Demystifying Gamification by Chandar Pattabhiram, VP of Worldwide Marketing, Badgeville

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Demystifying Gamification Chandar Pattabhiram, VP of Worldwide Marketing, Badgeville ([email protected])

description

Badgeville makes it easy for marketers, site owners and brands to increase user loyalty and engagement by leveraging techniques from game mechanics and social media to create highly immersive online experiences by driving user behavior and optimizing user engagement with advanced real-time analytics.

Transcript of Demystifying Gamification by Chandar Pattabhiram, VP of Worldwide Marketing, Badgeville

Page 1: Demystifying Gamification by Chandar Pattabhiram, VP of Worldwide Marketing, Badgeville

Demystifying Gamification

Chandar Pattabhiram, VP of Worldwide Marketing, Badgeville

([email protected])

Page 2: Demystifying Gamification by Chandar Pattabhiram, VP of Worldwide Marketing, Badgeville

Gartner: 70% of Global 2000 will have

at least one “gamified” application by 2014

Page 3: Demystifying Gamification by Chandar Pattabhiram, VP of Worldwide Marketing, Badgeville

WHAT IS GAMIFICATION? It’s buzzword central, but don’t get lost in the noise

It’s not games

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It all starts with a single objective…

Page 5: Demystifying Gamification by Chandar Pattabhiram, VP of Worldwide Marketing, Badgeville

How do I get more people to do more stuff more often?

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IT’S ABOUT MOTIVATING PEOPLE Helping your customers and employees feel…

Socially Valued

Successful Smart

Structured

Intrin

sic

Rewarded Extrinsic

Discovering new things &

proving knowledge

Winning &

besting competition

Earning elevated reputation,

status or prestige Finding purpose

& direction

Getting stuff

they want

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ENHANCING WHAT YOU’VE GOT By layering more engaging experiences on top of your existing applications

That Reach Customers

And Employees

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ENGAGEMENT MECHANICS Reward users, elevate their status, and give them context

Examples

Rewarding Users - Game Mechanics Deliver achievements and instant recognition

for key behaviors

Elevate their Status - Reputation

Mechanics Elevate user rank, status and expertise

Connect them - Social Mechanics Surface behaviors and achievements in

context

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BADGEVILLE

Serving 250+ World-Class Brands Across 20+ Industries

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Create more customer advocates & increase

retention

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SOCIAL LOYALTY - SAMSUNG NATION Social loyalty program rewards customers who advocate for key products and contribute valuable content

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REAL RESULTS With Badgeville, Samsung quadrupled number of customer advocates

4x More

Customer

Advocates

6x More buy

clicks

3x More

Reviews, comments

, & UGC

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COMMUNITY - MARKETO

Engagement lowers support costs and bolstered reputations

36% MORE

IDEAS

71% DAILY

ACTIVITIES

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Increase employee productivity & performance

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LEARNING – KAPLAN UNIVERSITY

Reputation and peer recognition enhanced course quality

60% CHOSE

HARDER

COURSE

WORK

9% HIGHER

GRADES

155% TIME

SPENT IN

CLASS

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COLLABORATION - EMC

Supercharged community engagement and retention

30% RETENTION

41% VIDEOS

WATCHED

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BEHAVIOR DATA = BIG DATA It’s a closed loop system of engagement…

Track & Analyze Behaviors

• Badgeville’s Behavior Analytics

Design & Update Your Mechanics

• Game, Reputation, Social

Apply to User Experience

• Website, Social Media Channel, Mobile App

YOUR USER

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Summary

Gamification on a Napkin: • Getting more people to do more stuff more often

• Customers, employees, partners

• Why do it:

• Increase your customer advocates who spend

up to 10x more

• Increase employee productivity and retention

• www.badgeville.com for more examples

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THANK YOU! • [email protected]

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CRITICAL INVESTMENTS In customer and employee technologies

In SEM

In Online

Ad Spend $40B

$26B In Marketing

Software $25B In HR & Learning

Software $15B In software spend

last five years $1T In Social

Software In CRM

Software $12B $1B In Online

Communities $1.5B

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DESPITE THESE INVESTMENTS

Cusomers don’t participate

in communities 72%

Customers inactive in

loyalty programs 55%

We face an engagement crisis with our customers & employees

Sources: Colloquy, Gartner, Kiss Metrics

Average adoption of

enterprise apps 50%

Employees not engaged 70%