

46

FOREWORD

John Beldon

Scott

07

FLOWERBUD

CHILDREN’S

STOOL

Furniture

26RICKRACK

BENCH

Furniture

36

STUDENTS

Andrea Pace

Yuanbo Chen

Nicholas Silhacek

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Design Plural at Bahçeşehir University

School of Architecture and Design in

Istanbul, Turkey is the third international

exhibition that features my work along

with the work developed by some of my

former and current graduate students

and undergraduate BFA students.

The name of the exhibition defines

the nature of how my students and I

approach design. We work with a variety

of concepts, mediums, techniques and

scales. Our work is mostly created and

produced with digital technologies, such

as Computer Aided Design (CAD), 3D

Computer Modeling, Rapid Prototyping

(RP), Virtual Reality (VR), and Computer

Numeric Control (CNC)- keeping the

use of traditional labor to a minimum.

We also strive to work with sustainable

and newly developed materials and

processes.

Istanbul is one of the most important

design centers in Europe and the world.

Its culture, history and urban energy

create the perfect environment for

the exchange of ideas and innovative

proposals. The Bahçeşehir University

Monica Correia, Associate Professor,

Coordinator of the Three-Dimensional

Design Program and Director of

Undergraduate Studies at the University

of Iowa School of Art and Art History.

MONiCA COrrEiA

DESiGNPLUrAL

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iA

design school is located in the heart

of the city. Its well known Architecture,

Interior Architecture and Industrial

Design programs combined with its

prestigious research campus make this

exchange experience unique.

It is with great happiness that I present

some of the work developed between

the years 2008-2011.

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Most contemporary designers employ

digital technology at some stage of the

design and prototyping process, but

few use computer software programs

as fundamental design tools at the

inception of the creative process.

Monica Correia has been at the forefront

of this development. Using her expertise

and experience as an architect, she

starts her design on Computer Aided

Design, then visually assesses that

digital form through Virtual Reality

software, modifying the design as

necessary given her aesthetic vision, and

finally produces a small-scale plastic

model with Rapid Prototyping. In some

cases she may use Computer Numerical

Control software, instead of Rapid

Prototyping, to program the machine

that fabricates an object or component.

Correia’s use of digital technology as an

aide is a crucial factor in understanding

her innovative designs. Because of

their fluid irregularity and complexity of

form, her creations would otherwise be

difficult, if not impossible, to fashion.

For example, if one looks at the Ventosa

Chair or the Kurba Vases from 360

vantage points, each viewing point is

different, whereas a more conventionally

designed object would have multiple

viewpoints that corresponded one to

another. Digital technology therefore not

only assists her design process, it has a

direct impact on the aesthetic outcome

of her designs and gives them the

organic quality of living forms. Taking

advantage of this increased flexibility

in aesthetic choices, she has created a

distinctively soave but dynamic look for

her artworks.

No doubt Correia’s Brazilian heritage

has a role in this. We should, perhaps,

think of the free-form Modernism of

Oscar Niemeyer, with whom she studied

and whose sensuous re-fashioning

of European Modernism changed the

history of twentieth-century design. The

sinuous topography of Rio de Janeiro

is more subtlety reflected in her work,

but the commitment to organically

based elegance and irregular sea-swept

contours is everywhere in evidence in

her aesthetic.

This exhibition at Istanbul’s Bahçeşehir

University Department of Interior

Architecture and Environmental Design

is of special importance because of the

well known emphasis of that program

on technology and because of Turkey’s

strong contributions to global design.

It moreover provides the opportunity

to present her work to a new audience

in the context of Turkey’s vibrant and

progressive design culture.

John Beldon Scott, Director,

School of Art and Art History,

The University of Iowa

FOrEWO

rDjOhN bELDON SCOTT

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I perceive the design method as a way

to transform concepts and sketches into

functional and aesthetically pleasing

forms. I enjoy exploring new materials

and techniques, and how a change in

scale or the reinterpretation of a function

can alter the final outcome. My research

process is very diverse. At times an idea

rises from experimentation with digital

tools in the modeling software. Other

times, it is from bending and folding

pieces of paper, or from pencil sketches

in a sketchbook. During the development

of an idea, changes in the original form

generate new designs.

The inspiration for my work emanates

from sources and intentions that evolve

over time. I am particularly attracted to

the way organic forms evoke emotions

and suggest directions for exploration.

My cultural heritage unconsciously

influences what I create. Abstractions

from traditional lace work, Brazilian

popular festivities, the curvilinear

landscape of Rio de Janeiro - my

hometown - and Oscar Niemeyer’s

architecture and drawings influence

contours and colors in my designs.

More recently, most of my work

originates from forms that are sketched

and developed with the computer. New

digital tools constantly intrigue me, and I

explore the endless avenues they create.

Manufacturing processes such as Rapid

Prototyping and Computer Numeric

Control technologies allow me to work

deliberately with organic forms, but in

a digital context. Computer Modeling

combined with Virtual Reality allow

testing and exploration of pieces and

environments quickly and efficaciously.

Materials play an important role in my

design process. They help define how

I guide the user to interact with the

piece or space. For some pieces I work

with saturated colors and hard, highly

polished surfaces to attract the eye and

to emphasize their playful character. In

others, the goal is to evoke calmness

and for that, an achromatic scheme

combined with a soft sustainable

material is suggestive and appropriate.

Digital technologies in conjunction with

new and sustainable materials allow me

to pursue designs that emphasize the

organic character of my work, which I

intend to continue exploring in the future.

PrOjECTS

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2011

Site-specific Installation

Yupo® Paper

Dimensions Variable

SErPENTiNA

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KUrbAVASES

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KUrbAVASES

2009

ABS Plastic

Computer-Aided Design and Rapid Prototyping (RP)

4-1/4”(W) x 7”(D) x 9”(H)

4-1/2”(W) x 7”(D) x 11”(H)

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2007/2009

Computer - Aided Design

5-axis CNC milling

Foam finished with automotive paint

VENTOSASTOOL

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2008

Foam, fiberglass, automotive paint

Computer-Aided Design and Computer

Numerical Control (CNC)

46”(W) x 47”(D) x 30”(H)

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2009

ABS Plastic

Computer Aided Design and Rapid Prototyping (RP)

6-1/2”(W) x 7”(D) x 11”(H)

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TriKOLOrETOVASE

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LAMbADA2009

Recycled Tire Rubber Veneer

5’(W) x 3’(H) x 2”(D)

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PLiSSErSErViNGUTENSiLS

2009

Acrylic

Computer-Aided Design and Computer

Numerical Control (CNC)

Variable Dimensions

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FLOWErbUDChiLDrEN’SSTOOL

2011

Sustainable maple plywood

Computer-Aided Design and

Computer Numerical Control (CNC)

19”(W) x 19”(D) x 17”(H)

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SPriNG

2009

Site-specific Installation

White Plastic

Variable Dimensions

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FLOWErbUDSTOOL

2008

Foam, fiberglass and automotive paint

Computer Aided Design and Computer Numerical Control (CNC)

22”(W) x 21”(D) x 16”(H)

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riCKrACKbENCh

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2011

Sustainable Birch Plywood and Hardware

Computer Aided Design and Computer Numerical Control (CNC)

24-1/2”(W) x various(D) x 16”(H)

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TEAChiNG

‘Plural’ is the best word to describe what I do and teach. Students enrolled in the

3D Design program are encouraged to pursue different research interests and use

different tools to develop their ideas into functional work. A variety of digital tools,

including CAD, CNC, RP, and VR, are taught and are available as processes to aid

and influence fabrication. Digital and physical material libraries facilitate research of

newly developed materials, including sustainable materials from all over the world.

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This diverse learning environment keeps students motivated

and engaged in sharing their experiences.

It is a great pleasure to present my students’ work, the result of

their diligence in research, creative risk-taking, and dedication

in producing exciting work.

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While in constant experimentation, my work lies on

fundamental design principles that create statements based

on their literal presence. Visual design elements such as

lines are manipulated using the latest computer-aided design

technology, enabling me to embrace tradition and innovation at

the same time. My research venues involve Furniture, Products,

Interiors, Virtual Reality and Human-Computer Interaction.

Brazil, 1982United States, 1953

VINICIUS LIMATERRY RATHJE

I have been a machinist, welder, leatherworker, sign painter,

and woodworker. I was a Graphic Designer for 15 years, got

a BA in Computer Graphics at Teikyo Marycrest University in

Davenport, and an MA and MFA from the University of Iowa.

I teach Graphic Design at Western Illinois University. My

current work is digitally generated nomadic architecture and

assemblage that uses recycled materials.

Triangle House, 2011 Tectonia Pitcher, 2009 - 3D Printing

Artery, 2011, Digital Animation - Computer-Aided Design

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Most of my work is computer-based. My projects are created

using Computer-Aided Design technology and are prototyped

on rapid prototyping machines, 3D Printers and Computer

Numerical Control Routers. It is important for me to learn

computer skills in school in order to prepare myself for the

competitive work environment of the future.

I was always intrigued by the nuances of communication.

Through spoken language, visual symbols, gestures or

expressions, we communicate. As a designer, I explore ways to

present my playful personality and curious mind in my work. I

believe that the forms, colors and functionality of an object are

rich in narrative while translating the individuality of its creator.

Literal Animated Language, 2010 - Computer Animation

Tot Children furniture collection, 2011 - sustainable plywood

ChairONE and TableONE, 2010 - sustainable plywood and

High-density polyethylene (HDPE)

Brazil, 1981 China, 1985

MARIA ELISA MANDARIM SHU WUN CHAN

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I am a scientifically trained multimedia design artist with

specialties in 3D computer modeling, animation, photography

and sustainable product design. I try to combine my biology

background with computer technology ranging from CNC

machine fabrication to rapid prototyping to create aesthetically

clean, simple, functional pieces that promote sustainability and

demonstrate my love for all things scientific.

United States, 1976United States, 1981

JARED WILLIAMSABIGAIL SANDBERG

I strive to find the emotional connection between objects

and users. People invest their identities into the objects

that surround them everyday. Technological innovations,

advertising, and design trends have led people to obsession

with overconsumption. My research is to create objects that

involve the user in a kinesthetic and sensual experience,

evoking an emotional response and establishing an interaction.

Strata, 2010 - birch plywood

Salt & Pepper shakers, 2010 - ABS plastic

Link-A-Bowl, 2009 - Laser CNC Acrylic

Lock-Seat, 2011 - CNC -cut Recycled High-Density Polyethylene

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My designs are a geometric reflection

of things I see in nature and my daily

interactions. I enjoy taking advantage

of the use of color and how it adds, not

detracts, from my designs.

United States, 1988

KATIE NORDQUIST

Table Lamp, 2010 - 3D Printing Piano Chair, 2010 - Sustainable Plywood Recycled Chair, 2010 - Wood

I consider function, aesthetic and

sustainability as three main elements

to approach better design solutions.

I like observing details, getting the

inspirations from people’s everyday life

and trying out the idea.

China, 1990 United States, 1986

ZHILIN DING NOAH HENSCHEID

My primary goal as a designer is

accessibility. I want to create things that

are equally useful as they are affordable.

I believe good design can make a

positive impact without a large price tag.

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United States, 1988

ANDREA PACE

White Light, 2010 - 3D Printing Bell Tower, 2011 - Computer Modeling

Light Fixture, 2011 - 3D Printing

Estilo, 2010 - CNC-cut steel

The most important principle I learned

at UI is “Simple is the best.” Simplicity

is always the most difficult principle

pursued in any design, but it will lead me

to achieve a higher level of art.

China, 1991 United States, 1980

YUANBO CHEN NICHOLAS SILHACEK

Every design contains a story. This

story—visible in every fold of a product,

every graphic on a poster, every

movement in an animation—is the

difference between the success and

failure of a design.

My work consists of playful forms

that welcome interaction. My designs

illustrate a relationship between form

and function, while considering the

natural environment’s materials and

construction.

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Each of my designs aims at

incorporating three ideals: technology,

sustainability and satisfying a need.

Thus, my work finds inspiration in nature

with a focus on production and the

customer.

United States, 1990

CAMILLE MARLOW

I engage my audience by creating work

that is active on different levels. My

intent is to invite the viewer to explore by

drawing them in with the use of primitive

objects and manipulating these objects

to create a sense of motion.

United States, 1988 United States, 1986

COLIN SANDEMAN LIZZIE GINSBERG

My artwork is an always changing

collaboration of compilations consisting

of organic shapes found in nature and

everyday life.

Branching Light, 2010, 3D Printing

Stump Bench, 2010 Plywood and Cork

Light Fixture, 2010, 3D Printing Tray, 2011 Recycled Plywood

Lamp, 2011, 3D Printing

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MONiCACOrrEiADESiGNEr

MFA, 3D Design with minor in Metalsmithing and

Jewelry, UI School of Art and Art History, Iowa

B.Arch. Cum Laude, Architecture and Urban

Design, Federal University of Rio de Janeiro School

of Architecture, Rio de Janeiro, Brazil

Associate Professor, UI School of Art and Art History

Director of Undergraduate Studies, UI School of Art

and Art History

Coordinator of 3D Design Program, UI School of Art

and Art History

Obermann Research Center Scholar, Obermann

Center for Advanced Studies, University of Iowa

Assistant Professor, UI School of Art and Art History

Visiting Assistant Professor, UI School of Art and

Art History.

Adjunct Professor, Federal University of Rio de

Janeiro School of Architecture, Brazil.

Freelance Architect and Designer, Brazil.

Teaching Assistant, UI School of Art and Art History.

Adjunct Professor, Federal University of Rio de

Janeiro School of Architecture.

Project Manager, Flaksman, Pini, Vergara

Architecture and Art Ltda, Rio de Janeiro, Brazil.

Monica Correia (Brazil, 1968)

School of Art and Art History

University of Iowa

Iowa City, IA 52242

[email protected]

www.monicacorreia.com

1999/00

1986/90

2010-

2010-

2003-

2007

2004/10

2003/04

2001/02

1994/02

1998/00

1996

1991/97

2011

2008

2007

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2006

2002

EDUCATiON

ACADEMiC AND PrOFESSiONAL POSiTiONS

hONOrS AND AWArDS

Arts and Humanities Initiative (AHI), Office of the

Vice President for Research, University of Iowa.

Arts and Humanities Initiative (AHI), Office of the

Vice President for Research, University of Iowa.

Flexible Load Assignment Award, College of Liberal

Arts and Sciences, University of Iowa.

Honorable Mention Award, 2006 Blanche Ames

National Juried Art Exhibition, North Easton, MA.

Old Gold Summer Fellowship Award, University of

Iowa.

Second Prize Awarded in the “Conselho Regional

de Engenharia e Arquitetura” Salon II, Rio de

Janeiro, Brazil

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First Prize Awarded, Graphic Design Division,

School of Art & Art History, University of Iowa.

Juror’s Recognition, The Iowa College Salon XXII,

Brunier Art Museum, Iowa State University.

2000

2000

2010

2009

2008

2007

2007

2007

2007

2006

2006

2002

2000

2000

2000

2000

2000

2000

jUriED ExhibiTiONS / COMPETiTiONS

ExhibiTiONS

Play, Juried group exhibition, Quad City Arts

Gallery, Rock Island, IL.

“Salão Design Casa Brasil 2009”, International

Design Competition (Latin, Central America and

European Union), Rio Grande do Sul, Brazil.

“100% Futures/100% Design”, International Design

Show, Earls Court Exhibition Centre, London, UK.

“Prêmio Abiplast Design 2007”, Brazilian Design

Competition and Exhibition, São Paulo, Brazil.

“Prêmio Liceu de Design 2007”, Brazilian Design

Competition, Salvador, Bahia, Brazil.

“Salão Design Casa Brasil 2007”,International

Design Competition and Exhibition (Latin America

and Caribbean), Rio Grande do Sul, Brazil.

Thaw 2007, International Design Competition,

Edmonton, Alberta, Canada.

The Skin of Corian®, International Design

Competition and Exhibition, Milan, Italy.

The Blanche Ames National Juried Art Exhibition,

Ames Mansion, Borderland State Park, MA.

“Conselho Regional de Engenharia e Arquitetura”

Salon II, Rio de Janeiro, RJ, Brazil.

2000 “Defining Vessels” National Juried Exhibit,

Chico Art Center, Chico, CA.

Visual Arts Alliance Seventeenth Annual Open

Juried Exhibition, Williams Tower, Houston, TX.

34th Annual National Drawing and Small Sculpture

Show, Joseph A. Cain Memorial Art Gallery, Del Mar

College, Corpus Christi, TX.

24th Annual Rock Island Fine Arts Exhibition,

Augustana College, Rock Island, IL.

Great Plains National Competition, Moss-Thorns

Gallery of Art, Fort Hays State University, Hays, KS.

Iowa College Salon XXII, Brunier Art Museum, Iowa

State University, Ames, IA.

2011

2011

2010

2009

2009

2008

2007/08

2008

2010

2008

2008

2008

2009

2008

2008

Design Plural, Bahçeşehir University Department

of Interior Architecture and Environmental Design,

Istanbul, Turkey.

Those Who Can: The University of Iowa School of

Art and Art History Studio Faculty Exhibition 2011,

Figge Art Museum, Davenport, Iowa.

Design Plural, Fairfield Arts and Convention Center,

Fairfield, Iowa.

Design Plural, Polytechnic Institute of Leiria School

of Art & Design, Caldas da Rainha, Portugal.

R+D Collection, Icon Gallery, Fairfield, Iowa.

“Design Experimental”, ESAD Design Studio,

Superior School of Art and Design (Escola Superior

de Arte e Design - ESAD), Polytecnic Institute of

Leiria, Caldas da Rainha, Portugal.

“Design Plural”, Parque das Ruínas Cultural Center,

Rio de Janeiro, Brazil.

The First Iowa Metals Guild Exhibition, St.

Petersburg, Russia

PriNTED WOrK rEViEWS

“Ventosa” Stool, “Ventosa” Bowls and “Ello” Light

Installation, “100 Product Designs: Form and

Function, and Technology from Around the World”,

3D Design Book, Rockport, USA, 2010

“Ventosa Vase”,“100% Futures/100% Design” show

catalogue, Earls Court Exhibition Centre, London, UK

“Ventosa Vase”, Icon Magazine, Oct. 2008.

“Ventosa Vase”,Office Magazine, Oct.2008.

iNTErNATiONAL iNViTED LECTUrES

“Digital Design: Improvements and Perspectives”,

Federal University of Rio de Janeiro Architecture

and Urban Planning School, Rio de Janeiro, Brazil.

“Digital Design: Improvements and Perspectives”,

Polytechnic Institute of Leiria Superior School of Art

and Design, Caldas da Rainha, Portugal.

“Digital Design: Improvements and Perspectives”,

Rio de Janeiro State University Superior School of

Industrial Design (ESDI), Rio de Janeiro, Brazil.

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bAhçEşEhir UNiVErSiTy

Dr. Murat Dundar, Deputy Dean

Dr. Sezin Tanriöver, Assistant Professor

UNiVErSiTy OF iOWA

Sally Mason, President

Jordan L. Cohen, Vice President for Research and Economic Development

Linda Maxson, Dean of the College of Liberal Arts and Sciences

Joseph Kearney, Associate Dean for Research & Development

John Beldon Scott, Director — School of Art and Art History

Steve McGuire, Dimensional Practice Area Head

Monica Correia, 3D Design Program Coordinator and Director of

Undergraduate Studies

ExhibiTiON

Design: Monica Correia

Logo: Terry Rathje

Graphics: Vinicius Lima, Katie Nordquist, Camille Marlow, Andrea Pace

Imagery: Monica Correia, Vinicius Lima, Terry Rathje, Maria Mandarim,

Jared Williams, Shu Wun Chan, Colin Sandeman, Noah Henscheid, Katie

Nordquist, Camille Marlow, Zhilin Ding, Lizzie Ginsberg, Yuanbo Chen

3D Printing: Daniel Langstraat, Shu Wun Chan, Noah Henscheid

CNC cutting: Anthony Sutowski, John Kostman

CNC routing: Adam Krueger, Wonjae Lee, Shu Wun Chan

Virtual Reality: Angela Regas

CATALOGUE

Design: Vinicius Lima

Design Assistants: Katie Nordquist, Camille Marlow

Imagery: Monica Correia, Vinicius Lima, Terry Rathje, Maria Mandarim,

Abigail Sandberg, Jared Williams, Shu Wun Chan, Colin Sandeman, Noah

Henscheid, Katie Nordquist, Andrea Pace, Nicholas Silhacek, Camille

Marlow, Zhilin Ding, Lizzie Ginsberg, Yuanbo Chen, Aaron Lurth, Tom

Jorgensen, Kirk Murray, Chris Koakley

Printing / Binding: Stan Reuter and University of Iowa Printing Services

Revised by: Terry Rathje

This catalogue was published for the exhibition

Design Plural at the Bahçeşehir University,

organized by Monica Correia, Associate

Professor and 3D Design Program Coordinator,

Istanbul, Turkey, June 6th - June 10th, 2011.

Typeset in Helvetica Neue LT.

The individual works that are featured in this

publication are protected by copyright laws in

the United States and other places, and therefore

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EXHIBITION CREDITS

rEALizATiON / SPONSOrS:

THE UNIVERSITY OF IOWA OFFICE OF THE

VICE PRESIDENT FOR RESEARCH