Decal Application Workflow
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Transcript of Decal Application Workflow
Decal application workflow
The Decal Application Workflow
1) Drag and drop a texture from the windows explorer on a geometry.2) The "wizard window" pops up to ask, on which material property you want to assign the texture (diffuse, specular, glossy,.....decal).t3) Choose decal from the list.4) A Plastic material with planar projection and a multiPass material will be created, so that the decal material will be the top layer of the multipass material on the geometry. If there is already a multipassmaterial on the geometry, this multipass material is used.5) VRED will switch to Texturing Mode automatically.6) The Gizmo will be visible and the texture can be positioned.7) Press T or ESC or the Texture Mode Icon in the Quick Access Bar.
.JPG .PNG, .TIFF
With any available picture editing tool, make the background as transparent. Preferably save as .PNG or .TIFF format.
Once you drag a .png or .tif ( not JPG ) to the VRED object , the Add Decal has 2 options
With Edit Material option, the texture can be mapped across objects with the same multipass material
With Edit Object option, the texture will remain within the selected objects only.