DESIGN BIOMETRICO PER CASUAL GAMES: tra macchine della verita' e bestie di carta.
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www.gua-le-ni.com
• M.S. Architecture / M.A. Fine Arts
• Ph.D. Candidate in Philosophy
• Lecturer in Game Design and Game Studies at:
STEFANO GUALENI
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DAVID HUME (1711-1776)
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“All the creative power of the mind is confined within
the limits of sensory experience.”
David Hume, Enquiry Concerning Human
Understanding (1748)
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Videogames could be used as philosophical tools.
As such, they could overcome some of the effects and the limitations that the written text as a medium
had on the development of thought.
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[…] biometric experiments were run on the game in order to gain deep and objective insights into
how the bodies of the target audience reacted to gameplay.
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The fundamental belief at the base of biometrics is that
internal states of an individual (stress, emotional involvement, immersion, etc.) have physical
and behavioural ways of expressing themselves.
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Can biometrics SUPPORT THE
developent of casual VIDEOgames?
• EXPENSIVE
• OBJECTIVE
• CAN WORK WITH
TRADITIONAL QA
• OFFERS DEEP
INSIGHTS
• CONTINUOUS
• A LOT OF NOISE
• NO EXISTING
LITERATURE
• DATA ANALYSIS
IS LONG
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What is the optimal walking speed of the beast for the first impact with gameplay?
FIRST TESTS
COMPARATIVE EXPERIMENTS:INITIAL SPEED 24 sec.INITIAL SPEED 30 sec. GEQ QUESTIONNAIRE
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FIRST TESTSRESULTS:The 30 sec. version was more satisfactory, but still too fast. Spikes were detected during gameover.
EFFECT:Speed set at 34 sec. + the need to understand those spikes.
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Validate the new initial speed (34 sec.).
SECOND TESTS
Is the acceleration of the beasts aligning to the developers’ vision (noob: 3-5 mins, pro: max 20 mins)?
Are gameover spikes problematic?
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subject pp35
interval
Ski
n C
on
du
ctiv
ity
3.4
3.6
3.8
4.0
4.2
10 20 30 40 50
dots
round
inter
slow
fast
SKIN CONDU-CTIVITY
(2nd TEST)
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subject pp35
interval
ZM
, su
m o
f act
ivity
500000
1000000
1500000
2000000
10 20 30 40 50
dots
round
inter
slow
fast
ZYGOMATIC MAJOR
(2nd TEST)
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SECOND TESTSRESULTS:The 34 sec. version was acceptable, but testers still felt too challenged. Acceleration fits the expectations.
EFFECT:Speed finally set at 36 sec. The acceleration curve was smoothed.
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