Design performance related research
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Design performance related research
Dr James Moultrie
Institute for Manufacturing
University of Cambridge
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Design audit tool
Define & package ‘good design’ principles in a form accessible to industrialists– Describe ‘good design’ from a product perspective– Describe ‘good design’ from a process perspective– Develop a practical approach to assess design capability
Feasibility cases6 semi-structured interviews3 applications - action research
Exploratory cases4 longitudinal cases
Validation cases10 semi-structured interviews
Development cases3 applications
PHASE 4:VALIDATION
PHASE 1:EXPLORATORY
STUDY
PHASE 3:TOOL
DEVELOPMENT
APPLY
REVIEW
MODIFY
PHASE 2:TOOL CREATION
& FEASIBILITY
APPLY
REVIEW
MODIFY
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Product development process
Design audit – product & process
Project generation1. Idea generation & management2. Creative culture & environment
3. Product strategy4. Project selection
Pro
du
ct d
es
ign
pro
ce
ss
Process audit
7. Investigating user needs8. Ongoing user involvement9. Product specification
Requirements capture5. Market segmentation6. Competitive analysis
12. Ergonomic design13. Product architecture design14. Concept evaluation & selection
Concept design10. Concept generation11. Aesthetic design
17. Prototyping to reduce technical risks18. Evaluation
Implementation15. Design for manufacture & assembly16. Prototyping to reduce market risks
Project management19. Product development process20. Risk management21. Design reviews
22. Managing design targets & metrics23. Teamwork24. Specialist design involvement
25. Goal attainmentProject objectivesTime to marketProduct performanceProduct qualityProject spendUnit cost
Product
Company perception of quality
Consumer perception
of quality
a. Producibility
b. Differentiation
c. Profitability
d. Utility / benefits
e. Engineering quality
f. Usability
g. Desirability
h. Novelty
Productquality
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Process audit – summary grid
Design execution: Concept design
ActivityLevel 1:
None / ad-hocLevel 2: Partial
Level 3: Formal
Level 4: Culturally embedded
Current score(1-4)
Desired score(1-4)
Concept generation
Go with the first idea
Engineering led concept
generation
X-functional involvement
Radical ideas encouraged
Aesthetic design
Looks don’t matter,
performance does
Technology sometimes
‘styled’
Aesthetics critical for
differentiation
Design leaders in our industry
Ergonomic design
Little consideration of
usability
Engineers design user
interface
Early specialist involvement
Total ‘user experience’
design
Product architecture
design
Configuration evolves ad-hoc
Intuitively consider
modularity
Formal architecture
planning
Platform based product strategy
Concept evaluation &
selection
There is only one concept
“Chosen by the Chairman’s
wife”
Internal stakeholders
involved
Internal and external
stakeholders involved
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Process audit – detailed grid …
Concept evaluation & selection “Systematic selection & evaluation of the best solutions to satisfy business, market and user requirements”
Level 1:
There is only one concept
Level 2:
“Chosen by the Chairman’s wife”
Level 3:
Internal stakeholders involved
Level 4:
All stakeholders involved
Current score(1-4)
Desired score(1-4)
• There is only one concept to choose from - no process needed!
• Dominant team member chooses
• Aesthetic decisions made “by the Chairman’s wife”
• Decisions subjective based on personal preference
• Little team consensus
• Internal stakeholders involved but aim for team consensus
• Use a standard checklist
• Senior manager still holds veto
• Little/ no evaluation with external stakeholders
• External and internal stakeholders involved
• All aspects considered
• A range of selection tools may be applied
• Decisions matched to product vision
• Data driven decisions, not opinion
Discussion questions:Who evaluates proposed concepts?Are users or customers involved in concept selection?When are concepts reviewed?Is a standard selection approach used and is it an explicit part of the NPD process?What tools and methods are used to support concept generation?Typically, how divergent are you in the search for alternative approaches?Is the design team encouraged to look for novel solutions?
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Product audit … Desirability …
Issue Poor performance Score (1-4) Great performance
Aesthetics
No visual novelty - it looks like all the rest 1 2 3 4Novel aesthetics give it a strong identity – visually differentiated from competition
No/too much ‘contrast’ between elements – tone, shape, colour, line 1 2 3 4
Just the right amount of ‘contrast’ between elements – tone, shape, colour, line
No sense of ‘order’ to the design - an incoherent and inharmonious collection of elements 1 2 3 4
A high sense of ‘order’ to the design – a pleasing harmony of shapes, material, finish, colour and structure
Its appearance is inappropriate and does not make sense – it just looks wrong! 1 2 3 4
Its appearance makes complete sense – it just looks right!
Symbolism and status
Ownership has no (or a detrimental) impact on ‘status’ amongst the peer group of target market 1 2 3 4
Ownership improves ‘status’ amongst the peer group of target market
It does not represent or express the tastes or values of its target market 1 2 3 4
It accurately symbolises or expresses the values, beliefs and tastes of its target audience
Appearance is inappropriate for the context or environment of use 1 2 3 4
Appearance is appropriate for the intended context or environment of use
Visual clarity
No clear brand identity or coherence across the full product range 1 2 3 4
Design reinforces and reflects the company’s brand values and identity
Appearance is inconsistent with expected values - e.g. tough, precious, fun etc 1 2 3 4
Design expresses and reinforces specific qualities and values - e.g. fast, accurate, tough etc.
Confusing appearance which gives few clues to describe the purpose and use of the product 1 2 3 4
Appearance helps to clearly describe the product purpose, function and operation
All sensesFeels, smells or sounds horrible – little sensory
pleasure (touch, feel etc) 1 2 3 4Feels as good as it looks: Sensual pleasure through comfort, material or texture
PrideLittle pride of ownership, design is utilitarian and
functional – it gets hidden away 1 2 3 4Design inspires a sense of pride in buying and owning – it may even go on display
Emotional response
Product produces a negative emotional response – it makes me feel cross, frustrated, angry, upset etc. 1 2 3 4
Product produces a positive emotional response – it makes me feel happy, satisfied, reassured etc.
Overall low desirability 1 2 3 4 Overall high desirability
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Product
NPD success factors: incomplete
Project goal attainment
Project management• X functional teamwork & communication (23)• Top management support (17)• Strong project management & control (11)• Effective NPD process / decision points (9)
• Pre-development planning (6)• Clear product specification &
goals (4)
Requirements capture• User understanding & involvement (16)• Market analysis & understanding
market needs (10)
Concept design• Concept development and selection (2)
Implementation• Prototyping & concept testing (4)
Project generation• Product strategy / choosing the right projects (9)• Creative / innovative culture (2)
• Competence / skill (8)• Use of outside consultants & alliances (5)• Adequate / appropriate resources (4)• Strong project manager (4)• Rewards (3)
Context• Market pull / dynamic or growing market (11) • Fit to market, user & firm (8)
Product factors• Product superiority or
advantage (7)• Product uniqueness /
novelty (6)• High perceived value /
quality / usability / appeal (4)
Product development processP
rod
uct
de
sig
n p
roc
ess
Derived from: 47 empirical studies on success in NPD
Focus on management of NPD and not successful design
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Consumer response to product form
Consumer response to product form
Crilly & Moultrie (2004), Seeing things: response to the visual domain in product design, Design Studies
Designer & company relationship & communication
Moultrie et al, (2002), The innovation-styling spectrum: a framework for the valuation of industrial design involvement in NPD, International Product Development Conference, France
Designer intentAlternative views of the NPD procses
Role and value of industrial designSelecting and managing designers
AestheticsErgonomics
Consumer perceptionsDesign trends
Brand vs product perceptions
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The product itself
Product
Value of design awardsLink between awards and success‘Good design’ in different sectors
Product success factors
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IDEA FEASIBILITY DEFINITION DEVELOPMENT EVALUATION PRODUCTION
Project title: SERIES 4 GIRAFFE Project Leader: FRED SMITH Project number: 7801
PROJECT OBJECTIVESInternal drivers External drivers
• New competitive product• Change in customer
perceptions towards more stylish offerings
• Feedback from 5 lead users• New technology available
• Replacement revenue for product at the end of its lifecycle
• Component obsolescence hurting us
• Test new NPI process on low risk project
DELIVERABLES• Complete product ready for production• Production tooling and assembly planning• Promotional material and sales documentation
PRODUCT DESCRIPTION & USPs• Industry leading aesthetics• New core technology platform to enable variants targeted at home
office, school and armed services markets• Life costs are the key USP, hence design for maintainability and
serviceability is critical• Sets the tone for the company brand and new identity• Revised motor with 50% increase in efficiency• Target sales price of £50
BUSINESS CASE• Targets of sales of 5000 units per annum• Target to increase market share to 32% from current 27%• Sales price of £50 and gross margin of 34%• Breakeven in January 2006• NPV at 15% of £250K• Business case particularly sensitive to variations in unit cost• Must be launched to market by March 2006 - no margin for error• Satisfies business strategy of consolidation in key markets and
steady incremental growth• Will not generate new revenue
ManufacturingPurchasing
MarketingEngineeringIndustrial Design
BillyTom
FredJaneIndustrial Design Co.
CORE TEAM PROJECT FINANCIALS SUMMARY
Annual sales (volume)Annual sales (value)
Sales priceUnit costGross margin
5 year sales (value)
NPV ( 5 years @15%)Break even dateNPV 20% less salesNPV 10% lower unit costNPV 6 months late
MEASURE
5000£250,000
£50£33
34%
£1,250,000
£800,000May 2005£650,000£500,000£700,000
PLAN
5000£225,000
£45£30
33%
£1,125,000
£750,000June 2005
£640,000£520,000£700,000
CURRENT
Total Investment (spend) £270,000 £290,000
Current status: October 1993May 2003 July 2003 September 2003 February 2004 April 2004 June 2004PLAN
UNIT COST
May Jun Jul Aug Sep
Estimate
Baseline - existing product
PROJECT SPEND
May Jul Sep Nov Jan
Accounts
Plan
Committed
MILESTONES Market report Specification Full mock up 6 prototypes for evaluationPROGRESS
PROJECT RISKS
5 15 25
3 9 15
1 3 5
LOWPR
OB
AB
ILIT
YM
ED
HIG
H
LOW
IMPACTMED HIGH
Late delivery of motorsElectronic engineer off sickFail to pass customer test
Purchasing priority25
25
25
HIGH RISK ITEMS ACTION
Recruit tempRevise model & retest
Tooling cost too high25 Explore far east sourcingCompetitive product launch Begin pre-launch activity15
Competitive product launch Begin pre-launch activity15
Number of high risk items (25 & 15)
Number of medium risk items (5 & 9)
Number of low risk items (1& 3)
6
17
35