CV - Anders Bergman

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UDK Unity CryEngine Photoshop C# Unreal Kismet UnrealScript Software & Competence Very good knowledge Other competence Scrum & Agile methodology, Subversion Very good knowledge Basic knowledge Good knowledge Very good knowledge Basic knowledge, limited experience Good knowledge Other sofware Hanso, Pivotal Tr acker , Adobe InDesign, Adobe Premiere CV - Resume Education Futuregames Academy Game development program Game design & project management Game design program Level design & level scripng specializaon  Advanced vocaonal educaon Södertörn University Bachelor’s degree, Media technology  Anders Bergman - 2013 Experiences & Projects I had one of three leading roles in creaon of the DLC to the award winning indie game “The Ball”. This was a project in col - laboraon with Sjoerd “Hourences” De Jong, where I contrib- uted greatly towards its release on Steam. A valuable experience where weekly milestones were set up and evaluated by professional game developer Fatshark under the course of seven weeks. Resulted in an interest from Fatshark as a publisher, to take the prototype towards release. The Ball: Quizaz (sofware: UDK) Level designer, level art Spare me project - professional supervision Blockrush (sofware: Unity) Level-, game designer & lead scripter School game project - professional supervision Focus test Game development related experience Mad Max - Avalanche Studios The game projects ranged in length from 2 to 12 weeks in development me. My roles varied from game designer, level designer, scripter , product owner to scrum master.  The vital point here is my groups always managed to deliver fully funconal games on me, without fail. Various school projects (sofware Unity & UDK) Futuregames 2 addional game projects Södertörn 5 addional game projects War of the Roses - Paradox Interacve Focus / usability test including wring an exstensive QA report anders Bergman level designer internship period, from january to September 2014 (30 weeks) Level scripter [email protected] www.anders-bergman.com +46 708 74 45 75 Stockholm, Sweden

Transcript of CV - Anders Bergman

Page 1: CV - Anders Bergman

 

UDK

Unity

CryEngine

Photoshop

C#

Unreal Kismet

UnrealScript

Software & Competence

Very good knowledge

Other competence Scrum & Agile methodology, Subversion

Very good knowledge

Basic knowledge

Good knowledge

Very good knowledge

Basic knowledge, limited experience

Good knowledge

Other sofware Hanso, Pivotal Tracker, Adobe InDesign, Adobe Premiere

CV - Resume

EducationFuturegames Academy

Game development program

Game design & project management

Game design program

Level design & level scripng specializaon Advanced vocaonal educaon

Södertörn University

Bachelor’s degree, Media technology 

 Anders Bergman - 2013

Experiences & Projects

I had one of three leading roles in creaon of the DLC to the

award winning indie game “The Ball”. This was a project in col-

laboraon with Sjoerd “Hourences” De Jong, where I contrib-

uted greatly towards its release on Steam.

A valuable experience where weekly milestones were set up

and evaluated by professional game developer Fatshark

under the course of seven weeks. Resulted in an interest from

Fatshark as a publisher, to take the prototype towards release.

The Ball: Quizaz (sofware: UDK)

Level designer, level art 

Spare me project - professional supervision

Blockrush (sofware: Unity)

Level-, game designer & lead scripter 

School game project - professional supervision

Focus test

Game development related experience

Mad Max - Avalanche Studios

The game projects ranged in length from 2 to 12 weeks in

development me. My roles varied from game designer, level

designer, scripter, product owner to scrum master. 

The vital point here is my groups always managed to deliver 

fully funconal games on me, without fail.

Various school projects (sofware Unity & UDK)

Futuregames 2 addional game projects

Södertörn 5 addional game projects

War of the Roses - Paradox Interacve Focus / usability test including wring an exstensive QA report

anders Bergmanlevel designerinternship period, from january to September 2014 (30 weeks)

Level scripter

[email protected]

www.anders-bergman.com

+46 708 74 45 75

Stockholm, Sweden

Page 2: CV - Anders Bergman

 

Cover letter

Hello!

Coming from a background in compeve team sports, with over ve years experience at the

highest level in my youth, has taught me to work well with others, perform under stress and to lead

when necessary.

I’ve discovered these aributes to be most relevant when going through the game development

process as well. Especially the realizaon that teamwork and communicaon is crucial when striving

to reach a mutual goal.

Since starng my educaon at Futuregames I have connued to hone my abilies, both in school and

in my free me.

During this me I have contributed to a DLC to be released on Steam as well as producing a proto-

type game well received by game developer Fatshark, enabling a possible release in the future.

My strong suits besides my belief in team work, is a mindset tuned for problem solving and a desire

for iteraon and improvement of my undertakings.

By dedicang myself to designing games, I’m hoping to have my hard work pay o in the end and

eventually acquire a good job in the games industry.

Thanks for checking out my work and I hope to hear from you soon!

Best regards

Anders Bergman

(The ulmate team player)

 Anders Bergman - 2013

anders Bergmanlevel designerinternship period, from january to September 2014 (30 weeks)

Level scripter

[email protected]

www.anders-bergman.com

+46 708 74 45 75

Stockholm, Sweden