Demystifying the Design Process

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Demystifying Design

Transcript of Demystifying the Design Process

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Demystifying Design

Chris Lamothe
screenshots of early web uis
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About Cantina

Cantina is a digital design and development agency based in Boston since 2007.

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Alec Francesconi

Current:President at Cantina

Previous:Isobar (Molecular),Edgewater

Contact:[email protected]

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Chris Lamothe

Current:Director, Experience Design at Cantina

Previous:Harvard Business School, Isobar (Molecular)

Contact:[email protected]

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WHY SO MYSTIFIED?

image source: https://hdwallpapers.cat/

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2009 2011 2014

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What is Design?

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art?

image source: http://acesweeklyblog.com/

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immeasurable?

image source: http://wallbasehq.com

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MAGIC?

image source: http://www.webdesignbooth.com

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lipstick?

image source: http://visualsearch.tk

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the process of design

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Web Design Process1998-2002

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+

image source: http://minecrafts.org https://www.youtube.com

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+( )x

image source: http://steamcommunity.com

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image source: https://commons.wikimedia.org

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image source: http://galleryhip.comhttp://unapausaparalapublicidad.com

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image source: http://www.gloriouscolor.com

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UX Design Process2002-2010

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+

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+ +

image source: http://jennycham.co.uk

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+( )x+

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=+( )x+

image source: https://mikespennyforyourthoughts.wordpress.com

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+(( )x = )x+

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image source: http://blogs.motortrend.com

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...later (if we’re lucky)

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+(( )x = )x+

x

image source: http://reqtest.com

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there must be a better way

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design is art & science

Source: A. Cliché

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Art Science

Qualitative Quantitative

Method:Intuition

Validation:Eye of the beholder

Credit: Teehan & Lax

Method: Investigation

Validation:Testing, Metrics

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design is where science and art break even

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Art Science

Qualitative Quantitative

Method:Intuition

Validation:Eye of the beholder

Method: Investigation

Validation:Testing, Metrics

Credit: Teehan & Lax

Design

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design is art with objectives

Credit: Diane Leeper

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ArtScience

QualitativeQuantitative

Method:Intuition

Validation:Eye of the beholder

Method: Investigation

Validation:Testing, Metrics

Credit: Teehan & Lax

Design

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scientific method

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1. Define a question or assumption2. Gather information and resources3. Form a hypothesis4. Test the hypothesis5. Analyze the data6. Interpret the data and draw conclusions7. Publish results8. Retest

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1. Define a question or assumption

2. Gather information and resources3. Form a hypothesis

4. Test the hypothesis

5. Analyze the data6. Interpret the data and draw

conclusions

7. Publish results8. Retest

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“lean” methodology

image source: http://100state.com

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1. Define a question or assumption

“[Our service/product] was designed to achieve [these goals].

We have observed that the product/service isn’t meeting [these goals], which is causing [this adverse effect] to our business.

How might we improve [service/product] so that our customers are more successful based on [these measurable criteria]?

Source: Lean UX

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3. Form a hypothesis

If ________________, then _____________.

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We believe that [doing this/building this feature/creating this experience] for [these people] will achieve [this outcome].

We will know this is true when we see [this market feedback, quantitative measure, or qualitative insight].

3. Form a hypothesis

Source: Lean UX

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4. Test the hypothesis

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6. Interpret the data and draw conclusions

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UX Design ProcessPresent

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+(( )x = )x+

= )x

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+(( )x = )x+

= )x

X X X XX

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++ Users! +

image source: http://www.interaction-venice.com

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when are we done?

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some considerations

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● There is only one (deliverable)● This is sausage making● Takes two to tango● Talk with real people ● 5 is enough● Always be testing● Lose the Big Reveal● Rigor required

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questions?