Curriculum resource module Pre-primary Water flow2. A nalyse Google Earth maps to identify features...
Transcript of Curriculum resource module Pre-primary Water flow2. A nalyse Google Earth maps to identify features...
Curriculum resource module
Pre-primary
Water flow
The STEM Learning Project is funded by the Department of Education and implemented by a
consortium in STEM education comprising the Educational Computing Association of WA, the
Mathematical Association of WA, the Science Teachers Association of WA and Scitech.
Material in this module may not be copied or distributed outside of the trial schools. It is
intended for classroom use by the teachers and school management teams of the trial
schools only. We acknowledge and thank the teachers and schools who are the co-creators
of these resources. The copyright and intellectual property of this module remain the
property of the Department of Education.
Any Western Australian Curriculum content in this resource is used with the permission of the
School Curriculum and Standards Authority; this permission does not constitute Authority
endorsement of the resource. The Authority accepts no liability for any errors or damages
arising from reliance on its content. The Western Australian Curriculum content may be freely
copied, or communicated on an intranet, for non-commercial purposes in educational
institutions, provided that the Authority is acknowledged as the copyright owner. Copying or
communication for any other purpose can be done only within the terms of the Copyright
Act 1968 or with prior written permission of the Authority. Any Australian Curriculum content in
the Western Australian Curriculum is used by the Authority under the terms of the Creative
Commons Attribution NonCommercial 3.0 Australia licence.
Any content on the www.scsa.wa.edu.au domain that has been derived from the Australian
Curriculum may be used under the terms of Creative Commons Attribution-NonCommercial
3.0 Australia licence.
© Australian Curriculum, Assessment and Reporting Authority (ACARA) 2009 to present, unless
otherwise indicated. This material was downloaded from the ACARA website
(www.acara.edu.au) (Website) (accessed December 2015) and was not modified. The
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up to each person to make their own assessment of the product.
Attributions: Microsoft Word, Google, Google Earth.
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Table of contents
The STEM Learning Project ...................................................................................................... 2
Overview ................................................................................................................................... 3
Activity sequence and purpose ............................................................................................ 4
Background .............................................................................................................................. 5
Activity 1: Water transport race............................................................................................. 7
Activity 2: Slopes and angles ............................................................................................... 11
Activity 3: Marble fun run ...................................................................................................... 15
Activity 4: Sharing our findings ............................................................................................. 20
Appendix 1: Assessment rubric ............................................................................................ 24
Appendix 2: General capabilities continuum ................................................................... 28
Appendix 3: Materials list ...................................................................................................... 30
Appendix 4: Design process guide ..................................................................................... 31
Appendix 5: Reflective journal ............................................................................................ 32
Appendix 6: Teacher resource sheet 1.1: Cooperative learning – Roles ...................... 33
Appendix 7: Teacher resource sheet 1.2: Cooperative learning – Think, Pair, Share .. 34
Appendix 8: Reflection sheet 3.1: Prototype troubleshooting ........................................ 35
Appendix 9: Student activity sheet 4.1: Design review .................................................... 36
Appendix 10: Student activity sheet 4.2: 3 – 2 – 1 – Reflection ....................................... 37
Appendix 11: Teacher resource sheet 4.3: Construction skills ......................................... 38
Notes ....................................................................................................................................... 43
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The STEM Learning Project
The STEM Learning Project’s aim is to generate students’ interest, enjoyment and
engagement with STEM (Science, Technology, Engineering and Mathematics) and
to encourage their ongoing participation in STEM learning and the world of work.
The curriculum resources will support teachers to implement and extend the Western
Australian Curriculum and develop the general capabilities across Kindergarten to
Year 12.
Why STEM?
STEM education will develop the knowledge and intellectual skills to drive the
innovation required to address global economic, social and environmental
challenges.
STEM capability is the key to navigating the employment landscape changed by
globalisation and digital disruption. Routine manual and cognitive jobs are in
decline whilst non-routine cognitive jobs are growing strongly in Australia. Seventy-
five per cent of the jobs in the emerging economy will require creative and critical
thinking and problem solving, supported with skills of collaboration, teamwork and
literacy in mathematics, science and technology. This is what we call STEM
capability. The vision is to respond to the challenges of today and tomorrow by
preparing students for a world that requires multidisciplinary STEM thinking and
capability.
The approach
STEM capabilities are developed when students are challenged by a tutor to solve
open-ended, real-world problems using problem-based learning pedagogy which
engages students in the processes of the STEM disciplines working collaboratively in
teams.
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Pre-primary – Water flow
Overview
In this module, students discuss the importance of water and discover effective
ways of transporting it to meet personal and community needs. Water transport is
an authentic real-world problem which challenges STEM knowledge and thinking
skills. Students collaborate, communicate and think creatively as they investigate
the problem and create a solution.
What is the context?
Access to water is vital for sustaining life. All humans, plants and animals need
water, however, people may live long distances from water sources.
What is the problem?
How can we effectively transport water from a source to where it is needed?
How does this module support an integrated STEM learning approach?
Science learning is addressed in Activities 1 and 2. Students describe water
sources, uses for water and ways in which water can be transported. Students
investigate, observe and describe how and why a marble will roll downwards
(ACSSU005, ACSSU002).
Mathematics is addressed in Activities 1 and 3. Students compare volumes, speeds
and distances and use mathematical language to describe these differences
(ACMMG006, ACMMG010).
Technology is addressed in Activities 3 and 4. Students design, construct and
evaluate a structure that can carry water over a distance. The class analyses and
annotates digital images to identify dams or other water sources.
Tasks throughout the module encourage the general capabilities Personal and
social capability.
Students are encouraged to give and receive peer feedback, and are given the
opportunity to respond to feedback.
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Activity sequence and purpose
Water transport race
Students understand the importance of water
and consider how it might be transported
from a source to where it is needed.
Slopes and angles
Marbles are used to represent water and
students are challenged to move a marble as
far as they can without pushing it.
Students experiment with ramps, exploring
how angles impact the distance a marble will
travel.
Marble run fun
Students create a marble run as a model for
a water channel.
Students complete the process of designing,
constructing, testing and improving their
models.
Sharing findings
Students critique their designs and reflect on
what they have learnt. Students
communicate their findings to an audience
beyond the classroom where possible.
RESEARCH
Activity 1
INVESTIGATE
Activity 2
IMAGINE
& CREATE
Activity 3
EVALUATE & COMMUNICATE
Activity 4
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Background
Assessment The STEM modules have been developed with the intention
of providing learning experiences for students to solve
authentic real-world problems using science, technology,
engineering and mathematics capabilities. While working
through this module, assessment opportunities will arise for
teachers as outlined below.
Evidence for assessing students will come from ideas
recorded in the class reflective journal and anecdotal
records from observations and conversations about the
students’ models.
The assessment rubric links outcomes to activities, and
shows content descriptions and standards from
mathematics, science and technologies.
Students will also have the opportunity to further develop
the general capabilities within Personal and social
capability. A progress map for Personal and social
capability is included in the General capabilities continuum
but is not for assessment purposes.
Learning
outcomes
Students will be able to:
1. Describe some water sources and the uses for water.
Identify some ways in which water is transported from
sources to homes.
2. Investigate, observe and describe how a marble will roll
downwards.
3. Use mathematical language to describe differences in
volumes, speeds and distances.
4. Analyse Google Earth maps to identify features such as
dams and towns.
5. Design, construct and test a structure to carry marbles
from one point (the source of water) to another (where
the water will be used) and explain how it could carry
water.
6. Work efficiently in collaborative learning situations to
generate a solution.
Timing There is no prescribed duration for this module. The module
is designed to be flexible enough for teachers to adapt.
Activities do not equate to lessons; one activity may require
more than one lesson to implement.
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Vocabulary There are opportunities during the module to develop the
following vocabulary: on top, underneath, in front, behind,
next to, between, roll, down, forward, around, curves,
straight, far, farther, farthest, long, longer, longest, steep,
steeper, steepest, slope steeper, narrower, taller.
A free positional language word wall can be downloaded
at www.twinkl.co.uk/resource/t-l-096-positional-language-
word-cards
Consumable
materials
A materials list is provided for this module. The list outlines
materials outside of normal classroom equipment that will
be needed to complete the activities.
Safety notes Students may need help handling scissors and using tape
dispensers. Marbles are used in several activities and may
become a hazard if spilt on the floor, swallowed, put in ears,
noses etc.
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Activity 1: Water transport race
Activity focus To create awareness of the importance of transporting
water in our everyday lives and the lives of others (eg
farmers, people in developing countries).
To engage students in a water race so they can experience
how water transportation by hand leads to the loss of
water, time and human energy.
Students will:
discuss the importance of water
examine Google Earth images to identify local dams
observe a short video demonstrating how a woman
transports water for her family every day
investigate transporting water by carrying various
containers by hand
evaluate the effectiveness of transporting water by
hand.
Teacher
background
information about
content and
disciplinary
processes
Humans have basic needs including shelter, food and
water. Water is needed for drinking, cooking, washing and
for animals and plants. The ultimate source of water is
rainfall which can be collected in dams, water tanks and
rivers or as groundwater.
In developed countries like Australia, it is common for water
to be gravity fed in pipes from dams or tanks on hills to
houses below. In many developing countries access to
water is limited. It is often the responsibility of women and
children to walk long distances to collect water and carry it
back to their homes each day. Sometimes children cannot
go to school. The World Vision video Walking in Sabina’s
Shoes illustrates the impact of water carrying on women’s
lives.
Teacher
background
information about
instructional
procedures
Students will need some scaffolding around how to interpret
maps.
Storage will need to be provided for collected materials.
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Learning outcomes Students will be able to:
1. Describe some sources and uses for water and ways in
which water is transported (Science).
2. Analyse Google Earth maps to identify features such as
dams and towns (Mathematics).
3. Make comparisons of volumes and use mathematical
language to describe differences (Mathematics).
Equipment required For the class:
Class reflective journal, interactive whiteboard, Google
Earth, masking tape, water.
For the students:
Six buckets or large plastic containers of equal size.
Three smaller containers for carrying water (eg yoghurt
containers).
Preparation Collect containers for the water race and identify a suitable
location for the race.
Preview the Walking in Sabina’s Shoes video and determine
how much of the video to share with students. The video is
thirteen minutes long, although many ideas are presented
in the first seven minutes. Students may want to watch the
video more than once.
Prefill buckets with water.
Load Google Earth and locate local dams.
Activity parts Part 1:
As a class, discuss the importance of water. Brainstorm and
create a class mind map.
Why is water important?
How do we use water?
Where does water come from before it gets to our
taps?
Take the students on a tour of the school to locate different
water supplies. Encourage students to take photos of water
supplies using cameras or devices. Print and display photos
or plot them on a map of the school. Predict what these
water supplies are connected to.
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How does the water travel from its source to our taps?
Examine Google Earth. Begin at the school and zoom out to
find the closest dam.
Explain that some places do not have water pipes. Discuss
how people get their water if there are no pipes.
As a class, watch the World Vision video Walking in Sabina’s
Shoes to illustrate how a woman in a developing country
travels each day to collect and carry water for her family.
Part 2:
Explain to the students that they are going to have a water
race. Organise students into three relay teams. Each team
will need one full bucket of water at one end of the race
and an empty bucket on the opposite end. They will also
need small containers to transport the water.
Mark the water level of the full bucket with masking tape to
demonstrate how full it is at the beginning of the race.
Each team will compete to transfer the water from their full
bucket to the empty bucket using the small containers.
Taking turns, team members will run to fill the empty
container and return to tag the next student in their team.
The race will continue until each bucket that was originally
full of water is empty.
Part 3:
At the end of the race, pour each team’s water back into
the original buckets and mark the new water level.
Compare the original and final water levels to determine
how much water was lost.
Is the water level higher or lower?
Is there more water or less water after the race?
Where has the water gone?
Describe the different water levels. How are the water
levels different?
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Part 4:
Back in the classroom, discuss what happened in the water
race.
Which team was the fastest? Why were they so fast?
Which team saved the most water? How do you know?
Why is wasting water a problem?
Was it a fair race?
Why would Sabina need to reduce water loss? How did
she reduce water loss?
Do you think carrying water by hand is effective? Why
and why not?
Should we collect water by hand from our dams?
Would we have time to come to school?
Digital resources World Vision video
Walking in Sabina’s Shoes
www.youtube.com/watch?v=-bEtqZoD4V4
Literary resource The Wonder Thing by Libby Hathorn
A book to encourage students to think about the world
around them.
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Activity 2: Slopes and angles
Activity focus In this activity, students will use marbles to represent water
and investigate how to move marbles over distances
without pushing them. The teacher should connect this
exercise to how water travels from dams to our houses.
Students will:
design and build structures to move a marble as far as
possible without pushing it
observe a variety of ramps online and discuss the
various reasons people use ramps
critique designs and infer why some marbles moved
farther than others.
Teacher
background
information about
content and
disciplinary
processes
Scientists often use models to investigate and observe
natural phenomena as this can be more efficient and
convenient than testing in the real world. In this activity,
students work with marbles to model the movement of
water. On a level surface a marble must be pushed in order
to move; the push force overcomes the inertia of the
marble. When a marble is placed on a slope, the Earth’s
gravitational pull causes the marble to roll down the slope
in the same way that water flows downhill under the
influence of gravity. The angle of a slope impacts the
movement of a marble. The steeper the slope, the faster a
marble will roll downward. If the slope is too steep, the
marble will fall and may not travel far once it hits the
ground. The key variables which affect the roll of a marble
are its shape and smooth surface, and the angle and
friction of the slope.
Teacher
background
information about
instructional
procedures
Students are to work in small groups and may respond well
to assigned team roles within their groups.
As students build ramp structures there will be many
opportunities to integrate vocabulary.
Students may use positional language as they negotiate
with team members the use of materials (on top of,
underneath, in front of, behind, next to, between).
They may use movement vocabulary to explain to a peer
how their marble travels on their design (roll, down,
forwards, around, curves, straight).
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Students can use measurement vocabulary to describe
how far their marble travelled in comparison to other teams
(far, farther).
They may connect the distance to the length and gradient
of a slope (long, longer, longest, steep, steeper, steepest).
Questioning can be used to guide students through the
process as they predict, observe, test, measure and
communicate their findings. Example questions include:
Predict: What do you think will happen if you make the
slope steeper, narrower, and taller?
Observe: What happened after you made changes? Did it
improve your marble run? Why/why not?
Measure: How far did your marble run? How can you
measure this?
Learning outcomes Students will be able to:
1. Investigate, observe and describe the conditions under
which a marble will roll over a long distance (Science).
2. Use mathematical language to describe the
differences in speeds and distances rolled by marbles
under different conditions (Mathematics).
Equipment required For the class:
Class reflective journal, interactive whiteboard and internet
access, coloured string.
For the students:
A marble, a variety of materials such as wooden blocks,
card, cardboard tubes, hollow pool noodles cut lengthwise,
moulding and tubing.
Preparation In the weeks leading up to this activity, collect materials for
students to create their designs.
Prepare the classroom by arranging furniture to create
appropriate space for students to build their designs.
Students may wish to attach their marble run to furniture. A
taped or chalked-off perimeter could be used to limit the
size of each group’s design.
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Activity parts Part 1:
Discuss what the class learnt in Activity 1 about the need to
move water from a source to people’s homes.
Explain to the students that they will use marbles to
investigate and model the movement of water. Discuss why
marbles will be used instead of water.
Let students know that they will be designing and building
structures to move a marble as far as they can without
pushing it.
Show students the materials they can choose from and
allow time for them to design, build, share and test their
ideas. After the groups have explored how to maximise the
roll of their marble, each team will use a streamer to
measure how far their marble travelled. This does not
include the ramp. Cut the streamer to the correct length
representing the distance travelled. Label streamers with
each group’s name and measure lengths in centimetres.
Lay the streamers on the floor to make a ‘column’ graph
and ask the students to compare the lengths. Which marble
went the farthest? Why did it travel so far? Which marble
went the shortest distance? Why did it not travel far?
Ask the students what they need to do to make the marble
roll? Why?
Explore reasoning with the prompt: Because…
Part 2:
Use Google to search for ‘ramps’ and click on some images
to observe, analyse and discuss.
What is a ramp used for?
What are some different ramps you have seen?
(rollercoaster, skate park, wheelchair ramps, stream
flowing downhill).
Model a ramp using a piece of card and a marble.
Demonstrate by lifting one side of the card to make the
marble move. Discuss how the spherical shape of the
marble allows it to roll. Model positional language to
describe what you are doing with the card and how the
marble is moving. Prompt students to recognise that things
roll or slide downwards on ramps and slopes.
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How do all of these ramps and slopes work?
Which way do things move on these ramps? Why?
Because….
Could we use a ramp to transport water to our homes?
Why?
Because….
Record students' answers in the class reflective journal.
Optional activity: Marble painting
Materials:
Marbles
Activity paint
Muffin tin, egg carton or small bowls to hold paint
Spoons
Paper
Shallow cardboard box (A4 photocopy paper box lid) or a
baking dish lined with white paper
Steps:
1. Drop the marbles in the paint colour of choice.
2. Mix them around to coat them with paint then transfer
them to the cardboard box.
3. Lift and tilt the cardboard box to move the marbles
around, leaving paint trails behind.
An alternative is to squeeze the paint directly into the
cardboard box lid.
Part 3:
Students draw and label their marble slope on a sticky note
to go into the class reflective journal. Record each team’s
distance next to the sticky notes.
Add digital photos to the class reflective journal and scribe
students' comments.
Resource sheets Teacher resource sheet 1.1: Cooperative learning – Roles
Digital resources Positional language word wall
www.twinkl.co.uk/resource/t-l-096-positional-language-
word-cards
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Activity 3: Marble fun run
Activity focus To design, construct and test a structure that could act as a
water channel to transport water from a source to a home.
Teacher
background
information about
content and
disciplinary
processes
This activity engages students in an engineering design
process to design, construct, test and evaluate a model of
a structure that could be used to transport water.
Marbles are used to model the flow of water in the same
way that engineers use models in designing and testing
structures. Engineers must first analyse and understand the
problem, imagine possible approaches, plan what will be
done, design the structure, test and improve the structure,
and then document and communicate their solution to the
client.
The key principle that should inform the design is that water
will flow naturally downwards under its own weight. The
structure should therefore have a continuous downward
slope from source to home. Given that it is often not
possible to build a water channel in a straight line, the
design needs to allow for the water to flow around bends
without spilling from the channel.
Teacher
background
information about
instructional
procedures
This activity works better with additional support from parent
help or a buddy class. There would ideally be one helper
per group.
Learning outcomes Students will be able to:
1. Design, construct and test a structure to carry marbles
from one point (the source of water) to another (where
the water will be used) (Technologies).
Equipment required For the class:
Class reflective journal
Interactive whiteboard with internet
Parent or buddy class help
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For the students:
Variety of cardboard tubing, masking tape, scissors, egg
cartons, shoe boxes, pre-cut paper plates (these need to
have a curved edge that a marble can roll in), plastic
straws, paper cups, construction paper for securing towers
to.
Preparation Decide on the scale of the structures the students will make
and the distances over which the marbles will run as this will
determine what types of materials are needed. The marble
runs could be one to two metres long or as short as a track
glued onto the back of a shoe box lid.
Decide how materials will be shared and distributed among
students. Decide if you would like each team to receive the
same materials. Alternatively, allow each team to have a
certain number of materials that they can choose.
Students are likely to need help cutting tubes, paper plates
and egg cartons. Parent or buddy class help is suggested.
Alternatively, some materials could be pre-cut before the
lesson.
Activity parts Part 1:
Review the variables that influenced the distance moved
by the marbles in Activity 2. Discuss how these apply to the
transport of water.
Watch the videos showing examples of how we transport
water in Western Australia (Mundaring Weir and the Golden
Pipeline), and the video showing how an ancient civilization
(Machu Picchu) transported and controlled the flow of
water using water channels.
Discuss the importance of sustainability and conserving
water.
Part 2:
Explain to students that they are going to design, construct
and test a model of a structure that could be used to
transport water. Marbles will be used to model the flow of
water. The model is to safely transport a marble over a
distance of x to a destination (paper bowl or cup) and
have at least one bend in the path.
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Ask students how they will work as a team and how they will
choose ideas.
Provide students with time to discuss designs, how they
would make the model and the materials they will use. As a
class, share ideas in a brainstorming session before groups
finalise their plans and start construction work.
Part 3:
Students begin constructing their marble runs. Teacher
resource sheet 4:3: Construction skills is a useful resource for
this activity.
As students are completing the challenge, ask them to
explain their ideas to you.
How do you plan to make a bend in the water
channel?
How will you join your materials?
How will you stop your marble falling out of your marble
run?
Where will it start and finish?
Which end needs to be higher? Why?
Because…
If a group is experiencing difficulty, ask:
What is not working? Why?
How can you fix it?
Encourage teamwork and persistence.
Take digital photos to document the students’ work.
Part 4:
Test each marble run to see if it safely delivers a marble to a
destination. Talk about each test being fair by using the
same marble and releasing it at the top, not pushing it.
Ask students to give verbal feedback on what they found
interesting about each team’s design. Record the
experiences in the class reflective journal or on sticky notes
to display with photos.
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Resource sheets Teacher resource sheet 1.2: Cooperative learning – Think,
Pair, Share
Student activity sheet 3.1: Prototype troubleshooting
Teacher resource sheet 4:3: Construction skills is a useful
resource for this activity.
Digital resources Tips and tricks for making marble runs
www.youtube.com/watch?v=fDiIfPD52QQ
Brief flyover of Mundaring Weir
www.youtube.com/watch?v=5Qfqq_GRHG0
Time-lapse video of Golden Pipeline
www.youtube.com/watch?v=SAGsPOSGMpA
Machu Picchu: Water management system video (2
minutes). Please note the dialogue in this video will be
difficult for the students to understand. It is suggested that
the teacher commentates while watching the video on
mute.
www.youtube.com/watch?v=9hlg2sYN0yY
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Students investigating with cylinders, blocks and
marbles.
Instead of using the science journal, a display on the pin up
board was created so the students and parents could see it.
The images below show a class inquiry on water, a student’s design drawing and
a cooperative group material and shape investigation.
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Activity 4: Sharing our findings
Activity focus Reflect on the activities and what students have learnt.
Teacher
background
information about
instructional
procedures
Students engage in reflection and evaluation and
communicate their thinking about how the water channel
model works. Students think about how the design was
changed for improvements and the scientific basis of the
design (ie that the channel has to have a downward slope
to allow the marble or water to roll down under the
influence of gravity).
Learning outcomes Students will be able to:
1. Explain how and why marbles and water will roll down
a slope from the source to where it can be used
(Science).
2. Evaluate a structure designed to carry water over a
distance (Technologies).
Equipment required For the class:
Class reflective journal
For the students:
Each student will need pencils and a photo of their group’s
model to annotate.
Preparation Print out a picture of the model for each student, ensuring
there is enough white space to annotate the photo.
Alternatively, provide materials for students to draw and
label their marble run, identifying the slope, channels and
pipes.
Activity parts Part 1:
Reflect on the previous activity. Discuss any problems the
groups encountered and how they solved these problems
by testing and making modifications.
Revisit vocabulary from Activity 1 (eg channel, pipe and
slope).
Part 2:
Provide each student with a photo of their model water
channel.
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Students should draw a face to indicate how they felt
about the design (eg happy, unsure or sad). This is an
opportunity to assess each student’s ability to evaluate the
success of their designs.
Ask the students if there were any problems and what they
did to fix them. Record answers in the class reflective
journal.
Why did the marble roll along the model channel?
What part of your model channel worked?
What part of your model channel didn’t work? Why?
Optional extension:
Students could use plasticine to create water channels on a
water play table and use watering cans to observe water
flow.
Part 3:
Review the module using the class reflective journal to
promote discussions. Begin by asking the class what they
have learnt and add these answers to the class’s original
brainstorm from Activity 1.
Use a different coloured pen or different coloured sticky
note to distinguish what they have learnt from prior
knowledge.
Ask the students what they have enjoyed about the
activities.
Invite a suitable audience member, such as a plumber or a
member of the Water Corporation, to listen to the students'
discussion.
Part 4:
Students could take their model water channels outside
and pour water down them to see if they work. It should be
noted that this may damage their structures if not made
with waterproof materials.
Extension Excursion or incursion related to the work of the Water
Corporation or Mundaring Weir.
Resource sheets Student activity sheet 4.1: Design review
Student activity sheet 4.2: 3 – 2 – 1 – Reflection
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We worked in groups to make a marble
move over a long distance without
pushing it.
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Our first attempt at building a water pipe
Our second attempt… and then the water
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Appendix 1: Assessment rubric
Science:
A
Excellent
achievement
The student demonstrates
excellent achievement of what
is expected for this year level
B
High
achievement
The student demonstrates
high achievement of what is
expected for this year level
C
Satisfactory
achievement
The student demonstrates
satisfactory achievement
of what is expected for this
year level
D
Limited
achievement
The student
demonstrates limited
achievement of what is
expected for this year
level
E
Very low
achievement
The student
demonstrates very
low achievement of
what is expected for
this year level
Science Understanding
Physical
sciences
Content description:
The way objects move depends on a variety of factors,
including their size and shape (ACSSU005)
Learning outcome:
Investigate, observe and describe how a marble will
roll downwards.
Activities:
Activities 1 & 2
Identifies factors that enable the
marble to roll down the slope
(eg the marble is round, the
slope is steep and smooth).
Identifies factors that enable
the marble to roll down the
slope (eg the marble is round,
the slope is steep).
Identifies a factor that
enables the marble to roll
down the slope (eg the
marble is round).
Shares observations
relating to the
movement of a marble
(eg the marble rolls
down the slope).
Does not meet the
requirements of a D
grade.
Biological
sciences
Living things have basic needs,
including food and water (ACSSU002)
Describe some sources and uses for water and ways
by which water can be transported.
Activity 1
Identifies several uses for water
and explains that it comes to us
from dams/tanks/rivers through
pipes.
Identifies several uses for
water and explains that it
comes to us through pipes.
Explains that we need
water to drink and for other
uses such as cleaning.
Identifies water as a
basic need (ie we need
water to drink).
Does not meet the
requirements of a D
grade.
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Technologies:
A
Excellent
achievement
The student demonstrates
excellent achievement of what
is expected for this year level
B
High
achievement
The student demonstrates
high achievement of what is
expected for this year level
C
Satisfactory
achievement
The student demonstrates
satisfactory achievement
of what is expected for this
year level
D
Limited
achievement
The student
demonstrates limited
achievement of what is
expected for this year
level
E
Very low
achievement
The student
demonstrates very
low achievement of
what is expected for
this year level
Design and Technologies – Processes and production skills
Designing Content description:
Generate and record design ideas through describing,
drawing, modelling and/or a sequence of written or spoken
steps.
Learning outcome:
Designs a structure to carry a marble over a distance
and describes how it will work.
Activities:
Activity 3
Generates and records design
ideas, and explains the purpose
of the design and how it will
work.
Generates and records a
design through describing,
drawing or modelling and
describes the steps for making
it.
Generates and records a
design through describing,
drawing or modelling.
States, draws or models
some basic and
incomplete design
ideas.
Does not meet the
requirements of a D
grade.
Producing and
implementing
Use given components and equipment to safely make simple
solutions.
Designs, constructs and evaluates a structure
designed to carry water over a distance.
Activities 3 & 4
Constructs a model that
successfully carries a marble
over a distance. Recognises
that the purpose of the model is
to represent a way of
transporting water and explains
how the model may be suited
to carrying water.
Constructs a model that
successfully carries a marble
over a distance and meets
the design criteria.
Recognises that the purpose
of the model is to represent a
way of transporting water.
Constructs a model that
carries a marble over a
reasonable distance and
meets most of the design
criteria.
Constructs a model that
carries a marble over a
short distance and
meets one or two of the
design criteria.
Does not meet the
requirements of a D
grade.
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Collaborating
and
managing
Work independently, or with others when required, for
solutions.
Works efficiently in collaborative learning situations to
generate a solution.
Activities 1 – 4
Consistently works
independently and
cooperatively with others when
required and finds creative
solutions.
Regularly works
independently, or with others
when required, and finds
solutions.
Works independently, and
occasionally with others
when required, to find
solutions.
Seldom works
independently or with
others when required.
Does not meet the
requirements of a D
grade.
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Mathematics:
A
Excellent
achievement
The student demonstrates
excellent achievement of what
is expected for this year level
B
High
achievement
The student demonstrates
high achievement of what is
expected for this year level
C
Satisfactory
achievement
The student demonstrates
satisfactory achievement
of what is expected for this
year level
D
Limited
achievement
The student
demonstrates limited
achievement of what is
expected for this year
level
E
Very low
achievement
The student
demonstrates very
low achievement of
what is expected for
this year level
Measurement and Geometry
Using units of
measurement
Content description:
Use direct and indirect comparisons to decide which is longer,
heavier or holds more, and explain reasoning in everyday
language (ACMMG006)
Learning outcome:
Makes comparisons of volumes and distances and
uses mathematical language to describe
differences.
Activities:
Activity 1 & 2
Uses mathematical language to
compare the amounts of water
before and after the race and
orders by capacity. Compares
distances travelled by different
marbles using mathematical
language and comparisons of
the lengths of paper streamers.
Uses appropriate language to
compare the amount of
water in buckets before and
after the race. Compares
distances travelled by
different marbles (eg farther,
longer) with reference to
paper streamers.
Compares the amount of
water in the bucket before
and after the race using
everyday language. Refers
to a paper streamer
showing how far a marble
travelled.
Identifies buckets as ‘full’
or ‘empty’ but does not
make comparisons.
Describes the movement
of a marble in terms of
position or distance.
Unable to explain
differences in volume
or distance.
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Appendix 2: General capabilities continuum
Personal and social capability learning continuum
Organising element Level 1A students Typically by the end of Foundation Year,
students
Self-awareness element
Recognise emotions
recognise and identify their own emotions
identify a range of emotions and describe
situations that may evoke these emotions
Recognise personal qualities and
achievements
express a personal preference
identify their likes and dislikes, needs and
wants, and explore what influences these
Understand themselves as learners
select tasks they can do in different learning
contexts
identify their abilities, talents and interests as
learners
Develop reflective practice
recognise and identify participation in or
completion of a task
reflect on their feelings as learners and how
their efforts affect skills and achievements
Self-management element
Express emotions appropriately
recognise and identify how their emotions
influence the way they feel and act
express their emotions constructively in
interactions with others
Develop self-discipline and set goals
make a choice to participate in a class
activity
follow class routines to assist learning
Work independently and show initiative
attempt tasks with support or prompting attempt tasks independently and identify
when and from whom help can be sought
Become confident, resilient and adaptable
identify people and situations with which they
feel a sense of familiarity or belonging
identify situations that feel safe or unsafe,
approaching new situations with confidence
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Social awareness element
Appreciate diverse perspectives show an awareness for the feelings, needs
and interests of others
acknowledge that people hold many points
of view
Contribute to civil society describe ways they can help at home and
school
Understand relationships explore relationships through play and group
experiences
Communicate effectively respond to the feelings, needs and interests
of others
identify positive ways to initiate, join and
interrupt conversations with adults and peers
Work collaboratively share experiences of cooperation in play and
group activities
Make decisions identify options when making decisions to
meet their needs and the needs of others
Negotiate and resolve conflict listen to others’ ideas, and recognise that
others may see things differently from them
Access to this information is via the link here:
k10outline.scsa.wa.edu.au/home/p-10-curriculum/general-capabilities-over/general-capabilities-overview/general-capabilities-in-
the-australian-curriculum
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Appendix 3: Materials list
Materials needed for this module:
class reflective journal
interactive whiteboard with access to Google Earth or similar
roll of masking tape
access to water
six buckets or large plastic containers of equal size
three smaller containers for carrying water (eg yoghurt containers)
lengths of coloured streamers
a variety of loose parts such as wooden blocks, pre-cut pool noodles,
moulding and tubing
a variety of cardboard tubing, masking tape, scissors, egg cartons, shoe
boxes, pre-cut paper plates (these need to have a curved edge that a
marble can roll in), plastic straws, paper cups and construction paper
marbles.
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Appendix 4: Design process guide
Development
Ideation
Analysis
Finding useful and helpful information about the design problem.
Gathering information, conducting surveys, finding examples of
existing solutions, testing properties of materials, practical testing.
Understanding the meaning of the research findings.
Analysing what the information means, summarising the surveys,
judging the value of existing solutions, understanding test results.
Idea generation – turning ideas into tangible forms so that they can be
organised, ordered and communicated to others.
Activities such as brainstorming, mind mapping, sketching, drawing
diagrams and plans, collecting colour samples and/or material samples
and talking through these ideas can help to generate more creative
ideas.
Using the SCAMPER model can assist with this:
www.mindtools.com/pages/article/newCT_02.htm
www.designorate.com/a-guide-to-the-scamper-technique-for-
creative-thinking/
Development of the design ideas. Improvements, refinements, adding
detail, making it better.
Activities such as detailed drawings, modelling, prototyping, market
research, gaining feedback from intended user, further research – if
needed – to solve an issue with the design, testing out different tools or
equipment, trialling production processes, working out dimensions,
testing of prototypes and further refinement.
Safe production of the final design or multiple copies of the final design.
Fine tuning the production process, such as division of labour for
batch or mass production.
Use of intended materials and appropriate tools to safely make the
solution to the design problem.
Reflection on the process taken and the success of the design.
Evaluation can lead into further development or improvement of the
design and can be a final stage of the design process before a
conclusion is reached.
Could be formal or informal and verbal or written.
Research
Production
Evaluation
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Appendix 5: Reflective journal
When students reflect on learning and analyse their
own ideas and feelings, they self-evaluate, thereby
improving their metacognitive skills. Reflective
journals allow students to express their learning
during any stage of the learning process in a way
that is individual. Journals or reflective processes
can be used in a variety of ways and are suitable
for use from Kindergarten to Year 12.
Early childhood classrooms may use a whole class reflective journal with pictures of
the learning experience and scribed conversations.
When students self-monitor or reflect, the most powerful learning happens.
Reflective practice can be supported in classrooms by creating opportunities for
students to think about their learning and the world around them. Successful learners
apply prior knowledge when posed with new questions and problems and use this
knowledge to decide how they will increase understanding.
Journals become a useful assessment tool that give teachers additional insight into
how students value their own learning and progress.
Students can reflect on learning in their personal journals at any stage of a learning
activity and for any length of time. Teachers can model the journalling process by
thinking aloud and showing students how they can express learning and thoughts in
a variety of ways including diagrams, pictures and writing.
Teachers should encourage students to revisit earlier entries to help them observe
the progression of their thoughts and understanding. Students should comment and
reflect on these entries to help them understand their own learning and the process
they have gone through.
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Appendix 6: Teacher resource sheet 1.1: Cooperative learning –
Roles
Cooperative learning frameworks create
opportunities for groups of students to work
together, generally to a single purpose.
As well as having the potential to increase
learning for all students involved, using
these frameworks can fulfil part of the
Western Australian Curriculum General
Capability: Personal and social capability.
When students are working within groups, positive interdependence can be fostered
by assigning roles to various group members.
These roles could include:
working roles such as Timekeeper, Resources, Reader, Writer, Artist, Planner
social roles such as Motivator, Noise monitor, Observer.
Teachers using the Primary Connections roles of Director, Manager and Speaker for
their science teaching may find it effective to also use these roles for STEM learning.
Further to this, specific roles can be delineated for specific activities that the group is
completing.
It can help students if some background to the purpose of group roles is made clear
to them before they start, but at no time should the roles get in the way of the
learning. Roles may not always be appropriate in given tasks the decision rests with
the teacher.
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Appendix 7: Teacher resource sheet 1.2: Cooperative learning –
Think, Pair, Share
This resource sheet provides a brief outline on a
collaborative learning technique known as
'think – pair – share'.
Cooperative learning frameworks create
opportunities for groups of students to work
together, generally to a single purpose.
As well as having the potential to increase
learning for all students involved, using these
frameworks can fulfil part of the Western
Australian Curriculum General Capability:
Personal and social capability.
In the 'think' stage, each student thinks silently about a question asked by the
teacher.
In the 'pair' stage, students are paired up to discuss their thoughts and answers to
the question.
In the 'share' stage, the students share their answer, their partners answer or what
they decided together. This sharing may be with other pairs or with the whole class. It
is important also to let students 'pass'. This is a key element of making the technique
safe for students.
Think – pair – share increases student participation and provides an environment for
higher levels of thinking and questioning.
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Appendix 8: Student activity sheet 3.1: Prototype troubleshooting
Student’s name Problem/issue Impact on design Solution/change to design
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Appendix 9: Student activity sheet 4.1: Design review
Things that make it work well
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
Things I would change
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
Photograph/ Drawing
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Appendix 10: Student activity sheet 4.2: 3 – 2 – 1 – Reflection
3 – 2 – 1 – Reflection
Name 3 things I learnt 2 things I found interesting 1 thing I found difficult
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Appendix 11: Teacher resource sheet 4.3: Construction skills
Construction skills help students use design thinking and technologies to generate
and produce solutions for real-world problems.
This develops students' knowledge, understandings and skills in the Technologies
learning area.
Content description:
Technologies – Design and technologies – Processes and production skills
Creating solutions by: Producing and implementing
Use given components and equipment to safely make solutions.
Make the
pinhole
bigger with a
sharp pencil.
Poke a hole
with a pin.
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Poke a
hole
with a
pin.
Tie a loop
with a
pipe
cleaner.
Use a paper
binder to fasten
two items
together.
Use cable
ties to tie two
items
together.
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Make a tape
loop with the
sticky side on
the outside.
Cut a pizza slice
shape out of a
paper plate to
make a funnel.
Use a glue gun
to fasten two
flat shapes.
A leather hole
punch can make a
hole for cable ties.
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Velcro tabs
to stick on
flat shapes.
A stapler can fix
some materials
together.
Cut a sector out
of a paper
plate to make a
funnel.
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Cut the end of a
tube into a fan to
attach it to a flat
shape.
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Notes
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