Dance Floor Theory 1.0 and 2.0

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    12-May-2015
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Swift Kick's Dance Floor Theory Leadership training, 1.0 and 2.0.

Transcript of Dance Floor Theory 1.0 and 2.0

  • 1.D.F.T.1.0

2. D.F.T.1.0 3. D.F.T.1.0 4. D.F.T.1.0 5. D.F.T.1.0 6. D.F.T.1.0 7. D.F.T.1.0 8. D.F.T.1.0 9. D.F.T.1.0 10. DanceFloor Theory 11. Dance Floors and College Campusesare the SAME THING. 12. Body Language 13. What is State? 14. What is State? Thoughts 15. What is State? ThoughtsEmotions 16. What is State? ThoughtsEmotionsPhysiology 17. Your State = Your Outcome 18. Control: 19. Control: Change1 Change all3 20. Your State = Your Outcome 21. Your State = Your Outcome Taking a test 22. Your State = Your Outcome Taking a test Dance floor 23. Your State = Your Outcome Taking a test Dance floor Campus Event 24. Your State = Your Outcome Taking a test Dance floor Campus Event Kissing 25. The Dance Floor 26. The Dance Floor 27. The Dance Floor 28. 0 1 2 3 4 5 29. 0 1 2 3 4 5 30. N 0 12 3 4 5 Engagement 31. Average State of the Group Add Up Individuals States Divide by Number in Group=Average Group State 32. Your State = Your Outcome 33. Avg. State of Group=Groups Outcome 34. Taking responsibility for a groups state and groups outcome is LEADERSHIP. 35. A bad dance:A good dance:Text 0 12 3 4 55 0 36. A good campus: Text 0 1 2 3 4 5 5 0 37. A leadership opportunity: A good campus:Text 0 1 2 3 4 550 38. First, What Not to Do Do Not: 39. First, What Not to Do Do Not: 40. First, What Not to Do Do Not: Try to change whole group at once. 41. First, What Not to Do Do Not: Try to change whole group at once. 42. First, What Not to Do Do Not: Try to change whole group at once.Try to pop one person (from 0-5).These are common leadership mistakes. 43. x+1 0 1 2 3 4 5 44. The Steps: 45. The Steps: Have fun (manage your state) 46. The Steps: Have fun (manage your state) Introduce yourself (build the relationship) 47. Relationship Influence 48. The Relationship Match their state Relationship See it through their eyesInfluence Find common ground 49. The Steps: Have fun (manage your state) Introduce yourself Make introductions to others - Get out of the way! Mix it up - Gently: 1s with 2s etc. 50. Yes No 51. Be the Spatula 52. Why?Because s have more fun. 53. How to get (and stay)engaged:1. Focus onRelationships 2. Focus on others 54. Involved Students are more likely to: 55. Involved Studentsare more likely to: Get Better Grades 56. Involved Studentsare more likely to: Get Better GradesGraduate 57. Involved Studentsare more likely to: Get Better GradesGraduate Be satisfied with experience 58. Increase Relationships:Be the SpatulaCreate Blenders 59. Create Blenders 60. 6th graders 61. 2 Morals: 1) 95% of people do things because everyone else is 62. 2 Morals: 2)Its not the event. Anything is fun ifenough people are engaged in it. 63. Goal: Increase the average level of engagementon campus. 64. Goal:Increase the average level of engagement on campus. X+101 2 3 4 5 65. 5432 1 meh.Apathy 66. 5432 hmmm . . .1 Apathy 67. 54 what can3I get? 2 1 Apathy 68. 5 What am I capable of? 4 3 21Apathy 69. Whats nextfor me?5432 1 70. How can I help?543 21 71. 5 4 32 1 {meh. 60-84% Apathy 72. You 73. You (only bigger) 74. Ene rgy and I deas 75. Yay! 76. Yay! Text 77. meh. Yay!Text 78. Oh my Text 79. 5 5 4 34 2 3 121 Apathy Apathy 80. On a College Campus Apathy 81. Its not about marketing. 82. Your Goals: 83. Be Creative. Pattern interrupts create engagement. 84. 1. Build Your Base CliqueYay! 85. 1. Build Your Base CliqueHave you 2. Be Spatulasmet? 86. What? Hmmm? 1. Build Your Base Clique2. Be Spatulas3. Run Blenders wtf? 87. 1. Build Your Base Clique Digital Culture2. Be Spatulas3. Run Blenders4. Use Social Networks 88. Yay! 89. Stay Connected Swift Kick Kevin Prentiss 90. Stay Connected Swift Kick Kevin Prentiss