Crowdsourcing as a Mobile Service
Transcript of Crowdsourcing as a Mobile Service
Crowdsourcing as a Mobile ServiceCase Study: Publishing Photography
Wael Soliman & Virpi Kristiina Tuunainen
Aalto University School of Economics
Department of Information and Service Economy
AGENDA***
• Introduction
• Research Motivation
• Research Question
• Research Approach/Methodology
• Preliminary Findings
Introduction - What is Crowdsourcing?***
“Strategic model to attract an interested, motivated crowd of individuals capable of providing solutions superior in quality and quantity to those that even traditional forms of business can” provide (Brabham, 2008, p.79).
Or, just simply “outsourcing to the crowd”
Crowdsourcing Common Models***
Client (seeker)
Crowd (solver)
Platform (Internet)Moderated by
Client or Third Party
Research Motivation***
Utilitarian ISThe dominant design objective is to encourage productive use.
Hedonic ISThe dominant design objective is to encourage prolonged use.
What about IS that lie in between?
Research Question***
• How the users perceive the service?
• What motivates participation?
• What demotivates participation?
Research Approach***
Multi-method, multi-stage approach:
1st stage:• Qualitative approach based on interviews with the case
company and the service users. • Three user groups were identified and invited for
interview (motivated – trial – unmotivated). • So far, we received responses from the motivated user
group.
Theoretical Background***
• Self-Determination Theory (Deci et al., 1999; Ryan and Deci, 2000)
– Intrinsic motivation: Doing something BECAUSE it is inherently enjoyable – Extrinsic motivation: Doing something BECAUSE it leads to a separable
outcome.
• Motivational Factors Framework (Nov et al, 2010)
– Motivation type: intrinsic and extrinsic – Aim of the act: towards the self and towards others
Preliminary Findings***
Intrinsic Motivation Extrinsic Motivation
Aimed at the Self • Enjoyment • Fun• Role playing (Paparazzi)• Feels like ”game or match”
• Financial Reward• Photography skill
development
Aimed at the Others • Commitment to society• People have the right to
know
• Reputation by getting your name published in the Media
Expected Contributions***
• To theory - Introducing the concept of ”Hedonic Productivity”.
Information systems that are used for their apparent hedonic value; while at the same time facilitate the production of utilitarian outcome; where users are not necessarily aware of the value of their contributions.
- Gaining an insight on users’ motivation for continuous use of technology within a new context (mobile crowdourcing).
• To Practice- The company should gain a better understanding of their users,
allowing it to tailor its offering to fulfill the business requirement while satisfying the crowd’s expectations.
Comments / Questions***
Thank you!
References
• Brabham, D. C. (2008). Crowdsourcing as a Model for Problem Solving: An Introduction and Cases. Convergence: The International Journal of Research into New Media Technologies, 14(1), 17.
• Deci, E., Koestner, R., & Ryan, R. (1999). A Meta-Analytic Review of Experiments Examining the Effects of Extrinsic Rewards on Intrinsic Motivation. Psychological Bulletin, 125(6).
• Nov, O., Naaman, M., & Ye, C. (2010). Analysis of Participation in an Online Photo-Sharing Community: A Multidimensional Perspective. Journal of the American Society for Information Science and Technology, 61(3), 13.
• Ryan, R., & Deci, E. (2000). Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions. Contemporary Educational Psychology, 25, 54–67.
• http://www.selfdeterminationtheory.org/theory
Research Approach
• Multi-method, multi-stage approach:
1st stage:
Qualitative approach based on interviews with the case company and the service users (3 GROUPS).
2nd stage: quantitative approach based on *quasi-experimentation (free choice);
and/or (to be decided!!) *survey (self-reporting)