Debbie carlton 04_18_13 copy

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© 2013 CityMystery Debbie Carlton April 24, 2013 MISSION-BASED GAMES

Transcript of Debbie carlton 04_18_13 copy

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© 2013 CityMystery

Debbie CarltonApril 24, 2013

MISSION-BASED GAMES

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SUDDENLY, A BODYBUILDER APPEARS AT A CONVENTION…

© 2013 CityMystery

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OVER HIS HEART IS A TATOO

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© 2012 CityMystery.info

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© 2013 CityMystery

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© 2013 CityMystery

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OUR GAMES BLEND AN ARRAY OF MEDIA THAT PERMEATES PLAYERS’ LIVES IN A MEMORABLE WAY.

Print

YouTube

FaceBook

LiveEvents

WebChat

Voice-mail

Blogs

WebSites

Puzzles

Photos

Mobile

WebCasts

You Can

What-ever

Think up

© 2013 CityMystery

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WE DESIGN MISSIONS TO GET PLAYERS INTO THE REAL WORLD. GAME EXPERIENCE BECOMES MOREIMPACTFUL.

© 2013 CityMystery

THIS PLAYER COMPLETED A

MISSION WHILE ON VACATION.

REAL WORLD

AUDIO

VIDEO

PHOTOS

TEXT

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HOW MISSIONS WORK It’s all about engagement, sharing what you do and keeping the game

moving forward.

Example To progress in this game you must digitally insert yourself into this artwork.

© 2013 CityMystery

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THE SMITHSONIAN EXAMPLE

Ghosts of a Chance combined live and virtual events for families and groups of friends [ages 12 – 55]. Players completed missions that moved the game along.

A near naked man attends a convention with a tattoo on his chest and is posted to Flickr

Snail mail dated 1855 is sent to participants to engage and move along the story

One player made The Fortune Cookie as Predictor of Imminent Doom .

Players worked

alone using mobile apps

and online in teams

Players attended CSI-like event, a post mortem of the remains of an in-game character

© 2013 CityMystery

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COLONIAL WILLIAMSBURG EXAMPLE

A game strategy that engages 8-12 year olds (digital natives) and their parents (digital immigrants).*

Players invited to save the cause of

American Liberty by protecting a crucial

patriot on the eve of the Battle of

Yorktown.

Players collect secret clues,

decipher codes, and learn the tricks of

the spy trade.

Players text answers to

clues and stay in

touch to receive

updates.

Live events with historical

characters doubling as

in-game characters.

* Spring break, 2012 [4 days]: 6,000 Players generated 50,000 texts.© 2013 CityMystery

CLICK IMAGE TO PLAY VIDEO

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MULTI-BRAND EXAMPLEBlend brands and institutions in a single game

Pheon used missions designed to showcase brand messages – all wrapped in a story about two warring tribes battling for control of a

mythical universe.

Game launched with a live event at the Smithsonian.

Players take quiz on Facebook Page to determine which team they belong to.

New story elements launch over time.

Players progress in

the game as they solve missions.

Performance depends on

how other players rate

their submissions.

© 2013 CityMystery

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A STRATEGY FOR EDU-GAMES

© 2013 CityMystery

“The Disco Ceiling” is a game strategy to teach 11th graders about the physics of sound and light waves while offering them

opportunities to hone music and performance skills.

11th graders are broken into teams and told they are going to compete at an International Music Festival.

Then told that buses transporting sound and light equipment has overturned. Everything destroyed!

Teams assemble to build amp systems and light show.

Teams perform their own music live to an audience, and issue challenges to other schools to do the same.

Each medium contributes something to the experience.

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THERE ARE ANY NUMBER OF THINGS MISSION-BASED GAMES CAN DO FOR LEARNING.

© 2013 CityMystery

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HERE ARE TEN OF THEM

1. Missions ask students to interact in the real

world as well as the virtual.

2. Combines education & self-directed learning.

3. Blends education with new media.

4. Creates fresh context for learning.

5. It’s completely interactive.

6. It speaks to kids in their vernacular.

7. Offers them the ability to share what they

create with others online [i.e. minecraft].

8. Makes a lasting impact through fun.

9. Generates excitement around learning.

10. Flexible enough for many learning situations.

© 2013 CityMystery

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MISSIONS ARE

DELIVERED ON PHONES

TABLETS AND LAPTOPS

© 2013 CityMystery

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FACILITATORS MONITOR

PROGRESS IN PERSON

OR VIRTUALLY

© 2013 CityMystery

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© 2013 CityMystery

HOW IT WORKS: COMPANIES LICENSEPACKETS OF MISSIONS

Leadership

Sales

Communication

OnboardingLicense them in packets of 3, 5 and 8 missions designed around specific skill sets.

We have customizable mission templates that incorporate your best practices.

They are distributed to your participants and facilitators via smartphones, laptops & tablets.

Think of missions as workbooks or textbooks.

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© 2013 CityMystery

APPENDIX

SPONSORSHIP

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SPONSORED MISSIONS

The Proposition:Get yourself invited to someone’s house for dinner. Sing for your supper. Have your host tape your performance. This mission is worth 250 points.

Score an additional 500 points if you bring a bottle of Moet…

…and an additional 1000 points if you buy it from Wine.com

© 2013 CityMystery

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MORE SPONSORED MISSIONS…companies, institutions, brands sponsor

missions that reflect their core values

The Proposition:Narrate your route to work as if you are a professional sportscaster calling football plays and earn 2500 points

Score an additional 500 points if you use any “Football for Dummies” Book. More points for buying it on this page.

© 2013 CityMystery

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© 2013 CityMystery

webex invites you to form a network of players in Los Angeles, Minneapolis and Baltimore to bake a cake from scratch.

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WHO IS CITYMYSTERY?

• Founder John Maccabee has designed

games for the Smithsonian, Colonial

Williamsburg, and George Washington

University, and has written and/or produced

for Sony, Warner Bros, NBC & CBS.

• Our teams include Sean Mahan, Ian Kizu-

Blair, and Sam Lavigne, founders of the

longest-running mission-based game in

history, and Design Director Josh Levy.

© 2013 CityMystery

• Dr. Anita McGahan, Economist, University of Toronto

• Michael Edson, Dir. Of New Media Strategy, Smithsonian Institution

• Kirk Read, Chairman of Humanities, Bates College

• Robert Lenz, Co-Founder, CEO Envision Charter Schools

• Jeneatte Boudreau, Esq.• Owens, Wickersham and

Erikson, P.C.

A webby-lauded San Francisco mission-based game company offering strategy, development and implementation.

AdvisorsThe Team

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© 2013 CityMystery

John Maccabee415-377-6839, [email protected].

THANK YOU