CyberPunk 2020 - Unofficial - Expanded Character Creation

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EXPANDED CHARACTER CREATION 1.1 Information from Cyberpunk 2020 © R.Talsorian Games Inc; and Dark Metropolis © Ianus Publications Inc. Compiled by Andrew James 24/11/98. [email protected] 1) Personal Style What do you look like? 2b) Additional Family Background CHILDHOOD ENVIROMENT 1 Spent on the street with no adult supervision. 2 Spent at home with little adult supervision. 3 Grew up working for parents from very young age. 4 Grew up hanging out with the local youth gang. 5 Grew up hanging out with tight group of close friends. 6 Under the supervision of older sibling or relative. 7 Grew up in boarding school. 8 Grew up under the close supervision of a 'nanny'. 9 Under the close supervision of a restrictive family. 10 Under the close supervision of a loving family. CHILDHOOD TRAUMA 1 Was in a terrible accident 2 Mistreated/abused by parents. 3 Parent(s) lost their job. 4 Became violently ill with some disease. 5 Was horribly humiliated in front of peers. 6 Home destroyed in fire/war/riots/disaster. 7 Was tormented by gang/police. 8 Witnessed as close friend/family member was killed. 9 Held hostage for short period of time. 10 Hunted by stalker. PARENTS 1 Orphanage/Organisation 2 Adopted, roll again 3 Friend of parents 4 Relative 5-6 Mother 7-8 Father 9-10Both Parents FAMILY CONTACT 1 5+ years no contact with any family members. 2-3 Only annual contact with one family member. 4-5 Only annual contact with core family. 6 Regular contact (monthly) with one family member. 7 Regular contact with core family. 8 Regular contact with core family & close contact with one family member. 9 Close contact with core family. 10 Close contact with core and extended family. 3) Motivations PSYCHOLOGICAL PROFILE (GO TO 3B) PRIME MOTIVATION 1 Personal Egotism 2 Personal Honor 3 Love of Duty 4 Pleasure/Excitement 5 Knowledge 6 Love 7 Power 8 Wealth 9 Social Status 10 Vengeance PERSON YOU VALUE MOST HOW DO YOU FEEL ABOUT PEOPLE? YOUR MOST VALUED POSSESSION DRESS AND PERSONAL STYLE Clothes Leathers Denim/Jeans Corporate Suits Coveralls/Jumpsuits Short, Open High Fashion Cammos Normal Clothes Lingerie/Nude Tribal Dress Generic Ethnic/Historical Kung-Fu Pj's Utilitarian Leisure Wear Urban Flash/Yakuza Big Suits Bag Lady Chic Paramilitary Mixed (Roll 2) Affectations Tattoos Shades/Glasses Scaring/Branding Spiked Gloves Earrings Long Fingernails Heels Weird Lenses Fingerless Gloves Jewellery Piercing Hats/Caps Gloves/Boots Make-up/Face Paint Skin Tints Goggles & Gear Androgyne Make-up Bandanna/Hairband Waist Pouch Mixed (Roll 2) Hairstyle Mohawk Long & Ratty Spiked Wild & All Over Bald/Shaved Striped Tinted/Dyed Short, Neat Short, Curly Long, Straight Dreads Natural, Long Braids, Wraps Shoulder Length Crew/Fade Cut Slicked Back Perm/Big Hair Tied Box Fade Tech Cut Roll (d20) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

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CP2020 Expanded Character Creation

Transcript of CyberPunk 2020 - Unofficial - Expanded Character Creation

EXPANDED CHARACTER CREATION

1.1Information from Cyberpunk 2020 © R.Talsorian Games Inc; and Dark Metropolis © Ianus Publications Inc.Compiled by Andrew James 24/11/98. [email protected]

1) Personal StyleWhat do you look like?

2b) Additional Family Background

CHILDHOOD ENVIROMENT1 Spent on the street with no adult supervision.2 Spent at home with little adult supervision.3 Grew up working for parents from very young age.4 Grew up hanging out with the local youth gang.5 Grew up hanging out with tight group of close friends.6 Under the supervision of older sibling or relative.7 Grew up in boarding school.8 Grew up under the close supervision of a 'nanny'.9 Under the close supervision of a restrictive family.10 Under the close supervision of a loving family.

CHILDHOOD TRAUMA1 Was in a terrible accident2 Mistreated/abused by parents.3 Parent(s) lost their job.4 Became violently ill with some disease.5 Was horribly humiliated in front of peers.6 Home destroyed in fire/war/riots/disaster.7 Was tormented by gang/police.8 Witnessed as close friend/family member was killed.9 Held hostage for short period of time.10 Hunted by stalker.

PARENTS1 Orphanage/Organisation2 Adopted, roll again3 Friend of parents4 Relative5-6 Mother7-8 Father9-10Both Parents

FAMILY CONTACT1 5+ years no contact with any family members.2-3 Only annual contact with one family member.4-5 Only annual contact with core family.6 Regular contact (monthly) with one family member.7 Regular contact with core family.8 Regular contact with core family & close contact

with one family member.9 Close contact with core family.10 Close contact with core and extended family.

3) Motivations

PSYCHOLOGICAL PROFILE (GO TO 3B)

PRIME MOTIVATION1 Personal Egotism2 Personal Honor3 Love of Duty4 Pleasure/Excitement5 Knowledge6 Love7 Power8 Wealth9 Social Status10 Vengeance

PERSON YOU VALUE MOST

HOW DO YOU FEEL ABOUT PEOPLE?

YOUR MOST VALUED POSSESSION

DRESS AND PERSONAL STYLEClothesLeathersDenim/JeansCorporate SuitsCoveralls/JumpsuitsShort, OpenHigh FashionCammosNormal ClothesLingerie/NudeTribal DressGenericEthnic/HistoricalKung-Fu Pj'sUtilitarianLeisure WearUrban Flash/YakuzaBig SuitsBag Lady ChicParamilitaryMixed (Roll 2)

AffectationsTattoosShades/GlassesScaring/BrandingSpiked GlovesEarringsLong FingernailsHeelsWeird LensesFingerless GlovesJewelleryPiercingHats/CapsGloves/BootsMake-up/Face PaintSkin TintsGoggles & GearAndrogyne Make-upBandanna/HairbandWaist PouchMixed (Roll 2)

HairstyleMohawkLong & RattySpikedWild & All OverBald/ShavedStripedTinted/DyedShort, NeatShort, CurlyLong, StraightDreadsNatural, LongBraids, WrapsShoulder LengthCrew/Fade CutSlicked BackPerm/Big HairTiedBox FadeTech Cut

Roll (d20)1234567891011121314151617181920

EXPANDED CHARACTER CREATION

1.2Information from Cyberpunk 2020 © R.Talsorian Games Inc; and Dark Metropolis © Ianus Publications Inc.Compiled by Andrew James 24/11/98. [email protected]

3b) Psychological ProfileWhat you want, how you act, how you think, your beliefs and disorders, and the quirks thatmake you different.

QUIRKSChoose or roll up to three:01 Pious02-04 Absent Minded05 Religious06-07 Eccentric08 Clever09-10 Impatient11-12 Irreverent13-15 Non-Conformist16-18 Insomniac19-21 Artist22-24 Generous25-30 Collector31-34 Liar35-37 Intolerant38-41 Loquacious42 Altruist43-45 Seducer46-47 Gambler48-50 Passionate51-52 Brutal53 Spendthrift54-56 Rebellious57-58 Cunning59-60 Phobic (table 3c)61 Careless62 Sedate63-65 Obsessive66 Truthful67 Pacifist68-70 Hypochondriac71 Precise72-73 Loyal74 Musical75 Alcoholic76 Childish77 Conservative78 Miserly79 Poet80-83 Cynical84-88 Paranoid89-92 Radical93-94 Compulsive95-96 Honorable97-98 Stubborn99-00 Disorder

EXMODEHow the character acts01-03 Antisocial/Solitary04-06 Aloof/Spacey07-10 Sober/Secretive11-14 Shy/Quiet15-19 Intellectual/Detached20-25 Intuitive/Spiritual26-34 Diplomatic/Courteous35-40 Silly/Manic41-45 Friendly/Helpful46-50 Arrogant/Rude51-60 Forceful/Aggressive61-70 Suspicious/Nervous71-75 Guilty/Depressive76-82 Antagonistic/Hostile83-90 Cheerful/Fluff-headed91-95 Angry/Quick-Tempered96-00 Assured/Stylish

INMODEHow the character thinks& acts in private01-03 Optimist04-06 Pessimist07-09 Hedonist10-12 Suspicious13-15 Egotist16-18 Mischievous19-21 Curious22-24 Moody25-27 Trusting28-30 Opinionated31-33 Treacherous34-36 Malevolent37-39 Forgiving40-42 Unforgiving43-45 Vengeful46-48 Jealous49-51 Lazy52-54 Driven55-57 Cowardly58-60 Brave61-62 Honest63-64 Ponderous65-67 Scheming68-70 Skeptic71-74 Manipulative75-77 Greedy78-79 Pious80-82 Lustful83-85 Perverse86-89 Nihilistic90-93 Honorable94-96 Compassionate97-00 Disorder

DISORDERSSerious metal illnesses01-03 Homicidal04-06 Suicidal07-10 Schizophrenic11-15 Sociopath16-22 Delusions23-29 Technophobe30-40 Addict41-47 Agoraphobic48-55 Hallucinations56-64 Megalomania65-75 Compulsive Liar76-86 Pyromaniac87-94 Martyr95-97 Multiple Personalities98-00 Sado-masochist

GO TO LIFE EVENTS

EXPANDED CHARACTER CREATION

1.3Information from Cyberpunk 2020 © R.Talsorian Games Inc; and Dark Metropolis © Ianus Publications Inc.Compiled by Andrew James 24/11/98. [email protected]

3c) Phobiasby Andrew James - [email protected]

PHOBIASRoll to see which:01 Agoraphobia (Open spaces)02 Algophobia (Pain)03 Altophobia (Heights)04 Ailurophobia (Cats)05 Androphobia (Men)06 Anthrophobia (Human beings)07 Asthenophobia (Weakness)08 Batrachophobia (Reptiles)09 Brontophobia (Loud noises)10 Chaetophobia (Hair)11 Claustrophobia (Enclosed spaces)12 Clinophobia (Going to bed)13 Coprophobia (Faeces)14 Cynophobia (Dogs)15 Demophobia (Crowds)16 Doraphobia (Fur)17 Eisoptrophobia (Mirrors)18 Eleutherophobia (Freedom)19 Entomophobia (Insects)20 Eremitophobia (Being alone)21 Erythrophobia (Blushing)22 Genophobia (Sex)23 Gymnophobia (Nudity)24 Gynophobia (Women)25 Haematophobia (Blood)26 Haptophobia (Being touched)27 Hodophobia (Travel)28 Hypegiaphobia (Responsibility)29 Hypnophobia (Sleep)30 Kakarrophiaphobia (Failure)31 Katagelophobia (Ridicule)32 Kinetophobia (Motion)33 Linonophobia (String)34 Lyssophobia (Fear of Insanity)35 Mastigophobia (Flogging)36 Mysophobia (Dirt)37 Myxophobia (Slime)38 Necrophobia (The Dead)39 Nelophobia (Glass)40 Nyctophobia (The Dark)41 Odontophobia (Teeth)42 Ommetophobia (Eyes)43 Ophiophobia (Snakes)44 Panphobia (Everything)45 Peccatophobia (Sinning)46 Pharmocophobia (Drugs)47 Phonophobia (Speaking aloud)48 Photophobia (Strong light)49 Piscophobia (Fish)

50 Poinephobia (Punishment)51 Pteronophobia (Feathers)52 Phobophobia (Of being afraid)53 Sciophobia (Shadows)54 Selaphobia (Flashes)55 Sitophobia (Food)56 Tachophobia (Speed)57 Technophobia (Technology)58 Teratophobia (Monsters)59 Thalassophobia (The Sea)60 Traumatophobia (Injury)61 Triskadecaphobia (Number 13)62 Trypanophobia (Injections)63 Xenophobia (The unknown)64 Autophobia (Motor vehicles)

EXPANDED CHARACTER CREATION

1.4Information from Cyberpunk 2020 © R.Talsorian Games Inc; and Dark Metropolis © Ianus Publications Inc.Compiled by Andrew James 24/11/98. [email protected]

Pacific Rim CharactersJAPAN, KOREA & SINGAPOREUse the Japanese LifePath charts in the PacRim book.

CHINA & TAIWANFor Taiwan use the Japanese LifePath charts, but makeproper Chinese substitutions.

PERSONAL STYLERoll Clothes1 Jeans2 Corp suits3 Big suits4 Jumpsuits5 Miniskirts6 High Fashion7 Camos8 Kung fu pj's9 HS Uniforms10 SovUtilitaria

FAMILY RANKING1 Cadre2 Corp Exec3 Shopkeeper4 Artisan5 Triad Family6-7 Peasant-Factory8-9 Peasant-Farm10 Refugee

CHILDHOOD ENVIRONMENT1 On the streets with no supervision2 Cadre compound; the life of luxury3 Refugee pack; life of absolute squalor, desperation4 Revolutionary camp; armed paranoia5 Small village; Chinese beavertown6 Triad family/Pirate pack7 Buddhist temple compound8 Farm work unit9 Factory work unit10 Family small business

GET LUCKY1 Government connection! 1-4 Cadre clerk, 5-7 PLA

commander, 8-10 CITIC admin.2 Windfall! 1D10x100 YY/Eb3 Score a deal! 1D10x100 YY/Eb4-5 Gain a Sensei! Tai Chi Chuan or Animal Kung Fu at

+2, or add +1 to an existing Martial Art6 Foreign corp owes you a favor7 Refugee group befriends you. You can call on them for

one favour a month, equivalent to Family +28 Make a Public Security friend. +2 Streetwise PubSec9 Triad/gang likes you. One favor a month, Family +210 Find a teacher. Pick up any INT skill at +2, or add +1

SIBLINGS (roll 1D6)You may have up to 2 siblings (due to population control[China] and the expense of education [Taiwan]).1-2 That's the number of siblings3-6 You're an only child

Sex of siblings (roll 1D6)1-2 It's a girl4-6 It's a boy

SOUTH EAST ASIACambodia, Laos, Vietnam, Thailand, Brunei,Myanmar, Indonesia, Malaysia, New Philip-pines

LIFEPATH VARIATIONSMyanmar/Burma: +3 to Family Status roll.Laos: Parents: 1-3, Both living; 4-10 Something happened.Something Happened: Roll 1D10, if Even they were mur-dered by the Khmer Rouge; if Odd roll as normal.Brunei: -4 from SEA Family Background, -5 from Child-hood Environment.Singapore: Use the Japanese LifePath charts.

ETHNIC ORIGINS AND LANGUAGELook up Ethnic Groups and Languages used under eachcountry. Choose an ethnic group, or be an expatriate kid.Pick one language as your month tongue (+8), also be-cause of the diversity in the area, you may pick anotherlanguage to speak a +4.

FAMILY RANKING1 Corporate Managers2 Corporate Technicians3 Military/Police/Government Bureaucrats4 Factory workers (+3 Childhood Environment)5 Farmers/Fishermen (+3 Childhood Environment)6 Store owner/Artisan (+3 Childhood Environment)7 Religious Fanatics/Radicals8 Highland Tribe9 Pirates/Gangs/Smugglers10 Urban Homeless/Street Trash

Go To PARENTS (CP2020 p35)

SOMETHING HAPPENED TO PARENTS1 Parents were murdered2 Parents died in warfare3 Parents died in an accident4 Parents committed suicide5 You never knew your parents6 Parents are in hiding to protect you7 You were left with relatives8 Parents gave you up for adoption9 Parents became fanatics/radicals10 Parents sold you for money

Go To FAMILY STATUS (CP2020 p35)

AffectationsTattoosShades (Mirrors)Ritual scarsNose ringsEarringsFingerless glovesCombat BootsLong fingernailsAndrogyneWeird lenses

HairstyleMohawkShort + spikyLong + rattyBaldBox fadeColoredNeat + shortNeat + longBraided ponytailTech cut

EXPANDED CHARACTER CREATION

1.5Information from Cyberpunk 2020 © R.Talsorian Games Inc; and Dark Metropolis © Ianus Publications Inc.Compiled by Andrew James 24/11/98. [email protected]

CHILDHOOD ENVIRONMENT1 Spent in the dorm of a school2 Safe corporate suburb/arcology3 Corporate farm/research facility4 Normal city life5 Street, with no adult supervision6 Small village or town7 Martial arts/religious training8 Gand/Pirates/Smugglers9-10Worked in factory/store from age 8

European Characters

LIFEPATH MODIFICATIONSAll European characters must take Education and a for-eign European Language at +2 or better. Characters fromcore Europe must also take Programming at +2 or better.

FAMILY RANKINGChange #9 to "Urban Jobless". In core nations also change#8 to "Urban Jobless". For #1, #2, #3 roll 1D6: On a 5-6change "Corporate" to "Commission".

SIBLINGSUnless from Nomad or Pirate background roll 1D6. 1-2:you have one sibling; 3: you have two; 4: you have three; 5-6: you are an only child.

BIG PROBLEMS, BIG WINSChange cash wins and losses to 3D10x100 euro.

EXPANDED CHARACTER CREATION

1.6Information from Cyberpunk 2020 © R.Talsorian Games Inc; and Dark Metropolis © Ianus Publications Inc.Compiled by Andrew James 24/11/98. [email protected]

Master Skill List

SPECIAL ABILITIESAdministrator Resources WGF, pg.44Authority (Cop) CP, pg.36Barter (Ridgerunner) SA, pg.83Brotherhood (Space Pilot) DS, pg.75Chameleon (Spy) WGF. pg.47Charismatic Leadership (Rocker) CP, pg.36Combat Sense (Solo) CP, pg.36Combat Sense (Spec.) HoB, pg.74Con (Con Man) WS, pg.36Counsel (Shaman) NEO, pg.42Credibility (Media) CP, pg.36Family (Nomad) CP, pg.36Family (Workganger) DS, pg.75Gang Rank (Streetpunk) WS, pg.37; SOFInterface (Netrunner) CP, pg.36Jury Rig (Techie) CP, pg.36Kith (2) NEO, pg.38Medical Tech (Medtech) CP, pg.36PA Combat Sense (Trooper) MM, pg.52Reason (Attorney) PSRecognition (Bounty Hunter) SA, pg.83Reconnaissance (Outrider,etc) NEO, pg.40Research (P.I.) WGF, pg.46Resources (Corp) CP, pg.36Salvage (Salver) DSScrounge (Scavenger) WS, pg.37Sneak (Prowler) WS, pg.35Space Combat (Space Marine) DSSpy Craft (Spook) DM, pg.57Streetdeal (Fixer) CP, pg.36Street Tactics (IPC) I1.1Thief (Convict) I1.1Titillate (Tabloid Media) I2.1, pg.7Trace (Reaper) DM, pg.58Vagrant (Urban Survival) WGF, CB3Vamp (Dancer/Prostitute) WS, pg.37Vehicle Zen (Runner) NEO, pg.43Warpath (Warrior) NEO, pg.40Workgang (Workganger) DS

ATTRPersonal Grooming CP, pg.37Wardrobe & Style CP, pg.37

BODYControlled Hyperventilation SA, pg.82Endurance CP, pg.37Strength Feat CP, pg.37Swimming CP, pg.37

COOLCadre Tactics I1.2, pg.23Interrogation CP, pg.37Intimidate CP, pg.37Meditation NE, pg.56Oratory CP, pg.37Resist Torture/Drugs CP, pg.37Rhetoric PAC, pg.153Streetwise CP, pg.38

EMPAnimal Handling NE, pg.56Human Perception CP, pg.38Interview CP, pg.38Leadership CP, pg.38Palmistry GCT, pg.20Perform CP, pg.38Persuasion & Fast Talk CP, pg.38Seduction CP, pg.38Simper WGF, pg.48Social CP, pg.38Tarot Lore GCT, pg.20Trance (3) PAC, pg.155Voodoo Divination GCT, pg.20

INTAccounting CP, pg.38Anthropology CP, pg.38Area knowledge: (Area) WGF, pg.48Astrogation DS, pg.76Astrology GCT, pg.20Awareness/Notice CP, pg.38Body Language NE, pg.56Biology CP, pg.38Botany CP, pg.38Braindance Use DS, pg.74Bureaucracy WGF, pg.48Business Sense SOF, pg.31Chemistry CP, pg.38Composition CP, pg.38Corporate Policy SOF, pg.31Culture WS, pg.86Diagnose Illness CP, pg.39ECM I1.2, pg.23Education & General Knowledge CP, pg.39Eidetic Memory NE, pg.56Expert: (Subject) CP, pg.39Expert: Braindance/VR WS, pg.21Expert: Communications I1.3, pg.47Expert: Corp. Procedures I1.3, pg.45Expert: Exotic Weapons I1.3, pg.47Expert: High Tech WS, pg.21Expert: Law P&S, pg.70Expert: Military Procedures I1.3, pg.45Expert: PA Design MM, pg.52Expert: Small Arms WS, pg.21Expert: Software WS, pg.21Expert: Torture WS, pg.21Expert: Wetware WS, pg.21Gamble CP, pg.39Geology CP, pg.39Graphology GCT, pg.20Herbalism GCT, pg.20Hide/Evade CP, pg.39History CP, pg.39Language: CitySpeak I1.1, pg.20Language: Hand Jive WS, pg.84Language: PC-Speak WS, pg.86Library Search CP, pg.39Magic GCT, pg.20Mathematics CP, pg.39Navigate HW, pg.21Nuscuba SF, pg.23

EXPANDED CHARACTER CREATION

1.7Information from Cyberpunk 2020 © R.Talsorian Games Inc; and Dark Metropolis © Ianus Publications Inc.Compiled by Andrew James 24/11/98. [email protected]

Physics CP, pg.39Pilot: Ship (2) HoB, pg.75Programming CP, pg.39Psychology WS, pg.21; GCT, pg.20Rune Lore GCT, pg.20Sailpower HW, pg.21Seamanship HW, pg.21Shadow/Track CP, pg.40Space Survival DS, pg.76Stock Market CP, pg.40Street Survival PAC, pg.153Survival: (Environment) HW, pg.21System Knowledge CP, pg.40Tactics WGF, pg.48Teaching CP, pg.40Theology GCT, pg.20Underwater Survival SF, pg.23Urban Survival WGF, pg.48Vampire Lore NE, pg.16Water Vehicles (INT or REF) ES, pg.50Wilderness Survival CP, pg.40Zoology CP, pg.40

REFAction Game PAC, pg.153Archery CP, pg.40Athletics CP, pg.40Brawling CP, pg.40Dance CP, pg.40Dodge & Escape CP, pg.40Driving CP, pg.40EVA DS, pg.76Fencing CP, pg.40Handgun CP, pg.40Heavy Weapons CP, pg.41Magic/Illusion NE, pg.56Martial Arts: (Style) CP, pg.41Melee CP, pg.41Motorcycle CP, pg.41Operate Heavy Machinery CP, pg.41PA Pilot (2) MM, pg.53Pilot: Deep Dive Suit (2) SF, pg. 23Pilot: Dirigible (2) CP, pg.42Pilot: EVPA (2) SF, pg.23Pilot: Gyro (3) CP, pg.42Pilot: Fixed Wing (2) CP, pg.42Pilot: Hardshell (2) SF, pg.23Pilot: OTV DS, pg.76Pilot: Remote (3) (Av INT+REF) Chr 2, pg.30Pilot: Space Plane/Shuttle DS, pg.76Pilot: Sub (Large/Small) SF, pg.25Pilot: Vectored Thrust (3) CP, pg.42Rifle CP, pg.42Sleight of Hand GCT, pg.20Stealth (2) CP, pg.42Sub Machinegun CP, pg.42Zero G Combat DS, pg.76Zero G Manoeuvre DS, pg.76Underwater Combat (2) SF, pg.24Underwater Heavy Weapons SF, pg.25Underwater Weapons SF, pg.23Water Vehicles (INT or REF) ES, pg.50

TECHAero Tech (2) CP, pg.42AV Tech (3) CP, pg.42Basic Tech (2) CP, pg.42BioTech (+15) ES, pg.43Braindance Editing WS, pg.21Calligraphy (European/Chinese) PAC, pg.153Cryotank Operation CP, pg.42Cyberdeck Design (2) CP, pg.42CyberTech (2) CP, pg.42Demolitions (2) CP, pg.42Disguise CP, pg.42Electronics CP, pg.43Electronic Security (2) CP, pg.43First Aid CP, pg.43Forgery CP, pg.43Gyro Tech (3) CP, pg.43Marine Tech/Underwater Equip SA, pg.83/I1.1, pg.40Municipal Communication I2.1, pg.9Origami PAC, pg.153Paint or Draw CP, pg.43PA Tech (3) MM, pg.52Pharmaceuticals (2) CP, pg.43Photography & Film CP, pg.43Pick Lock CP, pg.43Pick Pocket CP, pg.43Play Instrument CP, pg.43Pressure Suit Tech SF, pg.24Sonar Tech SF, pg.25Spacecraft Tech (4) I1.4, pg.44Sub Tech (Large/Small) SF, pg.25Tattooing (Electric/Hand-picked) PAC, pg.153Weaponsmith (2) CP, pg.43Wetware Design WS, pg.21

PSY (used in Nights Edge, EMP can be substituted)Aura Reading GCT, pg.20Expert: (Blessing) GCT, pg.20Expert: (Curse) GCT, pg.20Expert: (Ritual) GCT, pg.20Expert: (Spell) GCT, pg.20

EXPANDED CHARACTER CREATION

1.8Information from Cyberpunk 2020 © R.Talsorian Games Inc; and Dark Metropolis © Ianus Publications Inc.Compiled by Andrew James 24/11/98. [email protected]

Master Role List

SOLO (Cyberpunk 2020, pg. 7)Combat Sense: Adds to both Awareness andInitiative in combat situations.Awareness HandgunBrawling or Martial Arts MeleeWeapons Tech RifleAthletics SMGStealth

CORP OPERATIVE (Interface v.1, i.3, pg. 47)Combat Sense Electronic SecurityInterrogation Pick LockHuman Perception HandgunExpert: Corp. Admin Martial ArtsLibrary Search Resist Torture&DrugsAwareness

EX-CYBERSOLDIER (Interface v.1, i.3, pg. 47)Combat Sense Oper. Hvy MachineryDrive or Pilot Heavy WeaponsBasic Tech Martial ArtsEndurance RifleWeaponsmith CyberTechAwareness

BODYGUARD (Interface v.1, i.3, pg. 47)Combat Sense Electronic SecurityHandgun or SMG Grooming or W&SSocial Pilot or DriveIntimidate Martial ArtsHuman Perception MeleeAwareness

BOUNTY HUNTER (Interface v.1, i.3, pg. 47)Combat Sense StreetwiseExpert: Exotic Weapons Wilderness SurvivalLibrary Search Pilot or DriveShadow/Track Martial ArtsDisguise or Intimidate MeleeAwareness

STREET SAMURAI (Interface v.1, i.3, pg. 47)Combat Sense Wardrobe & StyleStreetwise HandgunShadow/Track Pilot or DriveFast Talk Martial ArtsIntimidate MeleeAwareness

TATSUJIN (Pacific Rim, pg. 157)You strive for practice to increase your power. Youonly release your full power when you need it. You area "duellist".Combat Sense (Geonghu): You may not install anycyber, and you may not use guns. You use your fullpower in one-on-one combat only, when using Strikeand Cast (includes bows) Martial Arts weapons.Diagnose Illness Strength FeatAthletics Human PerceptionMartial Arts 1 SocialMartial Arts 2 AwarenessFirst Aid

SHINOBI (Pacific Rim, pg. 156)You a member of one of the ninja assassin clans. Youwill use almost anything to complete your mission,excluding cyber. Cyber is the easy way out and thecybered are scum.Combat Sense (Nindo): Adds to Martial Arts, Hide/Evade and Stealth when you are trying to assassinatesomeone.Awareness Martial Arts: NinjutsuStealth Hide/EvadeDisguise Shadow/TrackElect. Security AthleticsPick Locks

PA TROOPER (Shockwave, pg. 29)ACPA Combat Sense: Adds to Awareness, initia-tive, and maneuver rolls while in the suit, but outsideACPA they get only 1/2 (round down) this skill to useas Combat Sense.Awareness Heavy WeaponsRifle MeleeBrawling or Martial Arts AthleticsBasic Tech PA TechStealth

COVERT SPECIALIST (Stormfront, pg. 93)You're an expert at getting into places where youshouldn't be, without the expedient of noisy and messyexplosions.Combat Sneak: Adds half level to Stealth, Hide/Evade, Awareness, and Initiative.Primary: 3+ Secondary:Awareness DemolitionsAthletics DisguiseHandgun DriveHvy Weapons Electronic SecurityMartial Art EnduranceMelee First AidRifle or SMG Hide/EvadeStealth Human PerceptionSwimming LanguageWilderness Survival PerformancePersonal Grooming Pick LockPilot SeductionPersuasion/Fast Talk Social

ASSASSIN (Stormfront, pg. 94)You're the ultimate trained killer. This demands a levelof specialization that stands out even among the al-ready elite covert mission specialities.Combat Sneak 3+Primary: Secondary:Athletics 3+ ArcheryAwareness 3+ DisguiseEndurance 2+ Electronic SecurityHandgun 3+ PerformHide/Evade 3+ RifleMartial Art 3+ Shadow/TrackMelee 3+ Submachine GunStealth 5+ Weaponsmith

COVERT TECH (Stormfront, pg. 95)Athletics 2+ Awareness 2+Endurance 2+ Martial Arts 2+Handgun or SMG 2+ Basic Tech 3+Plus Specialist Occupation Skills:

REMOTE OPS INTRUSION OPSJury Rig Combat Sense 3+Drive Electronic Security 3+Electronics Hide/EvadeElectronic Security Pick Lock 3+Operate Hvy Machinery Stealth

NETRUNNER OPS ELINT OPERATIONSInterface 3+ ElectronicsLibrary Search Electronic SecurityProgramming 3+ Expert: Elect WarfareSystem Knowledge Photo & FilmElectronics

DEMOLITIONS OPERATIONSCombat Sense 3+ Electronics 2+Chemistry 2+ Demolitions 3+Expert: Structural Architecture 2+

DIVEMASTER (Stormfront, pg. 24)You love the sea, or more specifically, being a part ofthe world under the water.Aquatic Sense: Adds full level to Awareness/Notice,and half level to Initiative while underwater.Swimming EnduranceHuman Perception LeadershipAwareness NuscubaPilot: Deep Dive Suit Pilot: EVA HardshellUnderwater Weapons

DIVEMASTER / MINER (Stormfront, pg. 24)Aquatic Sense EnduranceAwareness Pilot: EVPAPilot: EVA Hardshell Pressure Suit TechOperate Mining Equipment Underwater CombatUnderwater Survival Underwater weapons

U.S. ARMY (Home of the Brave, pg. 74)Special Ability* AwarenessBrawling StealthEndurance First AidHeavy Weapons Rifle+AIT Skills* Soldiers, pilots, drivers, etc are Solos. The Armyalso has Techs, Medtechs, Cops, Netrunners, andFixers.

MARINE CORPS (Home of the Brave, pg. 74)Special Ability* AwarenessBrawling StealthEndurance SwimmingFirst Aid Wilderness SurvivalHeavy Weapons MeleeRifle+AIT Skills* Soldiers, pilots, drivers, etc are Solos. The Marinesalso has Techs, Medtechs, Cops, Netrunners, andFixers.

U.S. NAVY (Home of the Brave, pg. 75)Special Ability* AwarenessHandgun BrawlingFirst Aid SwimmingBasic Tech Water Vehicles+AIT Skills* Normal sailors are Techs. The Navy also has Solos,Medtechs, Cops, Netrunners, and Fixers.

EXPANDED CHARACTER CREATION

1.9Information from Cyberpunk 2020 © R.Talsorian Games Inc; and Dark Metropolis © Ianus Publications Inc.Compiled by Andrew James 24/11/98. [email protected]

USAF (Home of the Brave, pg. 75)Special Ability* AwarenessHandgun Basic TechAthletics ElectronicsFirst Aid Zero-G Maneuver+AIT Skills* The USAF also has Techs, Medtechs, Cops, Net-runners, and Fixers.

BRITISH COMBINED FORCES (UK, pg. 30)Either Army, Navy, Marines, or Air Force.Special Ability* RifleMartial Arts First AidEndurance AwarenessHeavy Weapons AthleticsSwimming+AT Skills

JAPANESE SDF OFFICER (Pac Rim, pg. 14)Special Ability* AwarenessHandgun Martial ArtsAccounting BureaucracyExpert: Tactics Expert: Law

RUNNER (Neo-Tribes, pg. 43; PAC, pg. 154)Everyone needs packages securely delivered. Youmay be carrying for the biggest Corp or the smallestsmuggler.Vehicle Zen: Includes Kith if a nomad.Awareness StreetwisePilot/Drive (2 or more) Tech (For vehicles)Basic Tech Hide/EvadeBrawling or Athletics Handgun

PANZERBOY (Shockwave, pg. 27)Your home is the wide-open spaces and open road,flying low with a cargo in back and an over poweredengine out front.Vehicle Zen: Adds to Awareness/Notice & Initiative,and adds half level to maneuvering rolls while in groundvehicles/hovercraft. Only adds half level to Aware-ness & Initiative rolls when not driving said craft.Pilot: Hovercraft Basic TechBrawling Expert: NavigationHeavy Weapons RifleChoice of 2 from:Operate Hvy Machinery, Driving or Motorcycle,Handgun or SMG, Awareness

AEROJOCK (Shockwave, pg. 28)You took to the skies like a duck to water. There'snothing you can't fly (or at least try). Osprey, jet, prop-job, choppers, AV, even delta.Aircraft Sense: A variation of Vehicle Zen. Adds toAwareness/Notice & Initiative rolls, and adds half levelto maneuvering rolls while in aircraft. Only adds halflevel to Awareness & Initiative rolls when out of air-craft.Choice of 2 Pilot Skills Basic TechAwareness Aero or AV TechHandgun Brawling or Martial ArtsAthletics Expert: Navigation

SUBJOCK (Stormfront, pg. 25)You're an underwater ace, part of a special ring ofsubmariners who are the elite amongst the lesserseadogs.Sub Tactics: Applied to your INT when in sub com-bat, half level is added to any Initiative rolls while incommand of a sub.Awareness NavigationUnderwater Survival Sonar TechUnderwater Hvy Weapons SwimmingUnderwater WeaponsPilot: Submersible (small/large)Sub Tech (small/large)

NETRUNNER (Cyberpunk 2020, pg. 8)Interface (INT): Used to operate menu functions in theNet.Awareness Basic TechEducation System KnowledgeCyberTech Cyberdeck DesignComposition ElectronicsProgramming

ROUGE HUNTER (Interface, v.1, i.3, pg. 46)Netrunners who specialise in hunting rogue AIs.Interface Basic TechAwareness System KnowledgeEducation Decks or ElectronicsCyberTech ProgrammingExpert: World Net Sys Expert: Computer Sys

TECHIE (Cyberpunk 2020, pg. 9)Streetsmart Inventor,System Hardware EngineerJury Rig (TECH): A general repair skill that allows theTechie to alter/repair something for Levelx1D6 turns.Includes Scavenge skill, a tech can notice useful partsin what is considered junk and put together useablegear with it.Awareness Basic TechCyberTech TeachingEducation Electronics3 other Tech skills

MED TECH (Cyberpunk 2020, pg. 9)Pharmacist, Bioware ResearcherMedical Tech (TECH): The skill to perform majorsurgery and medical repairs.Awareness Basic TechDiagnose Illness EducationCryotank Operation Library SearchPharmaceuticals ZoologyHuman Perception

MARINE BIOTECH /UNDERWATER GENETCIST (Stormfront, pg. 26)You've cataloged new species, scanned thousands ofnew DNA samples, and learned more about the me-chanics of life underwater than in the last twenty years.Medical Tech (TECH) AwarenessEducation Library SearchPharmaceuticals BiogeneticsExpert: Deep Sea Zoology Expert: PsychologyUnderwater Survival Diagnose

NOMAD (Cyberpunk 2020, pg. 14)Include Agripacks, Native Americans, Gypsies,Carnies, Bikers and others. There are 7 Nations; SnakeNation, The Jodes, Blood Nation, Folk Nation, TheMeta, The Aldecaldos, and the Thelas Nation (Pirates).Family (INT): The ability to call upon your pack forhelp.Awareness EnduranceMelee RifleDrive Basic TechWilderness Survival BrawlingAthletics

WARRIOR (Neo-Tribes, pg.40)Warpath: Adds to Initiative and Awareness, but isonly half as effective when fighting none nomads. Alsoadded to Melee at half Special Ability. Includes KithAwareness Wilderness SurvivalWeapon or Basic Tech RifleHandgun or Hvy W Brawling or MArtsEndurance or First Aid Dodge & EscapeMelee or Fencing

OUTRIDER (Neo-Tribes, pg.40)Reconnaissance: Adds to Awareness and Hide/Evade when the outrider/pathfinder is sneaking andreconnoitring. Also includes Kith.Awareness Hide/EvadeWilderness Survival SMG or RifleEndurance AthleticsBasic Tech Brawling or MArtsMotorcycle or Drive

PATHFINDER (Neo-Tribes, pg.40)Reconnaissance Shadow/TrackAwareness Hide/EvadeWilderness Survival SMG or RifleEndurance AthleticsBasic Tech Brawling or MArts

PIRATE (Pacific Rim, pg. 153)FamilyAwareness NavigationSeamanship Athletics or BrawlingRifle Basic TechSailpower Pilot: ShipSwimming or Water Vehicles

DOCTOR (Neo-Tribes, pg.42)Counsel: Half strength outside the nomad culture. In-cludes Kith if a nomad.Awareness EducationDiagnose Field SurgeryPharmaceuticals Human PerceptionPersuasion or Oratory Wilderness SurvivalRifle or Other Weapon

SPIRITUAL LEADER (Neo-Tribes, pg.42)Counsel Rifle or Other WeaponAwareness Dance or OratoryComposition Trance or PerformHuman Perception PersuasionExpert: Theology or History Wilderness Survival

EXPANDED CHARACTER CREATION

1.10Information from Cyberpunk 2020 © R.Talsorian Games Inc; and Dark Metropolis © Ianus Publications Inc.Compiled by Andrew James 24/11/98. [email protected]

FIXER/MOBSTER (Cyberpunk 2020, pg. 13)Streetdeal (COOL):Awareness ForgeryHandgun BrawlingMelee Pick LockPick Pocket IntimidatePersuasion

BLACK MARKETEER (WildSide, pg. 20)Streetdeal AwarenessPersuasion IntimidateBrawling MeleeHandgun 3 Speciality Skills

BRAINDANCE/VR DRUGSExpert: Braindance/VR ChemistryBraindance Editing Resist Torture/DrugsElectronics Pharmaceuticals

WEAPONS CYBERNETICSExpert: Small Arms ForgeryWeaponsmith CybertechForgery Cryotank Operation

BODY PARTS ELECTRONICSBiology ElectronicsDiagnose Illness Basic TechCryotank Operation Expert: High Tech

CARS SLAVERYDrive Cryotank OperationBasic Tech PharmaceuticalsPick Lock Psychologyor Electronic Security or Expert: Torture

WETWARE SOFTWAREExpert: Wetware System KnowledgeWetware Design Cyberdeck Designor Bio Tech or ElectronicsHuman Perception Programming

or Expert: Software

INFORMATION BROKER (WildSide, pg. 21)Streetdeal AwarenessPersuasion InterviewForgery Library SearchInterrogation Human PerceptionEducation & Gen. Know. Expert: (your choice)

SLEAZE (WildSide, pg. 24)Streetdeal AwarenessForgery HandgunBrawling MeleePick Lock Pick PocketIntimidate Persuasion

FACTOR (WildSide, pg. 24)Streetdeal AwarenessPersuasion InterviewAccounting Human PerceptionStock Market Education & Gen. K.Social Business Sense

LOAN SHARK (WildSide, pg. 26)Streetdeal AwarenessIntimidate Shadow/TrackAccounting Human PerceptionInterrogation MeleeBrawling Handgun

CREDSHARK (WildSide, pg. 26)Streetdeal AwarenessIntimidate System KnowledgeAccounting ProgrammingHandgun ElectronicsInterview Melee

BOOKIE (WildSide, pg. 27)Streetdeal AwarenessIntimidate PersuasionAccounting Human PerceptionGamble HandgunBrawling or Melee Mathematics

TALENT SCOUT (WildSide, pg. 28)Streetdeal AwarenessPersuasion IntimidateExpert: (field) Human PerceptionSocial Education & Gen. K.Culture Interview

TALENT AGENT/MANAGER (WildSide, pg. 28)Streetdeal AwarenessPersuasion Leader or AccountingInterview Human PerceptionSocial Expert: EntertainmentIntimidate Education & Gen. K.

NEGOTIATOR (WildSide, pg. 30)Streetdeal AwarenessPersuasion OratoryBrawling Human PerceptionSocial Expert: (field)Language Education & Gen. K.

SMUGGLER (WildSide, pg. 30)Streetdeal AwarenessPersuasion LanguageBrawling Hide/EvadeHandgun Forgery or Basic TechLeadership Resist Torture/Drugs

TRADER (WildSide, pg. 31)Streetdeal AwarenessHuman Perception LanguagePersuasion Education & Gen. K.Intimidate InterviewMelee Handgun

SNIFFER (WildSide, pg. 32)Streetdeal AwarenessPersuasion SocialShadow/Track Library SearchIntimidate Human PerceptionBrawling Handgun

OWNER (WildSide, pg. 32) NPC specialityStreetdeal AwarenessPersuasion SocialInterview IntimidateAccounting Human PerceptionBrawling Wardrobe & Style

SHOEMAKER (WildSide, pg. 22) NPC specialityStreetdeal AwarenessForgery System KnowledgeProgramming Library SearchBureaucracy AccountingStock Market Education & Gen. K.

PUSHER (WildSide, pg. 23) NPC specialityStreetdeal AwarenessPersuasion IntimidateBrawling HandgunMelee Pharmacology

FENCE (WildSide, pg. 25) NPC specialityStreetdeal AwarenessPersuasion IntimidateBrawling HandgunMelee ForgeryAccounting Basic Tech or Expert

PIMP (WildSide, pg. 28) NPC specialityStreetdeal AwarenessPersuasion HandgunMelee BrawlingSeduction Diagnose IllnessIntimidate Education & Gen. K.

CORPORATE (Cyberpunk 2020, pg. 12)Financier, In-house Consultant, EntrepreneurResources (INT): Ability to command corp resources.Awareness Human PerceptionEducation Library SearchSocial PersuasionStock Market Wardrobe & StylePersonal Grooming

ADMINISTRATOR (Pacific Rim, pg. 153)A powerful and rich profession. The occupation tableon WGF pg.47 shows your income if you're honest.With bribes you could make three times this, or more.Admin Resources (INT): Same as Resources.Awareness StreetwiseEducation & Gen. K. SocialHistory or Area Know Library SearchRhetoric Persuasion & Fast TalkBureaucracy

MEDIA / FREELANCER(Cyberpunk 2020, pg. 10. LD, pg. 52)Credibility (INT): The ability to be believed.Awareness CompositionEducation InterviewHuman Perception PersuasionPhoto & Film SocialStreetwise

INVESTIGATIVE REPORTER (LD, pg. 50)Credibility CompositionAwareness Human PerceptionEducation Library SearchInterview PersuasionStreetwise Photo & Film/Oratory

POLICE BEAT REPORTER (LD, pg. 51)Credibility CompositionAwareness Human PerceptionEducation IntimidateInterview PersuasionStreetwise Photo & Film

WAR CORRESPONDENT or"ACTION" REPORTER (LD, pg. 51)Credibility CompositionAwareness Human Perception**Education Electronics/Basic Tech*Interview Persuasion**Tactics* Photo & Film** Can be replaced with Endurance* "Action reporters" replace with Athletics and Expert(selected sport)

EXPANDED CHARACTER CREATION

1.11Information from Cyberpunk 2020 © R.Talsorian Games Inc; and Dark Metropolis © Ianus Publications Inc.Compiled by Andrew James 24/11/98. [email protected]

SOCIAL REPORTER /CELEBRITY HUNTER (LD, pg. 51)Credibility CompositionAwareness SocialEducation Wardrobe & StyleInterview PersuasionPhoto & Film/Pop Culture Streetwise/Simper

ON-AIR STAR (LD, pg. 52)Credibility Composition/W&StyleAwareness Human PerceptionCorporate Policy CultureEducation PerformInterview Social

TABLOID-MONGER (LD, pg. 53)Credibility** CompositionAwareness PerformEducation Drive/Pilot/ElectronicsInterview PersuasionStreetwise Photo & Film** This is a sort of anti-credibility, the crazier the better

THE SPIN DOCTOR (LD, pg. 53)Credibility CompositionAwareness CultureEducation PerformPersuasion Photo & FilmSocialCorp Policy/Business Sense/Expert (chosen Politics)

LAWYER (Interface v2,2)Credibility Awareness/NoticeEducation & Gen. K. ExpertHuman Perception InterrogationLibrary Search OratoryWardrobe & Style Persuasion & Fast Talk

ROCKERBOY (Cyberpunk 2020, pg. 6)Braindancer, Underground RevolutionaryCharismatic Leadership (COOL): Can sway crowdsequal to his level squared times 200.Awareness PerformWardrobe & Style CompositionBrawling Play InstrumentStreetwise PersuasionSeduction

SHAMAN (Pacific Rim, pg. 155)Your destiny is to teach others of a higher truth, of thespirits, or God. Your karma is to help people, and manycome to hear your wisdom. You needn't worry aboutthe corps or police, since your followers will lay downtheir lives to protect you. You might be a Priest, Minis-ter, Witch Doctor, TV Evangelist, or a cult leader.Charismatic Leadership (Shaman): In religious situ-ations they display their full ability and their skills areboosted.Awareness AnthropologyExpert: Theology PerformDance or Oratory Human PerceptionExpert: Fortune Telling Persuasion & Fast TalkTrance

COP (Cyberpunk 2020, pg. 11; P&S, pg. 9)Beat, Traffic, Vice, Robbery, Homicide, Special Inves-tigations, SWAT, Max-Tac, Riot, Internal Affairs, LEDivor HiWay.Authority (COOL): The ability to intimidate and con-trol others through your position.Awareness HandgunHuman Perception AthleticsEducation BrawlingMelee InterrogationStreetwise

PRIVATE INVESTIGATOR (Pac Rim, pg. 153)Many PIs are ex-cops, ex-gangsters, or both. Yourrivals are tough. You must be tougher.ResearchAwareness InterviewHandgun or Brawling Human PerceptionStreetwise Shadow/TrackIntimidate Persuasion & Fast TalkLibrary Search

PROWLER (WildSide, pg. 35)A thief no matter how his skills are applied. Low levelProwlers pickpocket, mug and shoplifting, while moreaccomplished Prowlers become B&E robbers and catburglars.Sneak: Adds to Stealth and Hide/Evade.Awareness Hide/EvadeStealth Pick LockHandgun AthleticsElectronic Security DisguiseMelee

CON MAN (WildSide, pg. 36)Hustler, Rip-off Artist, Grifter. The Con Man sets upelaborate schemes which fool his victims.Con: COOL based skill which is the ability to separatea fool from his money. Can be countered by Streetwise.Awareness DisguisePersuasion/Fast Talk StreetwiseHuman Perception SeductionForgery GambleHide/Evade

DANCER/PROSTITUTE (WildSide, pg. 37)Vamp: EMP based skill used to separate customersfrom their money.Awareness StreetwisePersonal Grooming Wardrobe & StyleHuman Perception SeductionBrawling or Melee PerformEndurance

SCAVENGER (WildSide, pg. 36)An expert in finding uses for junk. He knows what'sthrown away, and what to do with it.Scrounge: INT based, that allows you to find sal-vageable materials.Awareness StreetwiseBasic Tech Pick LockElectronic Security DriveStealth HandgunStrength Feat

STREETPUNK (WildSide, pg. 37)Includes Posers, Boosters, Chromers, Dorphers,Guardians, Families, Skinheads, Partiers, Culties, Ni-hilists, Combaters, Primitives, Thrashers, and Bikers.Gang Rank: Represents level of authority in the gang,works similar to Family. Can also be used as anExpert Knowledge skill about gangs in one's own area.Awareness StreetwiseIntimidate Dodge & EscapeHandgun MeleeBrawling Wardrobe & StyleOne Gang-Related Skill

SPY (Pacific Rim, pg. 154; WGF pg. 46)The Powers-that-be always need info on other corps,and even their own citizens.ChameleonHuman Perception Resist Torture/DrugsEducation & Gen. K. Ranged WeaponInterrogation Martial ArtsShadow/Track Basic TechDisguise

SPOOK (Dark Metropolis, pg. 56)Security and surveillance expert.Spy Craft (TECH): Includes trashing, bugging, sur-veillance work and technical knowledge of spy gear.Awareness StreetwiseElectronic Security ElectronicsBasic Tech Pick LockStealth Photo & FilmShadow/Track

REAPERS (Dark Metropolis, pg. 58)Repossessors, they reposes cars, merchandise, bodyparts, cybernetics and sometimes whole people(Bounty Hunters).Trace: The ability to find people or the merchandisethey are after, using both human and computer informa-tion.Awareness StreetwiseIntimidation PersuasionShadow/Track Pick LockMartial Arts HandgunElectronic Security

WORKGANGER (Interface, v.1, i.4, pg. 44)Workganger Zero G ManeuverAwareness Zero G CombatSpace Survival MeleeEVA Basic TechSpacecraft Tech Electronics

HIGHRIDER (Interface, v.1, i.4, pg. 44)Brotherhood Zero G ManeuverAwareness Zero G CombatPilot Shuttle/Spaceplane MeleePilot OTV Spacecraft TechAstrogation Space Survival

SALVER (Deep Space)Salvage Space SurvivalEVA Zero-G ManeuverAstrogation Operate Hvy. Mach.Pilot Basic TechAwareness/Notice Melee

SPACE MARINE (Deep Space)Space Combat Sense: Adds to Awareness, initia-tive, and maneuvering rolls whist in a zero-gravity orouter space environment.Space Survival EVAZero-G Maneuver Zero-G CombatAwareness/Notice PilotDriving HandgunRifle

EXPANDED CHARACTER CREATION

1.12Information from Cyberpunk 2020 © R.Talsorian Games Inc; and Dark Metropolis © Ianus Publications Inc.Compiled by Andrew James 24/11/98. [email protected]

INQUISITOR PREDATOR (Night's Edge)Rank: Works like Gang Rank.Awareness/Notice Martial Art (choose)Athletics Dodge & EscapeMelee StealthVampire Lore Strength FeatEndurance

ALTERNATE CHARACTER PACKAGESAll of these alternatives get bonuses in their specialsituations so they are much better than someone whojust owns the skill. However, when out of their ele-ment, the special ability is only half.

BONUS TABLESpecial Ability Bonus

1-3 none4-6 +17-8 +29 +310 +4