Dannah's Dungeon 2

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    As Zojira begins to fall the tribesmen wail in panic and disarray. Zojiras

    enormous bulk lands squarely on the chieftains pavilion surely crushing those

    present.

    Conveniently enough the beast also smashes clear a large hole in the arena wall

    that leads out into the surrounding jungle. While the tribe is in a state of panicand disorder the adventurers use the opportunity to slip quietly away.

    A half days trek through the jungle and you begin to realise that the tribesmen

    have recovered from their tragedy and are pursuing you. heir forward scouts

    have been seen openly observing you from a distance! the large army following

    them is almost a certainty.

    "nsure of what you are planning to do at this point other than get away from the

    tribe and their thirst for vengeance you all stumble across the beach and the

    edge of the island.

    #cean stretches out as far as the eye can see! the waves calmly lapping at the

    white sand of the small cove before you. he place would be a paradise if it

    wasnt for the distant slow steady drumbeat of the approaching tribe coming

    from behind you.

    $$$ $$$

    %C &' (erception) your keen eyes spot the sight of a white sail in the distance

    and low and behold! its heading in the islands direction.

    $$$ $$$

    As the ship drifts closer and the drumbeat grows steadily louder you begin to

    make out a *gure on the ship. +ts Captain ,ed- is torso bandaged and the skin

    of his face blistered from the e/ploded *re crystals he nevertheless lives and his

    new ship seems to be your only hope at this point.

    +t feels like the drums are almost upon you as the ship reaches a distance of one

    hundred metres and swiftly swings about! he waves toward you signalling you to

    climb aboard.

    As if being stranded on the island was reason enough the 0i1ardmen suddenlyburst through the trees en masse. undreds of scaled creatures sprint towards

    the beach! large tamed beasts knock down trees as they lumber forward. +t

    seems they dont want to underestimate you a second time.

    (If Jim has not used/cannot use magic door the adventurers begin to

    swim toward Captain Red)

    2eeing the 0i1ardmen in hot pursuit Captain ,ed suddenly grins with a savage

    mirth. 3ime for my revenge you vile creatures-4 e thrusts forward with his

    cutlass and a large catapult you had not notice ambles forward behind him.

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    A mass of barrels are 5ung onto the beach breaking apart on landing and spilling

    black liquid across the sand all over the coves shore.

    With a twisted grin Captain ,ed signals again and a short ballista *res a *ery bolt

    onto the black covered area. +t promptly erupts in a hot inferno completely

    obscuring the approaching tribe. 6ou can hear their angry shouts and severalmissiles are loosed over the *re but are well short of your position.

    As Captain ,ed approaches you he smiles! 3Well + think thats enough for me!

    were headed back to 2asserine and although +ve lost out a fair bit buying that

    *re oil + think youll agree it was well worth it.4

    3hat was de*nitely a last voyage to remember.4

    Loot:

    1!gp each

    Captain Reds "ar#e$ % &agger/Longsword ' *nchantment

    +he ,u#-head % +ower/.eav$ hie#d ' *nchantment

    Captain Reds eterna# gratitude and access to an$ of his trading 0eet

    whenever the adventurers shou#d need it Captain Reds 0eet operate

    out of asserine! cutt#ecove! 2oonstair and 3era