DECENTRALIZED GAMIFICATION PLATFORM BASED ON AI · • Reduction of employee turnover Artificial...
Transcript of DECENTRALIZED GAMIFICATION PLATFORM BASED ON AI · • Reduction of employee turnover Artificial...
DECENTRALIZED GAMIFICATION PLATFORM BASED ON AI
Alex Black
Whitepaper
Table of Contents
1. Introduction 03
2. About the project 04
2.1. Game mechanics 04
2.2. Blockchain 07
2.3. Artificial Intelligence 08
2.4. Integrations 09
4. Evolution+ tokens 17
4.1. Token distribution 17
3. Use-cases 11
3.1. Gamification in HR 11
3.2. Social ranking 12
3.3. Gamification in marketing 13
3.4. Gamification in education 15
3.5. Gamification in application and web services 15
6. Roadmap 19
5. Business model 18
7. People behind Evolution+ project 20
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1. Introduction
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The number of gamers in the world exceeds 2 400 000 000 people to date. It is more than 30% of humanity. Video Game Industry has a significant impact on the mentality and culture of many countries. The world of ESports is growing rapidly. Blockbusters based on different video games are filmed. Video games are used in education, military, the development of Artificial Intelligence and so on.
Gamer generation, on the average, spends more than 10 000 hours in video games to the start of their professional activity. During playtime, they acquire many useful skills and abilities: multitasking, concentration, fast reaction, diligence, systems thinking, increased neuroplasticity, the ability to cooperate in online communities.
In addition, gamers easily learn the latest technologies. However, they ignore intrusive and uninteresting information. For today, the vast majority of people do not have the necessary degree of involvement in real activity. To realize their potential new techniques of motivation are required.
Evolution+ Team has been developing the Platform to stimulate user activity with game mechanics familiar to the modern generation of gamers. The Platform is integrated with Ethereum blockchain, which allows to use cryptotokens and decentralized virtual property. Using the neural network allows to predict the behavior of participants based on the activity history.
In 2018 we plan to build the Ecosystem of the Platform, and to begin expansion into global markets. In 2019 Evolution+ is going to become a complete and recognizable solution for gamification in business, education and social management. In the future we will continue researching the field of algorithms for behavior management and Artificial Intelligence.
We believe that in the next 5-8 years game mechanics will become a mandatory attribute of most human activities.
2. About the Project
2.1. Game Mechanics
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Evolution+ is a Gamification Platform integrated with Blockchain Technology and Artificial
Intelligence (AI). The Platform allows anyone to easily implement game mechanics in any
website or web service to improve user engagement and business process efficiency.
The Platform is a tool for organizations aimed at positive interaction with the modern
generation of gamers, and gaining a competitive advantage from practical use of Artificial
Intelligence and Cryptoeconomics.
With the help of the blockchain participants are guaranteed the right of ownership of the
awards. Integration with the Ethereum blockchain allows to increase user activity with
cryptotokens and decentralized virtual property.
Artificial Intelligence analyzes the history of user activity. Based on accumulated
information AI predicts the behaviour and automatically selects target groups of users.
A set of tools for developers allow anyone to integrate Evolution+ in various
IT-environments.
Evolution+ has a set of mechanics distinctive for computer games. The participants
involved in the process get social status, rating points, token rewards and currency, based
on their real activity.
The Platform control functions allow to adjust rules based on which participants will be
awarded. This allows to implement game mechanics into various activities.
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The mechanics of the Evolution+ Platform:
Virtual money on which the game economy is based. Smart-contracts ERC-20 are supported.
VIRTUAL ECONOMY
In-Game Currency
In-game items. Smart-contracts ERC-721 are supported.
Virtual Property
Online store of virtual property.
Marketplace
Tasks that a participant may complete in order to gain a reward.
GAME SCENARIOS
Missions
Simple online-game modules.
Mini Games
A system of parameters by which participants are encouraged or punished.
Rules
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Game status of the participant and basic quantitative assessment of progress.
SYMBOLIC AWARDS
XP + Levels
Quantitative assessment of progress on various personal indicators.
Characteristics
Collections of locked rewards that the player unlocks during activity.
Achievements
Symbolic awards and penalty.
Badges
Comparison of results of participants on various indicators and awarding of leaders.
SOCIAL INTERACTION
Ratings
Functionality for online voting using game mechanics.
Contests
Struggle for leadership between individual participants.
Competitions
Competing communities of participants.
Teams
Temporary groups aimed at the rapid achievement of target goal.
Raids
2.2. Blockchain
The use of blockchain technology in gamification guarantees ownership of awards and
virtual property, and allows to include elements of cryptoeconomy to in-game mechanics.
Using the blockchain achieves the following objectives:
• Decentralized storage of awards
• Awarding with cryptotokens
• Decentralization of virtual property
• Implementation of game mechanics based on smart-contracts
The game mechanics of Evolution+ allow to take into account the interests of all of the
personality types according to the Bartle Test.
Personality type
Dominance and rivalry
Status, leadership, competition.
Game scenarios, game balance, hidden content.
Social interaction, social rewards.
Virtual economy, collecting.
Investigationand manipulation
Communication and positive
Possession and accumulation
Killer
Explorer
Socializer
Achiever
Key interests Control algorithms
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Platform's Artificial Intelligence is based on the principle of stereotyped patterns of
behaviour. Neural network detects behaviour patterns and characteristics of participants
using different trigger actions and history of participant's activity. Artificial intelligence
calculates the likelihood of participants making certain actions in the future, and
automatically highlights the target groups.
2.2. Artificial Intelligence
Evolution+ Platform is integrated with Ethereum blockchain and includes established
functions for automatic awarding users with cryptotokens for useful activities, such as
attracting new members, acquiring certain goods or services, performing tasks etc.
The Platform supports smart-contracts of ERC-20 and ERC-721 standards. The functionality
of game balance adjustment allows taking into account the economic interests of all
parties.
With the help of Artificial Intelligence, the following tasks are achieved:
• Prediction of behaviour
• Highlighting target groups for campaigns
• Formation of a psychological portrait of individual participants and the audience in
general
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In-game Currency
ERC-20 ERC-721
Virtual Property
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Participants receive challenges, according to a preset game scenario.
Challenge
Blockchain
During execution of the challenge,information about users activity comes through API to Evolution+ platform.
Based on received actions Evolution+ platform calculates awards and assigns them to users.
Users get information about rewards through gaming interfaces and chat-bots.
Actions
Calculating
Rewarding
Smart contracts on the blockchain guarantee participants the right of ownership of the rewards received.
AINeural network analyses activity information, segments audience and forms analytical reports.
2.4. Integrations
To automatically log actions, and interact with users, the Platform integrates with various IT
environments. Evolution+ provides developers a set of tools and services for fast and
profitable implementation of gaming mechanics to their projects.
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CRMERP
E-learning
Blockchain
SocialNetworks
ProjectManagement
System
Open Dataportals
CMS
Web-services
Messengers
AugmentedReality
ArtificialIntellegence
Integration Tools
API
Plugins
Widgets
SDK
Webhooks
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3.1. Gamification in HR
PROBLEM
87% of employees in the world are insufficiently involved in their work.
SOLUTION
The daily activity of the staff is complemented by motivating game elements. It increases
motivation and helps to enter a state of flow. Concentration on practical achievements,
team play and competitive effect increase results by an average of 30%.
3. Use Cases
Evolution+ is a software complex for controlling game mechanics to behavior management.
Flexibility of the Platform and integration tools allow to apply this technology in various
activities.
GAME MECHANICS
IT-ENVIRONMENT
MOTIVATED EMPLOYEES
CRMERPCorporate portalMessengers
ZZZ ZZZZZZ ZZZ
ZZZZZZZZZ
LAZY EMPLOYEES
ZZZ
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3.2. Social Ranking
PROBLEM
Society is experiencing an acute deficit of trust.
SOLUTION
With Evolution+ Platform personal rating is calculated, based on activity history. Quantity of
rating points is determined by various factors such as socially useful activities, professional
achievements, education, violations and crimes, feedback etc. User's Social Ranking and
his/her level of privilege is determined by this data.
Gamification in HR performs the following tasks:
• Increase of workforce productivity
• Team building
• Reduction of employee turnover
Artificial Intelligence generates predictions of the behaviour of employees and identifies
their potential to perform certain tasks.
Evolution+ Platform integrates with IT environments: CRM, ERP, project management sys-
tems, corporate messengers, enterprise portals, etc. Employees activity data is recorded
automatically or by using the import tools.
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3.3. Gamification in Marketing
PROBLEM
Buyers become pickier and lose their loyalty to brands.
PROBLEM
Society is experiencing an acute deficit of trust.
SOLUTION
With Evolution+ Platform personal rating is calculated, based on activity history. Quantity of
rating points is determined by various factors such as socially useful activities, professional
achievements, education, violations and crimes, feedback etc. User's Social Ranking and
his/her level of privilege is determined by this data.
Social rating performs the following tasks:
• Increase in level of trust in society
• Motivation for positive achievements
• Involvement in public activity
In order to avoid manipulation, storage of rating points is performed by using decentralized
blockchain technology.
Platform's AI automatically allocates social groups and generates predictions of their
behaviour.
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GAME MECHANICS
?
?
??
?
?COMMUNITY
IT-ENVIRONMENT
SOCIAL RANKING
SitesApplicationsSocial Networks
SOLUTION
Using game mechanics in marketing can enhance brand appeal. With Evolution+ Platform
a community of buyers is formed, each member of which has a personal status and virtual
property. Users receive awards for different activities, such as shopping, participation in
promotions, attracting new buyers, leaving feedback etc.
Integration with Ethereum blockchain allows to reward customers with cryptotokens and
decentralized virtual property.
Platform's AI generates a psychological portrait of buyers based on the history of activity,
predicts behaviour and identifies target groups for sales promotions.
Gamification in marketing performs the following tasks:
• Increase in sales
• Formation of a community brand
• Increase of customer loyalty
• Attracting new customers
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GAME MECHANICS
DISLOYAL BUYERS
IT-ENVIRONMENT
FASCINATED BUYERS
E-commerce
3.4. Gamification in Education
PROBLEM
Existing teaching methods are inefficient for new generation.
SOLUTION
Gamification in education is an innovative educational technology that implements the
process of learning in a game format. This technology allows to create a familiar online
environment. The educational process is complemented with the game mechanics and
elements of online social interaction.
This allows to excite interest, clearly state the purpose, chunk big goals down into
achievable steps, and warm up motivation by awarding for right actions. Anticipation of the
award increases dopamine allocation, which leads to more efficient absorbing of
information.
3.5. Gamification of Web-Services and Applications
PROBLEM
A full implementation of gamification is expensive and labor-intensive process.
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GAME MECHANICS
BORED STUDENTS
IT-ENVIRONMENT
ACTIVE STUDENTS
E-learning
SOLUTION
Evolution+ provides developers a set of tools for fast and profitable implementation of
game mechanics for a projects:
• Control panel for managing game mechanics
• API, SDK, Webhooks
• Widgets
• Plugins
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GAMIFICATIONCONTROL PANEL
EVOLUTION+ ECOSYSTEMSocialNetworks
Messengers
CRMERP
E-learning E-commerce
CMSAR
WebServices
INTEGRATION TOOLS
WEB-SITEAPP
WidgetsAPISDKWebhooksPlugins
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4. Evolution+ Tokens
Symbol: EVP
Type: ERC-20 utility token
Total Supply: 22 000 000
Blockchain Platform: Ethereum
4.1. Token Distribution
20% - 4 400 000 EVPReserved for Bounty Program.
60% - 13 200 000 EVP Offered for sale.
20% - 4 400 000 EVP Remain for Evolution+ Team.
5. Business model
The main potential clients:
• Retail
• Social projects
• Governments
• Educational organizations
• Client-oriented businesses
Evolution+ receives most of its revenues from:
• Sales non-exclusive licenses
• Sales of implementation services and consulting
Most of expenses come from the following:
• Development, implementation and support
• Servers
• Marketing and PR
• Legal support
• Hospitality expenses
The Platform is presented as a cloud-based extension to various systems, allowing to
increase user engagement through usage of game mechanics, blockchain and AI.
The cost of the license is determined by the number of actions that are logged in the
Platform. It is more profitable to buy the license for EVP tokens.
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6. Roadmap
At the moment, the closed beta version of the Platform is launched. Several trial
implementations have been carried out. Strategic business model and technology of
implementation have been formed.
2015• hypotheses testing• start of development
2016• first implementations• formation of concepts• functionality development
2017• business model formation• integration with Ethereum blockchain• cryptotoken emission
2018• formation of the Evolution+ Ecosystem• preparation for entering worldwide markets
2019• release Artificial Intelligence• access to the markets of Europe, Singapore, USA• expanding the Ecosystem
7. People behind Evolution+ project
Alex BlackFounder of Evolution+
Alex started programming at the age of 9 shortly after he began playing video games. He
began to explore the idea of AI at the age of 15. Today he has 13 years of experience in
software development for business systems. Over three years of experience in
gamification.
Valentin BeseSales representative in Germany
Valentin started his carrer in the IT section 2013 after serving in German army. He
appropriated soft skills in IT-Consulting and still works on international projects in
implementing software products in small and large companies.
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