Deathwatch - Writable Character Sheet

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397 Index CHARACTER NAME _____________________________________ PLAYER NAME _________________________________ CHAPTER _____________________________________________ PAST EVENT ____________________________________ CHAPTER DEMEANOUR ______________________________________ PERSONAL DEMEANOUR ______________________________ SPECIALITY __________________________ RANK ____ POWER ARMOUR HISTORY _____________________________________________ DESCRIPTION ____________________________________________________________________________________________________________ SKILLS Acrobatics (Ag) oooo Awareness (Per) nn oo Barter (Fel) n ooo Blather (Fel) oooo Carouse (T) n ooo Charm (Fel) n ooo Chem-Use (Int) oooo Ciphers (Int) oooo Chapter Runes o n oo _______________________ oooo Climb (S) nn oo Command (Fel) n ooo Common Lore (Int) oooo Adeptus Astartes o n oo Deathwatch o n oo Imperium o n oo War o n oo _______________________ oooo Concealment (Ag) nn oo Contortionist (Ag) n ooo Deceive (Fel) n ooo Demolition (Int) oooo Disguise (Fel) n ooo Dodge (Ag) n ooo Drive (Ag) oooo Ground Vehicles o n oo _______________________ oooo Evaluate n ooo Forbidden Lore (Int) oooo Xenos o n oo _______________________ oooo _______________________ oooo Gamble (Int) n ooo Inquiry (Fel) n ooo Interrogation (WP) oooo Intimidate (S) n ooo Invocation (WP) oooo Lip Reading (Per) oooo Literacy (Int) o n oo Logic (Int) n ooo Medicae (Int) oooo Navigation (Int) oooo Surface o n oo _______________________ oooo Performer (Fel) oooo _______________________ oooo Pilot (Ag) oooo _______________________ oooo _______________________ oooo Psyniscience (Per) oooo Scholasic Lore (Int) oooo Codex Astartes o n oo _______________________ oooo _______________________ oooo Scrutiny (Per) n ooo Search (Per) n ooo Secret Tongue (Int) oooo _______________________ oooo _______________________ oooo Security (Ag) oooo Shadowing (Ag) oooo Silent Move (Ag) nn oo Sleight of Hand (Ag) oooo Speak Language (Int) oooo High Gothic o n oo Low Gothic o n oo _______________________ oooo Survival (Int) oooo Swim (S) n ooo Tactics (Int) oooo _______________________ o n oo Tech-Use (Int) oooo Tracking (Int) o n oo Trade (Int) oooo _______________________ oooo Wrangling (Int) oooo _________________________ oooo Basic Trained +10% +20% Basic Trained +10% +20% Basic Trained +10% +20% CHARACTERISTICS †denotes Skill Group Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com WEAPON SKILL (WS) BALLISTIC SKILL (BS) STRENGTH (S) TOUGHNESS (T) AGILITY (AG) INTELLIGENCE (INT) PERCEPTION (PER) WILL POWER (WP) FELLOWSHIP (FEL) Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits. Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perception- based Tests when awake for long periods of time. Preomnor: You gain +20 to Toughness Tests against ingested poisons. Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy. Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results. Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests. Sus-an Membrane: You may enter suspended animation. Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality. Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes. Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds. Progenoids: These may be retrieved with a successful Medicae Test. Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size. WOUNDS: TOTAL CURRENT FATIGUE CRITICAL DAMAGE________________________ ______________________________________ FATE POINTS: TOTAL CURRENT INSANITY: BATTLE FATIGUE _________________________ ______________________________________ CORRUPTION: CURRENT CURRENT POINTS PRIMARCHS CURSE _______________________ ______________________________________ SPACE MARINE ABILITIES TM MOVEMENT: HALF FULL CHARGE RUN

Transcript of Deathwatch - Writable Character Sheet

Page 1: Deathwatch - Writable Character Sheet

397

Inde

x

CharaCter Name _____________________________________ Player Name _________________________________ChaPter _____________________________________________ Past eveNt ____________________________________

ChaPter DemeaNour ______________________________________ PersoNal DemeaNour ______________________________ sPeCiality __________________________ raNk ____ Power armour history _____________________________________________

DesCriPtioN ____________________________________________________________________________________________________________

SKILLS

Acrobatics (Ag) o o o oAwareness (Per) n n o oBarter (Fel) n o o oBlather (Fel) o o o oCarouse (T) n o o oCharm (Fel) n o o oChem-Use (Int) o o o oCiphers (Int)† o o o o

Chapter Runes o n o o_______________________ o o o o

Climb (S) n n o oCommand (Fel) n o o oCommon Lore (Int)† o o o o

Adeptus Astartes o n o oDeathwatch o n o oImperium o n o oWar o n o o_______________________ o o o o

Concealment (Ag) n n o oContortionist (Ag) n o o oDeceive (Fel) n o o oDemolition (Int) o o o oDisguise (Fel) n o o oDodge (Ag) n o o oDrive (Ag)† o o o o

Ground Vehicles o n o o_______________________ o o o o

Evaluate n o o oForbidden Lore (Int)† o o o o

Xenos o n o o_______________________ o o o o_______________________ o o o o

Gamble (Int) n o o oInquiry (Fel) n o o oInterrogation (WP) o o o oIntimidate (S) n o o oInvocation (WP) o o o oLip Reading (Per) o o o oLiteracy (Int) o n o oLogic (Int) n o o oMedicae (Int) o o o oNavigation (Int)† o o o o

Surface o n o o_______________________ o o o o

Performer (Fel)† o o o o_______________________ o o o o

Pilot (Ag)† o o o o_______________________ o o o o_______________________ o o o o

Psyniscience (Per) o o o oScholasic Lore (Int)† o o o o

Codex Astartes o n o o_______________________ o o o o_______________________ o o o o

Scrutiny (Per) n o o oSearch (Per) n o o oSecret Tongue (Int)† o o o o

_______________________ o o o o_______________________ o o o o

Security (Ag) o o o oShadowing (Ag) o o o oSilent Move (Ag) n n o oSleight of Hand (Ag) o o o oSpeak Language (Int)† o o o o

High Gothic o n o oLow Gothic o n o o_______________________ o o o o

Survival (Int) o o o oSwim (S) n o o oTactics (Int)† o o o o

_______________________ o n o oTech-Use (Int) o o o oTracking (Int) o n o oTrade (Int)† o o o o

_______________________ o o o oWrangling (Int) o o o o_________________________ o o o o

Bas

ic

Trai

ned

+10

%

+20

%

Bas

ic

Trai

ned

+10

%

+20

%

Bas

ic

Trai

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+10

%

+20

%

CHARACTERISTICS

†denotes Skill Group

Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

weaPoN skill (ws)

BallistiC skill (Bs)

streNgth (s)

toughNess (t)

agility (ag)

iNtelligeNCe (iNt)

PerCePtioN (Per)

will Power (wP)

FellowshiP (Fel)

Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits.Larraman’s Organ: You do not suffer from Blood Loss.Catalepsean Node: You suffer no penalties to Perception-based Tests when awake for long periods of time.Preomnor: You gain +20 to Toughness Tests against ingested poisons.Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.

Sus-an Membrane: You may enter suspended animation. Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality.Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.Betcher’s Gland: You may spit acid as a ranged weapon with the following profile:Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.Progenoids: These may be retrieved with a successful Medicae Test.Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.

WOUNDS:〔 〕

〔 〕

〔 〕

total

CurreNt Fatigue

CritiCal Damage ______________________________________________________________

FATE POINTS: 〔 〕

〔 〕

total

CurreNt

INSANITY:Battle Fatigue _______________________________________________________________

CORRUPTION: 〔 〕CurreNt

〔 〕 CurreNt PoiNts

PrimarCh’s Curse _____________________________________________________________

〔 SPACE MARINE ABILITIES 〕

TM

MOVEMENT: 〔 〕

〔 〕

halF

Full

〔 〕

〔 〕

Charge

ruN

Page 2: Deathwatch - Writable Character Sheet

398

IndexPSYCHIC POWERS

Psy Rating: 〔 _____ 〕 ________________________________________________________ ________________________________________________________ ________________________________________________________ ________________________________________________________ ________________________________________________________ ________________________________________________________ ________________________________________________________ ________________________________________________________ ________________________________________________________ ________________________________________________________ ___________________________

GEAR_____________________________ ________________________________________________________ ________________________________________________________ ________________________________________________________ ________________________________________________________ ________________________________________________________ ___________________________

AmbidextrousAstartes Weapon TrainingBulging BicepsHeightened Senses (Hearing, Sight)Killing StrikeNerves of SteelQuick DrawResistance (Psychic Powers)True GritUnarmed MasterUnnatural Strength (x2)Unnatural Toughness (x2)____________________________

____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

SPACE MARINE TALENTS & TRAITS

CHARACTERISTICS

weaPoN skill (ws)

BallistiC skill (Bs)

streNgth (s)

toughNess (t)

agility (ag)

iNtelligeNCe (iNt)

PerCePtioN (Per)

will Power (wP)

FellowshiP (Fel)

EXPERIENCE: 〔 _________________________ 〕

〔 _________________________ 〕

XP to sPeND total XP sPeNt

NAME

CLASS DAMAGE TYPE PEN

RANGE ROF CLIP RLD

SPECIAL RULES

WEAPON

NAME

CLASS DAMAGE TYPE PEN

RANGE ROF CLIP RLD

SPECIAL RULES

WEAPON

NAME

CLASS DAMAGE TYPE PEN

RANGE ROF CLIP RLD

SPECIAL RULES

WEAPON

NAME

CLASS DAMAGE TYPE PEN

RANGE ROF CLIP RLD

SPECIAL RULES

WEAPON

ARMOUR HEAD(1-10)

Type:

BODY(31-70)

Type:

LEFT ARM(21-30)

Type:

RIGHT ARM(11-20)

Type:

RIGHT LEG(71-85)

Type:

LEFT LEG(86-00)

Type:

〔 〕

〔 〕

〔 〕

ARMOUR ADDITIONS

✔✓?

〔 POWER ARMOUR ABILITIES 〕

Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

Servo-Augmented Musculature: +20 StrengthAuto-senses: Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses)Built-in Vox Link Built-in MagbootsNutrient Recycling: Can operate for two weeks without re-supply Recoil Suppression: May fire Basic weapons 1-handed without penaltySize: Hulking (Black Carapace means no bonus for enemies to attack)Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using equipment designed for Space MarinesOsmotic Gill Life Sustainer: With the helmet on, the armour is environmentally sealed

TM

RENOWN: 〔 _________________________ 〕CurreNt

✔✓?

✔✓?