Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University...
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Dan HoodInformation Literacy Fellow
LOEX of the West 2008
Las Vegas, NV
Carnegie Mellon University Libraries
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"..don't use force in training the children in the subjects, but rather games.”
Plato, The Republic (421 BCE)
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Project Overview
Why Games
Play!
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Why Games?
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Public Libraries
•Marketing
Academic Libraries
•Teaching
2 Distinct Uses
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Other Library Gaming Projects
University of Calgary•Hardplay (Future)
Arizona State•Quarantined
UNC Greensboro•The Information Literacy Game
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Everyone’s a Gamer
Average Game Player Age is: 33
25% -- 50+ yrs.
44% -- 18-49 yrs.
31% -- under 18 yrs
From Entertainment Software Assocation, 2007.
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Is This Our Audience?
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Why (not) Edu-gaming? • Cons
– Integration– Traditional assessment is boring– Development tools– The "Lame Factor“
• Pros– Learning = Fun?!– No consequence for failure– Master skills in demand by today’s
employers– Games offer attributes important for
learning
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Gaming & Culture
•History
•Progress
•New Audiences
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As Easy as Pong
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World of Information
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Virtually Physical
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Mental Health
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http://media.ds.ign.com/media/899/899492/img_4819084.html
http://media.ds.ign.com/media/740/740437/img_3448533.html
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Arcade @ Home
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What About the Web?
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The Library Arcade Project
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The Grant
•$50,000•“to develop and promote engaging, web-based information literacy tutorials for students throughout Southwestern Pennsylvania and beyond”•Build on momentum from Eden Hall $168,000 grant
•Stipulations•Must be an Outreach Component
•Open Source/Customizable/Easily Modded
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The Team
• Librarians• Biomedical, Chemical, Materials
Engineering• Software Engineering• Information Literacy
• ETC Faculty Advisor• ETC Students
• Computer Science• Electronics/Communication• Fine Art• Psychology• Journalism
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ETC
• Entertainment Technologies Center• Masters of Entertainment
Technology, 2 year degree
• Semester-long project• Team is design firm
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March 2006 to Present
Project Timeline
[Phase 1] Decide to make games/team forms
(March 2006 ~ August 2006)
[Phase 2] Design and Production of Games
(September 2006 ~ February 2007)
[Phase 3] Testing and Marketing Begins
(March 2007 ~ August 2007)
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User Testing & Feedback
•In Library and Student Union
•Assessment
•Survey Monkey
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Game One
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Game Two
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Game Three
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Game Four
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Problems
•Library Centricity!
•Working with an inexperienced team
•META Problem – ACRL Standards
•Bandwidth…have some on hand
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Future Directions
•Get more $$$
•Complete games 3 & 4
•Track players’ progress
•Add storyline (wrapper)
•Create a new team
•Marketing plan
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Recommendations
•Overestimate budget
•Overestimate time investment
•Have a champion (project manager, leader)
•If outsourcing, be strict with designers
•Learn Flash?!
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Our Sites
Library Arcade www.library.cmu.edu/Libraries/
etc •Play the games
•Learn about the developers
•Take the survey
Planning Blogcmlibrarygaming.wordpress.com/
•Find references on gaming
•See the survey results
•Share your research on gaming
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U Haz Questions?
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References• Game Player Data- Fact Sheet, Entertainment Software Association,
http://www.theesa.com/facts/gamer_data.php (Accessed November 5, 2007).
• UNC Greensboro, The Information Literacy Game (2004).• Arizona State, Quarantined (2005).• University of Calgary, Hardplay (2007).• Pong Screenshot, http://upload.wikimedia.org/wikipedia/en/f/f8/Pong.png ,
(2007).• Pokemon Trading Card image taken from Ebay sale reference,
http://mollybol.50megs.com/Mollyweb/Book/Diary%20Pics/pokthur.JPG , (2007).
• Big Brain Academy Screenshot, IGN.com, http://wiimedia.ign.com/wii/image/article/795/795126/big-brain-academy-wii-degree-20070608011557637.jpg , (Accessed 11/05/2007).
• Flash Focus Screenshot, IGN.com, http://media.ds.ign.com/media/899/899492/img_4819084.html , (Accessed November 5, 2007).
• Brain Age Screenshot, IGN.com, http://media.ds.ign.com/media/740/740437/img_3448533.html , (Accessed November 5, 2007).
• All other images taken from their respective Wikipedia.com entries