Descent into the Depths of the Game - AMV | Podcast...Dungeon Geomorphs (1976-1977), but on a...
Transcript of Descent into the Depths of the Game - AMV | Podcast...Dungeon Geomorphs (1976-1977), but on a...
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DescentintotheDepthsoftheGameTSRVol.1:OD&D,AD&D1e(1971-1989)
byShannonAppelcline
ExcerptfromChapter5:D1-D3
ADesigners&DragonsCompanyCodex
BESTIAR
Y:DROW
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Chapter 5: Greyhawk — Tournament Adventures (1978-1980) WithanewAD&Drulesystemnowinplace,TSRwasreadytostartreleasingadventures—exceptthat’snotentirelytrue,asthemajorityoftheseadventurespredatedthecompletionofthetrilogyofAD&Drulebooks.And,TSRwasreadytosupportGaryGygax’sworldofGreyhawk—excepttheseadventuresweremostlyplacedinGreyhawkretroactively.
But,historyisafunnything,andtheseearlytournamentadventuresarecertainlyrecognizedtodayasboththefirstAD&DadventuresandthefirstGreyhawkadventures.
Name Type Authors Date Page
G1:SteadingoftheHillGiantChief Adventure G.Gygax July1978
G2:TheGlacialRiftoftheFrostGiantJarl
Adventure G.Gygax July1978
G3:HalloftheFireGiantKing Adventure G.Gygax July1978
D1:DescentintotheDepthsoftheEarth
Adventure G.Gygax August1978
D2:ShrineoftheKuo-Toa Adventure G.Gygax August1978
D3:VaultoftheDrow Adventure G.Gygax August1978
S1:TombofHorrors Adventure G.Gygax Late1978
C1:TheHiddenShrineofTamoachan Adventure H.Johnson,J.R.Leason
May1979
T1:TheVillageofHommlet Adventure G.Gygax July1979
S2:WhitePlumeMountain Adventure L.Schick August1979
S3:ExpeditiontotheBarrierPeaks Adventure G.Gygax February1980
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D1: Descent into the Depths of the Earth Author: Gary Gygax Summary: high-level adventure Publication Date: August 1978
Artwork & Design
TheCover.LikealloftheearliestD&Dadventures,thisonefeaturesamonochromecover.It’scoloredorangish-brownandshowcasesasimpleDaveSutherlanddrawingofadventurersfightingtroglodytes.
TheMaps.TheGiantsadventureshadincludedverytraditionalmapsofcaverns,dungeons,andhalls—exactlythesortofthingthatyou’dexpectinclassicD&Dmodules.Descentcontainsonesimilarmapdepictingalargecavernsystem,butitalsoincludessomeveryuniquemapsthatareunlikeanythingelseproducedforD&D,beforeorafter.Theyshowhowthedesignerswerestillexperimentingwithgraphicdesign,andhowthewholegamecouldhavegoneinverydifferentdirections.
Thatbeginswitha“largescalemap”thatdepictsnearly2,000squaremilesofcavernsonahexgrid.It’saratherpeculiarhexmapbecauseitdoesn’tlabeltheindividualhexes,butinsteadmarksnumbersatthetopandbottomofthemapandlettersofftotheleft.(Theresultisprettyhardtoread.)ThismaplookslikeitshouldsupportthebiggestUnderdarkhexcrawlever,prefiguringwildernessadventureslikeX1:TheIsleofDread(1981).Instead,theencountersinDescentaremostlyconstrainedtojustfourofthosehexes.
Howdoyouprovidetacticalmapsforsuchlarge-scaleadventuring?Descentoffersananswerforthattoo:itcontainsasetoffourgenericmapsoftunnelsandcavernsthatcouldbeusedinvariousorientationsforspecificencounters.ItwassortofareinventionofTSR’sDungeonGeomorphs(1976-1977),butonasmallerscale.
Origins & Other Stories
I:MoreOriginsofTournaments.GenConD&DtournamentsdatedbacktoatleastGenConVIII(1975),whenRobKuntzran“SunkenCity”.However,themodernD&Dtournament,withafocusonsmallgroupsrunningthroughmultipleroundsofplay,wasinsteadinitiatedbyBobBlake,amemberofacentralIndianagaminggroupcalledtheValparaisoUniversityD&DSociety.Inhisfirsttournament,atGenConIX(1976),twentygroupsoffiveplayerscompeted.BlakealsoranthetournamentatGenConX(1977)andlatersawbothadventurespublishedbyJudgesGuildasGenConIXDungeon(1976,1978)andOfSkullsandScrapfaggotGreen(1977,1979).
In1978,TSRwasplayingwiththeideaofpublishingtournamentstoo.ThatJulytheyranthethree-partgiantstournamentatOrigins’78(1978)andthenimmediatelyrecoupedtheircostsbyproducingthetournamentsasthe“G”Giantsadventures(1978).Itwasagreatmodel,andonethatTSRcouldeasilyrepeat.WithTSRalsobeingaskedtorunothertournaments,suchastheadventurethatbecameS4:TheLostCavernsofTsojcanth(1978)forWinterConV(1976),itwasclearlytotheirbenefittodovetailtheirideaofinstantlyavailabletournamentadventureswithBobBlake’sownGenConwork.
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II:TheDescentTournaments.TheDescenttournamentsrepeatedTSR’spublicationtrickfromOrigins’78atGenConXI(1978).Blakeranamultipartdescent-into-the-earthtournament,thenTSRimmediatelyreleasedthreerelatedadventures:D1:DescentintotheDepthsoftheEarth(1978),D2:ShrineoftheKuo-Toa(1978),andD3:VaultoftheDrow(1978).
Curiously,thefirstofthosepublishedadventures,Descent,wasn’tactuallyusedinthetournament!Instead,theroundsofthetournamentwereallbasedonthelattertwoadventures—entirelyexcludingthefirstmodule’sbridgetothegiantsadventuresanditsintroductionoftheundergroundrealms.
III:TimeforAnotherBreak.SowheredidthenewDescentadventurescomefrom?GaryGygaxwrotethembecausehewas“sickofwritingAD&Drules”.Forhim,writingadventureswasa“relaxation”,thatwas“almostasfunasplaying”.TheworkonthedescentseriesbeganafterGygaxcompletedtheAD&DPlayersHandbook(1978)andbeforehestartedtheAD&DDungeonMastersGuide(1979)—whichoncemoremeantthattherulesfortheseadventuresweren’tactuallycompleted!
IV:TheRestoftheCon.WhatelsewasgoingonatGenConXI?TheDragon#15(June1978)revealssomespecifics.TSRwaspushingGammaWorld(1978),whichhadbeenreleasedatOrigins,andthePlayersHandbook(1978),whichwasofficiallyreleasedthatGenCon.TherewasaDungeon!(1975)championshipaswellasbeginners’D&DeventsrunbyJ.EricHolmes.Theywerealsowargametournaments,showingtheoriginsofthehobby.
Sources & Tropes
DesignTrope:RailroadorSandbox?Withthathugehexmap,DescentcouldhavebeenTSR’sfirstbigsandboxadventure,allowingplayerstoexploreavastlocaleastheysawfit.Usingthelarge-scalemap,GMscouldhaverunyearsofadventuresintheUnderdark.Infact,Gygaxdidhavesomenotesforplacesthatdidn’tmaketheirwayintothedescentadventures.However,heneverfullydevelopedthembecausehisplayersweren’tthatinterestedindelvinginto“thedepthsoftheEarth”.
Instead,Descentisabitofarailroad.TheplayersaredirecteddownasinglepathastheyfollowthefleeingdrowfromtheGiantsadventures.Iftheystayontrackthey’llhavetwosmallencounters(withdrowandmindflayers)thenonebigencounter(inalairruledbydrowandtroglodytes)overthecourseoftheadventure.Thattroglodytelairisaprettyclassiclocale-based(cavern)adventure,makingittheexceptiontoDescent’srailroad.
World of Adventure
IntroducingtheUnderdark.ThemosthistoricelementofDescentiscertainlythefactthatitintroducestheUnderdark,acivilizedlandbeneaththeEarth(Oerth).
Sortof.
TheUnderdarknameisn’tusedhere;thatinsteadoriginatesintheDungeoneer’sSurvivalGuide(1986).And,thelandsinthisfirstadventurearen’tthatcivilized:thetroglodytelaircouldjustaseasilyhavebeenacaveofchaos.
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But,thepotentialisallhere,particularlyinthatlarge-scalemap.Itwouldblossominthenexttwoadventuresinthisseries.
ExploringGreyhawk.DescentisaGreyhawkadventure,setdeepbeneaththesurface.Becauseofitsundergroundlocation,itdoesn’tofferverystrongtiestotherestofthesetting—thoughyearslaterChrisPramaswouldrefertothedrowoftheseadventureswhenhelinkedthemtoanotherdrowsocietyinwesternOerikaspartofthebackgroundfortheChainmailMiniaturesGame(2001).
The Creature Compendium
UnderdarkRaces.ThefamousmonstersoftheUnderdarkbegintogelinthisadventure,whichfeaturesbothdrowandmindflayers.Gygaxalsointroducesanewmonster,thejermlaine,whichheinventedasan“olderversion”ofthegremlin.Finally,DescentalsoincludesTSR’sfirstlichinanadventure:Asberdies,whohascast600magicmouthspellstoprotectthelocationofhistreasure.
Related Books • For the rest of the descent adventures, see D2: Shrine of the Kuo-Toa (1978) and D3:
Vault of the Drow (1978). • For a later compilation of this adventure, see D1-2: Descent into the Depths of the Earth
(1981). • For the new AD&D game, still in progress, see Monster Manual (1977), Players
Handbook (1978), and Dungeon Masters Guide (1979). • For the first true hex crawl, see X1: The Isle of Dread (1981). • For the original geomorphs, see Dungeon Geomorphs, Set One: Basic Dungeon (1977),
Dungeon Geomorphs, Set Two: Caves & Caverns (1977), Dungeons Geomorphs, Set Three: Lower Dungeon (1977), and Outdoor Geomorphs, Set One: Walled City (1977).
• For the emergence of the Underdark, see the Dungeoneer’s Survival Guide (1986). • For the future of the Greyhawk Underdark, see Chainmail Miniatures Game (2001).
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D2: Shrine of the Kuo-Toa Author: Gary Gygax Summary: high-level adventure Publication Date: August 1978
Artwork & Design
TheCover.D2:ShrineoftheKuo-ToafeaturedoneofTSR’searlymonochromecovers.Itwasgreen.
Origins & Other Stories
I:Same‘Ole,Same‘Ole.Shrinefeaturesthesameoriginsastheotherdescentadventures:itwaswrittenbyGaryGygaxwhiletakingabreakfromAD&D;itwasrunastheofficialtournamentatGenConXI,supportedbyBobBlake;anditwasimmediatelyreleasedasaprintadventure.
ItappearsthatShrinewasthefirstroundofthetournament.
Sources & Tropes
GameTropes:Tournaments,Scoring.BobBlakebelievedinobjectivelyscoringtournaments.InTheDragon#19(October1978),heexplainedsomeofthecriteriaheusedtoscoreShrine.Anyonewhopassedthroughtheshrine,pressingforwardinthehuntforthedrow,receivedpoints.However,themostpointswenttopartiesthatpursuedthe“perfect”path,whichappearstohaveinvolvedmovingnonviolentlythroughtheShrine.Pointswerealsoawardedforslayingkuo-toaandforsurvivingtheexperience.
DesignTrope:GygaxianNaturalism.ShrineisamuchmoreimpressiveadventuringlocalethanthosepreviouslydetailedbyTSRandthat’sinlargepartduetoitsGygaxianNaturalism.Shrinedepictsanentiresocietyofkuo-toa,centeredaroundtheireponymousshrine.It’snotonlyamorecoherentandmaturelocationthanthesomewhatrandomcollectionofmonstersfoundinthetroglodytelairinDescent,butit’salsothefirstcompleteadventurefromTSRthatplayersmightnotjustfighttheirwaythrough—thoughthereweresomeminorexamplesintheGiantsadventures,whereplayersmighthavemadecommoncausewiththerebelliousorcsinG1:SteadingoftheHillGiantChief(1978)orwiththerivaldrowinG3:HalloftheFireGiantKing(1978).
AlloftheseNaturalistideas—ofbuildingcivilizationsandcreatinglocalesthatcouldsupportmorethanjusthackingandslashing—wouldbecomeevenmoreimportantinD3:VaultoftheDrow(1978).
DesignTrope:RailroadorSandbox?ShrineexactlymatchestheformatofD1:DescentintotheDepthsoftheEarth(1978):itrailroadsplayersthroughtwoshortencounters,thencontinuesontoamuchlongerlocale-basedadventurethattakesupthebulkofthebook.
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Worlds of Adventure
ExploringGreyhawk.Likeitspredecessor,Shrineislightlysetin(beneath)theworldofGreyhawk…butyoucanbarelytell(exceptforthedevelopmentimplicitinthisundergroundrealm).
ExploringtheUnderdark.ShrineshowsthepotentialoftheprimordialUnderdarkbydepictinga(small)civilization.
The Creature Compendium
Kuo-Toa.Gygaxcreatedthekuo-toabecausehewantedanothernon-humanracefortheUnderdark,tocomplementthedrowandmindflayers.Hesayshemadethem“outofwholecloth”,whichprobablymeansthatanysimilaritytoH.P.Lovecraft’sdeeponeswasnotintentional.(AtTSR,RobKuntzwasthebigLovecraftfan,notGaryGygax.)TheywouldjointhedrowandtheminflayersfromDescentasastandardraceoftheUnderdark.
Svirfneblin.Gygaxcreatedthesvirfneblin,or“deepgnomes”,becausehewastiredof“basicallygoodgnomeshangingaround”.Thesvirfneblinwereinsteadgnomesthatcould“giveapartysomemajorheadaches”.Theyalsoreferencedgnomes’classicdepictionasearthelementalsbecausetheyhadearthelementalsummoningabilitiesoftheirown.TheywouldbecomeanotherstandardUnderdarkrace.
The Rogues Gallery
Blibdoolpoolp.Forthefirsttimeever,D&Dplayersaregiventhechancetomeetagod:Blibdoolpoolp,theSeaMotherofthekuo-toa.Notably,GygaxincludesnostatsfortheSeaMother:PCsareunabletofighther,whichisquitedifferentfromthedirectionthatD&DwouldmovewiththereleaseofQ1:QueenoftheDemonwebPits(1980).
Asforthestrangename:Gygaxsaysthatitwas“onomatopoeic”,meanttoremindplayersof“thesoundoflargedropsofwaterfallingintoapool,andsplashingingeneral”.
Related Books • For the rest of the descent adventures, see D1: Descent into the Depths of the Earth (1978)
and D3: Vault of the Drow (1978). • For a later compilation of this adventure, see D1-2: Descent into the Depths of the Earth
(1981).
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D3: Vault of the Drow Author: Gary Gygax Summary: high-level adventure Publication Date: August 1978
Artwork & Design
TheBook.At24pages,D3:VaultoftheDrowwasthelongestD&Dadventuretodate.
TheCover.LikealloftheearlyD&Dadventures,Vaultwaspublishedwithamonochromaticcover,initscasepurple.Thetopicofthecoverissomewhatsurprising,becauseitshowsasacrificeuponLolth’saltar.ThisofcourserecallsthecontroversialcovertoSupplementIII:EldritchWizardry(1976),butalackofnudityprobablymadethisonelessproblematic.
Vaultwasrevampedwithablue-framedfull-colorcoverinasecondprinting(1981).
Origins & Other Stories
I:Same‘Ole,Same‘Ole.TheoriginsofVaultmatchtherestofthedescentseries,whichwereallcreatedbyGaryGygax,runastournamentsatGenConXI(1978),andpromptlysoldasadventures.
VaultwasusedasthebasisofthesecondandthirdroundsoftheGenConXItournament.Theexactdividingpointisn’tobvious,butitisknownthatthesecondroundofthetournamentresultedinTPKsforeveryonebutthewinningteamdueto“ahorribleencounterwithademon.”
II:GettingHigh.GygaxranVaultaroundfourtimespriortothetournament:forhisLakeGenevagroupandforplaytesters.ThereactionofhisGenevagroup,whichnowincludedsomeTSRemployees,wasperhapsthemostamusing:they“tookonelookaroundandmadehastetogetaway”.
Surprisingly,Vaultwasoneoffewhigh-leveladventuresthatGygaxeverran,demonstratinghowverydifferenthisintentwasfromhowD&Dwasbeingplayed.Gygaxsaid:“AllofmyplayersretiredtheirPCsfromgeneralplaywhenthosecharactersreachedthemid-teensinlevel.”
III:TheMissingAdventures.Vaultreferencesthenextadventureinthisongoingsequence,“Q1:QueenoftheDemonwebPits”.Gygaxhadaplanforitbuthewouldneverwriteit.Instead,itwouldappeartwoyearslaterbyadifferentauthorandwithadifferentplot.
Gygaxalsowouldhavelikedtowritemoreadventuresinthisarea.Hehopedtousethedrow“asvillainousantagonistsinmanyanadventureintothefastnessoftheUnderdark”andmanyyearslatersaidthatexpandingthedrowcityofErelhei-CinluwouldbeoneofhistopchoicesforareturntoD&D(withtheotherbeingrevealingwhatmightliebeneaththeTempleofElementalEvil).Sadly,noneofthiscametopass.
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IV:TheFirstUpgrade.Afewyearsdowntheline,TSRwouldcompilethefirstfive“G”and“D”adventuresintoG1-2-3:AgainsttheGiants(1981)andD1-2:DescentintotheDepthsoftheEarth(1981).Vaultgotreprintedatthesametime,butitwasbigenoughthatnosuchcompilationwasnecessary!TheneweditionofVaultislargelyidenticaltotheoriginal,otherthansomeartworkchanges:thesacrificialcoverbyDaveSutherlandhasbeenreplacedbyanErolOtuspiecedepictingEclavdraEilservsandhertentaclerod.Additionalpieceswereaddedontheinteriorandbackcover.
Sources & Tropes
CityTropes:Infiltration.Afterfivevolumesofdungeon,hall,andcaverncrawls,Vaultofferedsomethingtotallydifferent(andtotallynewforD&D):theinfiltrationofacity.Certainly,thissortofinfiltrationwaspossibletoaminorextentinG1:SteadingoftheHillGiantChief(1978),butinVaultit’sprettymuchthewholestory.Theplayersmustsneakaroundanevilcity,investigateclues,andfigureoutwhattodowithin.AsGygaxsaid,itrequiredskillslike“big-timeroleplay”and“bribery”,“threat”,or“whatever”.
DesignTropes:Sandbox.Moregenerally,Vaultisahugesandbox.There’snoindicationofwhatplayersshoulddooncetheygettothecity,andthishascausedquiteabitofconfusionamongplayersofthisadventure.Eclavdra,thequarryofthepreviousadventures,hasalmostnopresenceinthisone,andinsteadthefocusturnstothefoesofherhouseintheFaneofLolth—whichhasledagenerationofcasualreaderstobelievethatLolthwastheinstigatoroftheGiantsadventuresratherthanEclavdraandherElderElementalGod.
Worlds of Adventure
ExploringGreyhawk:Erelhei-Cinlu.TheadventureisanextensivedescriptionofthedrowcityofErelhei-Cinlu,hiddendeepbeneathGreyhawk.ItalsohintsatanadventureoutontotheSunlessSea.Sadly,thiswouldbenearlythelastappearanceoftheseevocativelocales,otherthanafewmagazineappearances:WolfgangBaurwouldrevealanothercivilizationupontheSunlessSeain“KingdomoftheGhouls”forDungeon#70(September/October,1998)whileErelhei-Cinluitselfwouldberevisitedin“VaultoftheDrow”byMonteCookforDragon#298(August,2002).
The Creature Compendium
Drow.Ofcourse,thedrowwerethebackgroundfoesintheGiantsadventures(1978)andstartingwithG3:HalloftheFireGiantKing(1978),theybecameamoreactiveforce,bedevilingtheplayersthroughoutthedescentadventures(1978)untiltheylandintheirhomecityofErelhei-Cinlu.Now,thenewdemihumanracefinallytakescenterstage.
Sowheredidthedrowcomefrom?Gygaxapparentlyfoundtheword“drow”withadefinitionof“darkelf”insomebook.Backin1979,hecreditedeitherThomasKeightley’sFairyMythology(1828)orRobertKirk’sTheSecretCommonwealth(1691-1692,1815).Muchlater,hesaidthathefoundthewordinan“oldunexpurgateddictionary”.
Theexactsourceremainsuncleartoday,asthewordwasnotactuallyinanywidespreaduse.ManyresearcherssuggestthatGygaxstumbledupontheword“trow”fromtheOrkney
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andShetlandislands,whichdoesindeedhaveavariant“drow”anditselfisderivedfrom“troll”.However,ifthedrowaredrawnfromAnglo-Saxonlore,theycouldalternativelybedescendedfromtheSvartálfaheimr—thedarkelvesofNorsemythology.
Whateverthesourceofthename,Gygaxthenproceededtocreatearaceofhisown,whofinallygetmoreextensivedetailsinVault:welearnthattheircityisarrangedintoHousesthatareatoddswitheachotherandalsodiscovertheimportanceofthespideryreligionofLolth.Andit’smademoreobviousthaneverthatthedrowareevil.Gygaxwouldlaterexpressamazementatthenumberofpeoplewhowantedtoplaydrow,sincehe’ddonehisbesttomakethemirredeemable—thoughheacknowledgedthatmaybeonly99%wereevil.Ironically,Gygaxwroteaboutanon-evildrowofhisown:Leda,intheGordtheRoguenovels(1985-1988),whowasacloneofEclavdra(!).
ButthemostimportantquestionaboutthedrowwasleftunansweredinVault,andsoplayersspentthenextdecadearguingwhetherdrowshouldbepronouncedlike“bow”or“bough”.Fortunately,FrankMentzercompiledapronunciationguideinDragon#93(January1985)wherehesaid:“drow,ordro”.OK,maybethat’snotsohelpful.
The Rogues Gallery
EclavdraEilservs.TheplayerschaseEclavdraallthewaybacktoErelhei-Cinlu,andthenshelargelydisappearsintoherhouse’sestate.Attheleast,Vaultpresentsherwholestory:thatherhousetriedtobecomemonarchsinErelhei-Cinlu,causingthepriestessofLolthtoturnagainthem.Inturn,houseEilservsturnedtotheElderElementalGodandattemptedtomostlyhisworshiptoapuppetkingdomaboveground.Afterthisadventure,Eclavdralargelyappearedinnovels,startingwithGygax’sGordnovels.SheappropriatelymakesanappearanceintheAgainsttheGiantsnovel(1999),wheresheiskilled.
ElderElementalGod.LikeEclavdra,theElderElementalGodlargelydisappearsinthisfinaldescentadventure.ThereisanotherEEGtemple,butit’sjustacopyoftheonefoundinHalloftheFireGiantKing.
Withthatsaid,there’sonepuzzlerelatedtotheElderElementalGodthatisjustaboutinvisiblebecauseitwasneverexplained.ThewebofLolthcontainsfourstrangeitems:“anironpyramid,asilversphere,abronzestarofeightpoints,andacubeofpaleblue”.They’resaidtobeforQ1:QueenoftheDemonwebPitsandindeedbecometeleportationkeythere,butthatwasn’tGygax’soriginalintent.GygaxhasanothertryinT1-4:TheTempleofElementalEvil(1985)wherethefouriconsareexplicitlylinkedtotheelements:anearthpyramid,anaircircle,afierystar,andawatersquare.ItappearsthattheobjectsweremeanttofreetheElderElementalGodfromimprisonment—buttheywereneverusedforsuchineachQueenoftheDemonwebPitsorTheTempleofElementalEvil,probablyduetoGygax’slackoflateinvolvementineither.
Lolth.Instead,wegetamajorappearancebyanewgod,Lolth.She’sintroducedasthemaingodofthedrow,andsomewhatsurprisingly,she’shangingaroundinthedungeonsunderErelhei-Cinlu.Assuch,she’sthefirstgod(oratleastdemonlord)thatD&Dplayerscouldofficiallykill(oratleastbanish).
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Inlateryears,Lolthhasbeenverypopular,andtheElderElementalGodhasbeenallbutforgotten,soapparentlyEclavdra’splotreallydidn’tworkout.
Related Books • For the rest of the descent adventures, see D2: Shrine of the Kuo-Toa (1978) and D3:
Vault of the Drow (1978). • For a reinvention of these adventures, see GDQ1-7: Queen of the Spiders (1987). • For the emergence of drow as a player race, see Unearthed Arcana (1985). • For a far-future reference to the drow of the Vault, see Chainmail Miniatures Game
(2001). • For other drow cities, see Menzoberranzan (1992) and Menzoberranzan: City of Intrigue
(2012). • For another Elder Elemental God appearance that didn’t really happen, see T1-4: The
Temple of Elemental Evil (1985) and for his revelation as something else entirely, see Return to the Temple of Elemental Evil (2001).
• For another temple to Lolth, see the largely unknown Assault on the Fane of Lolth (2005). • For the continuation of this story (sort of), see Q1: Queen of the Demonweb Pits (1980). • For TSR’s next adventure, see S1: Tomb of Horrors (1978).