Crawl! fanzine No. 3 - DriveThruRPG.comwatermark.drivethrurpg.com/pdf_previews/110997-sample.pdf ·...

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Transcript of Crawl! fanzine No. 3 - DriveThruRPG.comwatermark.drivethrurpg.com/pdf_previews/110997-sample.pdf ·...

Page 1: Crawl! fanzine No. 3 - DriveThruRPG.comwatermark.drivethrurpg.com/pdf_previews/110997-sample.pdf · 2018. 4. 28. · Crawl! fanzine No.3 - PDF Edition This edition makes reference

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Crawl! fanzine No.3 - PDF EditionThis edition makes reference to Van den Danderclanden inCrawl! No.1. As a bonus, the complete patron is included

free with the purchase of this edition.

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No.3PDF Edition

Writing byREVEREND DAK

SEAN ELLIS, www.bacchus-d.comBRETT MILLER, [email protected]

DANIEL J BISHOP, [email protected] WILSON

COLIN CHAPMAN

Designed and Published byREVEREND DAK

Editing byBRAD LITTMAN, [email protected]

STEPHANIE LASKERSTEVO

Cover Art byLAUREN SIMPSON, [email protected]

Additional Art byLAUREN SIMPSON, [email protected]

STU RASE, www.princedelight.comBRETT MILLER, [email protected]

DANIEL J BISHOP, [email protected] SPATULA, [email protected]

This product is based on the Dungeon Crawl Classics Role Playing Game,published by Goodman Games. This product is published under license.Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. Allrights reserved. For additional information, visit www.goodman-games.comor contact [email protected]

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Save Versus Magic!

Welcome to the 3rd issue ofCrawl!

One of the mainstays of fantasy genre is magic. Fantasy isunimaginable without something magical, or at least supernatural. Butwhat is magic? To some, magic is just technology they can’tunderstand. But in DCC RPG, magic is not only understood, butregularly practiced by brave - or foolish - individuals willing to acceptinevitable corruption, physical & mental degradation and mutation inexchange for magic’s unpredictable power. Characters that decide tomeddle with magic must come to terms with this. Some casters willproudly wear their corruption as a badge of power. While not foreveryone, the corrupting nature of DCC RPG magic is one of itssignature elements. It’s what makes DCC RPG special and differentfrom other fantasy RPGs, especially the original FRPG, Dungeons &Dragons.

So what we have here is an issue of Crawl! focused on magic! First wehave a simple magic system that emulates the random nature of DCCRPG magic, but is designed for short term non-player characters. Thenwe have the first of a series by Sean Ellis, which reconsiders what aKobold is, and casts it as a magical creature of legend. Next up are theanxiously anticipated patron spells of Brett Miller’s Van denDanderclanden! And they’re as crazy as their creator. Then we havethe 4th-level Wizard Spell, Magic Wand, as presented by Daniel JBishop, aka Raven Crowking! While “missing” in the Core Rules, thisshows that with a little work you can use certain concepts to designnew spells. Jon Wilson brings us some magical defense with theTalismans ofAnti-magic! A magical device that neutralize or misfirespells being cast by an opponent. And last, but not least, expandedFamiliar lists from Colin Chapman. These expand the lists ofFamiliars from 14 to 20! That’s 18 new familiars!

It’s an exciting issue that will expand your game with more options,especially magic options.

Enjoy!

Reverend Dak

(Dungeon) Master in Chief

Correspondence, Concerns and/or Criticism? Contact!Crawl! Fanzine

2121 N SAN FERNANDO RD #7LOS ANGELES, CA 90065

or email: [email protected]

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Contents!

NPC Magic and SpellcastingA simple spell system for NPCs by Reverend Dak

Consider the KoboldA different take on the traditional kobold

by Sean Ellis

Patron Spells of the Supernal ArchmageVan den Danderclanden’s patron spells at last!

by Brett Miller

Magic WandA 4th-level Wizard Spell by Daniel J Bishop

The Talismans ofAnti-MagicSpell stopping magic items by by Jon Wilson

Let’s Get FamiliarExpanded Familiar entries by Colin Chapman

Subscriptions!

Send $21 US ($24 CAN, $29 Overseas) for a 6-Issue subscription to theabove address. Or visit www.crawlfanzine.com to purchase online.Individual Issues at $3.50 US ($4.00 CAN, $4.75 Overseas) or $3.50 atyour FLGS. Contact [email protected] for other arrangements.

Submissions!

Original submissions are welcome. Everything that gets published willbelong to the author, artist and creator. For art submissions, send alink to some samples. I prefer old-school D&D style black and whiteline-art with hatching or halftone. Smaller, incidental fantasy themedpieces are always needed. If you have a brilliant idea or proposal, Iwant to see it, but make sure you use a short and informative subjectline. Include a quick blurb or sample text in the email. Don't sendattachments until requested. All contributors will get a free copy ofthe zine. Email [email protected].

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It’s no secret that I use Old-School and Old-Edition D&D materials in mypersonal game. Swords & Wizardry* is my go to game for OSRreference. It makes use of Ascending AC, simplified spells and monsterstats. Monsters are especially simple to use, and can be converted onthe fly. But spellcasting NPCs aren’t as simple. Spells work differently inDCC RPG so a bit more work is needed to convert NPC magic. Onemethod is to use the tricks found in the Crawl! fanzine article, OSRConversions: Spells (see Crawl! fanzine no.1). These tricks work reallywell for NPCs, especially if you have old-school spell references, such asThe Warlock’s Home Brew’s Book of Wizardry & Book of the Divine forSwords & Wizardry RPG**. (Check out the Digest of Dungeon DwellingDenizens while you’re at it! )

Officially, spellcasting NPCs have stats that use a much more simplified“magic” attack, that works very much like a weapon attack. This is finefor simple NPCs but it’s also recommended to use full “PC style” statsfor major NPCs. Full stats can be useful for Spell Duels.

This article expands on the concept of simple NPC spell-like effects bymaking them function similar to PC spells. This is done through a SpellCheck with spells that include misfire and critical effects. The spells arebroken down into three basic effects: Harmful, Defensive and Otherspells. These spells can replace the Harmful and Prestidigitation spellsfound in DCC RPG adventures and the Core Book. It is encouraged thatthe effect be modified to fit a NPC’s unique role and description. Atypical NPC will have a number of spells equal to their Hit Dice orCaster Level.

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*http://www.swordsandwizardry.com/**http://warlockshomebrew.blogspot.com/p/swords-wizardry.html

NPC Magicand Spellcasting by Reverend Dak

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