Debate Media Violence
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Transcript of Debate Media Violence
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7/31/2019 Debate Media Violence
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Outline and Rubric for Group
Opening Position Statement (100 words about 1 minute)(15pts)
Andrew sits in front of his 24-inch flat screen monitor and optimized computer with top-speedInternet connection. Everything he is about to accomplish depends on his speed and graphica
processing. Within the next three hours, the 12-year-old will have committed assault, murder,
robbery, arson, burglary, drug trafficking, and auto theft, breaking just about every crime law
in the nation.
Hell accomplish all this without ever leaving his room.
Most people would refer to this as a simple video game, nothing to think twice about. But how
is media violence truly affecting teens?
Media violence clearly sets a serious problem in todays society. There has been a significant
increase of violence in the world of media, and it is horrifyingly affecting much more youth as
well.
Points that Support Position (300 words about 3 minutes)(40pts)
Any individual can agree that the rates of media violence are increasing rapidly. Even studies
have shown the shocking relationships between increasing violence and increasing rates of
teen crime. Seven out of eleven movies released in a specific year have contained violent
themes. The number of juvenile violent crime arrests in a specific year is 49% higher than just
10 years before. These statistics are too closely linked together to be just a coincidence.
The majority of youth today listen to about forty or more hours of music per week. A large
quantity of Hip Hop/R&B artists feature lyrics about killing women, beating people up, or othe
acts of violence. Reports have shown that the music listened to by many crime committers
have included these types of songs.
Dr.Brandon Centerwall, professor of the University of Washington, once stated that
hypothetically, if television technology had never been developed, there would be 10,000
fewer homicides, 70,000 fewer rapes, and 700,000 fewer injurious assaults. You can even see
this case in an actual shooting rampage placed in Paducah, Kentucky, caused by a 14-year-old
boy. The teen had never held a real gun before; however, he had spent endless hours playing
shooter games using the same exact weapon he had used the morning of the shooting.
Group Member Names: Julie Song Haley Carson Brianna McKinney
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Interaction with these violent games had taught the teen how to load, target, and shoot
victims- just like an instructional video.
On April 20, 1999, teen killers were being arrested. A mutual friend of the killers, standing off
to the side, was wearing a shirt with Kenny, a character from the popular television show
Southpark. Kenny is a repetitious victim of murder on the show.
Kids associate violence in the media as a source of excitement and an adrenaline rush. They
long for the feeling of shock and fright caused by the extreme violence. Incredibly violent
games are the most popular ones on PCs. Even going to horror movies are supposedly showing
bravery and courage between teens.
Closing Summary (100 words about a minute)(15pts)
Thus said, media violence is unquestionably a serious problem for teens. There has been asignificant increase in media violence, and the media affects far more of our generation than
ever in the past. As the media is becoming a firm supporter of violence, the easy display of it is
greatly contributing to how society is less reactant to the excess of brutality. When the values
of the greater good is weighed with individual entertainment, the aggression in media is
definitely considered a threat and a violation.
Rebuttal (250-300 words about 3 minutes) (15pts)
There is infinite amount of complete evidence that media violence does increase
aggressiveness. A study done on 8-year-old boys who watched more television violence than
other boys proved that they do, in fact, increase in aggression as they further mature.
Lieutenant Colonel David Grossman even stated that the willingness to kill another person is
not a natural behavior but one that has to be taught.
Even when a parent is warned of violence beforehand when purchasing things for their kids,
saying that parents alone are responsible for controlling their kids access to media violence is
no different from saying they are responsible for safe streets. Despite the rating rule for
movies (PG-13, R, etc.), parents allow their children to attend inappropriate movies regardless
of the fact that the childs actual age doesnt permit them to. Moreover, ratings on video
games (T, E, M, etc.) are ignored due to Game Distributers not being considerate of whether
the child is old enough.
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Television, music, movies, and other types of media surely can be interactive learning tools.
Just as children can improve their Spanish with Dora the Explorer, their phonics with Sesame
Street, and their science with The Magic School Bus, they can learn to shoot with deadly
accuracy playing Call of Duty, Modern Warfare, and other first-person shooter games.
Bibliography
"Violent Video Games Might Be to Blame for Violent Behavior."Is Media Violence a Problem? Stefan Kiesbye.
Detroit: Greenhaven Press, 2010. At Issue. Gale Opposing Viewpoints In Context. Web. 13 Apr. 2012.
Cefrey, Holly. Media Violence. New York, NY: Rosen, 2001. Print.
gen, David M., and Susan Musser.Media Violence: Opposing Viewpoints. Detroit: Greenhaven, 2009. Print.
Media Violence. Current Issues: Macmillan Social Science Library. Detroit: Gale, 2010. Gale
Opposing Viewpoints In Context. Web. 13 Apr. 2012.
The FCC Should Regulate Violence on Television. Is Media Violence a Problem?Stefan
Kiesbye. Detroit: GReenhaven Press, 2010. At Issue. Rpt. From Time to Tame TV Violence.
Christian Science Monitor. 2007. Gale Opposing Viewpoints In Context. Web. 13 Apr. 2012.
bye, Stefan.Is Media Violence a Problem? Detroit: Greenhaven, 2010. Print.
ley, William.Mass Media. Farmington Hills, MI: Greenhaven, 2005. Print.