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The
Design
of
EverydayTeaching
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Factors in the
Design of a Course
(See Fink, 2013)
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Think Big
Whats the bigidea?
Why botherteaching this
topic?Basis for Understanding by Design (UbD).
See Wiggins and McTigue(2005) and Hansen (2011).
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PAPER REFERENCES[Remember to double space and indent all but first
lines]
BOOK, ONE AUTHOR MLA 5.6.1Kaku, Michio. Hyperspace: A Scientific Odyssey
through Par
allel Universes, Time Warps and the
En
th Dimension. New York: Oxford UP, 1994.
BOOK, TWO OR THREE AUTHORS MLA 5.6.4Maddock, Richard C., and Richard L. Fulton. Marketing
to the Mind: Right Brain Strategies
for Advertising and Marketing. Westport, CT:Quorum, 1996.BOOK, MORE THAN THREE AUTHORS MLA 5.6.4
Gilman, Sandra, et al. Hysteria Beyond Freud.Berkeley: U of C
alifornia P, 1993.
BOOK, AN EDITOR MLA 5.6.2Lopate, Philip, ed. The Art of the Personal Essay: an
Anthology from
the Classical Era to the Present.New York: Anchor-Doubleday, 1994.
http://youtu.be/idh5-P2fmQM
Supporting Ideas Big IdeaThe fundamental process of research is toexamine and evaluate various and diverse
sources then select and synthesize these
sources into an original product
effectively and ethically.
http://youtu.be/idh5-P2fmQMhttp://youtu.be/idh5-P2fmQMhttp://youtu.be/idh5-P2fmQMhttp://youtu.be/idh5-P2fmQMhttp://localhost/var/www/apps/conversion/tmp/scratch_9//localhost/Users/cshamburg/Desktop/Don't%20drill%20in%20ANWR%20by%20deanierose%20-%20YouTube.flv -
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Start Small, with a Pre-Experience
Hook
Anticipatory Set
(Madelyn Hunter) Pre-Cognitive
Experience (Steve Jobs)
iMac
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Good Anticipatory Sets:
Are short introductions
Capture the core elementsof your topic.
Focus on emotional, curious,physical, social, or cultural
interestspre-cognitive.
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Design Principle: Creative Constraints
.
Games
Sports
Art
Literature
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Reading on Creative Constraints
Lenrer, J. (2013) Need to create: Get a constraint. From Wired Magazine Online,retrieved November 23, 20013from http://www.wired.com/wiredscience/2011/11/need-to-create-get-a-constraint/
May, M. (2013). How intelligent restraints drive creativity. From Harvard BusinessReview Blog Network, retrieved November 24, 2013from http://blogs.hbr.org/2013/01/how-intelligent-constraints-dr/
Meyer, M. A. (2006). Creativity loves constraints. From Business Week Online,retrieved November 29, 2013 from http://www.businessweek.com/stories/2006-02-12/creativity-loves-constraints
Sturt, D. (2013). Creativity: How constraints drive genius. From Forbes Online,retrieved November 24, 2013from http://www.forbes.com/sites/groupthink/2013/07/12/creativity-how-
constraints-drive-genius/___________________________________________________________________
Marguc J, Frster J, Van Kleef G. (2011). Stepping back to see the big picture: Whenobstacles elicit global processing. Journal of Personality and Social Psychology 2011Nov;101(5):883-901. doi: 10.1037/a0025013
http://www.wired.com/wiredscience/2011/11/need-to-create-get-a-constraint/http://www.wired.com/wiredscience/2011/11/need-to-create-get-a-constraint/http://blogs.hbr.org/2013/01/how-intelligent-constraints-dr/http://blogs.hbr.org/2013/01/how-intelligent-constraints-dr/http://www.businessweek.com/stories/2006-02-12/creativity-loves-constraintshttp://www.businessweek.com/stories/2006-02-12/creativity-loves-constraintshttp://www.businessweek.com/stories/2006-02-12/creativity-loves-constraintshttp://www.businessweek.com/stories/2006-02-12/creativity-loves-constraintshttp://www.forbes.com/sites/groupthink/2013/07/12/creativity-how-constraints-drive-genius/http://www.forbes.com/sites/groupthink/2013/07/12/creativity-how-constraints-drive-genius/http://www.forbes.com/sites/groupthink/2013/07/12/creativity-how-constraints-drive-genius/http://www.forbes.com/sites/groupthink/2013/07/12/creativity-how-constraints-drive-genius/http://www.forbes.com/sites/groupthink/2013/07/12/creativity-how-constraints-drive-genius/http://www.forbes.com/sites/groupthink/2013/07/12/creativity-how-constraints-drive-genius/http://www.forbes.com/sites/groupthink/2013/07/12/creativity-how-constraints-drive-genius/http://www.forbes.com/sites/groupthink/2013/07/12/creativity-how-constraints-drive-genius/http://www.forbes.com/sites/groupthink/2013/07/12/creativity-how-constraints-drive-genius/http://www.forbes.com/sites/groupthink/2013/07/12/creativity-how-constraints-drive-genius/http://www.forbes.com/sites/groupthink/2013/07/12/creativity-how-constraints-drive-genius/http://www.forbes.com/sites/groupthink/2013/07/12/creativity-how-constraints-drive-genius/http://www.forbes.com/sites/groupthink/2013/07/12/creativity-how-constraints-drive-genius/http://www.forbes.com/sites/groupthink/2013/07/12/creativity-how-constraints-drive-genius/http://www.businessweek.com/stories/2006-02-12/creativity-loves-constraintshttp://www.businessweek.com/stories/2006-02-12/creativity-loves-constraintshttp://www.businessweek.com/stories/2006-02-12/creativity-loves-constraintshttp://www.businessweek.com/stories/2006-02-12/creativity-loves-constraintshttp://www.businessweek.com/stories/2006-02-12/creativity-loves-constraintshttp://www.businessweek.com/stories/2006-02-12/creativity-loves-constraintshttp://www.businessweek.com/stories/2006-02-12/creativity-loves-constraintshttp://www.businessweek.com/stories/2006-02-12/creativity-loves-constraintshttp://www.businessweek.com/stories/2006-02-12/creativity-loves-constraintshttp://blogs.hbr.org/2013/01/how-intelligent-constraints-dr/http://blogs.hbr.org/2013/01/how-intelligent-constraints-dr/http://blogs.hbr.org/2013/01/how-intelligent-constraints-dr/http://blogs.hbr.org/2013/01/how-intelligent-constraints-dr/http://blogs.hbr.org/2013/01/how-intelligent-constraints-dr/http://blogs.hbr.org/2013/01/how-intelligent-constraints-dr/http://blogs.hbr.org/2013/01/how-intelligent-constraints-dr/http://www.wired.com/wiredscience/2011/11/need-to-create-get-a-constraint/http://www.wired.com/wiredscience/2011/11/need-to-create-get-a-constraint/http://www.wired.com/wiredscience/2011/11/need-to-create-get-a-constraint/http://www.wired.com/wiredscience/2011/11/need-to-create-get-a-constraint/http://www.wired.com/wiredscience/2011/11/need-to-create-get-a-constraint/http://www.wired.com/wiredscience/2011/11/need-to-create-get-a-constraint/http://www.wired.com/wiredscience/2011/11/need-to-create-get-a-constraint/http://www.wired.com/wiredscience/2011/11/need-to-create-get-a-constraint/http://www.wired.com/wiredscience/2011/11/need-to-create-get-a-constraint/http://www.wired.com/wiredscience/2011/11/need-to-create-get-a-constraint/http://www.wired.com/wiredscience/2011/11/need-to-create-get-a-constraint/ -
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Universal Design
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Universal Design for Learning(UDL)
A set of research-based guidelines for curriculum development.Guidelines that focus on:
Multiple means of representationwhat is learned
Multiple means of expressionhowits learned
Multiple means of engagement--whyits learned
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UDL Guidelines from UDL Center
Multiple Means of
Representation
Multiple Means for Action
and Expression
Multiple Means of Engagement
1. Options for Perception2. Options for Language,
Expression and Symbols
3. Options for Comprehension
4. Options for Physical Action5. Options for Expression and
Communication.
6. Options for Executive
Function
7. Options for Recruiting Interest8. Options for Sustaining Effort and
Persistence
9. Options for Self-Regulation
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Some Notes onTechnology
Backchannel Discussions(e.g.https://todaysmeet.com/5engage)
Polling (e.g. GoogleForms)
Blackboard
CITI LAB
https://todaysmeet.com/5engagehttps://todaysmeet.com/5engagehttps://todaysmeet.com/5engagehttps://todaysmeet.com/5engage -
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1. Focus on the big picture
2. Start small with an engaging activity thatcaptures the core of your work.
3. Consider the creative use of limiti.e.creative constraints.
4. Consider Universal Design for Learning
Principles (UDL)5. Consider some Easy-to-Use Classroom
Technologies
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Resources
CAST. (2011). Universal Design for Learning guidelines, Version 2. Retrieved March15 2014 fromhttp://www.udlcenter.org/sites/udlcenter.org/files/UDL_Guidelines_Version_2.0_(Final).doc
Fink. D. (2013). Creating significant learning experiences: An integrated approach to
designing college courses, 2nd Edition. San Francisco, CA: Joisey-Bass.
Hansen, E. (2011). Idea-based learning: A course design process to promoteconceptual understanding. Sterling, VA: Stylus Publishing
Norman, D. (2013). The design of everyday things. New York, NY: Basic Books
Wiggins, G & McTighe, J. (2005). Understanding by design 2nd Ed. Alexandria, VA:ASCD.
http://www.udlcenter.org/sites/udlcenter.org/files/UDL_Guidelines_Version_2.0_(Final).dochttp://www.udlcenter.org/sites/udlcenter.org/files/UDL_Guidelines_Version_2.0_(Final).dochttp://www.udlcenter.org/sites/udlcenter.org/files/UDL_Guidelines_Version_2.0_(Final).dochttp://www.udlcenter.org/sites/udlcenter.org/files/UDL_Guidelines_Version_2.0_(Final).dochttp://www.udlcenter.org/sites/udlcenter.org/files/UDL_Guidelines_Version_2.0_(Final).dochttp://www.udlcenter.org/sites/udlcenter.org/files/UDL_Guidelines_Version_2.0_(Final).doc