Creating a sample_library_brief_updated_27.03.12

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Assignment brief Qualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN Unit number and title L3 Unit 73 Sound for Computer Games – Partial L3 Unit 2 Communication Skills for Creative Media Production - Partial Start date 31/01/2012 Deadline 30/03/2012 Assessor name Iain Goodyear Assignment title CREATING A SAMPLE LIBRARY The purpose of this assignment is to: Develop your ability to analyse and discuss the use of sound and music in computer games. Use field recording and computer audio synthesis to create a sound sample library for use in computer games. Scenario Sound is an essential part of the computer game experience. Forming 50% of our sensory experience, and good game soundtrack can enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional forms of storytelling such as films. Reverb Studios specialise in soundtrack production for computer games and are seeking to add to their already comprehensive sound libraries. Reverb Studios sound libraries have been used to soundtrack a large variety of games produced over the last decade, most recently Naughty Dog’s Uncharted 3: Drake’s Deception. You are tasked with producing individual sound samples and short musical compositions for games of the following genre: Action Science Fiction Retro/Classic Fantasy Puzzle It is expected that you will produce sound samples through a combination of computer VST generated audio and live sound recordings that have been manipulated and altered through VST effects. All samples that you produce will be uploaded to a centrally stored sample library and must be labelled according to producer initials and game genre. In addition to producing your samples and musical compositions, you must provide analysis of how sound design enhances computer games. For this, you will need to provide audio visual examples that should be embedded in your Unit 73 blog and accompanied with word processed OR voice recorded analysis. This analysis should comment on: 1. How you think the sound in your chosen example has been produced (production techniques) 2. What post-production techniques have been used to create the soundtrack (using subject specific terminology) 3. How the sound design of your chosen examples might enhance the gaming experience for audiences 1

Transcript of Creating a sample_library_brief_updated_27.03.12

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Assignment briefQualification Level 3 Extended Diploma in Creative Media Production – GAMES

DESIGNUnit number and title L3 Unit 73 Sound for Computer Games – Partial

L3 Unit 2 Communication Skills for Creative Media Production - Partial

Start date 31/01/2012

Deadline 30/03/2012

Assessor name Iain Goodyear

Assignment title CREATING A SAMPLE LIBRARY

The purpose of this assignment is to:Develop your ability to analyse and discuss the use of sound and music in computer games.

Use field recording and computer audio synthesis to create a sound sample library for use in computer games.

ScenarioSound is an essential part of the computer game experience. Forming 50% of our sensory experience, and good game soundtrack can enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional forms of storytelling such as films.

Reverb Studios specialise in soundtrack production for computer games and are seeking to add to their already comprehensive sound libraries. Reverb Studios sound libraries have been used to soundtrack a large variety of games produced over the last decade, most recently Naughty Dog’s Uncharted 3: Drake’s Deception.

You are tasked with producing individual sound samples and short musical compositions for games of the following genre:

Action Science Fiction Retro/Classic Fantasy Puzzle

It is expected that you will produce sound samples through a combination of computer VST generated audio and live sound recordings that have been manipulated and altered through VST effects.

All samples that you produce will be uploaded to a centrally stored sample library and must be labelled according to producer initials and game genre.

In addition to producing your samples and musical compositions, you must provide analysis of how sound design enhances computer games. For this, you will need to provide audio visual examples that should be embedded in your Unit 73 blog and accompanied with word processed OR voice recorded analysis. This analysis should comment on:

1. How you think the sound in your chosen example has been produced (production techniques)2. What post-production techniques have been used to create the soundtrack (using subject specific

terminology)3. How the sound design of your chosen examples might enhance the gaming experience for audiences

Good Luck!

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Tasks Grading Criteria Mapping

Task 1Analyse the use of sound design in computer games.Using the analysis prompts outlined in the assignment brief scenario, you must gather and embed audio visual examples of sound design in computer games specific to the game genres specified in the assignment scenario.

Analysis of the sound design can be word processed OR voice recorded and must be included OR embedded (if voice recorded) underneath your chosen example.

All blog posts you produce MUST include the same generic title of Creating a Sample Library Assignment Task 1: followed by the title of the blog post.

*All blog posts for this task must be linked to your unit 73 criteria 1 blog label.

Unit 73 P1/M1/D1Unit 73 P2/M2/D2Unit 2 P2/M2/D2

Task 2Produce individual sound samples and short musical compositions for games of the following genre:

Action Science Fiction Retro/Classic Fantasy Puzzle

Your sound samples must be produced using a combination of VST computer plug-ins, audio effects processors and live audio recordings. Your samples must be uploaded to your unit 73 blog using the generic title of Creating a Sample Library Assignment Task 2: followed by your initials, the relevant game genre and a sample type description

For example: Creating a Sample Library Assignment Task 2: IG Retro Level Complete

*All blog posts for this task must be linked to your unit 73 criteria 3 blog label.

Unit 73 P3/M3/D3

Sources of information

This brief has been verified as being fit for purpose

Assessor Iain Goodyear

Signature Date 31/01/2012

Internal verifier

Signature Date

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Unit 73 Sound for computer gamesP1 describe uses of soundand music in games usingsome subject terminologyappropriately

M1 explain use of soundand music in games withreference to detailedillustrative examples andwith generally correct use ofsubject terminology

D1 comprehensively explain useof sound and music in gameswith elucidated examplesand consistently using subjectterminology correctly

P2 describe methods andprinciples of sound designand production usingsome subject terminologyappropriately

M2 explain methods andprinciples of sound design andproduction with reference todetailed illustrative examplesand with generally correctuse of subject terminology

D2 comprehensively explainmethods and principles ofsound design and productionwith elucidated examplesand consistently using subjectterminology correctly

P3 create sound assets for acomputer game followingindustry practice, workingwithin appropriateconventions and with someassistance[CT; SM]

M3 create sound assets for acomputer game working toa good technical standardfollowing industry practice,showing some imaginationand with only occasionalassistance

D3 create sound assets for acomputer game working to atechnical quality that reflectsnear-professional standardsfollowing industry practice,showing creativity and flairand working independentlyto professional expectations

P4 apply sound assets to acomputer game followingindustry practice, workingwithin appropriateconventions and with someassistance.[CT; RL]

M4 apply sound assets to acomputer game working toa good technical standardfollowing industry practice,showing some imaginationand with only occasionalassistance.

D4 apply sound assets to acomputer game working to atechnical quality that reflectsnear-professional standardsfollowing industry practice,showing creativity and flairand working independentlyto professional expectations.

Unit 2 Communication Skills for Creative Media Production (Level 3)P1: use appropriate techniques to extract relevant information from written sources

M1: use appropriate techniques to extract information from written sources with some precision

D1: use appropriate techniques to extract comprehensive information from written sources

P2: present a media production report which conveys relevant information [IE]

M2: present a structured anddetailed media productionreport which conveysinformation and explainsconclusions with clarity

D2: present a well-structured and substantial media production report which conveys information with precise exemplification and justifies conclusions with supporting arguments

P3: review reports to make changes with occasional beneficial effects [RL]

M3: review reports to makechanges with frequentbeneficial effects

D3: review reports to makechanges with consistentlybeneficial effects

P4: deploy and manage appropriate technology to pitch a media production proposal [SM]

M4: deploy and managetechnology to pitch a media production proposal effectively and with someimagination

D4: deploy and managetechnology to pitch a mediaproduction proposal withcreativity and flair and tonear-professional standards

P5: employ appropriate forms of address in a media production pitch to communicate ideas [CT]

M5: employ forms of address in a media production pitchto communicate ideaseffectively

D5: employ forms of address in a media production pitch with flair to communicate ideas with impact

:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrateeffective application of the referenced elements of the skills.

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