CS 3131 Introduction to Programming in Java Rich Maclin Computer Science Department.

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CS 3131 Introduction to Programming in Java Rich Maclin Computer Science Department

Transcript of CS 3131 Introduction to Programming in Java Rich Maclin Computer Science Department.

Page 1: CS 3131 Introduction to Programming in Java Rich Maclin Computer Science Department.

CS 3131 Introduction to Programming in Java

Rich Maclin

Computer Science Department

Page 2: CS 3131 Introduction to Programming in Java Rich Maclin Computer Science Department.

Course Overview

I. Introduction to Java (Ch. 1)

II. Graphical User Interfaces (GUIs)A. Graphics commands (Ch. 2)

B. Widgets (Ch. 3)

C. Layouts (Ch. 4)

III. Java Language Features1. Basic Language Features (Ch.5, part of Ch. 6)

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III. Java Language Features (cont)B. Event Models (Ch. 6)

1. 1.0 Model2. 1.1 Model

C. Building a full program (Ch. 7)D. Advanced Language Features (Ch. 8)

1. Arrays2. Loops

E. Exceptions (Ch. 9)F. Input/Output Streams (Ch. 10)

IV. The Next Step (living on the Web)A. The World Wide Wait(Web) (Ch. 12)B. Threads (Ch. 11)

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Chapter 1

• Overview of programming languages– compilers– interpreters

• Origin of Java• Application versus Applet• Object-Oriented Programming

– classes– inheritance

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Computer Languages

• Machine language– 01010110 ADD R1,R2

• Assembly language– ADD R1,R2

• High-level programming language– X+Y

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Language Translation

• High-level code mapped to low-level code• Can have multiple steps

– high-level to assembly

– assembly to machine language

• Compiler itself is a program

CompilerSourceCode

ObjectCode

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Object Code

• Compilers generally produce machine code

• Some produce intermediate code

• Intermediate code executed by interpreter

• Java compiles to byte-code

• Byte-code interpreted

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Advantages of Interpreters

• Different machines can have interpreters specific to that machine– machine independence– no need for specific compiler for each machine– code compiled on any machine can be run on

any with an interpreter

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Disadvantages of Interpreters

• Resulting code slower (10-100 times)

• Still need an interpreter for each machine

• Limited to abilities all machines can produce (lose graphics abilities of SGIs)

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Why Java?

• Why not?• Similar moves had happened before, the

difference is the World Wide Web• Java provides a programming tool for web

pages that– has graphics capabilities– is machine independent– small language (easy to implement)

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Why NOT Java?

• Still very young (undergoing constant change)– Visual J++ already dated– So is our textbook (published in 1998)– Language is growing in size

• It is slow

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The Internet

• Originated by defense department• Mechanism of decentralized communication• Nodes route communication to others (seamlessly)

Workstation

Workstation

Workstation

WorkstationWorkstation

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World Wide Web

• Based on the internet

• Idea: distributed hypermedia

• Pages placed in known locations on machines connected to internet

• Browsers can look at those pages

• Pages contain links to other pages/info

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HyperText Markup Language (HTML)• Language used in web documents

• Contains commands enclosed in <>– <B> bold </B> for bold text

• Commands interpreted by machine

• Can contain references to Java programs– <APPLET> code = “Name.class” </APPLET>

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<HTML>

<HEAD>

<TITLE>Page Title</TITLE>

</HEAD>

<BODY>

Title on the Page

<HR>

<APPLET> code = “Name.class”

width = 100 height = 100

</APPLET>

<HR>

</BODY>

</HTML>

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Java Programs

• Applications– stand alone– compiled, run with interpreter

• Applets– not intended to run on its own– embedded in web page

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Applicationpublic class HelloWorld {

// A simple application

public static void main (String argv[]) {

System.out.println(“Hello world!”);

}

}

produces output:

Hello world!

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Appletimport java.applet.*;

import java.awt.*;

public class HelloWorld extends Applet {

// A simple Applet

public void paint (Graphics g) {

g.drawString(“Hello world!”,30,30);

}

}

Produces output on a web page

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Java files

• ClassName.java - Java source code

• ClassName.class - compiled byte code for ClassName.java

• WebPageName.html - web page which may contain references to ClassName.class

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Object-Oriented Programming

• Program consists of objects from classes

• A class is a set of objects (instances) with a common structure (and purpose)

• Objects consists of– data values (instance variables)– methods (class procedures)

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A Robot Class

Robot

Data

MapLong - number indicating longitudinal location

MapLat - number indicating latitude location

BatteryLevel - number indicating battery level

Methods

MoveForward(x) - move forward x yards

TurnRight(x) - turn right x degrees

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Robot Instances

• Each instance has values for the instance variables– R1 is at long,lat 36.12,38.34

• Each method can be applied to each robot by sending that robot a message– Ask R1 to move forward 5 meters

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Inheritance

• Can define robot class with features all robots share

• Then subclasses of robots with specific features (e.g., Robots with IR sensors)

• Specific class can “inherit” the things defining regular robots

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Java and Inheritance

• Java relies heavily upon inheritance

• Java provides lots of classes that perform useful actions

• Our job is to produce specialized classes to perform those aspects we are interested in

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Java packages

• java.applet - basic applet tools

• java.awt - abstract window toolkit (buttons, text, etc.)

• java.io - input/output classes

• java.lang - language features

• java.net - classes for working with networks

• java.util - other useful utility classes

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import java.applet.*; // add classes from applet pack.

import java.awt.*; // add classes from awt package

public class HelloWorld extends Applet {

// New class name HelloWorld

// Class is accessible by all (public)

// Class extends (inherits from) class Applet

public void paint (Graphics g) {

// Paint is a method (we are overriding an existing

// method)

g.drawString(“Hello world!”,30,30);

}

}