Creativity and design 2017 day 2

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Creativity and Design 2017 Day 2: Who?

Transcript of Creativity and design 2017 day 2

Creativity and Design 2017

Day 2: Who?

Selected themes from Day 1

• Problems and symptoms• Sudden realisation: I can be creative• Creative diversity: from talent to training• Reframing problems by asking questions• Getting people involved: diverse voices• Embracing the power of not knowing• Uncovering hidden problems• Biases of creativity: not limited to art• Creativity of process/outcome• Creativity does not happen from 9 to 5

Importance of ‘unlearning’ Challenge the status quo Types of contributions

Questions from Day 1

• Cost of change? How to reduce risk?• Resistance to change? Strategies, techniques• Design or creativity? Differences• How do I manage/lead for/sell creativity?• Structured processes?• A.I./big data roles in creativity• Differences across domains, cultures, industries• Motivations and incentives?• What do most creative people do differently?• How to recognise/evaluate creativity?• What is a good problem statement?

If everyone can be creative their own ways… what is “not creative”?

What makes me creative? Secrets to be always

creative? Ok… how and where to

start?

http://amorebeautifulquestion.com/

http://www.robotmayor2030.co.nz/

Everyone loves creative ideas, right?

Activity 2.1: Resistance to changeDuration: 30 minutesMode: Pairs

http://www.lifehack.org/

Morning break15 minutes

Activity 2.2: Growth mindset

1a: Your intelligence is something very basic about you that you can’t change very much. 1b: No matter how much intelligence you have, you can always change it substantially.

2a: You are a certain kind of person, and there is not much that you can do to really change that. 2b: You can always change basic things about the kind of person you are.

3a: Trying new things is stressful for me and I avoid it. 3b: All humans without a brain injury or birth defect are capable of astounding levels of learning.

4a: People who excel in their field have an inborn talent.4b: People who excel in their field have a history of perseverance, practice, and luck.

http://www.wall321.com/

WRONG

Please define yourself in 10 statements

All human cognition is social

http://www.todayonline.com/

FamilyCulture

Nature

Friends

Media‘you’

Re-framing problems

Activity 2.3: Wicked framingsDuration: 45 minutesMode: Think, Pair, Share

Framing hard problems as wicked problems

• No definite initial state and no definite end state: open ended

• Vast solution space• Co-evolution of problem and solution• No definite set of operators, algorithms• High complexity, high ambiguity, high

unpredictability, high uncertainty• Variable constraints, externalities• Tip: brainstorm problems, not solutions

• The main flaw of “design thinking” is to hide the framing of situations as wicked problems

Activity 2.4: Powerful questionsDuration: 30 minutesMode: Think, Pair, Share

A Powerful Question

• generates curiosity in the listener

• stimulates reflective conversation

• is thought-provoking• surfaces underlying assumptions• invites creativity and new

possibilities

• generates energy and forward movement

• channels attention and focusesinquiry

• stays with participants• touches a deep meaning• evokes more questions

Activity 2.5 A creative person is…Duration: 15 minutes

Creative people

• Do not fit into a single profile• Are not ‘special’ at birth• They become ‘special’ through

hard work• They don’t have mental

disorders (at least not beforebeing creative, perhaps society ‘drives them crazy’ by rejecting new ideas?)

• “Creative people” are those individuals who exercise their creative capacities and build confidence

• “Not creative people” are those who oversee, neglect, or restrain their creativity

• Perhaps… not so useful to focus on “creative people” as much as “creative interactions” between people?

Lunch1 hour

A creative team is…

A creative idea is…

A creative organisation is…

http://www.innovationmanagement.se/imtool-articles/10-rules-for-creative-teams/

https://rework.withgoogle.com/guides/understanding-team-effectiveness/steps/foster-psychological-safety/

Activity 2.6: Creative teamsDuration: 15 minutes

What type of creativity may fit your team and organisation?

Key factors to consider…• Diversity• Autonomy• Knowledge• Culture change• Breadth-depth trade-off• Strength of weak ties• Hierarchies• Synergies in collaboration• Sharing: giving and taking

• Exploration-exploitation modes• Physical space• Internal, not external motivation• Walk the talk• Playful sandbox attitude• Document success & failure as

learning opportunities• Stimulate reflection

Afternoon break15 minutes

DIY Activity: Idea tournamentDuration: 15 minutesMode: Recruit supporters

End of Day 2 ActivityDuration: 30 minutesMode: Individual journaling

“Lesson #1 that I learned today…”

A specific action that I can put in practice based on this learning…

“Lesson #2 that I learned today…”

A specific action that I can put in practice based on this learning…

Biggest question that I have today… My best contribution today was…

? !

O O

Creativity and Design 2017

Day 2: Ok, sounds good… but… who? Me, really? And who else?