[DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval...

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Diekplous! or something thereabouts … PD Dr. Jorit Wintjes Lehrstuhl für Alte Geschichte, Universität Würzburg

Transcript of [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval...

Page 1: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Diekplous! or something thereabouts …

PD Dr. Jorit Wintjes

Lehrstuhl für Alte Geschichte, Universität Würzburg

Page 2: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

I. Introduction: Naval Warfare in the Ancient World – quite important…

Page 3: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

The Ancients and the Sea.

Page 4: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Large-scale naval warfare did end with Actium, did it not?

Blue – 1st c. AD, Red – 2nd c. AD, Green – 3rd c. AD, Black – 4th c. AD

Page 5: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Some pleasant truths about ancient naval warfare …

Page 6: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

1. Ancient naval warfare features prominently throughout ancient history.

Some pleasant truths about ancient naval warfare …

Page 7: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

1. Ancient naval warfare features prominently throughout ancient history.

2. The importance of naval warfare is reflected by the available evidence. => literary evidence.=> epigraphic evidence.=> iconographic evidence.=> archaeological evidence.

Some pleasant truths about ancient naval warfare …

Page 8: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

1. Ancient naval warfare features prominently throughout ancient history.

2. The importance of naval warfare is reflected by the available evidence. => literary evidence.=> epigraphic evidence.=> iconographic evidence.=> archaeological evidence.

3. Naval warfare is inherently complex – and was already so in antiquity.

Some pleasant truths about ancient naval warfare …

Page 9: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Of known unknowns and unknown unknowns…

Present-day knowledge about ancient land and naval warfare compared

Page 10: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Of known unknowns and unknown unknowns…

100

Present-day knowledge about ancient land and naval warfare compared

sea – land

antiquity

Page 11: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Of known unknowns and unknown unknowns…

100

Present-day knowledge about ancient land and naval warfare compared

30-35

sea – land

antiquity

technology

5-10

Page 12: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Of known unknowns and unknown unknowns…

100

Present-day knowledge about ancient land and naval warfare compared

30-35

sea – land

antiquity

technology

operations

5-100-…

10-15

Page 13: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

… and some rather unpleasant truths about ancient naval warfare.

Page 14: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

4. Much less knowledge is lost about land warfare than about naval warfare.=> most obvious in weapons & equipment = technology.

… and some rather unpleasant truths about ancient naval warfare.

Page 15: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

4. Much less knowledge is lost about land warfare than about naval warfare.=> most obvious in weapons & equipment = technology.

5. The available evidence offers little information on technology and significantly less on operations.

=> no corpus of naval “taktika” extant.

… and some rather unpleasant truths about ancient naval warfare.

Page 16: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

4. Much less knowledge is lost about land warfare than about naval warfare.=> most obvious in weapons & equipment = technology.

5. The available evidence offers little information on technology and significantly less on operations.

=> no corpus of naval “taktika” extant.

6. At sea, even more so than on land, it is all about operations.=> a key part of the overall picture is missing!

… and some rather unpleasant truths about ancient naval warfare.

Page 17: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

A quick example – the Battle of Cape Ecnomus, 256 BC

Gabriel Jacques de Saint-Aubin, 1863

Page 18: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

A quick example – the Battle of Cape Ecnomus, 256 BC

~350 Carthaginian ships vs. ~330 Roman ships

Page 19: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

A quick example – the Battle of Cape Ecnomus, 256 BC

~350 Carthaginian ships vs. ~330 Roman ships

Page 20: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

A quick example – the Battle of Cape Ecnomus, 256 BC

~350 Carthaginian ships vs. ~330 Roman ships

Page 21: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

A quick example – the Battle of Cape Ecnomus, 256 BC

A standard reconstruction of the sequence of events.

Page 22: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

A quick example – the Battle of Cape Ecnomus, 256 BC

A standard reconstruction of the sequence of events.

Page 23: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

A quick example – the Battle of Cape Ecnomus, 256 BC

A standard reconstruction of the sequence of events.

Page 24: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

A quick example – the Battle of Cape Ecnomus, 256 BC

The nasty truth about Quinqueremes: they are big...

Page 25: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

A quick example – the Battle of Cape Ecnomus, 256 BC

The nasty truth about Quinqueremes: they are big...

width of the ship: 5m width of the ship including oarsmen: ~ 10m!

Page 26: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

A quick example – the Battle of Cape Ecnomus, 256 BC

The nasty truth about Quinqueremes: they are big...

10 ships = 50m; 2 squadrons = 150 ships in this „formation“: 750m – outrigger to outrigger!

width of the ship: 5m width of the ship including oarsmen: ~ 10m!

Page 27: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

A quick example – the Battle of Cape Ecnomus, 256 BC

The nasty truth about Quinqueremes: they are big...

10 ships = 50m; 2 squadrons = 150 ships in this „formation“: 750m – outrigger to outrigger!

width of the ship: 5m width of the ship including oarsmen: ~ 10m!

5 ships = 50m; 150 ships in this formation: 1.500m – oars to oars!

Page 28: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

A quick example – the Battle of Cape Ecnomus, 256 BC

What, then, happened at Ecnomus?

~150 ships

Page 29: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

A quick example – the Battle of Cape Ecnomus, 256 BC

What, then, happened at Ecnomus?

~150 ships

half a ship-length in between ships: ~3.750m

one ship-length in between ships: ~6.000m

Page 30: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

II. Simulations – a possible solution?

Page 31: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Simulations are everywhere, and have been for quite some time …

Page 32: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Types of simulations

physical simulations

interactive simulations

Page 33: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Types of simulations

physical simulations

Page 34: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Types of simulations

physical simulations

Environmental change (rivers, coastlines etc.).

Page 35: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Types of simulations

physical simulations

Environmental change (rivers, coastlines etc.).

Testing and validating the reconstruction of ancient architecture, technology etc.

Page 36: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Types of simulations

interactive simulations

Page 37: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Types of simulations

interactive simulations

Influence of human decision-making on sequence of events

Page 38: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Types of simulations

interactive simulations

Influence of human decision-making on sequence of events

General process / systems analysis

Page 39: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Systems analysis is great – but what exactly is the system?

Page 40: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Systems analysis is great – but what exactly is the system?

large group of ships – fleet

Page 41: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Systems analysis is great – but what exactly is the system?

large group of ships – fleet

small group of ships – squadron

Page 42: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Systems analysis is great – but what exactly is the system?

large group of ships – fleet

small group of ships – squadron

Individual ship

Page 43: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

A couple of – rather unsettling – statements on simulations

Page 44: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

A couple of – rather unsettling – statements on simulations

1. Interactive simulations are a proven method for training in and transmitting knowledge of processes ...

=> … which are known in detail … … which is not the case with ancient naval ops!

Page 45: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

A couple of – rather unsettling – statements on simulations

1. Interactive simulations are a proven method for training in and transmitting knowledge of processes ...

=> … which are known in detail … … which is not the case with ancient naval ops!

2. Interactive simulations are a proven method for analyzing systems and processes …

=> where the result does not match expectations ground in knowledge of the nature of the system/process.

There is no such knowledge with ancient naval ops!

Page 46: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

A couple of – rather unsettling – statements on simulations

1. Interactive simulations are a proven method for training in and transmitting knowledge of processes ...

=> … which are known in detail … … which is not the case with ancient naval ops!

2. Interactive simulations are a proven method for analyzing systems and processes …

=> where the result does not match expectations ground in knowledge of the nature of the system/process.

There is no such knowledge with ancient naval ops!

3. Interactive Simulations work best if there is only one variable element in a set of otherwise known factors. “known factors” is not a terribly accurate description

of what is known about ancient naval operations…

Page 47: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

III. Diekplous! – The project

Page 48: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

The known knowns and the known unknowns …

Page 49: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

The known knowns and the known unknowns …

Olympias from above

Page 50: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

The known knowns and the known unknowns …

Olympias from above

36,9 m

5,5 m 10 m

Page 51: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Available data on ancient naval warfare

Page 52: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Available data on ancient naval warfare

1. Significant amount of performance data from trireme reconstruction Olympias.

=> Allows for a moderately precise reconstruction of tactical capabilities

Olympias is a “floating hypothesis” (B. Rankov)!

Page 53: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Available data on ancient naval warfare

1. Significant amount of performance data from trireme reconstruction Olympias.

=> Allows for a moderately precise reconstruction of tactical capabilities

Olympias is a “floating hypothesis” (B. Rankov)!

2. Data on tactical/operational procedures can also be taken from literary sources.

Often poor level of detail.

Page 54: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Available data on ancient naval warfare

The kyklos – example involving

24 ships

250 m

Page 55: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Available data on ancient naval warfare

1. Significant amount of performance data from trireme reconstruction Olympias.

=> Allows for a moderately precise reconstruction of tactical capabilities

Olympias is a “floating hypothesis” (B. Rankov)!

2. Data on tactical/operational procedures can also be taken from literary sources.

Often poor level of detail.

3. With polyreme warfare being fundamentally similar to trireme warfare, data is to some extent relevant to Hellenistic and later polyremes…

Really?

Page 56: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Main purpose of Diekplous!

Page 57: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Main purpose of Diekplous!

1. Establishing a tactical simulation of a 5th c. trireme allowing to exploit the capabilities and limitations of the type.

Page 58: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Main purpose of Diekplous!

1. Establishing a tactical simulation of a 5th c. trireme allowing to exploit the capabilities and limitations of the type.

2. Putting the individual ship into the context of a multi-ship engagement.

=> dynamics of large-scale unit movement=> C3 – issues

Page 59: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Main purpose of Diekplous!

1. Establishing a tactical simulation of a 5th c. trireme allowing to exploit the capabilities and limitations of the type.

2. Putting the individual ship into the context of a multi-ship engagement.

=> dynamics of large-scale unit movement=> C3 – issues

3. Analyzing 5th/4th c. naval history by employing results gained from 1. and 2.

Page 60: [DCSB] Jorit Wintjes (University of Würzburg), “Diekplous! – understanding ancient naval warfare through simulations”

Main purpose of Diekplous!

1. Establishing a tactical simulation of a 5th c. trireme allowing to exploit the capabilities and limitations of the type.

2. Putting the individual ship into the context of a multi-ship engagement.

=> dynamics of large-scale unit movement=> C3 – issues

3. Analyzing 5th/4th c. naval history by employing results gained from 1. and 2.

4. Transferring methodology and results to Hellenistic and later polyreme warfare.