Crowdsourcing (Oct 10)

19
Crowdsourcing Comes of Age

description

Presentation to Social Media in a Corporate Context conference, 19th October 2010

Transcript of Crowdsourcing (Oct 10)

Page 1: Crowdsourcing (Oct 10)

Crowdsourcing Comes of Age

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A natural cycle

Apologies to Gartner Hype Cycle

Superficial publicity gimmicks, tokenism, cheap creative work

Game changing business applications

Alvin Toffler, The Third Age 1980 = “prosumers”

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Socio Cultural Trend… rather than a short-term fad

Self expression

+

Collective action

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The spirit of collective action

Informal, Spontaneous, Powerful

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When self expression meets collective action

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Capturing the mood of the times

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A vicious or virtuous circle?

Virtually unlimited technologicalVirtually unlimited technological CapabilityCapability

People’s insatiablePeople’s insatiable

DesireDesire to collaborate, to collaborate,

personalise & manipulatepersonalise & manipulate

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Co-creation A two-edged sword

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Co-creation A two-edged sword

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Numbers are Compelling

• 70% of companies regularly create value through use of web-based communities

• Using customer communities to solve customer

problems costs 10% of traditional call centres

• Product revenues +200%

* McKinsey 2010

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Value of Institutionalising Problem Solving

35% of new products have elements from outside company

R&D productivity up

60%

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Evolution of Crowdsourcing

Customising

Contributing

Creating

Solving

Collaborating

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Collaborative Journalism

“mutualisation” = “getting readers to care about, inform and enhance our coverage” Meg Pickard

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Collaborative Government?

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Collaborative Business Models

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Community Commerce

Self-sustaining creative community

Members submit designs => 80,000+ submissions

• Opportunity to pre test beta versions

Community votes => 800+ designs

Designers receive $2,500 + marketing advice + retain IP

No professional designers, no salesforce, no distribution, no market research, no advertising=> $30m revenues … high margins

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Community Commerce

People-powered mobile network (from O2)

Members receive points for recruiting new people, making suggestions & solving problems, which are converted into cash

20% actively involved

Aim that 25% of members will get half of cost of calls returned to them for contribution to community

Plans to involve community in pricing & marketing decisions

Not reliant on call centres, expensive marketing & product support

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Formula for Success

Ensuring strategic focus Publicity as bi-product not sole objective

Planning – who, what & how? Obama’s 100

Devolving control to community Continuous feedback loops

Anticipating subversion Bieber in North Korea

Managing IP rights

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www.crowdsurfing.net#crowdsurfing