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    Disclaimer

    Delcam plc has no control over the use made of the software described inthis manual and cannot accept responsibility for any loss or damage

    howsoever caused as a result of using the software. Users are advised that

    all the results from the software should be checked by a competent

    person, in accordance with good quality control procedures.

    Information contained in this manual is subject to change without noticeand does not represent a commitment by Delcam plc. The software

    described in this manual is furnished under licence agreement and may be

    used or copied in accordance with the terms of such licence. No part of

    this manual may be reproduced or transmitted in any form or by anymeans, electronic or mechanical, including photocopying and recording,

    for any purpose without the express permission of Delcam plc.Copyright 1982 - 2008 Delcam plc. All rights reserved.

    Acknowledgements

    This documentation references a number of registered trademarks and

    these are the property of their respective owners. For example, Microsoft

    and Windows are either registered trademarks or trademarks of

    Microsoft Corporation in the United States and/or other countries.

    Patent Applications

    Emboss functionality is subject to patent applications.

    Patent number: GB 2389764 Generation of a computer model using

    parametric surfaces and polygonal meshes.

    Patent pending: US 10/174524 Surface-Emboss integration.

    Patent pending: GB 2410351 Wrapping complex textures onto 3D

    CAD models.

    Morphing functionality is subject to a patent application.

    Patent pending: GB 2401213 Altering a CAD model.

    PowerSHAPE Version: 8.0 Date: 26/01/2009

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    Delcam CopyCAD Pro Contents i

    Contents

    Delcam CopyCAD Pro 1Where are my CopyCAD buttons? ................................................................1

    Importing files into CopyCAD Pro................................................................3

    Mesh Fixing and Editing................................................................................3

    Add Triangle ..........................................................................................6

    Delete triangle flyout .............................................................................7Auto Stitch flyout ..................................................................................9

    Orientate Triangles ..............................................................................18

    Collapse triangles flyout ......................................................................19

    Refine Triangles...................................................................................21

    Remove Duplicates..............................................................................22

    Tolerance Triangles .............................................................................23

    Filter Triangles.....................................................................................25

    Morph Triangles ..................................................................................26

    Align Models .......................................................................................39

    Count Triangles flyout.........................................................................39

    Measure triangles flyout ......................................................................44

    Painting Triangles ........................................................................................49

    Painting Picked Triangles ....................................................................50

    Painting using the Flood Fill Options..................................................52

    Paint Triangles - Colour All ................................................................55

    Mix colour with existing colour ..........................................................57

    Enable painting over gaps (slower) .....................................................60

    Splitting meshes based on colour ........................................................61

    Comparison Analysis...................................................................................62

    Comparison Analysis toolbar ..............................................................62

    Comparison Analysis Options .............................................................64

    Create curve snapped to mesh .....................................................................66

    Creating a curve at discontinuities in a mesh ..............................................67

    Index 69

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    CopyCAD Proincludes PowerSHAPE Pro functionality plus thefollowing triangle modelling and reverse engineering features:

    Importing triangle files (see page 3).

    Mesh fixing and editing (see page 3).

    Splitting the mesh using colour.

    Comparison Analysis (see page 62).

    Fitting a curve to a mesh (see page 66).

    Where are my CopyCAD buttons?Use the following tables to locate CopyCAD Pro functionality on the

    PowerSHAPE interface.

    Top toolbar

    CopyCAD PowerSHAPEtoolbar

    Comment

    Error Analysis Analysis toolbar Comparison

    Analysis

    Surface

    generation

    Surface toolbar Automatic surface

    generation

    Surface editing Surface editing

    toolbar

    Activated by selecting a

    surface

    Curve Generation Curve toolbar Uses same curve creation

    methods

    Delcam CopyCAD Pro

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    Curve editing Curve editing toolbar Activated by selecting a

    curve

    Model Editing toolbar

    CopyCAD PowerSHAPE

    Limit Model General Edits toolbar

    Filter and

    Tolerance

    Mesh Fixing & Editing toolbar (see page 3)

    Triangle Editing toolbarCopyCAD PowerSHAPE

    Add triangles Mesh Fixing & Editing toolbar (see page 3)

    Delete triangles Mesh Fixing & Editing toolbar (see page 3)

    Delete edges Mesh Fixing & Editing toolbar (see page 3)

    Swap edges Mesh Fixing & Editing toolbar (see page 3)

    Collapse edges Mesh Fixing & Editing toolbar (see page 3)

    Triangle Fixing toolbar

    CopyCAD PowerSHAPE

    Slice Use Limit selection (General Edits toolbar)

    Remaining

    options

    Mesh Fixing & Editing toolbar (see page 3)

    Triangle Modelling

    CopyCAD PowerSHAPE

    Create triangle

    primitive

    Create a solid or surface primitive and then

    convert it to a mesh

    Interactive

    triangle editing

    Use Sculpt (General Edits toolbar)

    Morph triangles Mesh Fixing & Editing toolbar (see page 3)

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    Filter Mesh Fixing & Editing toolbar (see page 3)

    Refine Mesh Fixing & Editing toolbar (see page 3)

    Paint Triangles Format menu

    Boolean triangles Solid features toolbar

    Point cloud manipulation is only available during the Point Import

    process.

    Importing files into CopyCAD Pro

    Files in the following formats can be imported into CopyCAD Pro.

    1. Click to display the Select A File To Importdialog box.

    2. Select one of the following formats from the Files of typedrop-down list

    CopyCAD session(*.ccs)

    Point Formats(*.asc, *.ris, *.rlf, *.dbt, *.xyz, *.swl, *.m, *.stb, *.job, *.grk, *.cbk,*.hym, *.bsf, *.raw, *.xml, *.pal, *.surf, *.lim, *.mod, *.scn)

    Triangle files(*.dmt, *.obj, *.stl, *.tri)

    3. Click Open.

    Mesh Fixing and EditingMesh fixing and editingis included on the Editing and Analysisflyout.

    1. Click the Editing options button to display the generalediting flyout

    2. Select a mesh.

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    Click to display the Mesh fixing and editingtoolbar.

    3. Use the following flyouts and buttons to fix and edit the selectedmesh.

    Add triangles (see page 6).

    Auto Stitch flyout (see page 9).

    Auto Stitch (see page 10).

    Fill Holes (see page 13).

    Remove undercut regions (see page 17).

    Delete triangles flyout (see page 7).

    Delete triangles (see page 8).

    Delete triangle edge (see page 9)

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    Orientate triangles (see page 18).

    Collapse triangle flyout (see page 19).

    Collapse triangle edges (see page 19).

    Swap triangle edges (see page 20).

    Remove duplicates (see page 22).

    Refine triangles (see page 21).

    Tolerance triangles (see page 23).

    Filter triangles (see page 25).

    Morph triangles (see page 26).

    Align models (see page 39).

    Count Triangles flyout (see page 39).

    Count small triangles (see page 40).

    Count thin triangles (see page 41).

    Count overlapping triangles (see page 41).

    Count intersecting triangles (see page 42).

    Count badly connected triangles (see page 42).

    Count overhanging triangles (see page 43).

    Measure triangle flyout (see page 44).

    Measure distance (see page 44).

    Mesh status (see page 46).

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    4. Select the first point (or vertex) with the left mouse button .This point is marked in blue.

    5. Select the second point .

    6. Select the last point .

    The new triangle is drawn. Open edges that don't match the

    existing triangles are drawn in yellow.

    7. Add further triangles as required.

    When you have finished adding triangles click Add Triangle to

    cancel the operation.

    Delete triangle flyout

    Use the Delete triangleflyout to delete selected triangles or the edgesof selected triangles.

    1. Select a mesh.

    2. Click to display the Mesh fixing and editingtoolbar.

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    3. Click to display the Delete triangleflyout.

    4. Click one of the following buttons:

    Delete triangles (see page 8).

    Delete triangle edges (see page 9).

    Delete Triangles

    Use the Delete Triangles to delete the selected triangles in the

    model.1. Select the triangles you want to delete. The selected triangles turn

    blue.

    2. Click Delete Triangles . This removes the selected triangles

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    Delete Triangle Edges

    Use Delete Triangle Edges to delete the edges of the selectedtriangles in the model.

    1. Select the triangles whose edges you want to delete. The selectedtriangles turn blue.

    2. Click Delete Triangle Edges .

    Auto Stitch flyout

    Use the options on the Auto Stitchflyout to:

    stitch triangle boundaries together to produce a closed model.

    repair holes in the model.

    remove undercuts from the model.

    Using the Auto Stitch flyout

    1. Select a mesh.

    2. Click to display the Mesh fixing and editingtoolbar.

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    3. Click to display the Auto Stitchflyout.

    4. Click one of the following buttons:

    Auto Stitch (see page 10).

    Fill Holes (see page 13).

    Remove undercut regions (see page 17).

    Auto Stitch

    1. Select a mesh.

    2. Click to display the Mesh fixing and editingtoolbar.

    3. Click to display the Auto Stitchflyout.

    4. Click Auto Stitch to open the Auto Stitchdialog box.

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    5. Use the options on this dialog box to stitch triangle boundariestogether to produce a closed model:

    Iteration mode (see page 11).

    Tolerances (see page 12).

    Additional processing (see page 13).

    6. Click Apply.

    Initially using the Start tolerance, boundaries that are closetogether (compared with the tolerance) are stitched by generating

    new triangles to join the boundaries together. The tolerance is thenincreased and the stitching process is repeated. This sequence

    continues until either the mesh is closed, or the Finish Toleranceis reached.

    Stitching is applicable only where boundaries are close together. If

    there are sizeable holes in the mesh, use Fill holes .

    Iteration Mode

    Use the Iteration Modeoptions to limit the amount of stitching thathappens at one time.

    Select one of the following modes:

    Single pass- Only a single iteration is performed at the StartTolerance.

    Repeat at same tolerance- Stitching is repeatedly applied. TheStart Toleranceis used throughout.

    Multi pass- The full iterative process is applied. Stitching startsat the Start Toleranceand increases up to Finish ToleranceinStep increments.

    If the triangle mesh is badly damaged, it may be wise to carry out a

    small amount of stitching, so that you can verify that nothing

    unexpected is happening. This also allows you to measure the

    boundaries for the next tolerance value.

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    Auto Stitch Tolerances

    Use the following options in the Tolerance options area of the AutoStitchdialog box to set the initial and final tolerances to be used forstitching.

    1. Set the Start Tolerance. This is the initial tolerance you want to

    use for stitching. Use and to increase or decrease this value

    by a Stepincrement.

    2. Set the Finish Tolerance.This is the final tolerance you want to

    use for stitching. Use and to increase or decrease this value

    by a Stepincrement.

    3. Set the value of Stop Number of Boundaries. This specifieswhen CopyCAD Pro will stop trying to stitch triangle boundaries

    together. Use and to set the number of boundaries you want,or enter a value.

    When CopyCAD Pro has repaired holes in the mesh so that only

    the stop number of triangle boundaries remain, no further iterations

    will take place. If you are stitching an open model, enter 1 to stop

    the stitching when only one boundary remains - the model's open

    outer boundary.

    4. Enter the Step value between each iteration. This specifies the

    increments to be used to go from the Start Tolerance to theFinish Tolerance.

    5. Enter the Max iterations per tol to specify the maximumnumber of iterations at any given tolerance value. This is a

    safeguard against excessive processing.

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    Additional Processing

    Use Additional Processing options to run additional triangle fixingoperations automatically when stitching.

    The following options are all selected by default:

    Remove duplicate nodes -You are strongly advised to ensurethat coincident nodes are merged before stitching. The job will be

    done automatically provided that this switch remains on. This is the

    same as selecting Remove duplicates (see page 22) from the

    Mesh Fixing and Editingtoolbar. Reverse backward triangles -Select this option if you suspect

    that some of the surfaces that generated the mesh were the wrong

    way round. This is the same as selecting Orientate Triangles

    (see page 18) from the Mesh Fixing and Editingtoolbar.

    Select Remove duplicate triangles to delete identical triangles

    after stitching has finished. This is the same as selecting Re

    (see page 22)move duplicates from the Mesh Fixing andEditingtoolbar.

    Fill Holes

    Use this option to fill holes in the model by selecting the open

    boundaries.

    If the hole to be filled covers an area of different curvature, you can split

    the hole into smaller regions, and fill them separately.

    This allows more complicated holes to be fixed without the need for fullmanual triangle editing. After selecting a hole to fill, you can pick two

    points on the boundary to split the hole into two regions. If the wrong side

    is highlighted by default, click to select the region that you want to fill.

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    For example, using the plate.stlexample, fill the hole in two parts, filling

    the flat area with a planar cap, and the curved area with a curvature cap.

    1. Select a mesh.

    2. Click to display the Mesh fixing and editingtoolbar.

    3. Click to display the Auto Stitchflyout.

    4. Click Fill Holes to display the Fill Holesdialog box.

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    5. Select the hole by clicking its boundary . The selected boundaryturns blue.

    6. Select two points to specify part of hole you want to fill first.CopyCAD Pro adds a mark at the position of the first point. A line

    connects the first point to the second point. The area to be filled is

    outlined as a blue hole . The alternative selection is outlined by

    a dashed blue line . Swap the the selection by clicking the

    outline of the region required.

    7. Select one of the following Fill Modeoptions:

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    8. If you are filling a split hole, repeat the steps to fill the other partsof the hole.

    9. Click Applywhen you have finished filling the hole.

    Remove undercut regions

    Use this option to remove undercut regions by overlaying a grid in the

    XY plane and generating a new mesh from this grid.

    1. Select a mesh.

    2. Click to display the Mesh fixing and editingtoolbar.

    3. Click to display the Auto Stitchflyout.

    4. Click Remove undercut regions to display the RemoveUndercuts dialog box.

    5. Enter a value forSampling stepover (the grid tolerance).

    6. Click Apply.

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    The bottle has had the undercut regions removed.

    Orientate Triangles

    Use this option to reverse triangle normals.

    Two triangles are inconsistently orientated if their normals point inconflicting directions (in which case the shared edge will be a boundary

    edge). In order to produce a closed mesh, all triangles must point in

    consistent directions. Some CAD systems do not care in which directionstheir surfaces point, and are therefore prone to produce inconsistently

    orientated triangles.

    We recommend that you remove duplicate nodes before orientating

    triangles.1. Select a mesh.

    2. Click to display the Mesh fixing and editingtoolbar.

    3. Click to display the Orientate Trianglesdialog box.

    4. Re-orientate the triangles in one of the following ways:

    Click Reverse backward triangles to reverse individualtriangles. This eliminates or minimises inconsistencies of the

    triangle orientation.

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    If the set of triangles consists of a number of separate connectedpieces, each piece will be orientated separately. Sometimes it is

    not possible to consistently orientate all triangles in a connectedgroup in which case a minimal set of inconsistencies will

    remain after orientation. Click on Reverse all triangles to reverse all the triangles in

    the model.

    Collapse triangles flyout

    Use the Collapse triangleflyout to collapse and swap triangles edges.

    1. Select a mesh.

    2. Click to display the Mesh fixing and editingtoolbar.

    3. Select a triangle.

    4. Click to display the Collapse trianglesflyout.

    5. Click one of the following buttons:

    Collapse Triangle Edges (see page 19).

    Swap Triangle Edges (see page 20).

    Collapse Triangle Edges

    Use this option to delete the edges of selected thin or small triangles.

    Collapse Triangle Edgescollapses a shared triangle edge. Thisremoves the triangles on either side and extends the neighbouring

    triangles to fill the gaps.

    The examples below shows how the collapsed edge is replaced by a

    single point at its centre point, with the neighbouring triangles using this

    as a node.

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    The resulting triangles looks like this:

    To collapse triangle edges:

    1. Select a mesh.

    2. Click to display the Mesh fixing and editingtoolbar.

    3. Click on the triangle edge to collapse. The selected edge of thetriangle is displayed in blue.

    Be careful to select only the edge or edges you want tocollapse. If you select a number of triangles, you may delete

    triangles that you want to keep

    4. Click Collapse Triangle Edges.

    Swap Triangle Edges

    Using this option to:

    Manually align triangle edges with features.

    Create triangles with better aspect ratios.

    To swap the triangle edges:

    1. Select a mesh.

    2. Click to display the Mesh fixing and editingtoolbar.

    3. Click on the triangle edge to swap. The triangle edge is colouredblue.

    Do not select more than one triangle at a time, as CopyCAD

    Pro will not know which edge to swap first and you will end

    up with a worse quality triangle model.

    4. Click to swap the edges of selected pair of triangles.

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    CopyCAD Pro takes the pair of triangles either side of the selected

    edges and swaps their diagonals, as shown in the example below:

    The resulting triangles look like this:

    Refine Triangles

    Use option to increase the density of the triangle model by dividing each

    triangle into four new triangles.

    CopyCAD Pro refines the triangles by curving the original triangles tocreate a smooth surface. The vertices of the new triangle are calculated in

    one of the following ways:

    If the deviation is less than the tolerance, the new triangles arebased on the curved triangles.

    If the deviation between the curved and flat triangles is greater thantolerance, the new vertices are based on the flat triangles.

    The example below shows a curved triangle representation in relation to a

    flat triangle.

    From this, the new triangles are either based on the flat or curved edges,

    depending on the tolerance set:

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    You can refine either all the triangles in the model, or just selected

    triangles. For both options you can select whether or not you want to

    refine the triangles adjacent to an open boundary. You may want to leave

    these triangles unchanged if they fit another boundary: if you refine theboundary, an additional boundary will be created between the two

    models.

    1. Select a mesh.

    2. Click to display the Mesh fixing and editingtoolbar.

    3. Click to display the Refine Triangles dialog box.

    4. Select the required tab:

    Whole Modelto refine triangles on the whole model.

    Picked Trianglesto refine selected triangles.

    5. If the Picked Trianglestab is selected, click the triangle edges torefine. The selected triangle edges turn blue.

    6. Enter the tolerance for the refinement. The higher the tolerance, themore curved refinement will be possible, resulting in a less faceted

    model.7. Deselect Refine Open Triangle Boundaryto leave the

    triangles adjacent to an open boundary unrefined. This option is

    selected by default.

    8. Click Applyto refine the triangle model.

    9. Click Dismiss to close the dialog box.

    Remove Duplicates

    Use this option to merge, duplicate nodes and triangles.

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    Nodes that are close together or coincident are called duplicate nodes.

    Triangles that are defined on the same three nodes are called duplicate

    triangles.

    1. Select a mesh.

    2. Click to display the Mesh fixing and editingtoolbar.

    3. Click to display the Remove Duplicatesdialog box.

    4. Using Node Duplicates:

    a. Specify the proximity of the nodes by entering a Tolerance.b. Select Boundary nodes only to merge only the nodes on

    boundaries

    c. Click Remove to remove all duplicate nodes.

    5. Using Triangle Duplicates:

    a. Select Delete both triangles when opposing to deleteboth triangles in an opposing pair By default, one triangle in anopposing pair is deleted.

    b. Click Remove.

    6. Use Renumberto pack the nodes and triangles. If you have alarge number of triangles, this may improve performance.

    Tolerance Triangles

    Use this option to reduce the number triangles in the model.

    1. Select a mesh.

    2. Click to display the Mesh fixing and editingtoolbar.

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    3. Click to display the Tolerance Trianglesdialog box.

    4. Select one of the following to specify the method used to reducethe number of triangles:

    Use Toleranceto reduce the number of triangles, whilemaintaining the shape to tolerance.

    Use Percentage to reduce the number of triangles by aspecified percentage.

    5. Specify the following options for tolerancing triangles:

    Enter the Maximum triangle aspectratio.

    The aspect ratio of a triangle is the ratio between the height of

    the triangle (h) and the length of the base of the triangle. Theaspect ratio of an equilateral triangle is defined to be 1, that is a

    ratio of 1:1.

    The aspect ratio of triangles is particularly important if you

    want to use the triangle model for Finite Element Analysis

    (FEA). Most FEA programs require triangles thave a maximum

    aspect ratio of 6, that is a ratio of 1:6.

    When tolerancing triangles CopyCAD Pro will attempt togenerate new triangles that have a better aspect ratio (lower

    value) than the specified Maximum triangle aspectratio.

    If required, deselect Tolerance open triangle boundarytoturn off tolerancing of an open triangle boundary.

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    If this option is deselected, CopyCAD Pro maintains the

    accuracy of the boundary of the mesh. Triangles next to the

    boundary remain unchanged. This is particularly useful whenworking with two halves of a 3D model, that will be joined

    together.

    Filter Triangles

    Use this option to reposition the triangles, within tolerance. This filters

    out noise in the mesh, producing a smoother model.

    1. Select a mesh.

    2. Click to display the Mesh fixing and editingtoolbar.

    3. Click to display the Filter Triangles dialog box.

    4. Select a filtering Methodfrom the drop-down list.

    Use Weighted Average Smoothto reposition each trianglenode. The new position is the average position of the node and

    neighbouring nodes that are within Tolerance.

    Use Triangle Edge Optimisation to align triangle edgeswith features in the mesh.

    Use Triangle Edge Optimisation (Max) to align triangleedges with features in the mesh. The maximum number of times

    that you want CopyCAD Pro to carry out the calculation is

    specified by Maximum number of iterations.

    The last two options allow you to optimise imported triangle

    meshes.

    5. Enter a Tolerance. This distance is used to determine the nodesthat are used when using Weighted Average Smooth.

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    6. Specify the Maximum number of iterationsto be used in thefiltering process.

    Morph Triangles

    1. Click to display the Morph Trianglesdialog box.

    2. Use this dialog box to transform different regions of a trianglemodel using the following tabs:

    Single Region (see page 30)

    Two Polygon Regions (see page 33)

    Three Regions (see page 36)

    Blend Types

    Use the Blend Regionssection of the dialog box to specify blendregions when morphing triangle models. This allows a smooth transition

    between the different regions of the model.

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    The area to be reshaped is shown shaded in green, bounded by the

    Separating Planes 1 and 3. The blend areas between Separating Planes 1

    and 2, and between Separating Planes 3 and 4, are shaded red.

    You can only blend between transformations of the same type, or

    between a transformation in one region and none in the next region. Forexample, if you are reshaping three regions and select Move in Transform

    Region 1 and Scale in Transform Region 2, you cannot use a blend region

    between them.

    Blend Types

    Select one of the following from the Blend Typedrop-down list:

    SelectNoneif you require no blend between the transformed

    region and the adjoining regions .

    Select Smoothto ensure a smooth curve between adjoiningtransform regions. The curve is tangential at both edges of the

    blend region.

    SelectLinear to create a straight-line blend between the twotransform regions.

    Select Smooth to Sharpto create a transition that uses a

    tangential curve next to the first transform region , and a linear

    blend next to the second transform region .

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    Select Sharp to Smoothto create a transition that uses a linear

    blend next to the first transform region , and a tangential curve

    next to the second transform region .

    Blending Between Regions

    When transforming a region, set blend regions so that there is a smooth

    transition between the different regions of the model.

    The colours used are:

    Transform regions are shaded green

    Blend regions are shaded red.

    Blending between the regions separated by Plane 1

    1. Select a blend type (see page 26) from the Blend Typedrop downlist in the Blend Region 1 of the dialog box.

    2. Enter an appropriate Tolerancevalue to refine the triangles (seepage 21) in the blend region.

    3. Click Define Separating Plane 2to display the Define Planedialog box (see page 29).

    4. Use the Define Planedialog box to define the other boundary forthe blend region.

    Steps 1 to 4 above describe how to create a blend region for Plane

    1. To create a blend region for the other separating plane:

    1. Select a blend type and enter an appropriate tolerance in theBlend Region 2area of the dialog box.

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    2. Click Define Separating Plane 4to define the other boundaryfor the blend region.

    Define Plane

    This dialog box is displayed when you click DefineSeparatingPlaneson the Morph Triangles dialog box (see page 26).

    Use the Define Planedialog box to define a plane through the currentmodel. This plane can then be used to divide up the model.

    1. Select one of the following options from the Type drop-down list:

    X Plane

    Y Plane

    Z Plane Point + Point

    Point + Angle

    Point + Normal

    2. If you select X Plane,Y Plane or Z Plane, enter the coordinateof the origin in one of the following ways:

    Enter the coordinate of the Point.

    Select a point on the screen using the left mouse button.

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    3. If you selectPoint + Point, specify the plane in one of thefollowing ways:

    Enter the coordinate of the Point.

    Select a point on the screen using the left mouse button.

    The plane is created normal to the current view.

    4. If you select Point + Angle, specify the plane in one of thefollowing ways:

    Select a point on the screen using the left mouse button.

    Enter the coordinate of the Pointand enter an Angle.

    The plane is created normal to the current view.

    5. If you select Point + Normal, specify the plane in one of thefollowing ways:

    Select a point on the screen using the left mouse button.

    Enter the coordinate of the Pointand enter the Normal.

    6. Click OK to define the plane.

    Morph Triangles - Single Region

    Use this option to transform a single region of the model. This region is

    defined between two planes. To define a transform zone shown below,you must select X planes as Separating Plane 1and SeparatingPlane 3.

    To blend the transformed region into the surrounding regions of the

    model, use one of the blend types (see page 26).

    In the example below:

    shows the original bottle

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    shows the bottle whose centre region has been expanded by 20%,

    using a 1.2 scale factor in the Y axis. The outer regions have been

    allowed to move to avoid overlapping triangles.

    When scaling a single region without using a blend region, the outer

    regions are allowed to move. This prevents the scaled region from

    overlapping the other regions. In the example above, leaving the Allowouter regions to move when scaling with no blendsoptiondeselected, will stop the model increasing in length because the

    transformed region's triangles will overlap the base and top areas.

    To transform a single region:

    1. Select a mesh.

    2. Click to display the Mesh fixing and editingtoolbar.

    3. Click to display the Morph Trianglesdialog box.

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    4. Select theSingle Regiontab to define the settings to be used totransform a single region.

    The default settings will transform a single region, using the values

    in the Transform Region section of the dialog box. No blendingbetween the transformed central region and the outer regions will

    occur, as the Blend Region 1and Blend Region 2areas are setto None.

    5. Specify two planes that define the central region. The region

    between the planes will be transformed using the settings in theTransform Region area.

    a. Click Define Separating Plane 1to display the Define Planedialog box (see page 29).

    b. Enter plane details to define the start of the region to betransformed.

    c. To blend the transformation (see page 28) into the surroundingareas, select a Blend Type (see page 26).

    d. Click Define Separating Plane 3to display the Define Planedialog box (see page 29).

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    4. Select theTwo Polygon Regiontab to define the settings to beused to transform a single region.

    5. Use Inner Transform Regionto specify how you want totransform the region defined by the inner polygon:

    a. Select the transform method from the drop-down list.

    b. Enter the X, Y and Z value for the transformation.

    For example if you want to Move the region by 2.0 along the Yaxis, enter X =0.0, Y = 2.0, Z = 0.0

    c. If you select Scale or Rotation, enter the TransformationOrigincoordinates.

    6. Use Define Inner Polygonto define the first transform regionusing one of the following options:

    a. Sketched Polygon- With this option selected, click SketchInner Polygon. Sketch a closed polygon, clicking on themodel. To close the polygon, finish by clicking on the first

    point.

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    b. Single Point- With this option selected, click Centre ofGravity to select the centre of the model.

    Alternatively. click on Sketch Inner Polygon and click onthe point to be used.

    7. Select a blend type (see page 26) from the Blend Regiondrop-down list to blend the changes between the two polygons.

    If you leave the Blend Regionset to None, you cannot select anouter polygon. The area within the inner polygon is treated as

    Transform Region 1and the area outside the inner polygon asTransform Region 2.

    8. If you selected a blend type, use Define Outer Polygonoptionto define the transform region using one of the following options:

    a. Sketched Polygon- With this option selected, click SketchOuter Polygon. Sketch a closed polygon, clicking on themodel. To close the polygon, finish by clicking on the first

    point.

    b. Offset from Inner- With this option selected, enter an Offsetdistance.

    If you define an outer polygon, make sure that it completely

    encloses the inner polygon. If it does not, an error message is

    displayed.

    9. Use Outer Transform Region to specify the transformation ofthe region outside the outer polygon.

    If you are using a blend region, the type of transformation mustbe the same type as used for Transform Region 1.

    If you are not using a blend region, select None.

    10.When you have entered the correct values:

    a. Click on the Previewbutton to view a quick preview of thetransformation. Previewing does not display blend refinement.

    b. Click on the Applybutton to transform the region.

    c. Click on Dismiss to close the Morph Trianglesdialog box.

    Morph Triangles - Three Regions

    Use the Three Regionstab to transform three regions of the model atthe same time. This option is the similar to the Single Regiontab,

    except that you can also transform the outer regions, TransformRegion 1 and Transform Region 3.

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    In the example below:

    shows the original bottle

    shows the bottle whose centre region has been scaled by0.8 in the X

    axis, and the top and bottom regions have been scaled by 1.2in Y.

    To transform three regions at the same time:

    1. Select a mesh.

    2. Click to display the Mesh fixing and editingtoolbar.

    3. Click to display the Morph Trianglesdialog box.

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    4. Select the Three Regionstab.

    5. Use the Define Separation Plane 1and Define SeparationPlane 3buttons to divide the model into three areas.

    For details on defining a separation plane, see Morph Triangles -

    Single Region (see page 30).

    If you want to use blend regions, use Blend Region 1andBlend Region 2areas to specify the type of blend you wantto use. Then use Define Separation Plane 2and DefineSeparation Plane 4to create the blend regions.

    For detailed instructions using blend regions, see Blending

    Between Regions (see page 28).

    6. Use Transform Region 1, Transform Region 2 andTransform Region 3to define the type of transformation youwant to carry out on each region of the model.

    7. Enter the origin for the scale or rotation in the TransformationOriginarea.

    8. When you have entered the correct values:

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    a. Click on the Previewbutton to view a quick preview of thetransformation. Please note that no blend refinement is carried

    out when previewing.

    b. Click on the Applybutton to transform the model's region.

    c. Click on Dismiss to close the Morph Triangles dialog box.

    Align Models

    Use this option to adjust the alignment of the model using large and small

    increments

    1. Select a mesh.

    2. Click to display the Mesh fixing and editingtoolbar.

    3. Click to display the Align Models dialog box.

    4. Dynamically adjust the position of the model using the Movealignment modelbuttons. Enter new values to change the smalland large increments.

    5. Dynamically adjust the rotational alignment of the model using the

    Rotate alignment modelbuttons. Enter new values to changethe small and large increments.

    6. Click OK to accept the alignment changes.

    Count Triangles flyout

    Use the Count triangleflyout to count, select and delete triangles.

    1. Select a mesh.

    2. Click to display the Mesh fixing and editingtoolbar.

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    3. Click to display the Count trianglesflyout.

    4. Click one of the following buttons:

    Small triangles (see page 40).

    Thin triangles (see page 41).

    Overlapping triangles (see page 41).

    Intersecting triangles (see page 42).

    Badly connected triangles (see page 42).

    Overhanging triangles (see page 43).

    Small Triangles

    Use this option to highlight and delete small triangles.

    1. Click Small Triangles to display the Small Triangles

    dialog box

    2. Use Height (less than) to specify the triangles to select. Theheight of a triangle is the distance between the longest side and the

    third node.3. Number of Triangles displays the number of triangles that are

    considered small. This displays not computedif the number of

    small triangles has not been calculated by clicking . Click to

    display the number of small triangles and to highlight them in blue

    on the model.

    4. Click Delete to delete all the small triangles.

    5. Click Dismiss to close the dialog box.

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    Thin Triangles

    Use this option to highlight and delete thin triangles.

    1. Click Thin Triangles to display the Thin Trianglesdialog

    box.

    2. Use Aspect ratio (greater than) to specify the triangles toselect. The aspect ratio of a triangle is the ratio of its height to the

    length of its longest side. The default ratio is 1:1000.3. Number of Triangles displays the number of triangles that are

    thin. This displays not computed if the number of thin triangles has

    not been calculated by clicking . Click button to display the

    number of thin triangles and to highlight them in blue on the

    model.

    4. Click Delete to delete all the thin triangles.

    Overlapping Triangles

    Use this option to highlight and delete overlapping triangles.

    1. Click Overlapping Triangles button to display theOverlapping Triangles dialog box.

    2. Use Tolerance to specify the triangles to select. Adjacenttriangles that make an angle below the given tolerance are defined

    as overlapping.

    3. Number of Triangles displays the number of triangles that areoverlapping. This displays not computed if the number of

    overlapping triangles has not been calculated by clicking . Click

    to display the number of overlapping triangles and to highlight

    them in blue on the model.

    4. Click Delete to delete all the overlapping triangles.

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    Intersecting Triangles

    Use this option to highlight and delete intersecting triangles.

    1. Click Intersecting Triangles to display the Intersecting

    Triangles dialog box.

    In a valid mesh there are no intersecting triangles, though adjacent

    triangles must touch.

    The speed of calculating the number of intersecting triangles is

    improved by subdividing space into boxes, then testing forintersection within each box. If any box contains more than a

    specified number of triangles, the box is further subdivided.

    2. Use Element per boxto specify the maximum number oftriangles that a box may contain.

    3. Number of Triangles displays the number of triangles that areintersecting. This displays not computed if intersecting triangles

    has not been calculated by clicking . Click to display the

    number of intersecting triangles and to highlight them in blue on

    the model.

    4. Click Delete to delete all the intersecting triangles.

    Badly Connected Triangles

    Use this option to highlight and delete badly connected triangles.

    1. Click Badly Connected Triangles button to display theBadly Connected Triangles dialog box.

    Badly connected triangles indicate areas where the outer edges of

    the mesh may have overlapped and converged. In such cases, there

    tend to be three or more triangles adjacent on the same edge.

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    2. Select Delete smallest in each groupto delete only thesmallest triangle in each group. This is sufficient to ensure that the

    other members of the group are well connected. The option is

    selected by default.

    Deselect Delete smallest in each groupto delete all thetriangles in each badly connected group.

    3. Number of Triangles displays the number of triangles that arebadly connected. This displays not computed if badly connected

    triangles has not been calculated by clicking .

    Click to display the number of badly connected triangles and to

    highlight them in blue on the model.

    4. Click Delete to delete the badly connected triangles.

    Overhanging Triangles

    Use this option to highlight and delete overhanging triangles.

    1. Click Overhanging Triangles to display theOverhanging Trianglesdialog box.

    Overhanging triangles are those that point downwards relative to a

    given direction. Although downward pointing triangles are not a

    problem, they may indicate where support structures are required

    during rapid prototype manufacture. By deleting overhanging

    triangles, you can obtain a 2D model that can be machined.

    2. Number of Triangles displays the number of triangles that areoverhanging. This displays not computed if overhanging triangles

    has not been calculated by clicking . Click to display the

    number of overhanging triangles and to highlight them in blue on

    the model.

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    On the example below, shows overhanging triangles

    highlighted and selected on a 3D model that is part of a sphere.

    3. Enter X, Y and Z coordinates to define the Up vector. This is theplane from which triangles will be considered to be overhanging.

    Any workplane you have created is ignored.

    X Y and Z should have the values of 1, 0 or -1

    4. Click Delete to delete the overhanging triangles.

    Measure triangles flyout

    Use Measure triangles to:

    Measure the distance between points.

    Display information about the mesh.

    Use the Measure trianglesflyout as follows:

    1. Select a mesh.

    2. Click to display the Mesh fixing and editingtoolbar.

    3. Click to display the Measure trianglesflyout.

    4. Click one of the following buttons:

    Measure Distance (see page 44).

    Mesh Status (see page 46).

    Measure Distance

    Use this option to measure the distance between two points.

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    1. Click to display the Measuredialog box.

    2. Select a method for picking the points from the LocationMethoddrop-down list:

    Use Cursorto pick a point anywhere on the model CopyCADPro selects the point lying in an arbitrary plane, perpendicular to

    the current viewing direction.

    Use Boundary Pointto pick the closest boundary point to thelocation you click on the model.

    Use Boundary Edgeto pick the closest point on a boundary

    edge to the location you click on the model.3. With Cursor selected from the drop-down list, enter the location

    of the two points in one of the following ways:

    Using the mouse:

    Click Manual and select the points using the cursor. The First

    Point is identified by a circle, and the Second Pointis identified by an asterisk.

    The X,Yand Zboxes display the co-ordinates of the selectedpoints. The Distancebetween the two points is displayed inthe dialog box.

    Entering values:

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    Click Manual and enter the X,Yand Z coordinates for theFirst Point and the Second Point. The Distancebetweenthe two points is displayed in the dialog box.

    Click Autoto automatically find the smallest gap between a

    boundary point and a neighbouring boundary edge. This optioncan be used to find the Start Tolerancerequired in the AutoStitch dialog box (see page 10).

    4. Click Dismiss to close the dialog box.

    Mesh Status

    Use this option to display information about the mesh and its boundaries.

    1. Click to display the Mesh Statusdialog box.

    2. Select a tab to display the following mesh status information:

    Boundaries (see page 46)

    Triangles (see page 47)

    Size (see page 48)

    Statistics (see page 48) Properties (see page 49)

    Mesh Status - Boundaries

    Select the Boundariestab of the Mesh Statusdialog box to displaythe following information about the boundaries of the selected mesh:

    Number of boundaries in the mesh.

    Number of boundary edges in all the boundaries in the mesh.

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    Boundary Edge Distribution shows the number of boundariesthere are for each boundary edge count. If the mesh is closed, this

    information is displayed.

    Mesh Status - Triangles

    Select the Trianglestab to display information about the triangles in theselected mesh.

    The following Node informationis displayed:

    Number of Nodesdisplays the number of triangle nodes in themesh.

    Max node numberbox displays the maximum node number.This is the same as the number of nodes if nodes are numbered

    consecutively.

    The following Triangle informationis displayed:

    Number of Trianglesin the mesh.

    Max triangle number displays the maximum triangle number.

    This is the same as the number of triangles if triangles arenumbered consecutively.

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    Mesh Status - Size

    Select the Sizetab to display information about the size of the selectedmesh.

    Min X, Max X, Min Y, Max Y, Min Zand Max Zdisplay the physicalextent of the mesh.

    Mesh Status - Statistics

    Use this tab to display statistical information about the mesh.

    1. Select Statsto display a list of buttons that you can use to displaythe following Count Trianglesdialog boxes:

    Small Triangles (see page 40).

    Thin Triangles (see page 41).

    Overlapping Triangles (see page 41).

    Intersecting Triangles (see page 42).

    Badly Connected Triangles (see page 42). Overhanging Triangles (see page 43).

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    2. Click on Dismiss to close the Mesh Statusdialog box.

    Mesh Status - Properties

    Use this option to display information about the properties of the model.

    1. Select Propertiesto display the following information about themodel:

    Surface Area displays the surface area of the triangles in themesh.

    Volume displays the volume of the triangles in the mesh. If thetriangles are not closed, the volume between the triangles and

    the XY plane is calculated.

    Centre of Gravitydisplays the coordinates of the centre ofgravity of the mesh.

    Maximum Triangle Aspect Ratio displays the maximumaspect ratio in the mesh. This reflects the aspect ratio of the

    thinnest triangle.

    Average Triangle Aspect Ratio displays the average aspectratio of the mesh.

    2. Click on Dismissto close the Mesh Statusdialog box.

    Painting TrianglesUse the Paint Triangles dialog box to:

    Paint selected triangles (see page 50) in a selected colour.

    Colour triangles surrounding the picked triangle using flood fill(see page 52).

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    Colour all the triangles (see page 55) in the mesh with the selectedcolour.

    Mix colour with existing colour (see page 57).

    Enable painting over gaps (slower) (see page 60).

    Create a colour STL or VRML triangle file.

    Create new meshes based on the mesh colours (see page 61).

    Painting Picked Triangles

    Use this option to paint a selection of picked triangles with the selected

    colour.

    1. Ensure a mesh is selected.

    2. Select Format > Paint Trianglesto display the PaintTrianglesdialog box.

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    3. Select the colour to paint the triangles, using one of the followingmethods:

    Use the colour drop-down list to specify the colour topaint the triangles.

    If the colour you want is not displayed in the palette, click on

    the Otherbutton to display the Colorwindow. Create acustom colour by specifying the RGB, Hue, Saturation and

    Luminosity values.

    Use Pick Colourto select a colour that is already used in the

    mesh. Click and then click on the colour on the mesh. The

    picked colour is displayed in the colour drop-down list.

    4. Select one of the following Pick methods:

    Click to pick a single triangle or all the triangles under aselection box. Point or Box Pickingis the default pickingmethod.

    Click and sketch a polygon on the mesh. Triangles that arewithin the polygon are selected using this Lasso Pickingmethod.

    5. Click to select Paint Picked triangles.

    6. Select the Mix colour with existing colourto mix the selectedcolour with the colour of the underlying triangles.

    7. Select the triangles to colour. The method depends on the Pickmethod selected in step 4. As you select the triangles, they are

    painted in the selected colour.

    If you selected the Point or Box Picking , click to select asingle triangle, or click and drag to paint all the triangles under

    the selection box.

    If you selected Lasso Picking , click on the meshrepeatedly to define a closed polygon region. When you pick

    the last point to close the polygon, all the triangles in the regionwill be coloured using the selected paint colour.

    Use to paint or undo the paint operation (returning the

    triangles to the previous colour) .

    If you are using Point or Box Picking, on individual

    triangles to return them to their original colour.

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    2. Select Format > Paint Trianglesto display the PaintTrianglesdialog box.

    3. Select the colour to paint the triangles, using one of the followingmethods:

    Use the colour drop-down list to specify the colour topaint the triangles.

    If the colour you want is not displayed in the palette, click on

    the Otherbutton to display the Colorwindow. Create acustom colour by specifying the RGB, Hue, Saturation and

    Luminosity values.

    Use Pick Colourto select a colour that is already used in the

    mesh. Click and then click on the colour on the mesh. The

    picked colour is displayed in the colour drop-down list.

    4. Click to select Point or Box Picking.

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    5. Select one of the following options:

    Use Flood fill to discontinuity angleto paint the trianglesadjacent to the start position until the angular difference

    between the triangles is greater than the discontinuity angle that

    is indicated by the Flood fill range slider.

    Use Flood fill to local horizon angleto paint the trianglesfrom the start position to the horizon angle indicated by the

    Flood fill range slider.

    Use Flood fill to view horizon angleto paint the trianglesfrom a start position set at the centre of the view orientation to

    the horizon angle indicated by the Flood fill range slider.

    Use Flood fill distanceto paint the triangles adjacent to the

    start position up to the distance indicated by the Flood fill rangeslider.

    Use Flood fill colourto paint all the triangles in the selectedcolour.

    To flood fill blocks made up of similar colours, set Flood fillrangeto a high value.

    To flood fill only the blocks in the same colour, set Flood fillrange to 0.

    6. Select Mix colour with existing colourto mix the selectedcolour with the colour of the underlying triangles (see page 57).

    7. Use the Flood fill rangeslider to set the value to use with theselected flood fill option.

    8. Enter the minimum triangle aspect ratio that defines a thin triangle.CopyCAD Pro flood fills over thin triangles; this avoids gaps in the

    colour when using the discontinuity angle and horizon angle flood

    filling methods.

    9. Click the start position for the flood fill operation. If you haveselected Flood fill to view horizon angle, you must clicksomewhere within the flood fill area set by the horizon angle. Ifyou click outside this area, CopyCAD Pro paints only the picked

    triangles.

    10.Now that you have painted the mesh, you can:

    Click Undobutton to remove new colour.

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    The Undo button only works on the last operation. If you arenot happy with the results of the current paint operation, you

    must undo them immediately before carrying out another

    paint operation.

    Follow the steps in Splitting meshes based on colour if youwant to segment the mesh based on the colour regions.

    Click OK to save the coloured mesh.

    Click Cancelif you want to cancel all the changes to the mesh.

    Paint Triangles - Colour All

    Use this option to colour all the triangles in the mesh in the selected

    colour.1. Ensure a mesh is selected.

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    5. Click Undobutton if you don't want to keep the new colour.

    The Undo button only works on the last operation.

    Mix colour with existing colourUse this option to mix colours; this is useful when splitting models into

    their manufacturable parts. Flood filling colour from different directions,

    results in a mixed separation region. This region acts as a guide when

    sketching a split line around the mesh.

    Use the following example as a guide to using a mixed colour region for

    sketching a split line.

    1. Click .

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    2. Select Format >Paint Triangles to display the PaintTriangles dialog box.

    3. Select a colour from the drop-down list.

    4. Select Flood fill to view horizon angle.

    5. Select Mix colour with existing colour.6. Use the slider to set a Flood fill range of 95.

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    7. Click on the sphere to paint all the triangles in the current view.

    8. Click to view the model from the opposing side. You shouldjust be able to see the colour you selected around the edge of the

    sphere.

    9. Select a different colour from the drop-down list.

    10.Click on the sphere.

    11.Rotate the mesh to see where the two colours have mixed. Thisprovides a colour band around the sphere, with a width of 10degrees.

    12.Click OK to close the Paint Trianglesdialog box.

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    Enable painting over gaps (slower)

    Use this option to paint all the triangles under a pick box, even if there is

    a gap between the triangles. In the example below, the blue line

    represents the pick box.

    1. Select

    2. Click Paint Picked triangles .

    3. Select Enable painting over gaps (slower)and draw a pickbox.

    CopyCAD Pro will paint all the triangles under the pick box, even

    though there are gaps between the triangles.

    4. Deselect Enable painting over gaps (slower)and draw a pickbox.

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    Click Keep Colourto keep all the triangles in the selectedcolour.

    Click Remove Colourto remove all the triangles in theselected colour.

    Comparison AnalysisUse the Comparison Analysis toolbar (see page 62) to find differences

    between a selected mesh and surface.

    Comparison Analysis toolbar

    1. Select one surface and one mesh on your model.

    2. Select from the Editing and Analysis flyout to display theModel Analysis toolbar.

    3. Click to display the Comparison Analysistoolbar.

    The Comparison Analysisoption is only displayed on theModel Analysis toolbar if you have a CopyCAD Pro licence.

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    The differences between the mesh and the surface are shaded by

    default; comparing the analysis colour to the legend indicates the

    amount of deviation.

    4. Use the buttons on the toolbar as follows:

    Click to display the deviation statistics.

    Click to export differences to an ASCII text file or STL fileusing the Export Todialog box.

    Click to change the Comparison Analysis Options (seepage 64).

    Click or to turn shading on or off. The model belowshows:

    Difference shading off.

    Difference shading on.

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    Comparison Analysis Options

    Use this dialog box to specify the parameters to be used in Comparison

    Analysis.

    1. Select the required number of Colour Bandsfrom the drop-downlist.

    The default is Continuous. This displays a graduated colourscale.

    Other options result in discreet, non-graduated bands of colour.

    2. Enter the Maximal Error Range Magnitudeto set themaximum value of the error range (MAX).

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    In the following example,

    Maximal Error Range Magnitudeto set 1.

    Colour bands are Continuous.

    3. Select Display errors magnitude onlyto display the absolute

    errors, that is between 0 and the Maximal Error RangeMagnitude, as shown below:

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    Select Insert extra pointsto create a fixed number of pointsper span. Enter the number of points in Value. The points willlie on the triangles. Spans may not be within tolerance.

    The example below has 3 points per span. In this case, the

    highlighted area shows that the curve does not follow thetriangles as accurately as using To Tolerance.

    4. Click to end the current curve at the previous point and start anew curve from the same point. The new curve will be non-

    tangential to the first curve.

    5. Click to finish the curve.

    6. Close the dialog box to view the curve and the points.

    This functionality is also available by selecting Object > Curve >Curve Snapped to Mesh.

    Creating a curve at discontinuities in amesh

    To create a curve on a mesh where discontinuities are greater than a

    certain angle:

    1. Select a mesh.

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    Mesh Status - Triangles 47

    Mix colour with existing colour 57

    Morph Triangles 26Morph Triangles - Single Region 30

    Morph Triangles - Three Regions 36Morph Triangles - Two Polygon

    Regions 33

    OOrientate Triangles 18

    Overhanging Triangles 43Overlapping Triangles 41

    PPaint Triangles - Colour All 55

    Painting Picked Triangles 50

    Painting Triangles 49

    Painting using the Flood Fill Options

    53

    RRefine Triangles 21

    Remove Duplicates 22

    Remove undercut regions 17

    SSmall Triangles 40

    Splitting meshes based on colour 61

    Swap Triangle Edges 20

    TThin Triangles 41

    T l T i l 23