Design Patterns for Digital Identity
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Transcript of Design Patterns for Digital Identity
Design Patterns for Digital Identity
Exploring Digital Selves:
Dr Steven WarburtonKing’s College London
Digital identity SymposiumBritish Library8th January 2010
my personal spacemy professional space
my social life
my lifestylemy ego
my memories
If you do not take care of your digital identity, somebody else will.
“Have three Asperger's boys in S1 class - never a dull moment! Always offer an interesting take on things.”
Digital ID
Fixed
Access
Identity theft
Security
Digital Self
Mutable
Performance
Reputation
Control
DIMENSIONS OF DIGITAL IDENTITY
… a technologically mediated extension of the self formed from any available electronic data that references ‘you’
what I say about myself
what others say about me
data exchanged through machine-machine and human-machine interactions
Today, in the Age of the Individual, you have to be your own brand … the CEO of Me Inc.
The brand called youhttp://tinyurl.com/3dwlu8/
http://www.slideshare.net/tijs/personal-branding-09-presentation
Strand 1 – study the successful practices that individuals already employ when creating, developing and managing their digital identity
How can we manage our our digital identity?
Strand 1 – Identify successful practices for creating, developing and managing their digital identity.
Strand 2 – Develop a tool to help support individuals in identity based transactions.
Design Patterns approach
Europass-based CV builder
What kind of knowledge can we share?
How do we elicit it?
In what form do we capture and transfer it?
Other AreasMany authors and titles.
Pedagogy, Social Action, HCI, Virtual Worlds, Learning, Collaboration, Assessment, Web design, Usability, Project Management
2009
Gang of FourDesign Patterns: Elements of Reusable.Object Orientated Software.
Object Orientated Software Design 1995
Christopher AlexanderThe Timeless Way of Building.A Pattern Language: Towns , Buildings, Construction.
Architecture 1977
Design patterns and pattern languages
1. Capture and re-use expert design knowledge
2. Establish common terminology and language
3. Provide the necessary level of abstraction for solving novel problems
Why design patterns?
Problem Solution
Context
159...LIGHT ON TWO SIDES OF EVERY ROOM
When they have a choice, people will always gravitate to those rooms which have light on two sides, and leave the rooms which are lit only from one side unused and empty.
Therefore:
Locate each room so that it has outdoor space outside it on at least two sides, and then place windows in these outdoor walls so that natural light falls into every room from more than one direction.
(Alexander et al., 1977)
Participatory Pattern Workshops
Participatory pattern workshops
Case-story workshop
Engender collaborative reflection among practitioners by a structured process of sharing narratives of successful practice (STARR)
Three Hats
Table-top Concept Mapping
Pattern Mining workshop
Identify commonalities across case-stories and abstract transferable design knowledge in a semi-structured form
Paper 2.0
Force Mapping
Force MappingActorsBeliefsConditionsDesires
Future Scenarios workshop
Validate design patterns by applying them to new problem scenarios in real contexts
Pattern Mapping
Poster Session
Digital Identity Panic
Facet Me Leaving Trails
Putting Children First
Permissioned Aggregation
Purposeful Delay
Space for Lurking
What is My Name
Digital Identity Pattern Collection at http://purl.org/planet/Main/
Me Risk
Safety Others
Wear your skillsIdentity Placemaking
Identity Before Collaboration
Identity Placemaking
Putting Children First
Permissioned AggregationConsiders
Leads to
Is extended by
Acknowledgements:
The Pattern Language Network (Planet) project was a collaboration between Leeds Metropolitan University, Coventry University, Glasgow Caledonian University, King’s College London and London Knowledge Lab. It was funded by JISC under the Users and Innovation Programme. For more information see http://patternlanguagenetwork.org
Learning Patterns was a Jointly Executed Integrating Research Project of the Kaleidoscope Network of Excellence. It was co-directed by Dave Pratt, from Warwick university, and Niall Winters from the London Knowledge Lab. Additional partners were: The Freudenthal Institute, the Educational Technology Lab, Dept of Education, University of Athens, Istituto per le Tecnologie Didattiche, Centre for Research in IT in Education (CRITE), Trinity College Dublin and the Faculty of Education at the IT University of Göteborg.
For further work on the PPW project please also see Yishay Mor and Niall Wintershttp://www.slideshare.net/yish
Funded by Eduservhttp://www.rhizomeproject.org
3. It is impossible to control every context
2. The reader is ultimately the one who determines the meaning
1. A map not a picture, our perspective is only ever partial
Three stubborn facts
Self
Dialectic
Identity
PersonInternal External
Identification
Other Collective
IDENTITY FRAMEWORK(after Jenkins, 2004)
Similarity
Difference
Impact of digital identity on …
Reputation
Transitions
Digital literacy
Sense of agency