Descent into the Depths of the Game - AMV | Podcast...Dungeon Geomorphs (1976-1977), but on a...

11
MORE PREVIEWS AT HTTPS://WWW.PATREON.COM/DESIGNERSANDDRAGONS This article produced by Shannon Appelcline, Copyright © 2020 Designers & Dragons LLC. Designers & Dragons logo created by Daniel Solis for Evil Hat Productions, LLC, and used here with Evil Hat’s permission. This is an early draft preview. Please do not distribute. Descent into the Depths of the Game TSR Vol. 1: OD&D, AD&D 1e (1971-1989) by Shannon Appelcline Excerpt from Chapter 5: D1-D3 A Designers & Dragons Company Codex BESTIARY: DROW

Transcript of Descent into the Depths of the Game - AMV | Podcast...Dungeon Geomorphs (1976-1977), but on a...

  • MOREPREVIEWSATHTTPS://WWW.PATREON.COM/DESIGNERSANDDRAGONS

    ThisarticleproducedbyShannonAppelcline,Copyright©2020Designers&DragonsLLC.Designers&DragonslogocreatedbyDanielSolisforEvilHatProductions,LLC,andusedherewithEvilHat’spermission.

    Thisisanearlydraftpreview.Pleasedonotdistribute.

    DescentintotheDepthsoftheGameTSRVol.1:OD&D,AD&D1e(1971-1989)

    byShannonAppelcline

    ExcerptfromChapter5:D1-D3

    ADesigners&DragonsCompanyCodex

    BESTIAR

    Y:DROW

  • Chapter 5: Greyhawk — Tournament Adventures (1978-1980) WithanewAD&Drulesystemnowinplace,TSRwasreadytostartreleasingadventures—exceptthat’snotentirelytrue,asthemajorityoftheseadventurespredatedthecompletionofthetrilogyofAD&Drulebooks.And,TSRwasreadytosupportGaryGygax’sworldofGreyhawk—excepttheseadventuresweremostlyplacedinGreyhawkretroactively.

    But,historyisafunnything,andtheseearlytournamentadventuresarecertainlyrecognizedtodayasboththefirstAD&DadventuresandthefirstGreyhawkadventures.

    Name Type Authors Date Page

    G1:SteadingoftheHillGiantChief Adventure G.Gygax July1978

    G2:TheGlacialRiftoftheFrostGiantJarl

    Adventure G.Gygax July1978

    G3:HalloftheFireGiantKing Adventure G.Gygax July1978

    D1:DescentintotheDepthsoftheEarth

    Adventure G.Gygax August1978

    D2:ShrineoftheKuo-Toa Adventure G.Gygax August1978

    D3:VaultoftheDrow Adventure G.Gygax August1978

    S1:TombofHorrors Adventure G.Gygax Late1978

    C1:TheHiddenShrineofTamoachan Adventure H.Johnson,J.R.Leason

    May1979

    T1:TheVillageofHommlet Adventure G.Gygax July1979

    S2:WhitePlumeMountain Adventure L.Schick August1979

    S3:ExpeditiontotheBarrierPeaks Adventure G.Gygax February1980

  • D1: Descent into the Depths of the Earth Author: Gary Gygax Summary: high-level adventure Publication Date: August 1978

    Artwork & Design

    TheCover.LikealloftheearliestD&Dadventures,thisonefeaturesamonochromecover.It’scoloredorangish-brownandshowcasesasimpleDaveSutherlanddrawingofadventurersfightingtroglodytes.

    TheMaps.TheGiantsadventureshadincludedverytraditionalmapsofcaverns,dungeons,andhalls—exactlythesortofthingthatyou’dexpectinclassicD&Dmodules.Descentcontainsonesimilarmapdepictingalargecavernsystem,butitalsoincludessomeveryuniquemapsthatareunlikeanythingelseproducedforD&D,beforeorafter.Theyshowhowthedesignerswerestillexperimentingwithgraphicdesign,andhowthewholegamecouldhavegoneinverydifferentdirections.

    Thatbeginswitha“largescalemap”thatdepictsnearly2,000squaremilesofcavernsonahexgrid.It’saratherpeculiarhexmapbecauseitdoesn’tlabeltheindividualhexes,butinsteadmarksnumbersatthetopandbottomofthemapandlettersofftotheleft.(Theresultisprettyhardtoread.)ThismaplookslikeitshouldsupportthebiggestUnderdarkhexcrawlever,prefiguringwildernessadventureslikeX1:TheIsleofDread(1981).Instead,theencountersinDescentaremostlyconstrainedtojustfourofthosehexes.

    Howdoyouprovidetacticalmapsforsuchlarge-scaleadventuring?Descentoffersananswerforthattoo:itcontainsasetoffourgenericmapsoftunnelsandcavernsthatcouldbeusedinvariousorientationsforspecificencounters.ItwassortofareinventionofTSR’sDungeonGeomorphs(1976-1977),butonasmallerscale.

    Origins & Other Stories

    I:MoreOriginsofTournaments.GenConD&DtournamentsdatedbacktoatleastGenConVIII(1975),whenRobKuntzran“SunkenCity”.However,themodernD&Dtournament,withafocusonsmallgroupsrunningthroughmultipleroundsofplay,wasinsteadinitiatedbyBobBlake,amemberofacentralIndianagaminggroupcalledtheValparaisoUniversityD&DSociety.Inhisfirsttournament,atGenConIX(1976),twentygroupsoffiveplayerscompeted.BlakealsoranthetournamentatGenConX(1977)andlatersawbothadventurespublishedbyJudgesGuildasGenConIXDungeon(1976,1978)andOfSkullsandScrapfaggotGreen(1977,1979).

    In1978,TSRwasplayingwiththeideaofpublishingtournamentstoo.ThatJulytheyranthethree-partgiantstournamentatOrigins’78(1978)andthenimmediatelyrecoupedtheircostsbyproducingthetournamentsasthe“G”Giantsadventures(1978).Itwasagreatmodel,andonethatTSRcouldeasilyrepeat.WithTSRalsobeingaskedtorunothertournaments,suchastheadventurethatbecameS4:TheLostCavernsofTsojcanth(1978)forWinterConV(1976),itwasclearlytotheirbenefittodovetailtheirideaofinstantlyavailabletournamentadventureswithBobBlake’sownGenConwork.

  • II:TheDescentTournaments.TheDescenttournamentsrepeatedTSR’spublicationtrickfromOrigins’78atGenConXI(1978).Blakeranamultipartdescent-into-the-earthtournament,thenTSRimmediatelyreleasedthreerelatedadventures:D1:DescentintotheDepthsoftheEarth(1978),D2:ShrineoftheKuo-Toa(1978),andD3:VaultoftheDrow(1978).

    Curiously,thefirstofthosepublishedadventures,Descent,wasn’tactuallyusedinthetournament!Instead,theroundsofthetournamentwereallbasedonthelattertwoadventures—entirelyexcludingthefirstmodule’sbridgetothegiantsadventuresanditsintroductionoftheundergroundrealms.

    III:TimeforAnotherBreak.SowheredidthenewDescentadventurescomefrom?GaryGygaxwrotethembecausehewas“sickofwritingAD&Drules”.Forhim,writingadventureswasa“relaxation”,thatwas“almostasfunasplaying”.TheworkonthedescentseriesbeganafterGygaxcompletedtheAD&DPlayersHandbook(1978)andbeforehestartedtheAD&DDungeonMastersGuide(1979)—whichoncemoremeantthattherulesfortheseadventuresweren’tactuallycompleted!

    IV:TheRestoftheCon.WhatelsewasgoingonatGenConXI?TheDragon#15(June1978)revealssomespecifics.TSRwaspushingGammaWorld(1978),whichhadbeenreleasedatOrigins,andthePlayersHandbook(1978),whichwasofficiallyreleasedthatGenCon.TherewasaDungeon!(1975)championshipaswellasbeginners’D&DeventsrunbyJ.EricHolmes.Theywerealsowargametournaments,showingtheoriginsofthehobby.

    Sources & Tropes

    DesignTrope:RailroadorSandbox?Withthathugehexmap,DescentcouldhavebeenTSR’sfirstbigsandboxadventure,allowingplayerstoexploreavastlocaleastheysawfit.Usingthelarge-scalemap,GMscouldhaverunyearsofadventuresintheUnderdark.Infact,Gygaxdidhavesomenotesforplacesthatdidn’tmaketheirwayintothedescentadventures.However,heneverfullydevelopedthembecausehisplayersweren’tthatinterestedindelvinginto“thedepthsoftheEarth”.

    Instead,Descentisabitofarailroad.TheplayersaredirecteddownasinglepathastheyfollowthefleeingdrowfromtheGiantsadventures.Iftheystayontrackthey’llhavetwosmallencounters(withdrowandmindflayers)thenonebigencounter(inalairruledbydrowandtroglodytes)overthecourseoftheadventure.Thattroglodytelairisaprettyclassiclocale-based(cavern)adventure,makingittheexceptiontoDescent’srailroad.

    World of Adventure

    IntroducingtheUnderdark.ThemosthistoricelementofDescentiscertainlythefactthatitintroducestheUnderdark,acivilizedlandbeneaththeEarth(Oerth).

    Sortof.

    TheUnderdarknameisn’tusedhere;thatinsteadoriginatesintheDungeoneer’sSurvivalGuide(1986).And,thelandsinthisfirstadventurearen’tthatcivilized:thetroglodytelaircouldjustaseasilyhavebeenacaveofchaos.

  • But,thepotentialisallhere,particularlyinthatlarge-scalemap.Itwouldblossominthenexttwoadventuresinthisseries.

    ExploringGreyhawk.DescentisaGreyhawkadventure,setdeepbeneaththesurface.Becauseofitsundergroundlocation,itdoesn’tofferverystrongtiestotherestofthesetting—thoughyearslaterChrisPramaswouldrefertothedrowoftheseadventureswhenhelinkedthemtoanotherdrowsocietyinwesternOerikaspartofthebackgroundfortheChainmailMiniaturesGame(2001).

    The Creature Compendium

    UnderdarkRaces.ThefamousmonstersoftheUnderdarkbegintogelinthisadventure,whichfeaturesbothdrowandmindflayers.Gygaxalsointroducesanewmonster,thejermlaine,whichheinventedasan“olderversion”ofthegremlin.Finally,DescentalsoincludesTSR’sfirstlichinanadventure:Asberdies,whohascast600magicmouthspellstoprotectthelocationofhistreasure.

    Related Books • For the rest of the descent adventures, see D2: Shrine of the Kuo-Toa (1978) and D3:

    Vault of the Drow (1978). • For a later compilation of this adventure, see D1-2: Descent into the Depths of the Earth

    (1981). • For the new AD&D game, still in progress, see Monster Manual (1977), Players

    Handbook (1978), and Dungeon Masters Guide (1979). • For the first true hex crawl, see X1: The Isle of Dread (1981). • For the original geomorphs, see Dungeon Geomorphs, Set One: Basic Dungeon (1977),

    Dungeon Geomorphs, Set Two: Caves & Caverns (1977), Dungeons Geomorphs, Set Three: Lower Dungeon (1977), and Outdoor Geomorphs, Set One: Walled City (1977).

    • For the emergence of the Underdark, see the Dungeoneer’s Survival Guide (1986). • For the future of the Greyhawk Underdark, see Chainmail Miniatures Game (2001).

  • D2: Shrine of the Kuo-Toa Author: Gary Gygax Summary: high-level adventure Publication Date: August 1978

    Artwork & Design

    TheCover.D2:ShrineoftheKuo-ToafeaturedoneofTSR’searlymonochromecovers.Itwasgreen.

    Origins & Other Stories

    I:Same‘Ole,Same‘Ole.Shrinefeaturesthesameoriginsastheotherdescentadventures:itwaswrittenbyGaryGygaxwhiletakingabreakfromAD&D;itwasrunastheofficialtournamentatGenConXI,supportedbyBobBlake;anditwasimmediatelyreleasedasaprintadventure.

    ItappearsthatShrinewasthefirstroundofthetournament.

    Sources & Tropes

    GameTropes:Tournaments,Scoring.BobBlakebelievedinobjectivelyscoringtournaments.InTheDragon#19(October1978),heexplainedsomeofthecriteriaheusedtoscoreShrine.Anyonewhopassedthroughtheshrine,pressingforwardinthehuntforthedrow,receivedpoints.However,themostpointswenttopartiesthatpursuedthe“perfect”path,whichappearstohaveinvolvedmovingnonviolentlythroughtheShrine.Pointswerealsoawardedforslayingkuo-toaandforsurvivingtheexperience.

    DesignTrope:GygaxianNaturalism.ShrineisamuchmoreimpressiveadventuringlocalethanthosepreviouslydetailedbyTSRandthat’sinlargepartduetoitsGygaxianNaturalism.Shrinedepictsanentiresocietyofkuo-toa,centeredaroundtheireponymousshrine.It’snotonlyamorecoherentandmaturelocationthanthesomewhatrandomcollectionofmonstersfoundinthetroglodytelairinDescent,butit’salsothefirstcompleteadventurefromTSRthatplayersmightnotjustfighttheirwaythrough—thoughthereweresomeminorexamplesintheGiantsadventures,whereplayersmighthavemadecommoncausewiththerebelliousorcsinG1:SteadingoftheHillGiantChief(1978)orwiththerivaldrowinG3:HalloftheFireGiantKing(1978).

    AlloftheseNaturalistideas—ofbuildingcivilizationsandcreatinglocalesthatcouldsupportmorethanjusthackingandslashing—wouldbecomeevenmoreimportantinD3:VaultoftheDrow(1978).

    DesignTrope:RailroadorSandbox?ShrineexactlymatchestheformatofD1:DescentintotheDepthsoftheEarth(1978):itrailroadsplayersthroughtwoshortencounters,thencontinuesontoamuchlongerlocale-basedadventurethattakesupthebulkofthebook.

  • Worlds of Adventure

    ExploringGreyhawk.Likeitspredecessor,Shrineislightlysetin(beneath)theworldofGreyhawk…butyoucanbarelytell(exceptforthedevelopmentimplicitinthisundergroundrealm).

    ExploringtheUnderdark.ShrineshowsthepotentialoftheprimordialUnderdarkbydepictinga(small)civilization.

    The Creature Compendium

    Kuo-Toa.Gygaxcreatedthekuo-toabecausehewantedanothernon-humanracefortheUnderdark,tocomplementthedrowandmindflayers.Hesayshemadethem“outofwholecloth”,whichprobablymeansthatanysimilaritytoH.P.Lovecraft’sdeeponeswasnotintentional.(AtTSR,RobKuntzwasthebigLovecraftfan,notGaryGygax.)TheywouldjointhedrowandtheminflayersfromDescentasastandardraceoftheUnderdark.

    Svirfneblin.Gygaxcreatedthesvirfneblin,or“deepgnomes”,becausehewastiredof“basicallygoodgnomeshangingaround”.Thesvirfneblinwereinsteadgnomesthatcould“giveapartysomemajorheadaches”.Theyalsoreferencedgnomes’classicdepictionasearthelementalsbecausetheyhadearthelementalsummoningabilitiesoftheirown.TheywouldbecomeanotherstandardUnderdarkrace.

    The Rogues Gallery

    Blibdoolpoolp.Forthefirsttimeever,D&Dplayersaregiventhechancetomeetagod:Blibdoolpoolp,theSeaMotherofthekuo-toa.Notably,GygaxincludesnostatsfortheSeaMother:PCsareunabletofighther,whichisquitedifferentfromthedirectionthatD&DwouldmovewiththereleaseofQ1:QueenoftheDemonwebPits(1980).

    Asforthestrangename:Gygaxsaysthatitwas“onomatopoeic”,meanttoremindplayersof“thesoundoflargedropsofwaterfallingintoapool,andsplashingingeneral”.

    Related Books • For the rest of the descent adventures, see D1: Descent into the Depths of the Earth (1978)

    and D3: Vault of the Drow (1978). • For a later compilation of this adventure, see D1-2: Descent into the Depths of the Earth

    (1981).

  • D3: Vault of the Drow Author: Gary Gygax Summary: high-level adventure Publication Date: August 1978

    Artwork & Design

    TheBook.At24pages,D3:VaultoftheDrowwasthelongestD&Dadventuretodate.

    TheCover.LikealloftheearlyD&Dadventures,Vaultwaspublishedwithamonochromaticcover,initscasepurple.Thetopicofthecoverissomewhatsurprising,becauseitshowsasacrificeuponLolth’saltar.ThisofcourserecallsthecontroversialcovertoSupplementIII:EldritchWizardry(1976),butalackofnudityprobablymadethisonelessproblematic.

    Vaultwasrevampedwithablue-framedfull-colorcoverinasecondprinting(1981).

    Origins & Other Stories

    I:Same‘Ole,Same‘Ole.TheoriginsofVaultmatchtherestofthedescentseries,whichwereallcreatedbyGaryGygax,runastournamentsatGenConXI(1978),andpromptlysoldasadventures.

    VaultwasusedasthebasisofthesecondandthirdroundsoftheGenConXItournament.Theexactdividingpointisn’tobvious,butitisknownthatthesecondroundofthetournamentresultedinTPKsforeveryonebutthewinningteamdueto“ahorribleencounterwithademon.”

    II:GettingHigh.GygaxranVaultaroundfourtimespriortothetournament:forhisLakeGenevagroupandforplaytesters.ThereactionofhisGenevagroup,whichnowincludedsomeTSRemployees,wasperhapsthemostamusing:they“tookonelookaroundandmadehastetogetaway”.

    Surprisingly,Vaultwasoneoffewhigh-leveladventuresthatGygaxeverran,demonstratinghowverydifferenthisintentwasfromhowD&Dwasbeingplayed.Gygaxsaid:“AllofmyplayersretiredtheirPCsfromgeneralplaywhenthosecharactersreachedthemid-teensinlevel.”

    III:TheMissingAdventures.Vaultreferencesthenextadventureinthisongoingsequence,“Q1:QueenoftheDemonwebPits”.Gygaxhadaplanforitbuthewouldneverwriteit.Instead,itwouldappeartwoyearslaterbyadifferentauthorandwithadifferentplot.

    Gygaxalsowouldhavelikedtowritemoreadventuresinthisarea.Hehopedtousethedrow“asvillainousantagonistsinmanyanadventureintothefastnessoftheUnderdark”andmanyyearslatersaidthatexpandingthedrowcityofErelhei-CinluwouldbeoneofhistopchoicesforareturntoD&D(withtheotherbeingrevealingwhatmightliebeneaththeTempleofElementalEvil).Sadly,noneofthiscametopass.

  • IV:TheFirstUpgrade.Afewyearsdowntheline,TSRwouldcompilethefirstfive“G”and“D”adventuresintoG1-2-3:AgainsttheGiants(1981)andD1-2:DescentintotheDepthsoftheEarth(1981).Vaultgotreprintedatthesametime,butitwasbigenoughthatnosuchcompilationwasnecessary!TheneweditionofVaultislargelyidenticaltotheoriginal,otherthansomeartworkchanges:thesacrificialcoverbyDaveSutherlandhasbeenreplacedbyanErolOtuspiecedepictingEclavdraEilservsandhertentaclerod.Additionalpieceswereaddedontheinteriorandbackcover.

    Sources & Tropes

    CityTropes:Infiltration.Afterfivevolumesofdungeon,hall,andcaverncrawls,Vaultofferedsomethingtotallydifferent(andtotallynewforD&D):theinfiltrationofacity.Certainly,thissortofinfiltrationwaspossibletoaminorextentinG1:SteadingoftheHillGiantChief(1978),butinVaultit’sprettymuchthewholestory.Theplayersmustsneakaroundanevilcity,investigateclues,andfigureoutwhattodowithin.AsGygaxsaid,itrequiredskillslike“big-timeroleplay”and“bribery”,“threat”,or“whatever”.

    DesignTropes:Sandbox.Moregenerally,Vaultisahugesandbox.There’snoindicationofwhatplayersshoulddooncetheygettothecity,andthishascausedquiteabitofconfusionamongplayersofthisadventure.Eclavdra,thequarryofthepreviousadventures,hasalmostnopresenceinthisone,andinsteadthefocusturnstothefoesofherhouseintheFaneofLolth—whichhasledagenerationofcasualreaderstobelievethatLolthwastheinstigatoroftheGiantsadventuresratherthanEclavdraandherElderElementalGod.

    Worlds of Adventure

    ExploringGreyhawk:Erelhei-Cinlu.TheadventureisanextensivedescriptionofthedrowcityofErelhei-Cinlu,hiddendeepbeneathGreyhawk.ItalsohintsatanadventureoutontotheSunlessSea.Sadly,thiswouldbenearlythelastappearanceoftheseevocativelocales,otherthanafewmagazineappearances:WolfgangBaurwouldrevealanothercivilizationupontheSunlessSeain“KingdomoftheGhouls”forDungeon#70(September/October,1998)whileErelhei-Cinluitselfwouldberevisitedin“VaultoftheDrow”byMonteCookforDragon#298(August,2002).

    The Creature Compendium

    Drow.Ofcourse,thedrowwerethebackgroundfoesintheGiantsadventures(1978)andstartingwithG3:HalloftheFireGiantKing(1978),theybecameamoreactiveforce,bedevilingtheplayersthroughoutthedescentadventures(1978)untiltheylandintheirhomecityofErelhei-Cinlu.Now,thenewdemihumanracefinallytakescenterstage.

    Sowheredidthedrowcomefrom?Gygaxapparentlyfoundtheword“drow”withadefinitionof“darkelf”insomebook.Backin1979,hecreditedeitherThomasKeightley’sFairyMythology(1828)orRobertKirk’sTheSecretCommonwealth(1691-1692,1815).Muchlater,hesaidthathefoundthewordinan“oldunexpurgateddictionary”.

    Theexactsourceremainsuncleartoday,asthewordwasnotactuallyinanywidespreaduse.ManyresearcherssuggestthatGygaxstumbledupontheword“trow”fromtheOrkney

  • andShetlandislands,whichdoesindeedhaveavariant“drow”anditselfisderivedfrom“troll”.However,ifthedrowaredrawnfromAnglo-Saxonlore,theycouldalternativelybedescendedfromtheSvartálfaheimr—thedarkelvesofNorsemythology.

    Whateverthesourceofthename,Gygaxthenproceededtocreatearaceofhisown,whofinallygetmoreextensivedetailsinVault:welearnthattheircityisarrangedintoHousesthatareatoddswitheachotherandalsodiscovertheimportanceofthespideryreligionofLolth.Andit’smademoreobviousthaneverthatthedrowareevil.Gygaxwouldlaterexpressamazementatthenumberofpeoplewhowantedtoplaydrow,sincehe’ddonehisbesttomakethemirredeemable—thoughheacknowledgedthatmaybeonly99%wereevil.Ironically,Gygaxwroteaboutanon-evildrowofhisown:Leda,intheGordtheRoguenovels(1985-1988),whowasacloneofEclavdra(!).

    ButthemostimportantquestionaboutthedrowwasleftunansweredinVault,andsoplayersspentthenextdecadearguingwhetherdrowshouldbepronouncedlike“bow”or“bough”.Fortunately,FrankMentzercompiledapronunciationguideinDragon#93(January1985)wherehesaid:“drow,ordro”.OK,maybethat’snotsohelpful.

    The Rogues Gallery

    EclavdraEilservs.TheplayerschaseEclavdraallthewaybacktoErelhei-Cinlu,andthenshelargelydisappearsintoherhouse’sestate.Attheleast,Vaultpresentsherwholestory:thatherhousetriedtobecomemonarchsinErelhei-Cinlu,causingthepriestessofLolthtoturnagainthem.Inturn,houseEilservsturnedtotheElderElementalGodandattemptedtomostlyhisworshiptoapuppetkingdomaboveground.Afterthisadventure,Eclavdralargelyappearedinnovels,startingwithGygax’sGordnovels.SheappropriatelymakesanappearanceintheAgainsttheGiantsnovel(1999),wheresheiskilled.

    ElderElementalGod.LikeEclavdra,theElderElementalGodlargelydisappearsinthisfinaldescentadventure.ThereisanotherEEGtemple,butit’sjustacopyoftheonefoundinHalloftheFireGiantKing.

    Withthatsaid,there’sonepuzzlerelatedtotheElderElementalGodthatisjustaboutinvisiblebecauseitwasneverexplained.ThewebofLolthcontainsfourstrangeitems:“anironpyramid,asilversphere,abronzestarofeightpoints,andacubeofpaleblue”.They’resaidtobeforQ1:QueenoftheDemonwebPitsandindeedbecometeleportationkeythere,butthatwasn’tGygax’soriginalintent.GygaxhasanothertryinT1-4:TheTempleofElementalEvil(1985)wherethefouriconsareexplicitlylinkedtotheelements:anearthpyramid,anaircircle,afierystar,andawatersquare.ItappearsthattheobjectsweremeanttofreetheElderElementalGodfromimprisonment—buttheywereneverusedforsuchineachQueenoftheDemonwebPitsorTheTempleofElementalEvil,probablyduetoGygax’slackoflateinvolvementineither.

    Lolth.Instead,wegetamajorappearancebyanewgod,Lolth.She’sintroducedasthemaingodofthedrow,andsomewhatsurprisingly,she’shangingaroundinthedungeonsunderErelhei-Cinlu.Assuch,she’sthefirstgod(oratleastdemonlord)thatD&Dplayerscouldofficiallykill(oratleastbanish).

  • Inlateryears,Lolthhasbeenverypopular,andtheElderElementalGodhasbeenallbutforgotten,soapparentlyEclavdra’splotreallydidn’tworkout.

    Related Books • For the rest of the descent adventures, see D2: Shrine of the Kuo-Toa (1978) and D3:

    Vault of the Drow (1978). • For a reinvention of these adventures, see GDQ1-7: Queen of the Spiders (1987). • For the emergence of drow as a player race, see Unearthed Arcana (1985). • For a far-future reference to the drow of the Vault, see Chainmail Miniatures Game

    (2001). • For other drow cities, see Menzoberranzan (1992) and Menzoberranzan: City of Intrigue

    (2012). • For another Elder Elemental God appearance that didn’t really happen, see T1-4: The

    Temple of Elemental Evil (1985) and for his revelation as something else entirely, see Return to the Temple of Elemental Evil (2001).

    • For another temple to Lolth, see the largely unknown Assault on the Fane of Lolth (2005). • For the continuation of this story (sort of), see Q1: Queen of the Demonweb Pits (1980). • For TSR’s next adventure, see S1: Tomb of Horrors (1978).