Dark Sun - DM Screen and Maps.pdf

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Transcript of Dark Sun - DM Screen and Maps.pdf

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BASE MAC AND PSP BONUSES

Ability Base M A C PSPScore MAC Modifier Bonus

15 or less16171819202122232425

1098765

43210

- 2- 3- 3- 3- 4- 4- 4

0

- 1- 1- 2

0+1+2+3+4+5+6+7+8+9

+10

Note: Though nonpsionic creatures can have any MAC score, thefollowing general guidelines (based on Intelligence) can be used: Non,MAC 5-6; Animal, 5-6; Semi, 6-8; Low, 8-9; Average, 8-10; Very, 8-9;High, 7-8; Exceptional, 6-7; Genius, 5-6; Supra, 4-5; Godlike, 2-3.

MTHAC0 BONUS FORPSIONIC ATTACKS VS.PS IONIC DEFENSES

Mind thrustEgo whipId insinuationPsychic crushPsionic blast

Mind Thoughtblank shield

+5 +3+3 +4- 5 - 3+1 - 4- 3 +2

Mentalbarrier

- 2+2-1+4- 5

Intellect Tower offortress iron will

- 3 - 5- 4 - 3+2 +5-1 - 2+4 +3

MTHAC0 MODIFIERS

IntelligenceMTHAC0Score Modifier

15 or less 016-1718-1920-22

23+

+1+2- 3+4

PSIONIC ACTIONS

P E R R O U N D1) Character can make as many psionic attacks as

his experience level allows, and . . .2) he can use one psionic defense, and . . .3) he can activate one psionic power against an

open mind, and . . .4 ) h e c a n m a i n t a i n a s m a n y p r e v i o u s l y

successfully activated powers as he wishes(provided he can afford to continue paying thePSP costs).

Note: All psionic attacks require line of sight, as dot h e u s e o f a l l p s i o n i c p o w e r s ( w i t h a f e wexceptions, such as those in the clairsentiencediscipline). It a psionic attack succeeds and opensa closed mind, a psionic power can be usedagainst the mind that same round.

ITEM SAVING THROWS

Crushing Magical NormalItem Acid Blow Disintegrate Fall Fire Fire Cold Lightning Electricity

Bone or ivory 11 16Cloth 12 —Glass 5 20Leather 10 3Metal 13 7Oils * 16 † —Paper, etc. 16 7Potions * 15 † —Pottery 4 18Rock/crystal 3 17Rope 12 2Wood, thick 8 10Wood, thin 9 13

19 6 9 3 2 819 — 16 13 2 1819 14 7 4 6 1719 2 6 4 3 1317 3 6 2 2 1219 — 19 17 5 1919 — 19 19 2 1919 — 17 14 13 1819 11 3 2 4 218 8 3 2 2 1419 — 10 6 2 919 2 7 5 2 1219 2 11 9 2 10

22222

162

1522222

CONSTITUTIONAbility Hit Point System Resurrection PoisonScore Adjustment Shock Survival Save Regeneration

3 - 2 35% 40%4 -1 40% 45%5 -1 45% 50%6 -1 50% 55%7 0 55% 60%8 0 60% 65%9 0 65% 70%

10 0 70% 75%11 0 75% 80%12 0 80% 85%13 0 85% 90%14 0 88% 92%15 +1 90% 94%16 +2 95% 96%17 +2 (+3) * 97% 97%18 +2 (+4) * 99% 98%19 +3 (+5) ** 99% 99%20 +3 (+6) † 99% 99%21 +3 (+6) † 99% 99%22 +4 (+7) †† 99% 99%23 +4 (+7) †† 99% 99%24 +4 (+7) †† 100% 100%25 +4 (+7) †† 100% 100%

0000000000000000

+1+1+2+2+3+3+4

NilNilNilNilNilNilNilNilNilNilNilNilNilNilNilNil

1/4 hours1/3 hours1/2 hours

1 /hour1/3 turns1/2 turns

Nil

* Parenthetical bonuses apply to warriors only.** All 1s rolled for Hit Dice are automatically considered 2s.† All 1s and 2s rolled for Hit Dice are automatically considered 3s.†† All 1s, 2s, and 3s rolled for Hit Dice are automatically considered 4s.

* This save does not include the container, only the liquid contents.† Even if the save is made, the item is probably hopelessly mixed with the acid.

2438XXX1401 DARK SUN is a registered trademark owned by TSR, Inc. © 1995 TSR, Inc. All rights reserved

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THAC0S AND MTHAC0S

L e v e l1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Priest THAC0Psionicist THAC0Rogue THAC0Warrior THAC0Wizard THAC0

20 20 20 18 18 18 16 16 16 14 14 14 12 12 12 10 10 10 8 820 20 19 19 18 18 17 17 16 16 15 15 14 14 13 13 12 12 11 1120 20 19 19 18 18 17 17 16 16 15 15 14 14 13 13 12 12 11 1120 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 120 20 20 18 18 18 16 16 16 14 14 14 12 12 12 10 10 10 8 8

1 2 3 4 5 6 7 8 9 10 11 12 13 1 4 15 16 17 18 19 2 0

Psionicist MTHAC0 20 19 18 1 7 1 6 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1

1 2 3 4 5 6 7 8 9 10 11 12 1 3 1 4 15 16 17 18 19 20

Wild Talent MTHAC0 20 20 19 19 18 18 17 17 16 16 15 15 14 14 13 1213 12 11 11

SAVING THROWS

Attack to Be Saved AgainstParalyzation, Poison, Rod, Staff, Petrification Breath

or Death Magic or Wand or Polymorph * Weapon † Spells ‡10976 9

54213121110 9 7

98 5 5 713 1412 1211 1010 8

14131110986

151311

131210

875

12108

16151312111081615131211916151413

9 7 12 7

6 1120171613

11 129

7 9 8 85 54 6 5 4 7

3 4 3 615

9 137 11

97

151412111097

151412119

1513119

7 6

12111098417151412

5191716141311108

1210864

131197

9

7 6

181615131210

816141311108

141311108

511

53 5

Character Groupand Experience Level

Priests 1-34-67-9

10-1213-1516-1819+

Psionicists 1-45-8

9-1213-1617-2021+

Rogues 1-45-8

9-1213-1617-2021+

Warriors 01-23-45-67-8

9-1011-1213-1415-16

17+Wizards 1-5

6-1011-1516-2021+

INITIATIVE MODIFIERS

Specific Situation ModifierHasted -2Slowed +2On higher ground -1Set to receive a charge -2Wading or slippery footing +2Wading in deep water +4Foreign environment +6Hindered (tangled, climbing, held) +3Waiting +1

COMBAT MODIFIERSAttack Roll

Situation ModifierAttacker on higher groundDefender invisibleDefender off-balanceDefender sleeping or heldDefender stunned or proneDefender surprisedMissile fire, long rangeMissile fire, medium rangeRear attack

+2Automatic

+4+1-5-2+2

+1- 4

* Excluding polymorph wand attacks.† Excluding those that cause petrification or polymorph.‡ Excluding those for which another saving throw type is specified.Note: A roll of 1, 2, or 3—regardless of modifiers—is an automatic fail.

COVER AND CONCEALMENTMODIFIERS TO AC

Target Cover Concealment

25% hidden -2 -150% hidden - 4 -275% hidden -7 -390% hidden -10 - 4

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ELF RUN

Roll Equal to Days Before Penalties BeginFailure/No preparationCon score to Con -3Con -4 to Con -7Con -8 to Con -10Con -11 to Con -13Con -14 to Con -16Con -17 or lower

1234567

MUL EXERTION

Exertion Time Before Requiring RestHeavy labor 24+Con (hours)

(stone construction, quarry work, running)Medium labor 36+Con (hours)

(light construction, mining, jogging)Light labor 48+Con (hours)

(combat training, walking encumbered)Normal activity Con (days)

(walking, conversation)

MASS ELF RUN LEADER BONUSLeader Type Constitution BonusTribal chiefClan headHighest Charisma

+3+2+1

WEAPON MATERIALS

Material Cost Weight Damage * Hit Probability †Metal 100% 100% — —

Bone 30% 50% -1 -1Stone, obsidian 50% 75% -1 - 2Wood 10% 50% - 2 - 3

The damage modifier subtracts from the damage normally done by thatweapon, to a minimum of one point.Not applicable to missile weapons.

GATHERING SPELL ENERGYTHROUGH DEFILING MAGIC Money

Intelligence Check100 cp (ceramic pieces) =

Terrain Type * Failure (More than Int) Int to Int-7 Int-8 10 sp = 2 ep = 1 gp = 1/5 ppLush -1 spell/level Usual spells/level +3 spelIs/level

Failure (More than Int-2) Int-2 to Int-7 Int -8 • All nonmetal items cost 1% of the priceAbundant -1 spell/level Usual spelIs/level +2 spelIs/level listed in the Player’s Handbook

Failure (More than Int-3) Int-3 to Int-7 I n t - 8 • All metal items cost the price listed in theFertile -1 spell/level Usual spells/level +2 spelIs/level Player’s Handbook.

Failure (More than Int-5) Int-5 to Int-8 I n t - 9 • Prices listed in any DARK SUN® product areInfertile -2 spells/level Usual spells/level +1 spell/level used as is.

Failure (More than Int-7) Int-7 to Int-9 Int -10Barren -2 spells/level Usual spells/level +1 spell/level

* Lush terrain includes forests, large gardens, and parks. Abundant terrain includes verdant belts, grasslands,and mud flats. Fertile terrain includes oases and scrub plains. Infertile terrain includes stony barrens, rockybadlands, and bare mountains. Barren terrain includes boulder fields, sandy wastes, and salt flats.

TURNING UNDEAD

Type or Hit Dice Level of Priestof Undead 1 2 3 4 5 6 7 8 9 10-11 12-13 14+Skeleton or 1 HD 10 7 4 T T D D D * D * D * D * D *Zombie 13 10 7 4 T T D D D * D * D * D *Ghoul or 2 HD 16 13 10 7 4 T T D D * D * D * D *Shadow or 3-4 HD 19 16 13 10 7 4 T T D D D * D *Wight or 5 HD 20 19 16 13 10 7 4 T T D D D *Ghast — 20 19 16 13 10 7 4 T T D DWraith or 6 HD — — 20 19 16 13 10 7 4 T T DMummy or 7 HD — — — 20 19 16 13 10 7 4 T TSpectre or 8 HD — — — — 20 19 16 13 10 7 4 TVampire or 9 HD — — — — — 20 19 16 13 10 7 4Ghost or 10 HD — — — — — — 20 19 16 13 10 7Lich or 11+ HD — — — — — — — 20 19 16 13 10Special † — — — — — — — — 20 19 16 13

* An additional 2d4 creatures of this type are turned.† Special undead include the most powerful, free-willed undead of Athas.

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ATHASIAN WEAPONS

Damage *

½LL

L914 M1 S5 M1 S

15 L4 M 31

910

94

1212

510

C o s t † Weight ‡ Size Type Speed S - M L93

126

MSMMS

LSLLM

MS

BP/SP/B

SSBBP

S/PP/SP/B

PP/S/B

PP/SP/SB

P/SP/S/BP/BP/S

S S

53554

104838958827252

12

2

1d61d4+11d61d6+11d6+21d41d61d61d61d82d41d81d101d31d4+11d41d61d61d61d61d41d6+1

1d61d31d61d81d4+11d31d41d6+11d61d101d101d81d121d21d4+11d31d41d6+11d6-11d12 or 1d41d41d4+1

9 cp10 cp12 cp

8 cp1 cp

24 cp12 cp15 cp

2 sp6 cp6 cp4 cp

15 cp

6 cp6 cp1 cp5 sp9 cp4 cp6 cp5 cp1 sp

AlhulakBard's friendCahulaksCarrikal

ChatkchaCrusher

Datchi clubDragon's pawForearm axeGougeGythkaImpaler

Lotulis

Master's whipPuchikQuaboneSinging sticksTortoise bladeTrikalWeighted pikeWidow’s knifeWrist razor

* Damage is shown as a base rate. Modifiers must be employed based on the materials used.† Costs are for items made from stone or obsidian. Change to reflect the use of other materials.‡ Weights are for items made from stone or obsidian. Change to reflect the use of other materials.

Terrain TypeSilt SeaBoulder fieldsSalt flatsSandy wastesMountainsRocky badlandsStony barrensScrub plainsVerdant beltsForests

DEFILER MAGICAL DESTRUCTION

Spell Level1

12101010

55

216141414

77

320171717

99

5 7 93 4

22

422202020101010

532

524222222111111

532

626242424121212

532

728262626131313

542

830282828141414

64

932303030151515

643

422

1 1 3

Note: The number shown is the radius, in yards, around the defiler where all vegetation is turned to ash. If a defiler memorizes more than one spell from the samelocation, the radius of destroyed vegetation expands. Start with the highest level spell memorized. Add one yard for every other spell memorized. (Spells equal tothe highest level spell are treated as additional spells.)

STRENGTHAbility H i t D a m a g e Weight Maximum Open Bend Bars/Score Probability Adjustment A l l o w a n c e P r e s s Doors Lift Gates

3

5

7

24 +3 +8 515 700 16 (8) 50%25 +4 +9 635 810 17 (10) 60%

- 3- 2-1

NormalNormalNormalNormalNormal

+1+1+2+2+2+3+3

34-56-78-9

10-1112-1314-15

1617181920212223

-1-1

NoneNoneNoneNoneNone

+1+1+2+3+4+5+6+7

51020354045557085110135170255360445

10255590115140170195220255280315375475600

2

4

6

891011121314

15 (3)16 (6)

0 %0%0%1%2%4%7%10%13%16%20%25%30%35%40%

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