Cultural Heritage (Presentation) Final

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Transcript of Cultural Heritage (Presentation) Final

Page 1: Cultural Heritage (Presentation) Final
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“… increased awareness of cultural heritage, the young will develop a sense of pride towards their own history and culture, as well as gain a better understanding of others’ culture..”

Senior Minister, S. Jayakumar 28th May 2008

“Today’s games, such as role playing, adventure, simulation, strategy, and puzzle games, often proceed at a slower pace that offers more built-in reflective 'space' and 'time' for reflection….”

Computer Science Researcher, Hui-Chun Hsiao

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Overview and ReasonOverview and Reason

• 3D simulation of Singapore landscape through 2nd life platform based on Wii technology centered around political RPG

• Reasons for this technology: Interactivity; at the comfort of their home. Accessible, time-saving, convenience, learning-by-

doing. Engaging, realistic

Overview People Activities Context Solutions Strengths Criticisms

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Problem Statement: PeopleProblem Statement: People

• Target Profile: 13 – 17 years old• Ignorant• Fast-paced society; cultural heritage can be easily

forgotten • Sense of belonging to country• Complement existing current school curriculum

(Learning journeys)• Encourage two-way interaction (between players)

Overview People Activities Context Solutions Strengths Criticisms

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Problem Statement: Research InsightsProblem Statement: Research Insights

• Research data:– Current curriculum (NE)

• One heritage journey/tour per year -> Not wholesome & sufficient

Overview People Activities Context Solutions Strengths Criticisms

– No. of users that have internet connection has increased over the past 5 years

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Problem statement: ActivitiesProblem statement: Activities

• Goal: Reflection-on-action (Reflective gaming) Experience lifestyle of Singaporeans during the

past Political history of Singapore Entertainment in the past

(Research: Reflective Learning through Playing Digital Game The Sims 2 by Hui-Chun Hsiao)

Overview People Activities Context Solutions Strengths Criticisms

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Problem statement: ContextProblem statement: Context

• At the comfort of homes

• Family support, family bonding and decision-making support

• Singapore cultural context

Overview People Activities Context Solutions Strengths Criticisms

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Proposed SolutionProposed Solution

Second Life:3D Virtual World

Overview People Activities Context Solutions Strengths Criticisms

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Proposed SolutionProposed Solution

Wii Technology Audio Recognition TechnologyOverview People Activities Context Solutions Strengths Criticisms

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Strengths of SolutionStrengths of Solution

• Something unusual• Technology already available• Informal way of cultural heritage education• The indirect interaction with real environment • Practice students’ creativity and decision-

making abilities• High interactivity

Overview People Activities Context Solutions Strengths Criticisms

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Criticism of SolutionCriticism of Solution

• Do you think that this game is sustainable in the long run?

• Do you think the format of our game play can compensate for the lack of real interaction with the environment ?

Overview People Activities Context Solutions Strengths Criticisms