Design Laypeople

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Figu re 1 What ever mode l of the desi gn proces s one adop ts, and whate ver stage s it may be  pr o  posed to consist of, movement thr oug h the  process is always  from the  designer and  to the user.  Nige l Cro ss Open University Tr ad iti on al ly , de sig n educa ti on ha s bee n ai me d at  prep aring stud ents for a spec ialist role in one of the de si gn pr of es si on s. Bu t if d es ig n ed uc at io n is t o be ma de ava ila ble mo re wid ely , per ha ps to eve ryo ne, th en it must ha ve ver y di ff er en t ai ms. It will need to  be a gen eral educ ation in desig n for layp eopl e, not a spe cialist education fo r de sig n pr ofessionals. In dis cus sin g des ign educ ati on for lay peo ple , the ref ore, I ass ume tha t we mu st mean someth ing oth er tha n me rel y a wid er pro vis ion of s pec ial ist ed uc ation. I as su me th at we mi gh t wa nt to qu es tio n the  relevance  of s pe cia list edu cat ion , tha t we mig ht wa nt to con sid er  alternatives  to speci alist educ ation , th at we mig ht wa nt to enable pe op le wh o are spe cif ica lly non-s pe cia lis ts to be com e involved in critical decision-ma king  in t he desig n pr oce ss, an d th at we mi gh t even want to provi de so me form of co un ter -courses that wil l e nab le these non- specialists to  challenge  de si gn er s (and thei r cl ient s) as to the va lid ity of thei r de cis ion s. Beyo nd thi s spe cia lis t vs. no n- spe cia list di ch ot omy, we ma y al so wa n t to ask if th ere ca nn ot  be a new patte rn of edu cational prov ision that doe s no t per pe tu ate th is 'u s' and 't he m' fr ag me nt at io n of so ci ety; pe rh ap s ra th er as th e 'b ar ef oo t do ct or s' an d oth er social exp eri me nts in C hin a ha ve been aimed at brea kin g do wn cla ss and spe cia lis m bar rie rs. Th e layp ers on 's vie w of de sig n Th ro ug h tr yi ng to ex pl ai n wh at it i s I do whe n I 'te ac h de si gn ', I ha ve fou nd it is ve ry di ff icul t to talk wi th lay pe op le about 'd es ign' in the wa y th at my coll eag ue s in de sig n an d des ign rese arc h tal k ab out it . Wha t is the layp er so n' s vi ew of de si gn, then? Fi rs tly , the layp er so n is awar e tha t the re is som eth ing kn own as 'go od -desi gn '. Bu t th is 'go od - de sig n' is ma nif est ed in ob jec ts tha t are ex pe nsi ve, di ff ic ul t to obt ai n, us ua lly no t to the laype rs on's tas te, inc on sis ten t wit h his or he r life -style , gene rally looke d-a t more tha n use d, and va lua ble  -  i.e. mo re th an ex pe ns iv e, bu t ac tual ly to be pr es er ve d rath er lik e works of ar t. Secon dly , the re is som eth ing tha t the lay pe rso n is o nl y part ly awar e of as bei ng  '  bad -design' .  For instance,  sjhe  is  told  th at som e thi ng s are 'ba d- de sig n' (co nfu sin gly , the se same thi ng s wer e of ten 'g ood-de si gn ' in th e rece nt pa st, su ch as t ower  bloc ks of flats) ;  s  jhe knows  tha t so me th in gs ar e 'ba d- des ign ' bec ause the y are sel f-e vid en tly ba d  - they are un co mf or ta bl e, un safe or in ju ri ou s; bu t th ere are man y ot he r ite ms of 'bad -d es ign' th at  sjhe do es not kn ow a bo ut, alt ho ug h no ne the les s  sjhe un wit tin gly exp eri enc es the ir h armful sid e-ef fe ct s or  basic inad equa cies. (Pap anek and Henn essy, 197 7) (I n pa re nt he ses it mig ht be ad de d th at, th ir dl y, ther e is a gr eat ma ss of art if acts an d sy st ems th at the layp ers on uses eve ry da y,  bu t do es not th in k of as bei ng 'des ig n' at al l  -  fr om beermats an d bo ot- lac es to tele vis ion an d typ e.) Fi na ll y, th e layp er so n an d th e de si gn er vi ew each other ,  da rk ly , fr om op po si te en ds of t he de si gn  proc ess (Fig ure 1). Thu s one very impo rtan t aspe ct D e s i g n I d u c a l i o n f o r l a y p e o p l e of the layp er so n' s view of de si gn is th at  sjhe  is very mu ch on the en d of i t;  sjhe  rece iv es it, has to us e it, .  ha s it imposed on he r or hi m.  Sjhe  mig ht be inv olv ed in  making  som e of i t,  but  sjhe  doe s no t de cide wh at to make ,  nor ev en how to make it. Desig n in ge neral edu catio n Of cour se,  there ha ve been , and conti nu e to be, ma ny attemp ts to bu ild edu ca tio na l br id ges across the gu lf that sepa ra tes th e views of d es ig n he ld by layp eo pl e an d by d es ig ne rs . Fo r in st an ce , ther e ar e nu merous nig ht-sch oo l an d simil ar ex tra-mura l co urs es in d esi gn for la yp eo ple wit h en ou gh int erest tim e an d co mmit me nt to spare. Th ese courses ge ner all y aim at rai sin g the ir stu de nts '  'awareness' 0 'ap pr eciati on' of de si gn , pa rticul ar ly in terms of hi sto ri ca l sty le s an d rela ted ae st he ti c aspe ct s of design. But in recent year s a signi fican t new dev elop men t of des ign in ge ner al edu cat ion ha s bee n at seco nd ary - school lev el (B ayn es, 19 76 ; Eg gle sto n, 1976; Green, 19 74 ; Ha ra ha n, 19 78 ; Ar ch er an d Ba yn es , 19 77 ). In thi s cas e, des ign is be ing dev elo pe d as a gene ral sub jec t for sch oo l stu den ts;  mu ch as,  say,  sc ien ce is tr ea te d as a ge ne ra l su bj ect in scho ol s. In s ome scho ols, it ma y be that li ttle mo re is in f act bein g do ne than to giv e a f ancy ne w na me to th e ol d craft an d ar t sub jec ts (tr aditio nal ly res erv ed esp eci all y fOJ the less -ac ade mic kid s);  bu t r elaxi ng bou nda ries  betw een subj ects is any way to be enco urag ed ,  and I'm sure th a t a lo t of fu nd amen tal go od wi ll als o be stimulated by the design-i n-ge neral-ed ucati on movement. My int erp ret ati on of th e aims of this mo vem ent is as follows: Fi rs tly , ther e is th e ai m of dev el op ing mo re 'd es ig n awar en es s' in th e ge ne ra l po pu la tio n. Th er e is a fee lin g, I thin k ,  that dev elo pin g a mo re 'de sig n literate'  pop ula tio n wil l hav e  th e r esu lt of more 'sensible' de sig n dec isio ns be ing take n in th e co mmun it y. Th is co ul d be in terp reted by a cy ni c, I suppos e, as me an ing th at mo re de si gners wi ll ge t mo re wo rk to do , and th at co mm un ity de ci sio ns STAGE  A STAGE B STAGE C

Transcript of Design Laypeople

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Figure 1Whatever model of thedesign process oneadopts, and whatever stages it may be

 pr o posed to consist of,movement through the

 process is always   from

the   designer and   to  theuser.

 Nigel Cross

Open University

Traditionally, design education has been aimed at

 preparing students for a specialist role in one of the

design professions. But if design education is to be

made available more widely, perhaps to everyone,

then it must have very different aims. It will need to

 be a general education in design for laypeople, not a

specialist education for design professionals.

In discussing design education for laypeople,

therefore, I assume that we must mean something

other than merely a wider provision of specialist

education. I assume that we might want to question

the   relevance   of specialist education, that we might

want to consider    alternatives   to specialist education,that we might want to enable people who are

specifically non-specialists to become involved in

critical decision-making   in the design process, and 

that we might even want to provide some form of 

counter-courses that will enable these non-specialists

to   challenge   designers (and their clients) as to the

validity of their decisions.

Beyond this specialist vs. non-specialist

dichotomy, we may also wan t to ask if there cannot

 be a new pattern of educational provision that does

not perpetuate this 'us' and 'them' fragmentation of 

society; perhaps rather as the 'barefoot doctors' and 

other social experiments in China have been aimed 

at breaking down class and specialism barriers.

The layperson's view of design

Through trying to explain what it is I do when I

'teach design', I have found it is very difficult to

talk with lay people about 'design' in the way that

my colleagues in design and design research talk 

about it. What is the layperson's view of design,

then?

Firstly, the layperson is aware tha t there is

something known as 'good -design'. But this 'good-

design' is manifested in objects that are expensive,

difficult to obtain, usually not to the layperson's

taste, inconsistent with his or her life-style, generally

looked-at more than used, and valuable   -   i.e. more

than expensive, but actually to be preserved rather 

like works of art.

Secondly, there is something that the layperson

is only partly aware of as being   ' bad -design'.   For 

instance,   sjhe   is   told   that some things are 'bad-

design' (confusingly, these same things were often

'good-design' in the recent past, such as tower 

 blocks of flats);   s jhe knows   that some things are

'bad-design' because they are self-evidently bad   -

they are uncomfortable, unsafe or injurious; but

there are many other items of 'bad-design' that   sjhedoes not know a bout, although nonetheless   sjheunwittingly experiences their harmful side-effects or 

 basic inadequacies. (Papanek and Hennessy, 1977)

(In parentheses it might be added that, thirdly,

there is a great mass of artifacts and systems that

the layperson uses every day,   but does not think of 

as being 'design' at all   -   from beermats and boot-laces to television and type.)

Finally, the layperson and the designer view each

other ,   darkly, from opposite ends of the design

 process (Figure 1). Thus one very important aspect

D e s i g nI d u c a l i o n

f o rl a y p e o p l eof the layperson's view of design is that   sjhe   is very

much on the end of it;   sjhe   receives it, has to use it,

.  has it imposed on her or him.   Sjhe   might be

involved in   making   some of it,   but   sjhe   does not

decide what to make,   nor even how to make it.

Design in general education

Of course,   there have been, and continue to be,

many attempts to build educational bridges across

the gulf that separates the views of design held by

laypeople and by designers. For instance, there are

numerous night-school and similar extra-mural

courses in design for laypeople with enough interest

time and commitment to spare. These courses

generally aim at raising their students'   'awareness'   0

'appreciation' of design, particularly in terms of 

historical styles and related aesthetic aspects of 

design.

But in recent years a significan t new development

of design in general education has been at secondary-

school level (Baynes, 1976; Eggleston, 1976; Green,

1974; Harahan, 1978; Archer and Baynes, 1977). In

this case, design is being developed as a general

subject for school students;   much as,   say,   science istreated as a general subject in schools. In some

schools, it may be that little more is in fact being

done than to give a fancy new name to the old craft

and art subjects (traditionally reserved especially fOJ

the less-academic kids);   bu t relaxing boundaries

 between subjects is anyway to be encouraged ,   and 

I'm sure tha t a lot of fundamen tal good will also be

stimulated by the design-in-general-education

movement.

My interpretation of the aims of this movement

is as follows:

Firstly, there is the aim of developing more 'design

awareness' in the general population. There is a

feeling, I think ,   that developing a more 'design

literate'   population will have   the r esult of more

'sensible'   design decisions being taken in the

community. This could be in terpreted by a cynic, I

suppose, as meaning that more designers will get

more work to do, and that community decisions

STAGE A

STAGEB

STAGEC

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will be more in accord with the decisions that

designers themselves would take. (In other words,

that this is a clever pressure mechanism being set up

 by the design professions.) However ,   it could also be

interpreted as a very real concern held by designers;

that, for example, our Civil Servants tend to receive

a particular kind of education that is sadly lacking

in the development of certain mental skills which

can be broadly categorised as the skills of synthesis,

or design.

This is therefore related to a second aim, which is

to regard design in general education as a way of teaching creative problem-solving to laypeople (de

Bono,   1970; Thring and Laithwaite, 1977). This is

already a well-oiled bandwagon which must have

earned one or two of its more prominent promoters

a sizeable financial return on their creative

investment.   But it is nonetheless an honourable aim.

A third possible aim of the movement is to

introduce young people to the idea that they might

adopt a career as a professional designer .   Bright

school children tend to see their career opportunities

in terms of being a scientist, a manager, a computer 

 programmer, a stock broker, and so on, but rarely

do they see themselves as a designer .   Perhaps one

welcome outcome of this seeding of the idea of a

career in design would be the raising of standards in

the design professions.   But would we like to see the

increased competition and the possibility of twisted 

emphases towards 'academic standards' in the

selection of applicants to which this leads?

Another aspect of design in general education

that I would like a little more thought to be given

to, is the relationship between   'understanding'   and 

'accepting' design decisions. The new design-literate

 population should presumably 'understand' design

decisions (in say, town planning or transport

engineering) a ·little better than their parents do

now;   will this mean they 'accept' these decisions

more   -   or just the opposite?

The current population seems to me to be

surprisingly willing to accept design decisions. We

accept living in tower blocks,   driving dangerouscars, using shoddy goods,   travelling in expensive,

uncomfortable, rare buses and trains, working in

unhealthy factories, suffering juggernauts through

our towns, and the destruction of our neigh-

 bourhoods for the sake of new road plans. (Only

roads   -   comparatively recently   -   and obvious

mistakes such as Concorde seem to have aroused 

much public opposition.)

Why is this? Is it perhaps because the layperson's

view of design is of the rather sudden appearance of 

immutable artifacts - fixed things that others

 provide? Is it that the layperson sees design solely in

terms of products, with no awareness of the under-

lying design process   -   a process that can be

influenced and controlled so as to generate   different  products? If the movement for design in general

education wants to maximize its social effectiveness

then it must concentrate on education in the design

 process -   including the socio-economic and political

 backgrounds to design decision-making - rather 

than merely on enhancing the layperson's

'appreciation' of design products.

General design in education

A second significant development in design

education has been the idea that design can be a

general subject at the higher education levels, too.

This idea spawned the courses that seek to educate

interdisciplinary or generalist designers (e.g. Jones,

1970).

Initially,   these courses appeared at post-graduate

level,   providing an education in the new designresearch subjects that were not then available as part

of undergraduate design education. But under-

graduate education quite soon caught up, and the

new subjects (design methods, computing, systems

approaches) were introduced as a generalist part of 

what still aimed to be a professional training. Now,

we have some undergraduate courses that are   not aiming at the established professions,   but which

offer a degree in design as a general subject.

What are the aims of this latest development in

design education   -   a non-specific education in

design skills?

One rather parochial aim is simply to provide the

teachers for the kids who will study design in

general education. Thus,   some of the new non-

specific courses are appearing in teacher-training

colleges.

A broader aim, possibly, is to provide society

with a new kind of generalist designer, who does not

fit neatly into any of the established professions.

But I wonder if this is a feasible aim, now that the

sixties'   flush of enthusiasm for generalist,   systems

approaches has faded with the dulling of the white

heat of the technological revolution?

Something similar to this more general approach

to design is also appearing in what can only be

regarded as a 'social responsibility in engineering'

movement. (See, for example, Thring, 1973, and the

SOTEP (Socio-Technical Projects) and GEE

(General Education in Engineering) projects   -

Goodlad, 1977. Some engineering teachers seem to be getting ready to question the motives, as well as

the continued feasibility, of so-called technological

' progress'. In doing so, they must inevitably   adopt

a new orientation to the teaching of design;   one

which does not assume that the professional role of 

the engineer is that of a narrow'   technocrat charged 

with 'neutrally' implementing the often socially

irresponsible demands of industry.

The problem with this latter development is that

I don't think we really know enough about the

relationships between design, technology and 

society (Cross, Elliott and Roy,   1974).   Many

engineers and other designers have a rather simple,

technological-determinist view of the impact of 

technology on society;   the view. that technology isan independent force,   causing effects in society.   The

relationship between technology   and society is mor e

complex than simply one-way,   and somewhere i"n

the middle of the interaction is design (Roy and 

Cross, 1975).

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The designer is the key technologist.   Whether 

you believe that technology shapes society or that

society shapes its own technology,   in the centre of 

that relationship is the design activity. Designing is

decision-making at the interface between technology

and society.

 Now design as we know it   -   industrialised,

rationalised, automated    -   is inextricably bound up

with the conceptual world-views of Western,

advanced technology (Dickson, 1977).   Bu t advanced 

technology is facing an unprecedented set of crises

and criticisms.   If that technology seems unlikely to

survive much beyond the turn of the century,   then

design as we know it has an equally unlikely chance

of survival.

What will be the   'alternative' design process of 

alternative technology? The aims of the generalist

design movements must now be to answer this

question. (See Cross,   1975,   for a presentation of the

relationship between design and technology.)

Weare all users

The whole thrust of these developments in design

education   -   indeed ,   the whole thrust of the design

research movement   -   has been towards re-creating

design as a general   subject. The belief of this

movement is that there is a common process under-

lying virtually all design practice,   and that the

 barriers between different design professions areessentially artificial,   or merely concerned with the

differences between differen t products but not

different processes. This belief spawned the idea of 

the interdisciplinary designer and the generalist

designer .

It spawned something more interesting, too.

Professional,   single-discipline educa tion

incorporates an education in the belief -;;ystem of 

that profession. It includ es,   usually implicitly but

sometimes explicitly, the development in students

of professional attitudes,   beliefs,   standards, ways of 

seeing   -   and operating on   -   the world .   Qui te early

in a professional education,   the student will begin to

identify with his professional peer-group.   The result

is that,   as a designer ,   he begins to design towards thestandards and expectations of that peer -group.   His

work becomes at least as much orientated towards

the demands of his peer -groups as it is towards the

intermittent demands of his differing clients and 

users.   But interdisciplinary design,   non-professional

design,   generalist design,   has no such established 

 peer-group to identify with, and no such belief-

system to adopt.   If you don't have a professional

view-point,   then whose point of view   do   you take?

The answer seems to have been that generalist

designers tend to sympathise with and to take the

view-point of the user .

When did 'the user' become an established 

concept in design? It must be related to the

increasing specialisations and separation of roles in

design, and also to the growth of bureaucratisationin design, since   'the user' is usually quite distinct

from 'the client'.   The idea of 'user requirements' is

c l e a r l y   Iw i t h t h e b e n e f i t   o f h i n d s i g h t ,   f u n d a m e n t ~

to modern design. The requirements, the needs, the

functions of an artifact are, supposedly, the first

considerations of a modern designer .

But in the context of professional design this has

helped to create the us/them dichotomy   -   'they'

(the users) have needs that 'we' (the designers) can

observe and define (or even create) on their behalf .

This in turn led to what some people have seen as

traits of an inhuman de-personalisation of design;

the objectification of 'users'   as mere statistical

entities, and the denial of individuality   (Jones,

1977). Part of the reaction against this has been the

idea of bringing the user back into the design

 process   -   of user participation in design (Cross,

1972;   Elliott, 1975). The idea of 'letting' people

 participate in the design of their own environmen t

has really only served to emphasise how much the

role of the professional designer is tightly embedded 

in the interwoven structure of our society and our 

technology.   Despite the liberal intentions of 

 participation experiments,   they do little to change

the roles of designers and users, they do little to

affect fundamental design decisions,   they do

nothing to undermine the monolithic socio-technical

structure of the 'comfortable,   smooth, reasonable,

democratic   unfreedom'   (Marcuse,   1964) of 

advanced industrial culture.   Roszak (1968) has

reminded us that 'one of the great secrets of 

successful concentration camp administration under the Nazis was to enlist the 'participation' of the

inmates'.

I think it was that other successful wartime

administrator, Winston Churchill, who was supposed 

to have had the wit to remark,   'We shape our houses,

and our houses shape us'.   In other words,   to some

extent, perhaps to some considerable extent, what

we are   -   as individuals   -   is defined and constrained 

 by what we use.

This observation is not limited to contrived 

experiments in environmental psychology, but

applies to every detail and to the whole technological

context    of our everyday lives   -   our   'language of 

social action' (Dickson, 1977).   If it's true,   then it

seems to me to raise a fundamental question thatdesigners ignore: 'who has the right to design for 

someone else?' The radical answer must be, 'No-one'.

Yet there isn't anyone who lives in a completely

self-designed environment.   Very few,   maybe none,

of the objects that any of us uses are self-designed .

This is even true for designers.   Perhaps even

designers ought to recognise that   we are all users,

that we are alliaypeople, that we are all dominated 

 by the design process? If we were to recognise the

implications of that,   we might stop talking about

 participation in   the design process and start

thinking about   liberation from   the design process.

The user's role in the design process

How is the user's role in the design process defined 

and controlled at the moment?   (Figure 2)Starting at the sharp end of the process - that is,

starting from the layperson's point of view,   on the

r e c e i v i n g e n d   -   t h e   u s e r  h a s a n   o b v i o u s   r o l e   t o

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Figure 2The design-production-use process, and thevarious legitimatingconcepts that have beendevised for each stage.

 playas user .   This role has theoretically been

growing in the recent past, as designers have

espoused the idea of 'design-in-use', that the design

of the artifact should not necessarily ever be

regarded as 'finished' but can continually be

remodelled, revamped, reconstitu ted and 

reinterpreted.

However, designers have been rather careful to

de-radicalise the concept of design-in-use, by giving

it legitimacy in their own terms.   So no matter what

the user does to change the design, the result is still

within the concept of what the designer intended;

it is still a designed result, it can still be identified asessentially the work of the designer, not the user .

Thus we have had the legitimating concepts of 

indeterminate architecture, ad-hocism, graffiti

redefined as art, loose-fits, and all the otheruse-:J ow,

live-later concepts. The essential message of each

medium is that the user never wins.

A more conventional role for the user is at the

 purchase   stage of the process. Here we are offered 

the illusion of consumer-power through the free

 play of market forces. Just as 'you can have any

colour as long as it's black', so also 'you can have

any life-5tyle we care to sell you'. This selling of life-

styles has become a means not only of promoting

a standard life-5tyle bu t also of defusing alternatives.

The trappings of every alternative life-5tyle of the

 past decade   -   from flower punk to punk - have

 been put on sale oVilrnight.

Design-by-purchase has also been legitimated in

designers' terms by the institution of design awards,

design approval badges on goods, special 'good-

design' shops, and consumer 'education', so that we

all know what we really   ought   to buy. Anyone who

doesn't buy the best buy is degenerate.

At the   production   stage, I've already noted that

the user not only has no say in what to make, but

also in how to make it.   The few experiments in

workers' co-operatives have been unable radically to

alter their products or processes, and the

management response to the Lucas shop~tewards'

'Alternative Corporate Plan' (Cooley, 1977) was

instant and total opposition.Stepping further back along the design process,

we find the user sometimes being encouraged to

take up a role in the  detail design  stage.   The essential

PRELI-MINARYDESIGN

LEGITIM ATING (NONECONCEPTS YET

DEVISED)

DESIGN-BY-

TRADITION

DESIGNBY PARTI-CIPATION

idea here is that of the kit-of-parts approach to

design:   the designer provides the kit and the rules of 

operation, the user decides how to assemble the

 parts.   The implementation of the idea now ranges

from book-shelves to bedroom cupboards to whole

houses.   Yet once again the role has been

de-radicalised, and the designer has legitimated the

outcome in his own terms by writing the rules and 

 by developing concepts of aesthetic 'complexity'

and randomness in design, which   need   to 'allow'

user participation in design.

Even at the   preliminary design   stage, designers

are finding ways of safely defining a role for theuser, by legitimating the design achievements of 

traditional culture, folk design and vernacular styles,

so that we find that it is quite possible to have, for 

instance, 'architecture without architects'.   This is

also where we have seen the experiments in design

 participation, in which the users can make any

decision for themselves as long as it's not a

fundamentally important one.

Significantly, resistance to user involvement in

design tends to increase the further back along the

 process we go, until we reach virtually total

rejection of any user involvement in making the

brief .   (Witness the management response to the

Lucas shop-stewards' proposal for 'socially useful'

 products.) People still have to protest violently if 

they want to get into any fundamental design

decision-making - into deciding what should be

designed.

Conclusion

So the emphases that I think are worth making in

design education for laypeople are:

a) on the process of design, rather than its products

 b) on the socio-technical context of design decision-

making, rather than on technical expertise

c) on deciding what should be designed, rather than

on detailed designing.

This kind of education needs the development of 

courses that tend to be about the politics of 

technical change rather than about the

 professionalism of maintaining the status quo, aboutthe implications of design rather than the practice

of design, about problem-finding rather than

 problem-solving,   and about designing for yourself 

DETAILDESIGN

PRO-DUCTION

PUR-CHASE

(NONE DESIGN NECESSARY) BY PUR-

CHASE

DESIGN-BY-

USE

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rather than for someone else.   Many peo ple might

not regard such courses as 'design' ed ucation at all   -

 bu t I think it is the kind of design   ed ucation   for 

laypeople that all of us need.

References

Ar cher ,   L.B.  and K. Baynes   (1977),   The Future of Design

Education,   in Bicknell, J. and L.  McQuiston (eds.),   Deisgn for Need,   Pergamon,   126-132.Baynes,   K. (1976),   A boo t Design ,   Design Council.Cooley, M.  (1977), Design for Social Need -   The Lucas

Workers'   initiatives, in Bicknell, J.   and L. McQuiston   (eds.), Design for Need  ,   Pergamon, 95-101.Cross,   N. (1972),   Design Participat ion ,   Academy Ed itions.Cross, N. (1975),   Design and Technology   (Man-mad eFutures, Unit 9), Open University Press.Cross, N., D. Elliott, and R .  Roy,   (197 4),Man-madeFutures: Readings in society ,   technology and design ,Hu tchinson.de Bono,   E.  (1970),   Lateral Thinking:   a textbook of cr eativity ,   Ward Lock.Dickson, D. (1977), Technology   -   the language of socialaction,   in Bicknell,   J.   and L. McQuiston (eds.),   Design for 

 Need  ,   Pergamon, 102-107.Eggleston, J. (1976),   Developments in Design Education,Open Books.Elliott,   D.  (1975),   Policy   and Participation   (Man-madeFutures, Unit 6), Open University Press.   .Goodlad ,   S.  (1977),   Socio-T echnical Project s   in Engineering

 Education ,   GEE Pr o ject,   University of Stirling.

Green,   P.   (1974),   Design Education:   problem-solving and visual exper ience,   Batsford ,Harahan,   J.   (ed .) (1978),   Design in General Educa tion ,Design Council.Jones, J.C. (1970),   An Ex periment in Education for Planning and Design, in Moore, G. (ed.),  Emerging Methodsin Environmental Design and Planning ,   MIT Press, 353-357.Jones,   J.C. (1977),   How My Thoughts About DesignMethods Have Changed During the Years, Design Methodsand Theories,   II,   1,48-62.Marcuse, H. (1964),   One  Dimensional Man ,   R outledge and Kegan Paul.Papanek , V.   and J. Hennessy   (1977) , How Things Don't Work  ,   Pantheon Books.Roszak ,   T. (1968),   TheMakingof aCoon t er -Culture ,   Faber .R oy, R .   and N. Cross, (1975),   Technology and Society(Man-mad e   Futures, Units 2/3), Open Univer sity Press.Thring,   M.W. (1973),   Man ,   Machines and Tomor r ow,R outledge and Kegan Paul.

Thring, M.W.and E.R. Laithwaite (1977),   How to Invent  ,Macmillan.