Cult of the Eternal Dragon (WofC) Army List Version 2

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Dragonlord Dralius …...……………………..…………………………...….. 430 points Counts as Chaos Sorcerer Lord Profile M WS BS S T W I A Ld Troop Type Dragonlord Dralius Disc of Tzeentch 4 1 5( 6) 3 3 0 4( 5) 3 4 3 3 1 5 4 3( 4) 1 8 7 Infantry (Character) Cavalry Total armour & ward save 1+/3+ Magic Level 4 Wizard Uses spells from the Lore of Tzeentch + 1 to cast (Mark of Tzeentch) Equipment Chaos Armour: 4+ armour save. Hand Weapon Magic Items Chaos Runesword: (Magic Weapon) The wielder gains +1 Weapon Skill, +1 Strength and +1 Attack. Bonuses are included in brackets in the profile above. Talisman of Preservation: (Talisman) The bearer has a 4+ ward save (the ward save is improved to 3+ by the Mark of Tzeentch). Enchanted Shield: (Magic Armour) Shield. The bearer counts his armour save as being two points higher than normal rather, than the usual one point that a shield would normally grant Mount Disc of Tzeentch Gifts of Chaos Stream of Corruption: Once per game the bearer can make a Strength 3 breath weapon attack with -1 armour save modifier. Special Rules Inspiring Presence (General): All friendly units with 12” use the Generals Leadership instead of their own. This rule does not apply if the General is fleeing. The Will of Chaos: Model/units with this special rule always re-roll failed Panic tests. Fear Flaming Attacks (Disc of Tzeentch only): Fly Eye of the Gods: 2D6 roll Gifts of the Gods 2 Stupidity 3 +1 T 4 +1 S 5 +1 A 6 +1 armour save 7 - - 8 Magic Resistance (3) 9 +1 Ld 10 Fear. Re- roll 11 Terror 12 Stubborn, 4+ ward save Mark of Tzeentch: It bestows a 6+ ward save upon the bearer. If the model has award save from another source then that ward save is instead increased by 1. Note the models best ward save including the bonus from the Mark of Tzeentch is included under Total armour & ward save. Swiftstride

description

7th edition warriors of chaos count as list

Transcript of Cult of the Eternal Dragon (WofC) Army List Version 2

Page 1: Cult of the Eternal Dragon (WofC) Army List Version 2

Dragonlord Dralius …...……………………..…………………………...….. 430 points Counts as Chaos Sorcerer Lord

Profile M WS BS

S T W I A Ld Troop Type

Dragonlord DraliusDisc of Tzeentch

41

5(6)3

30

4(5)3

43

31

54

3(4)1

87

Infantry (Character)Cavalry

Total armour & ward save 1+/3+

Magic Level 4 Wizard Uses spells from the Lore of Tzeentch + 1 to cast (Mark of Tzeentch)

Equipment Chaos Armour: 4+ armour save. Hand Weapon

Magic Items Chaos Runesword: (Magic Weapon) The wielder gains +1

Weapon Skill, +1 Strength and +1 Attack. Bonuses are included in brackets in the profile above.

Talisman of Preservation: (Talisman) The bearer has a 4+ ward save (the ward save is improved to 3+ by the Mark of Tzeentch).

Enchanted Shield: (Magic Armour) Shield. The bearer counts his armour save as being two points higher than normal rather, than the usual one point that a shield would normally grant

Mount Disc of Tzeentch

Gifts of Chaos Stream of Corruption: Once per game the bearer can make

a Strength 3 breath weapon attack with -1 armour save modifier.

Special Rules Inspiring Presence (General): All friendly units with 12”

use the Generals Leadership instead of their own. This rule does not apply if the General is fleeing.

The Will of Chaos: Model/units with this special rule always re-roll failed Panic tests.

Fear Flaming Attacks (Disc of Tzeentch only): Fly Eye of the Gods:

2D6 roll Gifts of the Gods2 Stupidity 3 +1 T4 +1 S5 +1 A6 +1 armour save7 - -8 Magic Resistance (3)9 +1 Ld10 Fear. Re-roll11 Terror12 Stubborn, 4+ ward save

Mark of Tzeentch: It bestows a 6+ ward save upon the bearer. If the model has award save from another source then that ward save is instead increased by 1. Note the models best ward save including the bonus from the Mark of Tzeentch is included under Total armour & ward save.

Swiftstride

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Battle Standard Bearer …...……………………..……………...….. 216 points Counts as Exalted Hero

Profile M WS BS

S T W I A Ld Troop Type

Battle Standard BearerChaos Steed (barded)

48

73

30

54

43

21

63

41

85

Calvary (Character)-

Total armour & ward save 1+/5+

Equipment Chaos Armour: 4+ armour Save Hand Weapon Shield: +1 armour save.

Magic Items Book of Secrets: (Enchanted Item) Treat the bearer as a

Level 1 Wizard, who may use the Lore of Fire, Lore of Shadow or Lore of Death. He may not attempt to channel. If he ever casts a spell with irresistible Force he must roll D6+1 rather than 2D6 on the Miscast table.

Collar of Khorne: (Talisman) The wearer has Magic Resistance (2) and a 6+ ward save (the ward save is improved to 5+ by the Mark of Tzeentch).

Mounts Chaos Steed (barded): -1 to Movement.

Special Rules Battle Standard Bearer: + 1 combat resolution. Friendly

models with 12” may re-roll failed Leadership tests of any kind. This rule does not apply if the Battle Standard Bearer is fleeing.

The Will of Chaos: Model/units with this special rule always re-roll failed Panic tests.

Eye of the Gods:2D6 roll Gifts of the Gods

2 Stupidity 3 +1 T4 +1 S5 +1 A6 +1 armour save7 - -8 Magic Resistance (3)9 +1 Ld10 Fear. 11 Terror12 Stubborn, 4+ ward save

Mark of Tzeentch: It bestows a 6+ ward save upon the bearer. If the model has award save from another source then that ward save is instead increased by 1. Note the models best ward save including the bonus from the Mark of Tzeentch is included under Total armour & ward save.

Swiftstride

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Sorcerer …...……………………..……………...….. 215 points Counts as Chaos Sorcerer

Profile M WS BS

S T W I A Ld Troop Type

Sorcerer 4 5 3 4 4 2 5 2 8 Infantry (Character)

Total armour & ward save 4+/5+

Magic Level 2 Wizard Uses spells from the Lore of Tzeentch + 1 to cast (Mark of Tzeentch)

Equipment Chaos Armour: 4+ armour Save Hand Weapon

Magic Items Talisman of Protection: (Talisman) The bearer has a 6+

ward save (the ward save is improved to 5+ by the Mark of Tzeentch).

Infernal Puppet: (Arcane Item) A Sorcerer with an Infernal Puppet may opt to modify any rolls on the Miscast table made by any Wizard on the battlefield by up to D3.

Gifts of Chaos Third Eye of Tzeentch: In each friendly Magic phase, the

bearer may choose an enemy spellcaster within his line sight. The bearer is counted as knowing all the spells known by that enemy spellcaster for the duration of this phase, provided those spells do not summon additional models or heal wounds suffered earlier in the game. Remains in play spells are treated as normal. If the sorcerer uses this ability, he may not cast his own spells this turn.

Special Rules The Will of Chaos: Model/units with this special rule

always re-roll failed Panic tests. Eye of the Gods:

2D6 roll Gifts of the Gods2 Stupidity 3 +1 T4 +1 S5 +1 A6 +1 armour save7 - -8 Magic Resistance (3)9 +1 Ld10 Fear. 11 Terror12 Stubborn, 4+ ward save

Mark of Tzeentch: It bestows a 6+ ward save upon the bearer. If the model has award save from another source then that ward save is instead increased by 1. Note the models best ward save including the bonus from the Mark of Tzeentch is included under Total armour & ward save.

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Warrior Unit 1 …...……………………..……………...….. 367 points Counts as Warriors of Chaos

Profile M WS BS

S T W I A Ld Troop Type

WarrriorChampion

44

55

33

44

44

11

55

23

88

Infantry Infantry

Total armour & ward save (Ranged attacks) 3+/6+ (Close combat) 3+/5+

Unit Size 14-18

Command Champion Standard Bearer Musician

Equipment Chaos Armour: 4+ armour Save Hand Weapon Shield: +1 armour save. When wielded on foot with a hand

weapon grants the wielder a Parry Save in close combat.

Magic Items Banner of Wrath: (Magic Standard) Bound Spell, power

level 4. The banner contains a bound magic missile with a 24” range, causing D6 Strength 4 hits.

Special Rules The Will of Chaos: Model/units with this special rule

always re-roll failed Panic tests. Eye of the Gods (Champion only): The champion only has

this rule if there is a Warshrine on the table.2D6 roll Gifts of the Gods

2 Stupidity 3 +1 T4 +1 S5 +1 A6 +1 armour save7 - -8 Magic Resistance (3)9 +1 Ld10 Fear. 11 Terror12 Stubborn, 4+ ward save

Mark of Tzeentch: It bestows a 6+ ward save upon the bearer. If the model has award save from another source then that ward save is instead increased by 1. Note the models best ward save including the bonus from the Mark of Tzeentch is included under Total armour & ward save.

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Warrior Unit 2 …...……………………..……………...….. 383 points Counts as Warriors of Chaos

Profile M WS BS

S T W I A Ld Troop Type

WarrriorChampion

44

55

33

44

44

11

55

23

88

Infantry Infantry

Total armour & ward save 4+/6+

Unit Size 14-18

Command Champion Standard Bearer Musician

Equipment Chaos Armour: 4+ armour Save Hand Weapon Additional Hand Weapon:

Range Strength Special RulesCombat

As user Requires Two Hands, Extra Attatck

Magic Items Razor Standard: (Magic Standard) models in a unit with this

standard have the Armour Piercing special rule.

Special Rules The Will of Chaos: Model/units with this special rule

always re-roll failed Panic tests. Eye of the Gods (Champion only): The champion only has

this rule if there is a Warshrine on the table.2D6 roll Gifts of the Gods

2 Stupidity 3 +1 T4 +1 S5 +1 A6 +1 armour save7 - -8 Magic Resistance (3)9 +1 Ld10 Fear. 11 Terror12 Stubborn, 4+ ward save

Mark of Tzeentch: It bestows a 6+ ward save upon the bearer. If the model has award save from another source then that ward save is instead increased by 1. Note the models best ward save including the bonus from the Mark of Tzeentch is included under Total armour & ward save.

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Chosen …...……………………..……………...….. 467 points Counts as Chosen

Profile M WS BS

S T W I A Ld Troop Type

ChosenChampion

44

66

33

44

44

11

55

23

88

Infantry Infantry

Total armour & ward save: 4+/6+

Unit Size 15-18

Command Champion Standard Bearer Musician

Equipment Chaos Armour: 4+ armour Save Hand Weapon Halberd:

Range Strength Special RulesCombat

+1 Requires Two Hands

Magic Items Wailing Banner: (Magic Standard) A unit with this banner

causes Terror. Favor of the Gods (Champion): (Enchanted Item) After

rolling on the Eye of the Gods table, the bearer may add or subtract one from his roll. This may not effect a roll of a natural 2.

Special Rules The Will of Chaos: Model/units with this special rule

always re-roll failed Panic tests. Eye of the Gods (Champion only): The champion only has

this rule if there is a Warshrine on the table.2D6 roll Gifts of the Gods

2 Stupidity 3 +1 T4 +1 S5 +1 A6 +1 armour save7 - -8 Magic Resistance (3)9 +1 Ld10 Fear. Re-roll11 Terror Re-roll12 Stubborn, 4+ ward save

Chosen of the Dark Gods: The unit may roll once on the Eye of the Gods table at the beginning of the battle, re-rolling any “the Eye is Closed” or “Insanity” results until another result is obtained. The result applies to the whole unit. Note that characters joining the unit will not benefit from this special rule.

2D6 roll Gifts of the Gods2 Stupidity Re-roll3 +1 T4 +1 S5 +1 A6 +1 armour save7 - Re-roll8 Magic Resistance (3)9 +1 Ld10 Fear. Re-roll11 Terror Re-roll12 Stubborn, 4+ ward save

Mark of Tzeentch: It bestows a 6+ ward save upon the bearer. If the model has award save from another source then that ward save is instead increased by 1. Note the models best ward save including the bonus from the Mark of Tzeentch is included under Total armour & ward save.

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Knights Unit …...……………………..……………...….. 550 pointsCounts as Chaos Knights

Profile M WS BS

S T W I A Ld Troop Type

KnightChampion Chaos Steed (barded)

448

553

330

444

443

111

553

231

885

Calvary Calvary-

Total armour & ward save (Ranged attacks) 1+/4+ (Close combat) 1+/6+

Unit Size 5-11

Command Champion Standard Bearer Musician

Equipment Chaos Armour: 4+ armour Save Hand Weapon Shield: +1 armour save. Ensorcelled Weapons:

Range Strength Special RulesCombat

+1 Magical Attacks

Magic Items Blasted Standard: (Magic Standard) The unit has a 5+

ward save (the ward save is improved to 4+ by the Mark of Tzeentch) against all attacks made in the Shooting phase.

Mounts Chaos Steed (barded): -1 to Movement.

Special Rules The Will of Chaos: Model/units with this special rule

always re-roll failed Panic tests. Eye of the Gods (Champion only): The champion only has

this rule if there is a Warshrine on the table.2D6 roll Gifts of the Gods

2 Stupidity 3 +1 T4 +1 S5 +1 A6 +1 armour save7 - -8 Magic Resistance (3)9 +1 Ld10 Fear. Re-roll11 Terror12 Stubborn, 4+ ward save

Fear Mark of Tzeentch: It bestows a 6+ ward save upon the

bearer. If the model has award save from another source then that ward save is instead increased by 1. Note the models best ward save including the bonus from the Mark of Tzeentch is included under Total armour & ward save.

Swiftstride

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Chariots…...……………………..……………...….. 120 points Counts as Chaos Chariot

Profile M WS BS

S T W I A Ld Troop Type

ChariotWarriorChaos Steed (barded)

--8

-53

-3-

544

5--

4--

-53

-21

-8-

Chariot--

Armour save 3+/6+

Equipment Halberd:

Range Strength Special RulesCombat

+1 Requires Two Hands

Scythes: Impact Hits (D6+1)

Crew 2 Warriors

Drawn by

2 Chaos Steeds (barded)

Mounts Chaos Steed (barded): -1 to Movement.

Special Rules Chariot: Moving through any form of Terrain other than

Open Ground treat it as Dangerous Terrain. If they fail the dangerous test they suffer D6 wounds as opposed to 1.

The Will of Chaos: Model/units with this special rule always re-roll failed Panic tests.

Swiftstride

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Warshrine …...……………………..……………...….. 130 points Counts as Chaos Warshrine

Profile M WS BS

S T W I A Ld Troop Type

Warshrine 4 5 3 4 6 4 5 5 8 Monster

Total armour & ward save 4+/4+

Equipment Hand Weapon

Special Rules The Will of Chaos: Model/units with this special rule

always re-roll failed Panic tests. 4+ ward save Giver of Glory: Whilst a Warshrine is on the table, all

chaos unit champions have the Eye of the Gods special rule. Furthermore, during your shooting phase. You may pick a single friendly unit within 12” of the Warshrine. That unit may immediately roll on the Eye of the Gods table. In subsequent shooting phases the Warshrine may choose to roll again to get a more desirable result (you may even target a different unit within 12”). If you choose this option it will negate the Warshrines previously generated effects.

Target Unit2D6 roll Gifts of the Gods

2 Stupidity 3 +1 T4 +1 S5 +1 A6 +1 armour save7 - -8 Magic Resistance (3)9 +1 Ld10 Fear. 11 Terror12 Stubborn, 4+ ward save

Designer’s Note Although classed as monsters, Warshrines do not have

the Thunderstomp! special rule.

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Eye of the Gods

Eye of the Gods: Chaos models that may issue challenges must do so whenever they are able. They may not refuse challenges. Roll on the following table when a model with the Eye of the Gods special rule kills an enemy in a challenge (note this must be a direct result of the challenge, so running down characters with a pursuit roll does not count) or kills a model with the Large Target special rule. Once the result of the roll has been determined, make note on your army roster – your character now has that gift for the rest of the battle! Duplicate gifts must always be re-rolled.

2D6 roll Gifts of the Gods2 Insanity: Stupidity 3 Unholy Resilience: +1 Toughness4 Slaughterer’s Strength: +1 Strength5 Razor-sharp Horns: +1 Attack6 Iron-hard Skin: +1 to armour save (maximum 0+)7 The Eye is Closed: no effect8 Flames of Chaos: Magic Resistance (3)9 Command of the Gods: +1 to Leadership (maximum 10)10 Fearsome Aura: Causes Fear. Re-roll if model already causes Fear or Terror.11 Fearsome Aura: Causes Terror. Re-roll if model already causes Terror.12 Divine Greatness: Stubborn, 4+ ward save.

Warhammer Special Rules

Breath Weapons: A model may use each of its breath weapons once per game, but only one per turn.

Shooting Attack-

Close Combat Attacks-

Dangerous Terrain: When a model enters or passes through Dangerous Terrain it must take a Dangerous Terrain test. Roll a D6, on a roll of 1 the model suffers a wound with no armour saves allowed. Calvary and Chariots treat all Terrain other than Open Ground as being Dangerous Terrain.

Fear: rules

Flaming Attacks: rules

Fly: rules

Immune To Psychology: rules

Magic Resistance (1-3): rules

Parry Save: The model has a 6+ ward save (the ward save is improved to 5+ by the Mark of Tzeentch). It may not be used against attacks from the flank or rear, nor may it be used against Impact Hits or hits from Stomp! attacks.

Requires Two Hands: Weapons with this rule cannot be wielded with a shield or additional hand weapon in close combat.

Steadfast: rules

Stubborn: Models with this rule are always Steadfast. The Stubborn special rule is conferred on units joined by a Stubborn character and vice versa.

Stupidity: rules

Swiftstride: When charging, units entirely made of models with Swiftstride special rule roll 3D6, discard the lowest result, and add the result to their Move value.

When fleeing and pursuing, units entirely made of models with Swiftstride special rule roll 3D6 and discard the lowest result.

Terror: rules

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Lore of TzeentchTo Randomly generate a spell from the Lore of Tzeentch, roll a dice and consult the chart below. If you roll the same spell twice, roll again. Any Sorcerer using the Lore of Tzeentch can swap one spell for Flickering Fire of Tzeentch if you wish.

D6 Spell Difficulty

1 Flickering Fire of Tzeentch 4+

2 Baleful Transmogrification 7+

3 Pandemonium 8+

4 Treason of Tzeentch 9+

5 Call to Glory 12+

6 Infernal Gateway 15+

Flickering Fire Of TzeentchCast on 4+Spell Description.This is a magic missile with a range of 18”, causing D6+1 hits at a Strength of D6+1. Hits from the Flickering Fire of Tzeentch are Flaming attacks

Baleful Transmogrification Cast on 7+Spell Description.Pick an enemy unit. If it is within 24” of the caster, that unit must take a leadership test. If it fails the test, it suffers a number of wounds equal to the amount by which it failed test, with no armour saves allowed.

PandemoniumCast on 8+, Remains in PlaySpell Description.Whilst this spell is in play, enemy units may not from the Leadership of their army’s characters. This can effect units in combat. Furthermore, all enemy Wizards must roll on the Miscast table on any roll of a double (but will only cast a spell with irresistible force on a roll of double 6).

Treason of TzeentchCast on 9+Spell Description.Target one unengaged enemy unit that is not Immune to Psychology. If that unit is within 24”, all models in the unit immediately make one attack against the unit itself. Roll to hit, to wound and take saves as normal, counted as ongoing combat. The caster may choose which of the unit’s weapons is used for these attacks, though the hand weapon and shield parry save does not apply. Note that characters and mounts cannot be affected by this spell. After this treasonous attack has been resolved, the unit may have to take a panic test due to casualties inflicted – if it flees it will be towards the nearest table edge,

Call To Glory Cast on 12+, Remains in PlaySpell Description.Choose a friendly rank and file infantry model on foot, even if that model is in close combat. If the model is within 18”, immediately remove him from the game and replace him with an Exalted Hero model. Whilst this spell is in play that model is an Exalted Hero, armed with chaos armour, a sword and a shield, who is worth 100 Victory Points if he is killed. The profile for the exalted Hero is included below.

Exalted Hero ProfileM WS BS S T W I A Ld Troop Type4 7 3 5 4 2 6 4 8 Infantry

(Character)

Total armour & ward save (Ranged attacks) 3+/6+ (Close combat) 3+/5+

Equipment Chaos Armour: Hand Weapon Shield

Special Rules The Will of Chaos Eye of the Gods Mark of Tzeentch (?)

Infernal GatewayCast on 15+Spell Description.Pick an enemy unit. If that unit within 24” of the caster, it takes 2D6 hits at a Strength of 2D6. If an 11 or 12 is rolled for determining the spell’s Strength value, remove the target unit (and accompanying characters) from play as it is whisked into the Realm of Chaos.

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Call to Glory Exalted Hero…...……………………..……………...….. 100 victory points Counts as Exalted Hero

Profile M WS BS

S T W I A Ld Troop Type

Call to Glory Exalted Hero 4 7 3 5 4 2 6 4 8 Infantry (Character)

Total armour & ward save (Ranged attacks) 3+/6+ (Close combat) 3+/5+

Equipment Chaos Armour: 4+ armour Save Hand Weapon Shield: +1 armour save. When wielded on foot with a hand

weapon grants the wielder a Parry Save in close combat.

Special Rules The Will of Chaos: Model/units with this special rule

always re-roll failed Panic tests. Eye of the Gods:

2D6 roll Gifts of the Gods2 Stupidity 3 +1 T4 +1 S5 +1 A6 +1 armour save7 - -8 Magic Resistance (3)9 +1 Ld10 Fear. 11 Terror12 Stubborn, 4+ ward save

Mark of Tzeentch (?): It bestows a 6+ ward save upon the bearer. If the model has award save from another source then that ward save is instead increased by 1. Note the models best ward save including the bonus from the Mark of Tzeentch is included under Total armour & ward save.

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Warriors of Chaos Army List Total: 2998 points

Lords 430 points (<25%)1 Chaos Sorcerer Lord 235- Lvl. 4 Wizard 35 - Mark of Tzeentch 20- Talisman of Preservation 45 - Chaos Runesword 50- Enchanted Shield 5- Disc Tzeentch 20- Stream of Corruption 20

430 points

Heroes 431 points (<25%)1 Exalted Hero 110- Mark of Tzeentch 10- Book of Secrets (Lvl. 1 Wizard) 25- Collar of Khorne 25 - Battle Standard Bearer 25- Shield 5- Chaos Steed (Barded) 16

216 points

1 Chaos Sorcerer 85- Lvl. 2 Wizard 35- Mark of Tzeentch 20- Talisman of Protection 15 - Infernal Puppet 35- Third Eye of Tzeentch 25

215 points

Core 750 points (>25%)17 Warriors of Chaos 17x15=255- Mark of Tzeentch 20- Standard Bearer: Banner of Wrath 12+45=57- Champion 12- Musician 6- Shields 17

367 points

18 Warriors of Chaos 18x15=270- Mark of Tzeentch 20- Standard Bearer: Razor Standard 12+45=57- Champion 12- Musician 6- Additional hand weapon 18

383 points

Special 1257 points (<50%)18 Chosen 18x18=324- Mark of Tzeentch 20- Standard Bearer: Wailing Banner 20+50=70- Champion with Favor of the Gods 20+5=25- Musician 10- Halberds 18

467 points

11 Chaos Knights 11x40=440- Mark of Tzeentch 20- Standard Bearer: Blasted Standard 20+40=60- Champion 20- Musician 10

550 points

1 Chaos Chariot 120 120 points1 Chaos Chariot 120 120 pointsRare 130 points (<25%)1 Chaos Warshrine 130 130 points

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Warriors of Chaos Army List Total: 2475 points

Lords 430 points (<25%)1 Chaos Sorcerer Lord 235- Lvl. 4 Wizard 35 - Mark of Tzeentch 20- Talisman of Preservation 45 - Chaos Runesword 50- Enchanted Shield 5- Disc Tzeentch 20- Stream of Corruption 20

430 points

Heroes 431 points (<25%)1 Exalted Hero 110- Mark of Tzeentch 10- Book of Secrets (Lvl. 1 Wizard) 25- Collar of Khorne 25 - Battle Standard Bearer 25- Shield 5- Chaos Steed (Barded) 16

216 points

1 Chaos Sorcerer 85- Lvl. 2 Wizard 35- Mark of Tzeentch 20- Talisman of Protection 15 - Infernal Puppet 35- Third Eye of Tzeentch 25

215 points

Core 654 points (>25%)14 Warriors of Chaos 14x15=210- Mark of Tzeentch 20- Standard Bearer: Banner of Wrath 12+45=57- Champion 12- Musician 6- Shields 15

219 points

15 Warriors of Chaos 15x15=225- Mark of Tzeentch 20- Standard Bearer: Razor Standard 12+45=57- Champion 12- Musician 6- Additional hand weapon 15

335 points

Special 960 points (<50%)15 Chosen 15x18=270- Mark of Tzeentch 20- Standard Bearer: Wailing Banner 20+50=70- Champion with Favor of the Gods 20+5=25- Musician 10- Halberds 15

410 points

5 Chaos Knights 5x40=200- Mark of Tzeentch 20- Standard Bearer: Blasted Standard 20+40=60- Champion 20- Musician 10

310 points

1 Chaos Chariot 120 120 points1 Chaos Chariot 120 120 points

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Warriors of Chaos Army List Total: 2000 points

Heroes 431 points (<25%)1 Exalted Hero 110- Mark of Tzeentch 10- Book of Secrets (Lvl. 1 Wizard) 25- Collar of Khorne 25 - Battle Standard Bearer 25- Shield 5- Chaos Steed (Barded) 16

216 points

1 Chaos Sorcerer 85- Lvl. 2 Wizard 35- Mark of Tzeentch 20- Talisman of Protection 15 - Infernal Puppet 35- Third Eye of Tzeentch 25

215 points

Core 609 points (>25%)14 Warriors of Chaos 14x15=210- Mark of Tzeentch 20- Standard Bearer 12- Champion 12- Musician 6- Shields 15

274 points

15 Warriors of Chaos 15x15=225- Mark of Tzeentch 20- Standard Bearer: Razor Standard 12+45=57- Champion 12- Musician 6- Additional hand weapon 15

335 points

Special 960 points (<50%)15 Chosen 15x18=270- Mark of Tzeentch 20- Standard Bearer: Wailing Banner 20+50=70- Champion with Favor of the Gods 20+5=25- Musician 10- Halberds 15

410 points

5 Chaos Knights 5x40=200- Mark of Tzeentch 20- Standard Bearer: Blasted Standard 20+40=60- Champion 20- Musician 10

310 points

1 Chaos Chariot 120 120 points1 Chaos Chariot 120 120 points

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Lords points (<25%)1 Chaos Lord 210- Mark of Tzeentch 10- Sword of Swift Slaying 25- Talisman of Preservation 45- The Bronze Armour of Zhrakk 15- Shield 10- Disc Tzeentch 20- The Other Trickster’s Shard 15- Stream of Corruption 20

370 points

1 Chaos Sorcerer Lord 235- Lvl. 4 Wizard 35 - Mark of Tzeentch 20- Talisman of Endurance 30- Chaos Runesword 50- Enchanted Shield 5

375 points

Daemon Prince 300- Lvl. 4 Wizard 4x40=160 - Mark of Tzeentch 15- Stream of Corruption 20- Tendrils of Tzeentch 60

535 points

Heroes points (<25%)1 Exalted Hero 110- Mark of Tzeentch 10- Biting Blade 10- The Bronze Armour of Zhrakk 15- Collar of Khorne 25 - Battle Standard Bearer 25- Shield 5- Chaos Steed (Barded) 16

216 points