Defining Interactive in the Arts
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Transcript of Defining Interactive in the Arts
Travis West
Beatriz Bartolome
FFAR 250
Feb 3 2015
Defining interactive in the arts
“Interactive, adj.
Reciprocally active; acting upon or influencing each other.” (OED Online 2014)
Reciprocal in this case means that when one thing acts on another, the other's reaction acts on the
first, causing a reaction which acts on the other, in a cycle back and forth, both things acting and
reacting and reacting to reactions. Interaction is therefore a process, where all the things involved have
an ability to directly influence the outcome of the process through their actions, and through their
reactions.
Art is inherently interactive for the creators of art. While an artist might set out to create an
artwork which is fully formed in their mind to begin with, the act of creation itself always entails a
process of acting within the medium, sensing the reaction of the medium (a stroke of colour, a ringing
sound), and then adjusting the course of action to accommodate this. With each brushstroke a painter is
acted upon by their painting and must adjust the next brushstroke to react to the next in order to best
approach the final painting. As a musician plays, it is necessary to listen and adjust pitch and volume to
bring about the best possible performance.
However, there has historically been little to no opportunity for non-artist individuals to interact
with art. Beyond the role of patrons who might request a certain kind of art be produced, and the force
of culture in directing the efforts and energy of artists, non-artists have historically had no power to
interact with art except by interacting with artists, and by choosing which art to participate in.
An early example of an interactive artwork existed in the musical dice games that were popular in
the 18th century (“Musikalisches Würfelspiel” 2015). In these “games” one could generate a new
musical composition by rolling dice. However, the user's ability to decide the outcome of the game was
limited to rolling dice, which only really allowed them to reorganize a series of precomposed
possibilities randomly, creating more the illusion of interaction than interaction itself. It is not possible
for the user of such a dice game to influence the content of the music itself, only its structure.
The Oxford English Dictionary offers a second definition of interactive, “Pertaining to or being a
computer or other electronic device that allows a two-way flow of information between it and a user,
responding immediately to the latter's input.” Here interaction is about communication, the flow of
information. The electronic device sends a message to the user, who sends a message back. The
computer responds by instantly sending another message. Here again there is a reciprocity to
interaction, but the action is limited to the exchange of information. Telephones allowed this kind of
communicative interaction to take place across vast distances at incredible speed.
Television, itself a relatively new technology at the time, was one of the first media to use new
technologies for interactivity, by encouraging audience members to telephone live broadcasts in 1959
(Dobson 2001). Perhaps first works of interactive fiction were written on computers 1975 (“Interactive
Fiction”). Two years later in 1977, the first interactive television platform was release commercially
(Dobson 2001). Video games are increasingly used for artistic purposes, and are inherently interactive
by their nature.
The increasing speed and versatility of computers make new forms of interaction possible in all
art forms. Furthermore, the internet facilitates the most basic kind of interactions with art, through the
artist, the same way it facilitates all communication.
Works Cited
"interactive, adj." OED Online. Oxford University Press, December 2014. Web. 1 February 2015.
"Interactive Fiction." Wikipedia. Wikimedia Foundation. Web. 2 Feb. 2015.
<http://en.wikipedia.org/wiki/Interactive_fiction>.
"Musikalisches Würfelspiel." Wikipedia. Wikimedia Foundation. Web. 2 Feb. 2015.
<http://en.wikipedia.org/wiki/Musikalisches_Würfelspiel>.
Dodson, Sean. "A Short History of Interactive TV." The Guardian. 5 Apr. 2001. Web. 2 Feb. 2015.
<http://www.theguardian.com/technology/2001/apr/05/onlinesupplement5>.